whitney r. browne ux strategy leader · • board of directors, sylvester manor educational farm -...

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My career has consisted of creating compelling, insight-driven user-centric experiences through the application of a unique skill set including research, strategy, rich persona development, prototyping, creative direction, and information architecture. I now use my experience to lead others, promote collaboration, facilitate co-creation, evolve agency processes and provide thought leadership on all things digital and customer-experience related. 917.244.0372 [email protected] www.linkedin.com/in/whitneybrowne www.whitneybrowne.net Whitney R. Browne UX Strategy Leader Experience Design / Digital & Innovation Strategy / Collaboration / Leadership Skills Customer Experience Information Architecture Creative Direction Digital/Tech Strategy Agile Methodology New Business Workshop Facilitation Persona Development Field Research Usability Testing Concept Models Lean UX Social Campaigns Service Design Select Clients Mastercard PBS HomeGoods NY Lottery Fresh Direct HBO GE Comcast Paul Allen Hertz CoverGirl Bayer Heineken USA Aetna Johnson's Baby AT&T Linden Lab (Second Life) MTV Hess Martha Stewart NBC/Universal Equinox Fitness Conde Nast Estee Lauder Bank of America Eli Lilly The Bowery Presents 6 Things I Believe 1. Innovation blooms in the messy in-between spaces 2. Balance user needs, business needs, best practices and hunches 3. Digital platforms are ever-evolving, so design for context 4. Collaboration is king 5. The smallest things have the biggest impact on user experience 6. Developing digital empathy leads to the most thoughtful work 20 Years of Interactive Industry Experience • SVP, UX Strategy, McCann NY, 2017-2019 • UX Strategy Consultant for Deep Focus, Makeable, Radical Media, Imagination, 2017-present • SVP, Head of User Experience, Edelman, 2015-2016 • SVP, Head of User Experience for North America- Geometry Global / G2 USA, 2012-2015 • VP, Digital Strategy - BBDO North America, 2010-2012 • Director of UX Strategy - G2 USA, 2009-2010 • Senior UX Strategist - Big Spaceship, 2008-2009 • Associate Creative Director, UX - Organic, 2004-2008 • Senior Information Architect - HBO, 2001-2004 • Lead Information Architect - Rare Medium, 1999-2001 Notable Projects • Design of Mastercard’s Experience Centers: Imagination • Rebuilding NY Lottery’s digital eco-system: McCann NY • New product Strategy and Prototype Design for Fresh Direct: Makeable • CX Engagement for Comcast: Edelman • Covergirl.com redesign: Geometry • Rethinking UX of Second Life: Big Spaceship Education • Boston University - Masters Degree in Film, 1994 • Trinity College, Hartford, CT - BA in Fine Arts, 1991 • Groton School, Groton, MA, 1987 Speaking Engagements, Articles and Organizations IPG Inclusive Design Panel Speaker, December 2018 • Design+Agency Panel Speaker, January 2016 • WPP Health Stream Conference, Using Personas to Generate Empathy, September, 2014 • OMMA at SXSW, Speaker on panel entitled The Internet of Things, March, 2014 • Parsons, School of Design Strategies, Guest Lecture, 2012 • The Hub Magazine, article entitled Digital Empathy, May/June 2012 • Board of Directors, Sylvester Manor Educational Farm - Shelter Island, NY, 2014-present • Advisory Board, Playing 2 Win, Community Technology Center, Harlem, NY, 2002-2004

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Page 1: Whitney R. Browne UX Strategy Leader · • Board of Directors, Sylvester Manor Educational Farm - Shelter Island, NY, 2014-present • Advisory Board, Playing 2 Win, Community Technology

My career has consisted of creating compelling, insight-driven user-centric experiences through the application of a unique skill set including research, strategy, rich persona development, prototyping, creative direction, and information architecture. I now use my experience to lead others, promote collaboration, facilitate co-creation, evolve agency processes and provide thought leadership on all things digital and customer-experience related.

[email protected]

www.linkedin.com/in/whitneybrownewww.whitneybrowne.net

Whitney R. BrowneUX Strategy Leader

Experience Design / Digital & Innovation Strategy / Collaboration / Leadership

SkillsCustomer Experience

Information ArchitectureCreative Direction

Digital/Tech StrategyAgile Methodology

New BusinessWorkshop Facilitation

Persona DevelopmentField Research

Usability TestingConcept Models

Lean UXSocial Campaigns

Service Design

Select ClientsMastercard

PBSHomeGoods

NY LotteryFresh Direct

HBOGE

ComcastPaul Allen

HertzCoverGirl

BayerHeineken USA

AetnaJohnson's Baby

AT&TLinden Lab (Second Life)

MTVHess

Martha StewartNBC/Universal

Equinox FitnessConde Nast

Estee LauderBank of America

Eli LillyThe Bowery Presents

6 Things I Believe1. Innovation blooms in the messy in-between spaces2. Balance user needs, business needs, best practices and hunches3. Digital platforms are ever-evolving, so design for context4. Collaboration is king5. The smallest things have the biggest impact on user experience6. Developing digital empathy leads to the most thoughtful work

20 Years of Interactive Industry Experience• SVP, UX Strategy, McCann NY, 2017-2019• UX Strategy Consultant for Deep Focus, Makeable, Radical Media, Imagination, 2017-present• SVP, Head of User Experience, Edelman, 2015-2016• SVP, Head of User Experience for North America- Geometry Global / G2 USA, 2012-2015• VP, Digital Strategy - BBDO North America, 2010-2012• Director of UX Strategy - G2 USA, 2009-2010• Senior UX Strategist - Big Spaceship, 2008-2009• Associate Creative Director, UX - Organic, 2004-2008• Senior Information Architect - HBO, 2001-2004• Lead Information Architect - Rare Medium, 1999-2001

Notable Projects• Design of Mastercard’s Experience Centers: Imagination• Rebuilding NY Lottery’s digital eco-system: McCann NY• New product Strategy and Prototype Design for Fresh Direct: Makeable• CX Engagement for Comcast: Edelman• Covergirl.com redesign: Geometry• Rethinking UX of Second Life: Big Spaceship

Education• Boston University - Masters Degree in Film, 1994• Trinity College, Hartford, CT - BA in Fine Arts, 1991• Groton School, Groton, MA, 1987

Speaking Engagements, Articles and Organizations• IPG Inclusive Design Panel Speaker, December 2018• Design+Agency Panel Speaker, January 2016• WPP Health Stream Conference, Using Personas to Generate Empathy, September, 2014• OMMA at SXSW, Speaker on panel entitled The Internet of Things, March, 2014• Parsons, School of Design Strategies, Guest Lecture, 2012• The Hub Magazine, article entitled Digital Empathy, May/June 2012• Board of Directors, Sylvester Manor Educational Farm - Shelter Island, NY, 2014-present• Advisory Board, Playing 2 Win, Community Technology Center, Harlem, NY, 2002-2004