welcome to introduction to computer graphics cse 470 (598) arizona state university spring 2005
TRANSCRIPT
Welcome toIntroduction to
Computer Graphics
CSE 470 (598)
Arizona State University
Spring 2005
Introduction toComputer Graphics
• Instructor: Dianne Hansford
• Teaching Assistant: Robby Walker
• Website: http://www.eas.asu.edu/~cse470
Course Overview
Categories of Computer Graphics:
1) Real-time rendering
> Topic of this course> Visualizing scientific data, games, or prep for pre-rendered> Interaction!
2) Pre-rendered> Advanced CG courses> Movies, commercials, art, entertainment, games
> Ray tracing, radiosity, photon mapping, ….
Real-time Rendering Methodswireframe
Real-time Rendering Methodswireframe with hidden line removal
Real-time Rendering Methods
flat shading smooth shading
Pre-rendered Method: Ray Tracing
From: http://jedi.ks.uiuc.edu/~johns/raytracer/raygallery/stills.html
Pre-rendered Method: Radiosity
From Cornell University graphics group
Pre-rendered Method: Photon Mapping
From Henrik Wann Jensen’s web page: http://graphics.ucsd.edu/~henrik/
Course Plan
• Focus on real-time rendering
• Follow the “pipeline”
• Implement main ideas with OpenGL
• Review “pre-rendered” methods
• Create cool programs!