what is game design?. who’s that guy? 14 years in the industry director of design (ubisoft &...

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What is Game Design?

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Page 1: What is Game Design?. Who’s that guy? 14 years in the industry Director of design (Ubisoft & Relic) Alexandre Mandryka Couple games I worked on

What is Game Design?

Page 2: What is Game Design?. Who’s that guy? 14 years in the industry Director of design (Ubisoft & Relic) Alexandre Mandryka Couple games I worked on

Who’s that guy?• 14 years in the industry• Director of design (Ubisoft & Relic)

Alexandre MandrykaCouple games I worked on

Page 3: What is Game Design?. Who’s that guy? 14 years in the industry Director of design (Ubisoft & Relic) Alexandre Mandryka Couple games I worked on
Page 4: What is Game Design?. Who’s that guy? 14 years in the industry Director of design (Ubisoft & Relic) Alexandre Mandryka Couple games I worked on

Game Maker

What a Game Designer was

Jordan Mechner (80s)

Programming Art Rules Levels

Karateka Prince of Persia

Page 5: What is Game Design?. Who’s that guy? 14 years in the industry Director of design (Ubisoft & Relic) Alexandre Mandryka Couple games I worked on

Game Making

Game creation evolved

• Game design is already a huge responsibility• GD and game vision require different skills• They each need full time attention

Game MakerProgramming Art Rules LevelsGame design Level design

Game vision

Page 6: What is Game Design?. Who’s that guy? 14 years in the industry Director of design (Ubisoft & Relic) Alexandre Mandryka Couple games I worked on

• Define your vision

• Detail and expand it into concrete guiding principles that will help implementation

• Support the vision with your features

• Everyone is part of that process

Art Programming Design

Vision

feature

feature

feature

feature

feature

feature

feature

feature

feature

Game

Guiding principles Guiding

principles

Guiding principles

Page 7: What is Game Design?. Who’s that guy? 14 years in the industry Director of design (Ubisoft & Relic) Alexandre Mandryka Couple games I worked on
Page 8: What is Game Design?. Who’s that guy? 14 years in the industry Director of design (Ubisoft & Relic) Alexandre Mandryka Couple games I worked on
Page 9: What is Game Design?. Who’s that guy? 14 years in the industry Director of design (Ubisoft & Relic) Alexandre Mandryka Couple games I worked on
Page 10: What is Game Design?. Who’s that guy? 14 years in the industry Director of design (Ubisoft & Relic) Alexandre Mandryka Couple games I worked on
Page 11: What is Game Design?. Who’s that guy? 14 years in the industry Director of design (Ubisoft & Relic) Alexandre Mandryka Couple games I worked on

SKILLS OF THE TRADEKnow what path to take

Page 12: What is Game Design?. Who’s that guy? 14 years in the industry Director of design (Ubisoft & Relic) Alexandre Mandryka Couple games I worked on

Design skills – Game Design• System design: AI, economy, game rules Logic, mathematics, probabilities• Interaction design: Controls, interfaces,

feedback Ergonomics, biomechanics, cybernetics• Motivation design: Learning, reward,

difficulty Psychology, learning theory, motivation

theory

Page 13: What is Game Design?. Who’s that guy? 14 years in the industry Director of design (Ubisoft & Relic) Alexandre Mandryka Couple games I worked on

Design skills – Level Design• Gameplay implementation: Challenge

creation, obstacles meet abilities Analysis of game’s core challenge• Environment creation: Building spaces to

naturally draw the player through 3D engines and tools, architecture,

landscaping• Theatrics: Environmental storytelling, mood

setting Staging, cinematography techniques

Page 14: What is Game Design?. Who’s that guy? 14 years in the industry Director of design (Ubisoft & Relic) Alexandre Mandryka Couple games I worked on

Design skills – Narrative Design• Writing: Dialogue/screenplay, prose Literature, creative writing• Narrative Interface Design: Designing

methods to convey story to the player Media studies, media psychology,

communication• Player-Centric Plotting: Engaging the

player as protagonist - Don’t tell, don’t show, let me play it!

Psychology? Literature theory?

Page 15: What is Game Design?. Who’s that guy? 14 years in the industry Director of design (Ubisoft & Relic) Alexandre Mandryka Couple games I worked on

Academic background in games

• Free to play monetisation – Analysts & Economists Establishing a better metric that “Fun”

Ph.D.combinatorial mathematics

Dr Eyjolfur GudmundssonLead Economist at CCP

Amy Jo Kimbehavioral neuroscience Ph.D.

Page 16: What is Game Design?. Who’s that guy? 14 years in the industry Director of design (Ubisoft & Relic) Alexandre Mandryka Couple games I worked on

LET’S TALK ABOUT DESIGNBlowing your mind now

Page 17: What is Game Design?. Who’s that guy? 14 years in the industry Director of design (Ubisoft & Relic) Alexandre Mandryka Couple games I worked on
Page 18: What is Game Design?. Who’s that guy? 14 years in the industry Director of design (Ubisoft & Relic) Alexandre Mandryka Couple games I worked on

2 kinds of rules

Touchdown: When any part of the ball, legally in possession of a player inbounds, breaks the plane of the opponent’s goal line, provided it is not a touchback.

Direct rules – How to win (Optimal strategy) Indirect rules – Limit unwanted dominantstrategies

Upkeep systemRested XP

Page 19: What is Game Design?. Who’s that guy? 14 years in the industry Director of design (Ubisoft & Relic) Alexandre Mandryka Couple games I worked on

What if there’s no offside?

What is the effect on optimal strategy?

Page 20: What is Game Design?. Who’s that guy? 14 years in the industry Director of design (Ubisoft & Relic) Alexandre Mandryka Couple games I worked on

Offside

Because we want midfield play to be relevant

Page 21: What is Game Design?. Who’s that guy? 14 years in the industry Director of design (Ubisoft & Relic) Alexandre Mandryka Couple games I worked on

What is the effect of Offside?

Þ Makes Hockey a contact sport

Page 22: What is Game Design?. Who’s that guy? 14 years in the industry Director of design (Ubisoft & Relic) Alexandre Mandryka Couple games I worked on

Sum of 4 runs

Intended experiencePrecisionThe most regular winsControlled risk

Page 23: What is Game Design?. Who’s that guy? 14 years in the industry Director of design (Ubisoft & Relic) Alexandre Mandryka Couple games I worked on

Intended experienceFearlessThe most outrageous wins Best of 2 runs

Page 24: What is Game Design?. Who’s that guy? 14 years in the industry Director of design (Ubisoft & Relic) Alexandre Mandryka Couple games I worked on
Page 25: What is Game Design?. Who’s that guy? 14 years in the industry Director of design (Ubisoft & Relic) Alexandre Mandryka Couple games I worked on

Halo’s 30 seconds of funaccuracyEngagement Enemy killed

Out of ammo

Player ChoiceReload

Grenade

Melee

average

good