who should i pick: publishers or investors? | kadri ugand

Download Who Should I Pick: Publishers or Investors? | Kadri Ugand

If you can't read please download the document

Upload: jessica-tams

Post on 16-Apr-2017

91 views

Category:

Technology


0 download

TRANSCRIPT

Who should I pick: Publishers or Investors?

Kadri Ugandco-founderGameFounders

Kadri

MENTORSPARTNERSPLAYTEST DAYSBOARD MEETINGSPITCH DAYSDEMO DAYSFOLLOW-UP SUPPORT

INVESTMENT$

STUDY TRIP

GameFounders

I want to make 10x return on my investment in 5 years.Investor

I want to make 1M this year.Publisher

Game vs team

Soft Launch numbers

Market and portfolio fit

Sequel or Known IP

Previous positions at companies

Portfolio

Previous co-operation partners

Investors look at the team they invest in, publishers look at the game and it's potential. If you have a team that does not have any track record and you have not published a game before, it might make sense to use a publisher to learn how to launch and market and use that experience in the future. If you have published a game and can show great KPIs or have a superstar with track record in your team, you are more likely to be able to raise money from an investor.

Services vs capital

PR and marketing

Monetisation advice

Launch assistance

Development funding

Marketing funding

Advice and network

Investors provide you with capital while most publishers provide you their services in marketing your game. You can have a financial investor with only money or a strategic investor, that will also be your mentor of sorts. Either way you will have resources to finish your game. While publishersused to provide game developers with development money, it is not common practice any more. This means you need to have money to develop the game yourself.Publishers mostly offer you their services in launch,marketing, localization and community management. This is a good opportunity to see the pro's work up close and learn for your next games.

Revenue share vs equity

% of game revenue

First xx lump sum revenue?

Rights to sequels?

Share in the company

Non-compete clause

Lock-in clause

Investors take a stake in your studio while publishers take a share of the revenue you make off your game. Investors will get their money back when a larger investor shows up and buys them out. This means the moment you give equity to an investor, your company is up for sale. Might sound scary, but that is what you ultimately want as well, right?Publishers make money when your game makes money- they take a cut from the revenue. This means if you make money they make money and also if your game does not make money, they will drop it.

Short vs long term

Contracts game-by-game

No guarantee of next contract

Shareholder until exit

Investors will remain with you until a bigger investor comes along, publishers are usually with you until the end of the life cycle of a single game. This is the reason why you should choose the publishers carefully but theinvestors with even more care. Publishers sign only one game with possible claim for any sequels,prequels or new platforms. Be sure the partners you choose have the capability to work with all the aspects you sign over and also how to exit the contract with minimum loss.

Regional vs global

Can carve out a market

Can carve out a platform

Localization!

Share in the company

Investors will work with you globally as publishers usually have a regional strength they have carved out. No doubt there are publishers that work globally and do it well. There are also publishers that have defined a market (like China, Japan, US), platform or target groupfor themselves. It depends on the appeal of your game if it makes more sense to go with one or the other. The regional focus will make it possible for you to work with multiple publishers at the same time maximising the global success of the game. Investors will always work with you globally, so do the same thing- make sure they can be useful for you beyond the money in all the regions you plan to publish your games.

INVESTORSPUBLISHERS

Decision criteriateamgame

Earnings fromequityrevenue

Provides fundingyesrather not

Provides servicesadviceyes

Success criteriacompany successgame success

Geographical coverageglobalregional/global

Durationlong termshort term

Recap

Bad Seed EntertainmentMilan, Italy

Investors:GameFounders

Mind the Bridge

United Ventures

Publishers:PocketGems

Ayopa

Case study #1

Bitcake StudioBrazil

Case study #2

Publishing deals by platforms and regions

Accounts grew from 10k to 800k

Tiny Lab ProductionsVilnius, Lithuania

1 game with Bulkypix

NOWSelf-financed

Self-publishing

Case study #3

Click to edit the title text formatSession title

Click to edit the title text formatSlide title

Click to edit the outline text formatSecond Outline LevelThird Outline LevelFourth Outline LevelFifth Outline LevelSixth Outline LevelSeventh Outline LevelEighth Outline Level

Ninth Outline LevelContent and context!

Second level

Third level

Fourth level

Fifth level

Click to edit the title text formatTitle Text

Click to edit the outline text formatSecond Outline LevelThird Outline LevelFourth Outline LevelFifth Outline LevelSixth Outline LevelSeventh Outline LevelEighth Outline Level

Ninth Outline LevelBody Level One

Body Level Two

Body Level Three

Body Level Four

Body Level Five

Click to edit the title text formatClick to edit Master title style

Click to edit the outline text formatSecond Outline LevelThird Outline LevelFourth Outline LevelFifth Outline LevelSixth Outline LevelSeventh Outline LevelEighth Outline Level

Ninth Outline LevelClick to edit Master text styles

5/1/16

Click to edit the title text formatSlide title

Click to edit the outline text formatSecond Outline LevelThird Outline LevelFourth Outline LevelFifth Outline LevelSixth Outline LevelSeventh Outline LevelEighth Outline Level

Ninth Outline LevelContent and context!

Second level

Third level

Fourth level

Fifth level

Click to edit the outline text formatSecond Outline LevelThird Outline LevelFourth Outline LevelFifth Outline LevelSixth Outline LevelSeventh Outline LevelEighth Outline Level

Ninth Outline LevelContent and context!

Second level

Third level

Fourth level

Fifth level