what’s new - v.ray next for maya - bluegfx · the v-ray material adds support for pbr shaders...
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What’s New - V.Ray Next for Maya
Adaptive Dome LightFaster, cleaner and more accurate im-age-based environment lighting based on V-Ray Scene Intelligence.
Faster IPRRedesigned IPR for faster feedback and continuous updates.
AI Denoiser in Viewport IPRThe NVIDIA AI denoiser is now available for interactive rendering with V-Ray IPR in the viewport.
Debug Shading/Isolate SelectedQuickly isolate selected textures and materials to help debug large shading networks in IPR.
Playblasts with Viewport IPRCreate high-quality previz and anima-tion tests via Playblasts with Viewport IPR.
2x Faster GPU RenderingFast new GPU rendering architecture that now supports more high-end pro-duction features.
GPU Volume RenderingV-Ray GPU now supports blazing fast rendering of volumetric effects like smoke, fire and fog.
GPU Bucket RenderingAdds support for Cryptomatte render elements.
Physical Hair MaterialRender more realistic-looking hair with accurate highlights and new glint and glitter controls.
MetalnessThe V-Ray Material adds support for PBR shaders with new Metalness re-flection controls.
Toon ShaderEasily create non-photorealistic, car-toon and cel-shading effects. Now with new options for advanced line control.
V-Ray Layered TextureThis powerful tool layers textures with blend modes and individual masking controls.
Layered Alembic SupportNow supporting Alembic 1.7 and layers for efficient handling and updating of Alembic data.
V-Ray CloudNow in open beta. Render scenes di-rectly to the cloud with a push of a button.