what is a raid?
DESCRIPTION
Inevitable Instructor Weekend Webinar with the Ready to Raid 3D GameLab questline What is a Raid Hangout Recording http://www.youtube.com/watch?v=3kTHLAhflp0&feature=plcpTRANSCRIPT
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What is a Raid?
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Overview
What is WoW?
What is a MMORPG?
Fundamental Concepts of MMORPGs
What is a Raid?
Aspects of Raiding
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World of Warcraft
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World of Warcraft
• Sword and Board Fantasy Game
• Persistent online personae(s)
• Players are Heroes
• Two Factions
• 11 classes with 3 specializations each
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World of Warcraft
• Monthly subscription fee is $14.99 / month
• 9.6 million players 4th Quarter 2012
• WoW is an MMORPG
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MMORPG
The term MMORPG was coined by Richard Garriott, the creator of Ultima Online, the game credited with popularizing the genre in 1997.
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MMORPG
In nearly all MMORPGs, the development of the player's character is a primary goal. Many MMORPGs feature a character progression system in which players earn experience points for their actions and use those points to reach character "levels", which makes them better at whatever they do.
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Fundamental Concepts
MMORPG
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Endgame
Refers to the content and activities that players can engage in once they have reached the max level in the game
Currently, level 90 in WoW
Raiding is an endgame activity
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Leveling
Initial gameplay is focused on improving the player
Lots of soft and hard scaffolding applications
Leveling is the Journey to exploring character ability. Endgame is about mastery and optimizing performance
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Teamwork
Many MMORPGs actively encourage collaboration and teams
Many activities require more than one player accomplish
Social structures and game infrastructure are created to allow convenient collaboration and sharing of resources
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Leadership
Leadership is organic in most MMORPGS, minimal at first, but rapidly increasing opportunities the longer a player plas
Leadership is also flexible and temporal in many games. Players will take leadership roles for things they know
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Guild
A group pursuing a common goal
Social structure with infrastructure attached to it. Shared Bank, Chat, notification of who is online, Roster, and Ranks.
Guild Master has greatest control
Remember all members are Volunteers
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Player v. Environment (PVE)
Traditionally, combat with monsters/opponents and completing quests, either alone or in groups, is the primary way to earn experience points.
Monsters/ Opponents do a set action based on programming
Most players prefer this type of play
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Non Player Character (NPC)
Refers to all characters in a game that are programed into the game
Run on a set of commands / actions determined by programmers
Majority of player activity will revolve around engaging with NPCs (Quest givers, monsters, bosses, repairer, vendors, etc.)
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Player v. Player (PvP)
Players compete against each other or opposing faction players
Play is live, enemies are other players
Fast Game play, No set action, Can be unfair
Players can choose to pvp or not
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2012 Predictions for MMOs
Of all 50 million MMO gamers in the US, 23 million spend money on free-to-play or subscription MMOs.
Overall, the US market is expected to grow to $2.9bn in 2012.
Gamasutra
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What is a Raid?
Like a Team Sport
Choreographed Dance
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Everyone has a Role
Tank
DPS
Heal
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What is a Raid?
• A Raid is typically the final (end game) content in an MMORPG
• The journey leveling your character to max level serves as the foundational skill/ training for end game
• Raids require mastery of player skills and game mechanics
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What is a Raid?
• Company's point of view
o Raids are the most challenging content of each release and need to remain challenging until the next expansion / edition.
o If not enough players are succeeding, may reduce difficulty (nerf) to allow more to succeed and retain subscriptions
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What is a Raid?
• Player's point of view
o Success in Raids requires collaboration, communication, and mastery
o Raid Gear symbolizes achievement, status, and should only be obtained by those that are the best
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What is a Raid?
• Educator's point of view
o Success in Raids requires collaboration, communication, and mastery of competencies
o Raids offer hard fun, strategy development, research opportunities, authentic assessment, critical analysis, team building, leadership simulations, and peer evaluation
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Raid
Need x number of Players
10 players
25 players
40+ players
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Typical 10 Player raid
2 Tanks
2 or 3 Heals
5 or 6 DPS
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Raid
Need mix of roles
Tank - take brunt of the attack
Heals - heal up tanks and DPS
DPS - do damage
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Raid Process
4 - 8 Opponents known as Bosses
Progress through a series of smaller NPC (Non- Player Characters) and/or monsters.
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Starting Alignment
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Once Boss is Engaged
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World Boss
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World Boss
Call to all players on the faction
Can takes 30 -80 players
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Current World Bosses
WoW Mists of Pandaria
Nalak
Oondasta
Galleon
Sha
Zandalari Warbringer ( NPC really)
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Raid Requirements
• A Raid requires
o a group of playerso a mix of classes and roleso in depth knowledge of your charactero in depth knowledge of how you fit into the groupo continuous improvemento acceptance and embracement of failureo adoption of a fail fast mentality
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Raid Components
• Bosses o Big Nasties that are hard to kill
• Adds o Minions that attack during boss fight
• Game Mechanicso Each boss fight is a dance, have to learn
the rhythm and adapt
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Raid Components
• Gearo Reward must be worth the investment
• Group Size Limitso Typically 10, 25, 40 o May vary between MMORPG
• Mobs / Trasho Weaker monsters that occur between
bosses
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Raid Components
• Wipeso Term used for when everyone dieso Raid leader may call for a wipe, if key players have
died
• Failureo Like sports, raiding is about managing failureo May take 45-80+ attempts to down a Boss
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WoW Specific Raid Components
• Item Level (ilevel)o Average level of all gear worn or in your bags
• Enrage Timero Have a time limit before boss kills the group o Time can be either soft enrage or hard enrage
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What do Raids Look Like?
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Types of Raids
In WoW
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Retro
Raids from Previous Expansions
Looking for Raid (LFR)
25 player intro to new raids
Serve as training ground
Boss stats, mechanics, damage, and gear drops are reduced
Types of Raids
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10 player - Normal
Raid is set to full power
Gear drop is full level
25 player - Normal
Raid is boosted to offset 25 players
Gear is the same as 10 player, but more drops
Types of Raids
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Heroic - 10 player and 25 player
Bosses are buffed
Gear is higher level
30 to 80+ player
World Bosses
Types of Raids
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World of Warcraft
Types of Raid Groups
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Dedicated
Serious
Tiered
Hard Core
Progressive Raids
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Mix of players that are typically not part of a guild big enough to do guild raiding. Heavy use of pick up groups (PUGs).
Non - Progressive
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The Raid takes place whenever there seems to be enough level 90s with minimum item level on. Group will figure out targeted Raid as they go along.
Casual
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Series of raiding times set for people to sign up as convenient. Raid leader or invited guest guides the run and explains fights as needed. Emphasis is on social interaction and completing the Raid and gear is secondary.
Social
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Series of raiding times set for people to sign up as convenient. Raid leader or invited guest guides the run and explains fights as needed. Emphasis is on social interaction and completing the Raid and gear is secondary.
Gear
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Quick Vocab Quiz
Boss
Mob
PvE
Wipe
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Questions / Discussion
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