welcome to destination imagination !
DESCRIPTION
Welcome to Destination Imagination !. Agenda. Sit back and enjoy the ride. Destination ImagiNation. Students learn Creative Problem-Solving (CPS) skills Brainstorming & Divergent Thinking Exploring Open-Ended Questions (no single right answer) Improvisation Students develop skills: - PowerPoint PPT PresentationTRANSCRIPT
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WELCOME TODESTINATION IMAGINATION!
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AGENDA
Sit back and enjoy the ride.
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DESTINATION IMAGINATION
Students learn Creative Problem-Solving (CPS) skills
Brainstorming & Divergent Thinking Exploring Open-Ended Questions (no single right answer) Improvisation
Students develop skills: Teamwork/Communication Planning/Budgeting Research & Experimentation Presentation /Organization
Fills the gap between what students learn in school and skills they need in the workplace
Colleges & employers are looking for students who have developed these skills
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Provides a supportive environment in which all ideas are team-generated Kids have ownership of solution They make mistakes & learn from them Students learn strategic life skills
Adult team managers are only there to manage details of the team – adults do not tell students what to do, how to do it or when to do it
Team’s solution is generated without interference
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WHAT BUSINESS IS SAYING…
“Destination ImagiNation participants STAND OUT among our new employees.
Their presence, confidence and ability to lead put them YEARS AHEAD of their age and
experience.
Destination ImagiNation is making a difference
in the high-tech future on a global basis.”
--Roger Garriock, IBM Canada director of e-commerce development
Destination ImagiNation’s outstanding participants
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DESTINATION IMAGINATIONCOMPONENTS
Central Challenge
Instant Challenge
Team Choice Elements
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THE DI PROGRAM HAS TWO COMPONENTS
1."Instant Challenges" Teams must solve a “surprise” challenge in a short time frame. Points are awarded for successful completion, novel solutions and teamwork. Kids learn creativity skills, divergent and convergent thinking, risk taking, time awareness, cooperation and have FUN!
2."Team Challenges”Teams use research, art, technology, performance, imagination and more as they tackle one of the5 Team Challenges, open to all levels. The solution can take from several weeks to several months to developand refine. Scoring is definedin the challenge and includes addition of animprov item and side trips (special item/skills team
defines).
Destination ImagiNation challenges students in many different ways
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2013-2014 CENTRAL CHALLENGES Technical Scientific Structural Fine Arts Improvisational Service Learning Early Learning
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TEAM CHOICE ELEMENTS
A Team Choice Element is an extra excursion that adds to the enjoyment, excitement, understanding,
and “wow” factor of the Team Challenge!
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TEAM CHOICE ELEMENTS
These are the rules about Side Trips:
Teams must showcase two DIFFERENT Specialties
A TCE cannot be an item required in the Central Challenge
A TCE cannot be part of an item that is already being scored
More than one TCE CAN be demonstrated at the same time
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THE CREATIVE PROBLEM SOLVING(CPS) PROCESS
Creative Thinking Phase Generation of Options
Critical Thinking Phase Focusing/Evaluating of Options
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HEADLINES!
3 minutes Each team member - Find 1-5 words that
could make a headline that is related in some way to being a team manager
Share your headline CREATIVITY is in all of us!
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AFTER THE CHALLENGE
What does a good team sound like? Did anyone on your team come up
with a good idea that you would never have thought of yourself?
Did your team include people with different personality “styles”?
Did any of you feel sort of apprehensive or uncomfortable in the first moments of brainstorming?
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RULES OF BRAINSTORMING
Rule 1: Withhold Judgment of Ideas Allow students to conceptualize freely. All ideas
are “good” ideas. Rule 2: Encourage WILD ideas!
Encourage team members to be imaginative! Try to make each other
laugh!
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BRAINSTORMING
Rule 3: Quantity counts! Encourage the team to push itself to come up
with ideas until it runs dry. Encourage team members to not accept the first few ideas.
Rule 4: Piggyback on the ideas of others! Encourage team members to use “SCAMPER”
and put a new twist on ideas already given
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CREATIVITY IS INFLUENCED BY:
FLUENCY The ability to generate a great number of ideas
FLEXIBILITY The skill that allows us to produce a variety of
ideas ORIGINALITY
The talent to think of unusual ideas ELABORATION
The process of filling in all the details EVALUATION
The process that allows us to select, test, and revise ideas
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THE SCAMPER TECHNIQUE FOR BRAINSTORMING
S Substitute
C Combine
A Adapt
M Modify, Magnify, Minify
P Put to Other Uses
E Eliminate
R Reverse
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A-LO-U
A Advantages
Lo Limitations and How to Overcome Them
U Unique Features (Wouldn’t it be nice if…?)
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A-LO-U TOOL ACTIVITYFOR FOCUSING OPTIONS
Sample Option: Our team will use only recycled materials in its solution.
Advantages
Limitations and how to overcome them
Unique Features or Potentials
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INTERFERENCE
As stated in the Rules of the Road, the Team Challenge solution is owned and operated by the team!
Only team members may contribute ideas and create the Team Challenge and Team Choice Elements.
Help from non-team members, including Team Managers, is called Interference.
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SOLVING THE CENTRAL CHALLENGEREAD
Rules of the Road
The Central Challenge
The Team Manager’s Guide
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TEAMWORK
ANDTIME MANAGEMENT
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CHARACTERISTICS OF GROUPS THAT WORK
Members trust each other Goals are clear and determined by the
members Members feel as if they belong There is willingness to hear new ideas and
suggestions Members identify with each other’s
experiences
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GROUPS THAT WORK
Conflict is recognized and discussed with the intent to resolve it
Members accept responsibility for group functions Communication between members is clear and
direct Members use each other a a resource and as
support Members define and understand ground rules
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TEAM BUILDING IDEAS
Help each other be right - not wrong
Look for ways to make new ideas work - not reasons why they won’t work
Help each other achieve and take pride in each other’s progress and growth
Try to maintain a positive mental attitude
Do everything with enthusiasm - it is contagious
Whatever you want - give it away!
Have FUN!
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TEAM MEMBERS NEED TIME TO:
Get to know each other
Trust each other
Feel they belong
Respect each other’s strengths and weaknesses
Learn to make decisions together
Accept that all their ideas will not the final ones used
Start to take pride in the team’s solution
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DON’T PANIC…. YOU ARE NOT ALONE!
Mariloly Gómez Obaya Cel Phone: (81) 80 10 88 76
E-mail: [email protected]
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-Albert Einstein
Destination ImagiNation develops the most important skill in life
“Imagination
is more important
than
knowledge”.
Knowledge is limited.