what to curate? preserving and curating software-based art

27
What to Curate? Preserving & Curating Software-Based Art Neil Grindley – JISC Programme Manager, Digital Preservation

Upload: neilgrindley

Post on 29-Nov-2014

493 views

Category:

Education


0 download

DESCRIPTION

This is a presentation given at the CHArt (Computers and History of Art) conference held in London in November 2011. The slides on the title page are images taken from works exhibited at the V&A Decode exhibition.

TRANSCRIPT

Page 1: What to curate? Preserving and Curating Software-Based Art

What to Curate? Preserving & Curating Software-Based Art

Neil Grindley – JISC Programme Manager, Digital Preservation

Page 2: What to curate? Preserving and Curating Software-Based Art

Records and Asset Management

Repositories & Preservation

Preservation Exemplar projects

Implementing Preservation Tools

The Business Case for Preservation

EnhancingSustainabilityand Assessing the VALUE of Digital Assets

Preservation/Curation – activity in the UK 2004 - 2011

Page 3: What to curate? Preserving and Curating Software-Based Art

But Digital Preservation / Curation has a problem …

Page 4: What to curate? Preserving and Curating Software-Based Art

Definition

The series of managed activities necessary to ensure continued access to digital materials for as long as necessary.

It starts off relatively simply …

Page 5: What to curate? Preserving and Curating Software-Based Art

The 3 principle strategies for preservation

Technology PreservationPreserve the original software (and perhaps the hardware) that was used to create and access the information

Technology EmulationProgramme current computing environments to emulate older obsolete platforms and operating systems

Information MigrationEnsure that information is re-encoded into new formats before the old format is obsolete and inaccessible

Page 6: What to curate? Preserving and Curating Software-Based Art

Open Archival Information System (OAIS) Reference Model

Then it starts to get complicated …

Page 7: What to curate? Preserving and Curating Software-Based Art

And it quickly gets very complicated indeed …

Page 8: What to curate? Preserving and Curating Software-Based Art

A work in progress … component preservation & curation tasks?

Page 9: What to curate? Preserving and Curating Software-Based Art

All of this complexity and where have we got to so far …?

Bit-level preservation

Document type objects

Terabyte-scale homogeneous collections

Mixed unfamiliar collections

Petabyte-scale collections & datasets

Research data

Complex digital objects

Page 10: What to curate? Preserving and Curating Software-Based Art

A Java and Virtual Reality Modelling Language (VRML) framework translates a stream of fluctuating information into a metaphorical cityscape based on modernist aesthetics of skyscrapers and urban grids.

Page 11: What to curate? Preserving and Curating Software-Based Art

http://www.takeo.org/nspace/ns031/

Page 12: What to curate? Preserving and Curating Software-Based Art

Requirements: * note * The Cortona3D Viewer is not available for OS X. On these systems FreeWRL can be used to render most aspects of the work. [ online ] Windows 2000/XP/Vista/7 computer system with Internet Explorer, Firefox or Chrome, the Cortona3D Viewer 6, Adobe Flash 10 and Windows Media Player 11 plugins, and 5.1 or stereo audio. A high-specification CPU/GPU, colour display with ≥1024x768 resolution and 512+ kb/s Internet connection are recommended. [ gallery ] High-specification Windows XP/Vista/7 computer system capable of real-time high definition 3D rendering. Multi or single channel high definition video system. 5.1 or 2.1 audio system. HCI device for user navigation. Documentation Images:

Without Whom: Nathalie Hénon + Jean-François Rettig ( curation ) . Hugh Denard ( discourse ) Supported by: King's Visualisation Lab, Centre for Computing in the Humanities, King's College London.[ HELP/SETUP . © TAKEO 2009 ]

Page 13: What to curate? Preserving and Curating Software-Based Art

POCOS Symposia

POCOS focus on three interrelated areas of complex object genres and the respective digital preservation issues:

Visualisations and SimulationsSoftware ArtGaming Environments and Virtual Worlds

http://www.pocos.org/

Page 14: What to curate? Preserving and Curating Software-Based Art

“Best before… software artworks may be seen after this date; however their quality may be affected by improper storage”

Vicky Isley and Paul Smithboredomresearch / NCCA, Bournemouth University, UK

Possessed is an online artwork commissioned by Artsway, contemporary visual arts venue, New Forest in Dec 2000 and funded by the Arts Council of England. The project was live from May 2001 - February 2003

Page 15: What to curate? Preserving and Curating Software-Based Art
Page 16: What to curate? Preserving and Curating Software-Based Art

Possessed explored our relationship with unexplained digital phenomena. The user downloaded two pieces of software from the web: a Spook Generator, which creates spooks, and a Spook Player, to play spooks. Once installed on a user’s computer, the spooks would gradually make themselves known through their behaviour made visible to the user on screen. They could be friendly, violent, perverted or prophetic. After a time spooks began to ask questions. By responding, users would further affect their spook¹s development. Many played pranks unexpectedly: moving icons, opening windows and giving fake error messages. Love letters left by spooks on their hard drives fascinated some users. All spooks would ask the user to help them find a file. Users began to contact each other via the Possessed website trying to find the code their spook was searching for. Every user could experience a completely different phenomenon. For some, the experience was addictive; others fell in love with their spooks; others found them too annoying and deleted the spook software from their machine.

Page 17: What to curate? Preserving and Curating Software-Based Art

http://www.painstation.de/

Page 18: What to curate? Preserving and Curating Software-Based Art
Page 19: What to curate? Preserving and Curating Software-Based Art
Page 20: What to curate? Preserving and Curating Software-Based Art

What are the key elements of preservation and curation practice that we need to adopt when approaching the preservation and curation of software art?

Page 21: What to curate? Preserving and Curating Software-Based Art

Bit preservation! Effective backup, redundancy, replication

Effective description (representation information)

Technological preservation, emulation, software preservation

Page 22: What to curate? Preserving and Curating Software-Based Art

Original File

Hardware & Software

Preservation Action Updated File

Updated Hardware & Software

Is it a ‘good enough’ representation of the original object?

MigrateEmulateRefresh

Significant Properties

See also: Significant Characteristics & Transformational Information Propertieshttp://www.planets-project.eu/docs/papers/Dappert_SignificantCharacteristics_ECDL2009.pdfhttp://www.escholarship.org/uc/item/0wf3j9cw#page-1

Page 23: What to curate? Preserving and Curating Software-Based Art

Is it pointless even contemplating trying to preserve software art if you don’t have technical skills or preservation experience?

Page 24: What to curate? Preserving and Curating Software-Based Art

Potential Customer/Service Framework for a Preservation Service Environment

Page 25: What to curate? Preserving and Curating Software-Based Art
Page 26: What to curate? Preserving and Curating Software-Based Art

The practicality and efficacy of having a disruptive technology exist in an everyday computing environment and the difficulty of communicating and documenting the experience

The cost/ benefit calculation of sustaining access to the data sources and maintaining the integrity of the concept

The ethical and legal issues of inflicting pain and infringing IPR

What are the underlying important issues …?

Page 27: What to curate? Preserving and Curating Software-Based Art

There may be added complexity in preserving complex art objects!

The added complexity needs to be tackled by non-technical curators.