welcome to maze
TRANSCRIPT
WELCOME TO MAZEhave fun in game
Chia Yi Hui2014050049
Story line 3 - 9Flow 10About the game 11Characters 12 - 23Background 24 - 34Button 35 - 46Interface 47 - 65Instruction 66 - 67Logo 68 - 73Reference 74 - 79
STORY LINEOn a sunny morning, Rexby and his friends go to a lake together for sketch.
STORY LINEThey found a beautiful lake inside forest. They start sketching and Rexby too focus on sketching make his loss his alert.
STORY LINESuddenly, a hunter appear and start catching Rexby and his friends. Rexby hide in thatch and he saw his friends all success escape and run back to Rabby Village.
STORY LINEWhen Rexby try run away, hunter saw Rexby. Rexby quickly run as fast as he can. When Rexby reach the front gate of village, he look back. The hunter still follow his footprint.
STORY LINERexby don't want hunter discovery his village and hunt villagers so he decide active the protect system of village. The protect system is appear a tunnel in front of village entrance gate. The lead to the entry of maze.
STORY LINERexby entice hunter follow him go in the tunnel. The maze is creation to protect Rabby Village, only villager know how to escape from maze. Now, Rexby need try his best to escape from maze and hunter ' s chase.
Happy EndingAfter Rexby escape from maze, He saw his hamlet and his family are waitting him with welcome he success.
Bad Ending Vision 1 - Out of energy and
time dead in maze.
Vision 2 - Too slow and finally hunter too near, then get caught.
Vision 3 - Trapped by deadly trap.
FLOW
ABOUT THE GAME
This game is for all ages.
A casual puzzle game for pc.
CHARACTERS
PROGRESSSketch Base Colour
Detail Shadow
PROGRESSComparison
ANGELINA- Rexby ' s older sister.- An athletes.- 16 years old.
REXBY- An artist.- 15 years old.- Live in hamlet at forest with family.
DEL- Rexby ' s younger brother.- Twins.- A engineer.- 10 years old.
LIILE- Rexby ' s younger brother.- Twins.- A engineer.- 10 years old.
ROSE- Rexby ' s mother.- A good chef.- 28 years old.
ROHAN- Rexby ' s father.- A farmer.- 31 years old.
REXBY ‘S FAMILY
BACKGROUND
PROGRESSSketch Base Colour
BACKGROUND – MAIN MENUMain menu background design theory is based on the story, the entrance of maze.
BACKGROUND - POSTERUse for advertising, cover and poster.
BACKGROUND - INTERFACEUse as shop background in game.
BACKGROUND – DUNGEON MAPMap of dungeon.
BACKGROUND - DUNGEON
My dungeon is based on my logo.
4 types of dungeon.
- grid wall ( Illusion Trick )
- glass porcelain wall ( Reflection )
- line wall ( Sense of Distance )
- brick wall ( Extensity )
BACKGROUND - MIllusion Trick.
BACKGROUND - AReflection.
BACKGROUND - ZSense of Distance.
BACKGROUND - EExtensity.
BUTTON
BUTTONThe list of button.
BUTTON – MAIN MENUButton and background.
BUTTON – MAIN MENUExit button.
BUTTON – MAIN MENUStage.
BUTTON – GAME PAUSEPause button list.
BUTTON – GAME OPTIONBrightness and volume adjustment.
BUTTON – BACK TO MAIN MENUMain menu button.
BUTTON – END GAMEExit button in game.
BUTTON – GAME OVERGame over section – back to main menu.
BUTTON – GAME OVERGame over section – revive.
BUTTON – VICTORYWhen victory, “YES” will continue next stage, “NO” will back to main menu section.
INTERFACE
INTERFACE – LOADINGDesign theory based on story. From right to left is the forest, maze and village.
Count down.INTERFACE – GAME START
INTERFACE – GAME STAGEProgress of game.
INTERFACE – BUFF DURATIONWhen using time power up, the effect will show on the timer on top and power up slot at button.
INTERFACE – MINI MAPThe mini map will appear when long click “M” button, and disappear when release the button.
INTERFACE – SLOT
Limit slot ( unable to use )
Empty slot ( un – equipment )
INTERFACE – SHOP ( POWER UP )One of the power up. Can increase 20% energy.
INTERFACE – SHOP ( POWER UP )One of the power up. Can increase 20% speed in 15 seconds.
INTERFACE – SHOP ( POWER UP )One of the power up. Can increase 20 seconds of time.
INTERFACE – SHOP ( POWER UP )A special power up. Allow player revive in game ( once time ).
INTERFACE – SHOP ( CHARACTERS )Characteristics about Angelina.
INTERFACE – SHOP ( CHARACTERS )Characteristics about Del.
INTERFACE – SHOP ( CHARACTERS )Characteristics about Liile.
INTERFACE – SHOP ( CHARACTERS )Characteristics about Rexby.
INTERFACE – SHOP ( CHARACTERS )Characteristics about Rohan.
INTERFACE – SHOP ( CHARACTERS )Characteristics about Rose.
INTERFACE – BAG ( POWER UP )Bag section about power up.
INTERFACE – BAG ( CHARACTER )Bag section about characters.
INSTRUCTION
INSTRUCTION – HOW TO PLAYPlayer can choose their favorite control method
LOGO
LOGO - THEORY
Use “ MAZE ” as the game logo and name is because this game type is one of the casual puzzle family.
Try use different design on logo to link with the dungeon.
4 types of design. - grid wall - glass porcelain wall - line wall - brick wall
LOGO - MI use black and white box to bring out the illustion feel.
LOGO - A“A” is create by 10 box. Each box has round coner and blue colour representative mirror colour.
LOGO - Z“Z” let people link to Zebra, stripe is the sign, This “Z” has violet and yellow colour stripe and it based on complementary colour.
LOGO - ETo show the extensity, texture is a way and the decoration is cirrus. Cirrus only for logo no for dungeon.
REFERENCE
REFERENCE - CHARACTERS
REFERENCE - BUTTON
REFERENCE - FONT
REFERENCE – GAME SLOT, BUFF
REFERENCE – GAME BACKGROUND
THE END