what is the story grammar marker (sgm)?

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What is The Story Grammar Marker (SGM)? The Story Grammar Marker is a tool to help us tell, retell, and write stories. Developed by Mindwing Concepts, Inc. (Maryellen Rooney Moreau) Power Point Presentation by Kelly Llerandi 2009

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What is The Story Grammar Marker (SGM)?. The Story Grammar Marker is a tool to help us tell, retell, and write stories. Developed by Mindwing Concepts, Inc. (Maryellen Rooney Moreau) Power Point Presentation by Kelly Llerandi 2009 . The Story Grammar Marker. Character Setting Kick Off - PowerPoint PPT Presentation

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Page 1: What is The Story Grammar Marker (SGM)?

What is The Story Grammar Marker (SGM)?

The Story Grammar Marker is a tool to help us tell, retell, and write

stories. Developed by Mindwing Concepts, Inc. (Maryellen Rooney Moreau)

Power Point Presentation by Kelly Llerandi2009

Page 2: What is The Story Grammar Marker (SGM)?

The Story Grammar Marker(SGM)

Each symbol or icon on SGM represents an element of a story.

• The Story Grammar Marker• Character• Setting• Kick Off• Feelings• Plan• Actions/Attempts ( the details)• Consequence• Resolution

Page 3: What is The Story Grammar Marker (SGM)?

The Character / The Face

• Who is the story about?• Think about: person,

animal, or being age/gender physical

description likes and dislikes personality

Page 4: What is The Story Grammar Marker (SGM)?

The Setting/ The Star

• Where and When does the story take place?

• Think about the “ho-hum” day in the setting.

Page 5: What is The Story Grammar Marker (SGM)?

Kick-Off / The Shoe

• The Initiating Event:• What good or bad event happened to the Character to cause him/her to do

something?• Think about a football game and how the kick-off starts the game. • The Kick-Off is the part of the story that changes the typical or “ho-hum”

day.• It’s a “ho-hum” day UNTIL….• The Kick-Off is often something that one does not expect to happen.

Page 6: What is The Story Grammar Marker (SGM)?

Feelings / The Heart• Internal Response:• What are the Character’s feelings about what

happened?• Emotions, goals, intentions, or thoughts.• (happy, sad, mad, surprised, disgusted, afraid,

embarrassed, proud, lonely)

Page 7: What is The Story Grammar Marker (SGM)?

The Plan / The Hand• STOP - THINK• What does the Character want to do?• Think about the kick-off and the internal

response?• What does the Character want to

achieve?

Page 8: What is The Story Grammar Marker (SGM)?

Critical Thinking Triangle• Initiating Event • Feeling Words (happy, sad, angry, jealous,

surprised, scared)• Planning Words (want, decide, plan, desire,

intend, need)• Thinking verbs (know, realize, think, understand,

remember, believe)

Page 9: What is The Story Grammar Marker (SGM)?

Attempts or Actions / The Rings

• What action does the Character take to achieve the plan?

• Attempt 1• Attempt 2• Attempt 3 …..• May involve multiple plans, or attempts at the plan.• The DETAILS …

(To begin with, First, Then, Next, Furthermore, Finally)

Page 10: What is The Story Grammar Marker (SGM)?

Direct Consequence / The Bow

• What happened as a result of the Character’s plan and attempts?

• The “tie-up”• As a result….

Page 11: What is The Story Grammar Marker (SGM)?

Resolution / Hearts and Strings

• How does the Character feel about the direct consequence?

• Think about… - feelings - lesson learned - moral of the story

Page 12: What is The Story Grammar Marker (SGM)?

Story Grammar Marker (SGM)• Face = Character• Star = Setting• Shoe = Kick-Off• Heart = Feelings• Hand = Plan• Rings = Actions/Attempts• Bow = Direct Consequence• Hearts & Strings = Resolution

Page 13: What is The Story Grammar Marker (SGM)?

Story Grammar Marker• You have now learned the icons that make up Story

Grammar Marker (SGM).• Use these icons to: - help you understand the elements in a story - recall information to retell a story - create / write your own story