what is indigenous digital excellence—puliima 2015
TRANSCRIPT
A PARTNERSHIP BETWEEN
THE INDIGENOUS DIGITAL EXCELLENCE INITIATIVE
Australia’s First Peoples have been innovating for
more than 40,000 years. So what happens when
digital technology is embraced by the world’s
oldest living culture?
We believe the answer is
Indigenous Digital Excellence.
How might Aboriginal & Torres Strait Islander people leverage digital technologies to
increase wellbeing for themselves and their community?
Seeking answers to the question:
Living Culture
Kinship
Physical health
Social & emotional wellness
Youth empowerment
Learning engagement
Cyber-safety
Digital fluency
PAGE 17
PART 1 – WHAT IS IDX?
NATIONAL IDX STRATEGY:
DISCUSSION PAPER
PAGE 18
PART 1 – WHAT IS IDX?
NATIONAL IDX STRATEGY:
DISCUSSION PAPER
3
See Identifying the IDX opportunity
on p. 64 for more on these
activities.
4
http://www.google.com/glass/
start/
5
http://en.wikipedia.org/
wiki/3D_printing
6
The diffusion of innovations [see
reference 1] serves as the basis for
this element. We acknowledge
that this may be somewhat
subjective and definitely
changes over time. For example,
at the time of writing ‘tablet
computing’ would probably
be considered ‘emerging’, yet
based on its adoption rate this
type of technology will likely be
considered ‘mainstream’ within
18 months to two years.
7
http://fitbit.com
WHAT DOES IDX
LOOK LIKE?
So what, exactly, is IDX? How do we tell if something is IDX? What are we
working towards achieving?
We started exploring these questions through the IDEA Summit, as well as
through conversations with community3. As we dug deeper, we felt it would be
useful to assemble a wide set of examples of projects, initiatives and activities
that could be considered IDX and analyse them. From this foundation we were
able to develop a ‘working model’ of what IDX looks like in practice.
WHAT IS ‘DIGITAL EXCELLENCE’?
We first sought to define what ‘Digital Excellence’ might be, regardless of its
origin.
We propose that for something to be viewed as an expression/achievement of
Digital Excellence, it needs to be positioned ‘above the line’ in at least one of
the following two elements (i.e. more than As intended usage of a Mainstream
tool).
Usage
Is how the technology being used innovative in itself? Is it being used in a
way that is creative? i.e. even where the technology itself isn’t necessarily
innovative in its design, is the way something is used or engaged with still
an example of innovation? Has it been specifically adapted or customised
(especially to reflect an Indigenous perspective and/or culture)? Is the software
being used on a device (e.g. an app or website) newly created?
Device
How much innovation is there in the device itself? For an existing technology,
are they ‘cutting edge’ (e.g. Google Glass4 or 3D printing5), or ‘emerging’ and
being engaged by early adopters6 (e.g. Fitbit7 or similar ‘quantified self’ tools)?
Or is the technology being newly created (e.g. a new type of digital device)? Or
is it just an existing, mainstream tool (e.g. a laptop or smartphone)?
The Indigenous Digital Excellence Vision discussion paper: http://idx.org.au/vision
DIGITAL RANGERS + STORY MAPS
Living Culture
http://www.nailsma.org.au/hub/programs/i-tracker
Julie Roy, Senior Yugul Mangi Ranger, using CyberTracker software on Trimble NOMAD and photographs to record health of bush tucker plant Jupi.
Access
Participation
+Outcomes
Living Culture Health & wellness (Socio-economic) etc.
Digital Tools
Access
Participation
+
Excellence
Advocate for
Outcomes
Living Culture Health & wellness (Socio-economic) etc.
Our focus
Digital Tools
PROVOCATEURSPRAC T I T IONERSPART IC I PANTSNON -PART IC I PANTS SUCCESSFULCHANGEMAKERS
PROVOCATEURSPRAC T I T IONERSPART IC I PANTSNON -PART IC I PANTS SUCCESSFULCHANGEMAKERS
FluencyFacilitating participation by non-participants. Strengthening existing skills/usage, from literacy to fluency.
PROVOCATEURSPRAC T I T IONERSPART IC I PANTSNON -PART IC I PANTS SUCCESSFULCHANGEMAKERS
Fluency ProficiencyFacilitating participation by non-participants. Strengthening existing skills/usage, from literacy to fluency.
Building "craft" skills (i.e. digital tools training). Connecting to opportunities. Going beyond usage to creation.
PROVOCATEURSPRAC T I T IONERSPART IC I PANTSNON -PART IC I PANTS SUCCESSFULCHANGEMAKERS
Fluency Proficiency EntrepreneurshipFacilitating participation by non-participants. Strengthening existing skills/usage, from literacy to fluency.
Building "craft" skills (i.e. digital tools training). Connecting to opportunities. Going beyond usage to creation.
Developing confidence, competence (digital and business) and concepts (projects).
How might we inspire, build and connect the next generation of
Indigenous digital makers?
LEARNING EXPERIENCES
Game Building
Robotics
3D Printing
Invention Kits
"I’ve been playing with robots, helping other kids, making a video game, writing my name on the 3D printer. I found it extraordinary! I never
thought I could do that. When I grow up I want to be an inventor. I want to make a big robot that can help the world.”
Larry, 9 yrs old (Thursday Island)
IDX FLINThttp://idx.org.au/flint
💬Connect with us…
Grant Young(Former) IDX Director
@grantyoung
April LongGeneral Manager Enterprises & Programs
@theNCIE @IndigenousDX
http://ncie.org.au http://idx.org.au http://ncie-idx.tumblr.com