what are games? pt . ii

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What are games? Pt. II COM 427 August 29 2013

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What are games? Pt . II. COM 427 August 29 2013. Quiz!. 1. Aarseth : “the ideology called _____________” is the notion that “everything is a story, and that story-telling is our primary, perhaps only, mode of understanding.” a) relativism b) mysticism c) narrativism d) socialism. - PowerPoint PPT Presentation

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Page 1: What are games?  Pt . II

What are games? Pt. II

COM 427August 29 2013

Page 2: What are games?  Pt . II

Quiz!

Page 3: What are games?  Pt . II

1. Aarseth: “the ideology called _____________” is the notion that “everything is a story, and that story-telling is our primary, perhaps only, mode of understanding.” a) relativismb) mysticismc) narrativismd) socialism

Page 4: What are games?  Pt . II

2. Aarseth: “If you want to understand a phenomenon, it is not enough to be a good storyteller, you need to understand how the parts work together, and the best way to do that is to build a __________.” a) robotb) simulationc) narrative arcd) graphics engine

Page 5: What are games?  Pt . II

3. Fill in the missing word in this sentence from Bogost:“But in fact, _________ in this sense of the word structure behavior of all types. __________ are sets of constraints that create possibility spaces, which can be explored through play.” a) proceduresb) storiesc) rulesd) games

Page 6: What are games?  Pt . II

4. As Bogost relates, rhetoric was coined 2500 years ago, by Plato in his Gorgias. In that dialogue, rhetoric is referred to as the art of…. a) simulationb) persuasionc) enunciationd) twerking

Page 7: What are games?  Pt . II

BONUS!

5. According to Bogost, Bully is best understood as: a) a training module for future bulliesb) both a simulation, and satire, of sociality in schoolsc) a poorly-designed gamed) a way of confronting his own troubled past

Page 8: What are games?  Pt . II

1. Background: Contextualizing “Game Studies” & the question “What are games?”

2. Definitions

3. ‘Procedural’ Rhetoric in action

Page 9: What are games?  Pt . II

Some background -“Game studies” is not organized around a specific set of questions (e.g. Communication & Media Studies), or a specific set of methods (e.g. Psychology, Economics) but around a set of artifacts.

Page 10: What are games?  Pt . II

This means that:a) There is no one academic field or discipline that ‘owns’ game studiesb) Studies of games and gaming are found across almost every academic discipline

Aarseth:“Here we find the political question of genre at play: the fight over the games' generic categorization is a fight for academic influence over what is perhaps the dominant contemporary form of cultural expression.”

Page 11: What are games?  Pt . II

Communication- How do games change the ways we communicate? How do we communicate in games?

Education- How & what do we learn from games? How can games be used in educational settings?

Psychology- What are the effects of playing certain games?

Sociology & Anthropology- How do people coalesce and interact around, and through, games?

Literature- How is meaning represented and conveyed through games? (How) do games tell stories?

Cultural Studies- What kinds of ideologies are present in games? How are gender, sexuality & race depicted?

Film Studies- What kinds of cinematic conventions do games draw on? How do games influence film?

Economics- How can games be used to model & predict RL economic behaviors?

Computer Science & Design- How can we make different / better games?

Page 12: What are games?  Pt . II

Communication- How do games change the ways we communicate? How do we communicate in games?

Education- How & what do we learn from games? How can games be used in educational settings?

Psychology- What are the effects of playing certain games?

Sociology & Anthropology- How do people coalesce and interact around, and through, games?

Literature- How is meaning represented and conveyed through games? (How) do games tell stories?

Cultural Studies- What kinds of ideologies are present in games? How are gender, sexuality & race depicted?

Film Studies- What kinds of cinematic conventions do games draw on? How do games influence film?

Economics- How can games be used to model & predict RL economic behaviors?

Computer Science & Design- How can we make different / better games?

Page 13: What are games?  Pt . II

What are games?• How is meaning conveyed through games?• Do games tell stories? How? • What is the relationship of games to other kinds of texts? (Are games ‘texts’?)• What features of games are unique; what makes a game a game?

Blah blah

STORY!! blah blah

Bler Bler SIMULATION

bler bler

Page 14: What are games?  Pt . II

“games are meta-chronotopes”

Page 15: What are games?  Pt . II

Definitions!• Narrative (Aarseth)• Procedure (Bogost)• Rhetoric (Bogost)• Procedural Rhetoric (Bogost)• Simulation (Aarseth)• Text (Aarseth)

Groups of 3 – we will assign the concepts!

1. Define it in your own words (in relation to video games)2. List similar concepts & words3. Find an illustrative quotation

Page 16: What are games?  Pt . II

Procedural Rhetoric

Let’s play… Freedom Bridge!

Page 17: What are games?  Pt . II

What’s the argument?

Page 18: What are games?  Pt . II

Adeline’s Elopementhttp://cecilycarver.tumblr.com/adeline

Oiligarchyhttp://www.molleindustria.org/en/oiligarchy/

Lonelinesshttp://www.necessarygames.com/my-games/loneliness/flash

September 12http://www.newsgaming.com/games/index12.htm

The End of Ushttp://the-end-of-us.com/

Spenthttp://playspent.org/

Pacmanhttp://www.freepacman.org/

What argument(s) is this game mounting?

Characterize the experience.

List the discrete means (sound effects, rules, mechanics, etc) through which it’s doing that.