welcome to the workshop on research prototyping in games (wrpg 2012)

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Welcome to the Workshop on Research Prototyping in Games (WRPG 2012). Presentation of scope and schedule for the WRPG workshop, held the 29th of May Raleigh, North Carolina. The workshop was co-located with the Foundations for Digital Games Conference (FDG), and associated with the Association for Computing Machinery (ACM).

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Page 1: Welcome to the Workshop on Research Prototyping in Games (WRPG 2012)
Page 2: Welcome to the Workshop on Research Prototyping in Games (WRPG 2012)

Research Prototyping in GamesResearch Prototyping in Games

G l C t th b t ibl General: Create the best possible design, guided by design goals.

Here: Create a prototype that can yield the most knowledge or insight to a particular question or area of inquiry.

Build it to understand it (Stern & Mateas 2005))

Wicked Problems (Churchman 1967)

Page 3: Welcome to the Workshop on Research Prototyping in Games (WRPG 2012)

ChallengesChallenges

To do game design, but not only aiming to do a good design, but also gain answers to certain questions.

Design for the (always limited) play Design for the (always limited) play tests: to balance how big or small the vertical slice should bevertical slice should be.

Page 4: Welcome to the Workshop on Research Prototyping in Games (WRPG 2012)

IntroductionsIntroductions

Organizers: Mirjam P Eladhari (Malta University, Gotland University), Elina M.I. Ollila (Independent), Anne Sullivan (Univ Of California Santa Cruz)(Univ. Of California, Santa Cruz)

Program Committee: Stephane Bura (Namaste Ent.), Dan Cook (Spry Fox) Joris Dormans (Univ Of Amsterdam)Cook (Spry Fox) Joris Dormans (Univ. Of Amsterdam), Jussi Holopainen (Nokia), Ian Horswill (Northwestern University), Mark Nelson (IT University of Copenhagen), Brian Schwab (Blizzard Entertainment)

Speakers: Mark Nelson, Emmet Tomai, Rosendo Salazar, Dave Salinas, Jon Manker

Participants

Page 5: Welcome to the Workshop on Research Prototyping in Games (WRPG 2012)

ProgramProgram9:00a - 9:30a Welcome9:30a - 10:30a Morning Session 19:30a 10:30a Morning Session 1

9:30a - 10:00a - Prototyping Kant-inspired Reflexive Game Mechanics - Mark Nelson10:00a - 10:30a - An MMORPG Prototype for Investigating Adaptive Quest Narratives and Player Behavior - Emmet Tomai, Rosendo Salazar and Dave Salinas

10:30a - 11:00a Break

11:00a - noon Morning Session 211:00a - 11:30a - Testing the Designscape – Prototyping a Game Prototyping Tool - Jon Manker11:30a noon The Research Prototyping Toolbox Elina MI Ollila11:30a - noon - The Research Prototyping Toolbox - Elina MI Ollila

noon - 1:30p Lunch

1 30 2 00 P t ti f k h1:30p - 2:00p Presentation of workshop2:00p - 3:00p - Group work

3:00p - 3:30p Break

3:30p - 4:15p - Group work4:15p - 5:00p - Discussion and wrap-up