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What’s golden? DAY 5

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Page 1: What’s golden? DAY 5. Agenda Norms Morning Jumpstart: Wink – Blink – Stare The Wink Game From The Giver to The Twenty- One Balloons (MTMS) Designing lesson

What’s golden?

DAY 5

Page 2: What’s golden? DAY 5. Agenda Norms Morning Jumpstart: Wink – Blink – Stare The Wink Game From The Giver to The Twenty- One Balloons (MTMS) Designing lesson

Agenda

Page 3: What’s golden? DAY 5. Agenda Norms Morning Jumpstart: Wink – Blink – Stare The Wink Game From The Giver to The Twenty- One Balloons (MTMS) Designing lesson

Week 2 Revisions• SMPs – a focus on one of them each day

– SMP 2 Monday– SMP 3 Tuesday– SMP 7 Wednesday– SMP 4 Thursday (revisit)

• Coherence – What do you mean no more than 3 SMPs?• Lesson plans are due by June 30 to Jessica ([email protected]) • Mathematical Discourse reading – be ready to discuss on

Thursday • Post-it notes – just one

– Positive or potential change

• Be on time and adhere to time requests.

Page 4: What’s golden? DAY 5. Agenda Norms Morning Jumpstart: Wink – Blink – Stare The Wink Game From The Giver to The Twenty- One Balloons (MTMS) Designing lesson

Week 2 Goals and Outcomes• To develop robust knowledge of probability and data analysis

(SP) topics addressed in the grades 6-8 SMCs.• To make sense of and identify the SMPs within lessons.• To write two lessons that attend to UDL (in some fashion) and

will teach during 2015-2016.– In sum, these skills and proficiencies will transfer to our Year 2 lesson

studies.

Page 5: What’s golden? DAY 5. Agenda Norms Morning Jumpstart: Wink – Blink – Stare The Wink Game From The Giver to The Twenty- One Balloons (MTMS) Designing lesson

Evolving Norms for this PD• We will be ready for class and use our class time effectively. • We will keep our focus on learning and use technology for personal

reasons during breaks. • We will be respectful of each other’s time and space and work

efficiently. • We will actively participate by (a) listening to each other, (b) giving

others our attention, (c) not speaking when someone else is talking, and (d) regularly sharing our ideas in class.

• If we disagree with someone or are unclear, we will ask a question about his or her idea and describe why we disagree or are confused.

• We will ask questions when we do not understand something. We will comment on others’ ideas rather than the person.

Page 6: What’s golden? DAY 5. Agenda Norms Morning Jumpstart: Wink – Blink – Stare The Wink Game From The Giver to The Twenty- One Balloons (MTMS) Designing lesson

Evolving Norms for this PD• We will take advantage of opportunities to share ideas

and gather feedback through presentations. • We will encourage one another to share ideas. • We will show our appreciation to one another for their

ideas. • If we disagree with someone or are unclear about their ideas related to

mathematics content and pedagogy, we will ask a question about his or her idea and describe why we disagree or are confused.

• We will ask questions when we do not understand something about mathematics content and pedagogy.

• We will comment on others’ ideas about mathematics content and pedagogy rather than the person.

Page 7: What’s golden? DAY 5. Agenda Norms Morning Jumpstart: Wink – Blink – Stare The Wink Game From The Giver to The Twenty- One Balloons (MTMS) Designing lesson

Evolving Norms for this PD• We will always look for another approach to solve

problems. • We will use pictures, graphs, tables, symbols, numbers,

manipulatives, and/or words to assist us while doing mathematics.

• We will persist with every problem and examine it from multiple perspectives.

• We will be mathematically precise whenever possible.• We will explain and justify our ideas in a way that

everyone can understand.

Page 8: What’s golden? DAY 5. Agenda Norms Morning Jumpstart: Wink – Blink – Stare The Wink Game From The Giver to The Twenty- One Balloons (MTMS) Designing lesson

Reflecting on SMCs and SMPs• Share across your table the different SMPs and

SMCs addressed by Friday’s activities. – Be purposeful indicating what specific behaviors or

habits led you to conclude that you engaged in a specific SMP.

– Similarly, what did the instructor(s) do to encourage/foster/facilitate that SMP?

– One group member will add to the list at the front of the classroom.

Page 9: What’s golden? DAY 5. Agenda Norms Morning Jumpstart: Wink – Blink – Stare The Wink Game From The Giver to The Twenty- One Balloons (MTMS) Designing lesson

Morning Jumpstart: Wink – Blink – Stare This is a variation of Rock – Paper – Scissors!

Have fun!

Stare beats Blink beats Blink Wink

Wink beats Stare

Page 10: What’s golden? DAY 5. Agenda Norms Morning Jumpstart: Wink – Blink – Stare The Wink Game From The Giver to The Twenty- One Balloons (MTMS) Designing lesson

The Wink Game

Page 11: What’s golden? DAY 5. Agenda Norms Morning Jumpstart: Wink – Blink – Stare The Wink Game From The Giver to The Twenty- One Balloons (MTMS) Designing lesson

The Wink GameIn your cup are chips that are marked either with a dot or a dash. You will pick one chip, record the symbol on the chip, and return the chip to the cup. Then you will pick a second chip from the cup, record its symbol, and then return it to the cup. The result will be a Wink, a Blink, or a Stare.

Which of these results (Wink, Blink, or Stare) do you think will occur more often, or do you think they will occur about the same number of times? Why? Record your prediction and reasoning on the back of the handout.

The Wink Game

Page 12: What’s golden? DAY 5. Agenda Norms Morning Jumpstart: Wink – Blink – Stare The Wink Game From The Giver to The Twenty- One Balloons (MTMS) Designing lesson

The Wink Game

Simulating and Analyzing The Wink GameThe Wink Game

Page 13: What’s golden? DAY 5. Agenda Norms Morning Jumpstart: Wink – Blink – Stare The Wink Game From The Giver to The Twenty- One Balloons (MTMS) Designing lesson

Reading and Reflection

From The Giver to The Twenty-One Balloons:

Explorations with Probability

(Mathematics Teaching in the Middle School, May 1999)

Page 14: What’s golden? DAY 5. Agenda Norms Morning Jumpstart: Wink – Blink – Stare The Wink Game From The Giver to The Twenty- One Balloons (MTMS) Designing lesson

Lesson Design • Work in grade-level teams to plan a set of lessons

that everyone can use. • Think about:

– Who is focusing on what SP content standards?– How will all 8 SMPs be addressed across the group’s

lessons? – What TTLP questions will you (individually) focus on?– How will students be assessed? (This doesn’t have to be

formal!)

Page 15: What’s golden? DAY 5. Agenda Norms Morning Jumpstart: Wink – Blink – Stare The Wink Game From The Giver to The Twenty- One Balloons (MTMS) Designing lesson

Lunch

Page 16: What’s golden? DAY 5. Agenda Norms Morning Jumpstart: Wink – Blink – Stare The Wink Game From The Giver to The Twenty- One Balloons (MTMS) Designing lesson

Launch after Lunch: Spinning to Win!

Spin and land on silver to win a bag of candy for your table!

Each spin costs 3 Hershey Kisses.You must buy all of your spins at one time.

If you win, your turn is over.

How many spins do you want to buy?

Page 17: What’s golden? DAY 5. Agenda Norms Morning Jumpstart: Wink – Blink – Stare The Wink Game From The Giver to The Twenty- One Balloons (MTMS) Designing lesson

How Many Spins to Win the Prize?At the school carnival, there is a game in which students spin a large spinner. The spinner has four equal sections: silver, green, blue, and red. Each section represents the color of the toy car that can be won. To play the game, Sarah has to buy some tickets at the ticket booth. She needs one ticket each time she spins the spinner. She also wants to win a silver toy car. If the spinner stops on silver on her first spin, Sarah wins. If not, she has to spin the spinner until it stops on silver. So, she needs to decide how many tickets she should buy to play this game to win a silver toy car.

Page 18: What’s golden? DAY 5. Agenda Norms Morning Jumpstart: Wink – Blink – Stare The Wink Game From The Giver to The Twenty- One Balloons (MTMS) Designing lesson

Reflecting on SMCs and SMPs• Share across your table with different SMPs and

SMCs addressed by today’s activities. – Be purposeful indicating what specific behaviors or

habits led you to conclude that you engaged in a specific SMP.

– Similarly, what did the instructor(s) do to encourage/foster/facilitate that SMP?

Page 19: What’s golden? DAY 5. Agenda Norms Morning Jumpstart: Wink – Blink – Stare The Wink Game From The Giver to The Twenty- One Balloons (MTMS) Designing lesson

Take Care• Please complete the assessment and give it to one

of the instructors. • You may leave personal items in the room (e.g.,

books, calculators, and notebooks).• Please help us keep the room in order by throwing

away any trash and tidying your area. • Bring snacks, drinks, and/or other food to share! • See you tomorrow and travel safely!