welcome! e-gaming strategies
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Welcome! e-Gaming Strategies. Marjorie Pomper, Ph.D. Director of Corporate Training. Objectives. Recognize how learning can be supported with e-gaming strategies Apply easy and effective strategies for e-gaming - PowerPoint PPT PresentationTRANSCRIPT
Welcome!e-Gaming Strategies
Marjorie Pomper, Ph.D.Director of Corporate Training
Objectives
• Recognize how learning can be supported with e-gaming strategies
• Apply easy and effective strategies for e-gaming• Identify practical, inexpensive strategies and tools that
can help you meet your objectives
Agenda
• e-Games and Learning• e-Gaming Strategies for Learning• Examples/Tools • Q & A
Think like Addie …
Why am I here?
Are gaming strategies all hype?
Do games help people learn?
Do we need games because we have employees from the “twitch” generation?
e-Games and Learning
Are gaming strategies all hype?NoNo
Do games help people learn?YesYes
Do we need games because we have employees from the “twitch” generation?
It’s a good idea
But, it depends…
On what?
e-Games and Learning
Count the White Shirts Game
Organizational Learning StrategyOrganizational Learning Strategy
Desired BusinessResults
AlignedLearning Opportunities
EngagedLearning
Driven by strategic business objectives
Learner-centered
Interactive
Performance-based
Blended
Process
Learners as partners
Emotional Engagement
• Attracts the learner’s interest and attention
• Relevant to the learner• Motivates learner to achieve
goals• Requires interaction• Applied in context• Driven by the learner
Flow, Enjoyment, Inspiration
EngagedLearning
Emotional Engagement
• Attracts the learner’s interest and attention
• Relevant to the learner• Motivates learner to achieve
goals• Requires interaction• Applied in context• Driven by the learner
Flow, Enjoyment, Inspiration
EngagedLearning
Characteristics of a good game
“If the training organization in every company evaporated into thin air or disappeared through a wormhole to teaching heaven, individuals would continue to learn.”
“We are not the reason employees learn; we are here to help them learn more effectively.”
Jeff Cross and Tony O’Driscoll
Training Mag.com 2006
How Gamers Learn
• Twitch speed vs. conventional speed• Parallel processing vs. linear processing• Graphics first vs. text first• Random access vs. step by step• Connected vs. stand alone• Do to learn vs. learn to do• Active vs. passive
Marc PrenskyDigital Game-based Learning
Gamer Demographics
e-Gaming Defined
Provide an interactive experience• Electronically provides visual (and audio) information to one or
more players• Takes some input from the players• Processes the input according to a set of programmed game rules• Alters the information provided to the players
Operate on one of the following platforms: • Personal computers • Mobile devices, e.g. PDA, Phones, etc.• Video game consoles
Literature Review in Games and LearningFuture Lab
Characteristics of Good Games
• Goal• Challenge• Failure• Reward• Decisions with effects• Characters• Story• Flow
Mark OvermarsJames Paul Gee
Learning Theories and Gaming StrategiesLearning Theories and Gaming Strategies
Behavioral Cognitive Social-Constructivist
Present information, practice, feedback to shape behavior
Create an environment to support learner’s construction of knowledge
Guide and structure interaction so learners can construct knowledge
Tutorials, Drill and practice
Discovery learning, Simulations
Collaboration, Apprenticeship
Action games Adventure gamesSimulation games
Multi-player gamesRole-play games
Action Gaming Strategies
• Immediate feedback• Practice to improve performance• Time pressure• Consequences
Make Tutorials more engaging:• Timers• Accumulate/loose Points
Customers and Solutions Board Game
Simulation Gaming Strategies
• Motivate learners to discover what they need to know• Create a context that aligns with the work environment• Align consequences with work experience• Incorporate time pressure consistent with work• Offer references and resources
Process Simulation GamesProcess Simulation Games
Gaming Strategy
Skill, Knowled
ge, Attitude
Process
ProcessSteps
Skill, Knowledge,
Attitude
Example Sales Process Simulation GameExample Sales Process Simulation Game
Win the Customer
Skill, Knowled
ge, Attitude
Process
Sales Process
Sales Skills, Product
Knowledge
Win the Customer Process Simulation Game
When to Use a Process Simulation Game
If learners need to:– Identify process steps– Select process steps in the correct order– Apply knowledge, skills, or attitudes in the
context of the process
Design Decisions
Process Simulation LevelLevel 1: View ProcessLevel 2: Select steps in linear processLevel 3: Select steps and enter informationLevel 4: Select multiple paths Level 5: Fully simulate process
Visual and Audio Assets– Need for motion?– Purpose of voice and sound?– Must-haves for visuals?
Design Decisions
Interaction TypesE-learning basics
– Multiple choice– True/False– Matching– Hot spot identification– Drag and Drop
Design Decisions
Gaming Strategies– Earning/loosing points– Working against the clock– Competing against self or other learners– Decision making and consequences for
decisions
Design Decisions
Interface Design– Clear instructions– Easy to Use– Easy to Learn
Design Decisions
Reusable– Process framework– Gaming strategy– Templates– Easy-to-change assets
Design Decisions
References– On-line– Paper-based– Job Aides
Design Decisions
The Enterprise Game
Role-Play Gaming Strategies
• Let the learner assume and potentially customize a character (avatar)
• Equip the character with skills, attributes, and powers that change with experience
• Allow the character to explore and have experiences• Provide a master or mentor • Provide challenges to overcome
What learning goals might be supported by these strategies?
Game Engines
• Authoring systems for games• Range from free ware to expensive, sophisticated
systems:– Game Maker– Learning Beans
• “Mods” of existing games– Never Winter Nights
• Tools for learning by creating games
Multi-Player Gaming Strategies
• Provide opportunities to meet and collaborate• Present tough problems to solve• Allow players to assume different roles/develop
characters• Plan to moderate• Utilize different delivery systems
Multi-player Sim Authoring: Fabulisa
Alternate Realty Games
“An obsession-inspiring genre that blends real-life treasure hunting, interactive storytelling, video games and online community... “These games are an intensely complicated series of puzzles involving coded Web sites, real-world clues like the newspaper advertisements, phone calls from game characters and more. That blend of real-world activities and a dramatic storyline has proven irresistible to many.”
C-Net
Have you ever heard of
“I Love Bees”?
Off-the-Shelf Video GamesOff-the-Shelf Video Games
Can these games offer anything to Organizational Learning?– SIMS in Spanish?
Other ideas for off-the-shelf games?
Learning and Gaming Initiatives• Serious Games
www.seriousgames.org
• Education Arcadewww.educationarcade.com
• Future Labwww.futurelab.org
Questions, Comments?
Thank – you!