whats on tap final presentation
DESCRIPTION
Final presentation for Major Studio: Interface, Parsons, Fall 2009.TRANSCRIPT
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What’s On Tap?Lien Tran | Interface Studio Final | December 15, 2009
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Behaviors such as cigarette smoking, excessive alcohol consumption,
and physical inactivity are major contributors to chronic disease and injury
morbidity and mortality in the United States.
- U.S. Centers for Disease Control and Prevention
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Concept
To design a fun and active social interaction that uses bothphysical and mental
capabilities for an environment where there is(excessive) alcohol
consumption.
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Domains
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Precedentsbar games pinball, darts, ping pong, Photo Hunt, Buck Hunt, Piss Screendrinking games Beer Pong, Flip Cup, Signs, Categories, High/Low, Quarters
arcade games Tetris, Tapper, Frogger, Out Run, Pacman
exercise games Dance Dance Revolution, Wii Fit
memory games Simon, “Going on a picnic”
competition games Horse, basketball, football
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Research
1. Observed bars with games2. Sent out survey, 74 respondents ages 21-
40
Barcade, Brooklyn
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Research
like playing games in bars
would play a game at a bar that requires mental memory and physical coordination
would play a game at a bar if they had the chance to win a drink from their friend (at risk of having to buy a drink if they lost)
61%
66%
80%
SURVEY RESULTS
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Solution: What’s On Tap?
A sequence memory game that is a physical and mental workout.
A competition game that incentivizes people who are at bars to do physical and mental activity before consuming more alcohol and more calories.
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Two players take turns testing their memory by tapping out a color sequence, which gets longer with each turn. What’s at stake? The player with the better memory earns a beer at the loser's expense!
What’s On Tap?
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Systems Diagram
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Prototypes Mapping
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Paper Prototyping
“It’s fun [even if you’re losing]. It’ll be even more fun if you add in alcohol.” FEEDBACKIt’s hard to watch other
player’s feet and know what the new color is.
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Digital Interface PrototypingPlayer 1’s turn
Player 1’s turn
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Interface Modifications
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Interface Modifications
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Interface Modifications
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Players Systems Diagram
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Bar Test
Bunga’s Den, 14th Street
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Bar Test
play Bunga’s Den bar testing video
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Observations• The game attracted attention• Sounds were entertaining to
players and onlookers– It was sometimes hard to hear the
sound effects if music on the jukebox was playing
• No one attempted to hop/jump between colors
• It would be more active and more difficult if players could tap add two color combinations
• It’s more difficult to accurately tap if you have larger feet, shoes or heels
• Game tests players’ balance
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Next Steps• Make custom tap pads
– Bigger tap buttons– Waterproof and soil-resistant– Add tap lights
• Build game to be allow more activity
• Add timer so players have to tap sequence within certain amount of time
• Consider how to further design as a test of intoxication
• Brand and package game for bars
• Continue play testing and refining game mechanics
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Conclusion• Iterative prototyping was
extremely beneficial and necessary to determine game mechanics
• Designing a game required a different design approach
• Using bright bold colors and simple recognizable graphics attracts attention and curiosity
• Visual and audio interfaces reinforced the game objectives and made the game more entertaining for players and spectators
• Game has potential to be viable bar game or drunkenness indicator