why dread a bump on the head? - project neuron · content standard f: personal and community health...

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October 2014 1 Why dread a bump on the head? The neuroscience of traumatic brain injury Lesson 1: What is traumatic brain injury? I. Overview This lesson serves as the introduction to the “Why dread a bump on the head?” unit. Students are introduced to traumatic brain injury (TBI) through pictures and discussions that help them break down prior assumptions and begin to think about TBI from a scientific perspective. Through reading and discussion of news articles, students learn about the three classifications of TBI (mild, moderate and severe). Students then examine a hypothetical situation where they are the doctor on a brain injury case. Based on knowledge gained from the readings, they identify critical information they would collect about their patient in order to effectively assess their condition after a potential brain injury. In the second half of the lesson, students play Scene 1 of The Golden Hour, a Project NEURON interactive computer game. Playing in the role of an advanced medical student, students go out with an emergency services medical team to respond to a bike accident in which the biker hit his head. Students learn how to check the patient’s vital signs and assess severity of the head injury and then record their findings in a report for the lead physician. Finally, synthesizing what they have learned, students make a recommendation of what the medical team should do next (a claim), provide evidence from their findings to support this claim, and provide reasoning for how the evidence supports their claim. Connections to driving question Students begin to understand that brain injury can result from a variety of different situations and contexts. They are also introduced to the complexity of traumatic brain injuries and the impact they can have on behavior and function. II. Standards National Science Education Standards Content Standard F: Personal and Community Health Hazards and the potential for accidents exist. Regardless of the environment, the possibility of injury, illness, disability, or death may be present. Humans have a variety of mechanisms— sensory, motor, emotional, social, and technological—that can reduce and modify hazards. (9-12 F: 1/1) Benchmarks for Science Literacy The Nature of Science: The Scientific Enterprise

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Page 1: Why dread a bump on the head? - Project NEURON · Content Standard F: Personal and Community Health ... Student descriptions include: Many types of accidents can result in TBI. It

October 2014

1

Why dread a bump on the head? The neuroscience of traumatic brain injury

Lesson 1: What is traumatic brain injury?

I. Overview This lesson serves as the introduction to the “Why dread a bump on the head?” unit. Students are

introduced to traumatic brain injury (TBI) through pictures and discussions that help them break down

prior assumptions and begin to think about TBI from a scientific perspective. Through reading and

discussion of news articles, students learn about the three classifications of TBI (mild, moderate and

severe). Students then examine a hypothetical situation where they are the doctor on a brain injury

case. Based on knowledge gained from the readings, they identify critical information they would collect

about their patient in order to effectively assess their condition after a potential brain injury.

In the second half of the lesson, students play Scene 1 of The Golden Hour, a Project NEURON interactive

computer game. Playing in the role of an advanced medical student, students go out with an emergency

services medical team to respond to a bike accident in which the biker hit his head. Students learn how

to check the patient’s vital signs and assess severity of the head injury and then record their findings in a

report for the lead physician. Finally, synthesizing what they have learned, students make a

recommendation of what the medical team should do next (a claim), provide evidence from their

findings to support this claim, and provide reasoning for how the evidence supports their claim.

Connections to driving question Students begin to understand that brain injury can result from a variety of different situations and

contexts. They are also introduced to the complexity of traumatic brain injuries and the impact they can

have on behavior and function.

II. Standards

National Science Education Standards Content Standard F: Personal and Community Health

Hazards and the potential for accidents exist. Regardless of the environment, the possibility of

injury, illness, disability, or death may be present. Humans have a variety of mechanisms—

sensory, motor, emotional, social, and technological—that can reduce and modify hazards. (9-12

F: 1/1)

Benchmarks for Science Literacy The Nature of Science: The Scientific Enterprise

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Scientists can bring information, insights, and analytical skills to bear on matters of public

concern. Acting in their areas of expertise, scientists can help people understand the likely

causes of events and estimate their possible effects. (1C/H6ab)

Because science is a human activity, what is valued in society influences what is valued in

science. (1C/H10** (SFAA))

The Human Organism: Mental Health

Biological abnormalities, such as brain injuries or chemical imbalances, can cause or increase

susceptibility to psychological disturbances. (6F/H2)

III. Learning Objectives

Learning Goals Assessment Criteria Location in Lesson

Question underlying

assumptions and

conventions associated

with traumatic brain

injury.

During the initial discussion, student responses

should illustrate that they are questioning their

prior assumptions and beginning to re-evaluate

them.

Opening of Lesson &

Activity 1

Explain traumatic brain

injury by describing the

type of accidents (minor

and major) that can result

in TBI and the types of

consequences that can

result.

Student descriptions include:

Many types of accidents can result in TBI.

It can be difficult to gauge the severity of the

injury based on how the injury occurred.

An accident can result in different and multiple

types of injuries.

Consequences of the injury can depend on the

severity of the impact, location of injury, time

elapsed before treatment and other factors.

There is great range and variability in the types

of consequences that can result. Some

examples include: nausea, headaches, changes

in behavior/personality, memory loss,

awareness of limbs, hypersensitivity to light and

sound.

There can be a lot of variability between cases

since effects of the accident and the potential

outcome are based on many different factors.

Throughout lesson

Recognize there are three

general classifications of

Student explanation may include: Activity 1 & Activity 2

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TBI (mild, moderate,

severe) that fall on a

gradient of severity and

are used to describe a

patient’s condition.

The three classifications of TBI are not discrete

and there are gray areas between them.

The classification is often determined through

the GCS which assesses cognitive function.

The TBI classification can be used to inform

patient treatment and may predict long-term

outcome and recovery of the patient.

Establish questions that

are critical to

understanding and

diagnosing a traumatic

brain injury.

Through the readings and The Golden Hour,

students learn more about the necessary

information to collect when responding to and

diagnosing a TBI. Students may describe the

following as important pieces of information to

gather from TBI patients:

Vital signs such as blood pressure, lung

function, pupillary reflex, and temperature.

GCS score (verbal, motor, and eye responses to

measure cognitive function).

Activity 1 & Activity 2

IV. Adaptions/Accommodations For the opening activity, it is suggested that a projector be used to show the class some pictures of TBI

patients. If the classroom/school does not have access to a projector, pictures can be printed and held

so that all members of the class can see. Some example pictures are provided with the lesson

documents (U4_L1_Supplement_Images).

The examples of Natasha Richardson and Gabby Giffords that are used in the introduction of the lesson

may be changed to include more recent examples if they are no longer as relevant to student lives.

Safety There are no additional safety concerns associated with this lesson.

V. Timeframe for lesson

Opening of Lesson Discussion to reveal current thinking about traumatic brain injury – 15 minutes

Main Part of Lesson

Activity 1: TBI Stories – 25 minutes

Activity 2: The Golden Hour Scene 1: Emergency Medical Services – 35 minutes

Conclusion of Lesson

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Closing discussion and explaining homework – 10-15 minutes

VI. Advance prep and materials

Opening of Lesson

Materials:

Pictures to start discussion (options can be found in a PowerPoint file titled

U4_L1_Supplement_Images)

Preparation:

Set up the projector and have the images ready to be shown.

Activity 1: TBI stories

Materials:

News articles pertaining to each category of TBI:

o Mild: “Soldiers and TBI: Why a Concussion Isn’t Just a Simple Bump on the Head”

U4_L1_Reading_SoldiersAndTBI_Mild

o Moderate: “Rebuilding a Life”

U4_L1_Reading_RebuildingALife_Moderate

o Severe: “Accidents and Unpredictability of the Road”

U4_L1_Reading_AccidentsAndUnpredictability_Severe

Student sheet: U4_L1_StudentSheet_QuestionsAboutTBIreadings

Student sheet: U4_L1_StudentSheet_VennDiagram

(Optional) Glossary of terms relating to traumatic brain injury: U4_L1_Supplement_TBIGlossary

o This glossary can be used either as a teacher resource or student resource to support

learning of the content covered in the lessons.

Preparation:

Make copies of all materials needed for each group (one copy of each document per 1-2

students)

Familiarize yourself with the definitions of Mild, Moderate, and Severe Traumatic Brain Injury

found in the Glossary (U4_L1_Supplement_TBIGlossary)

Activity 2: Golden Hour Scene 1: Emergency Medical Services

Materials:

Computers (one computer for one to three people, pairs is best)

Student Sheet: “EMS Report“ (U4_L1_StudentSheet_EMSreport)

Preparation:

There are two ways to prepare the computers for students:

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o Option 1: Make certain all computers will have online access while students play the

game. Open The Golden Hour game through the Project NEURON website

(neuron.illinois.edu).

o Option 2: Download The Golden Hour game from the Project NEURON website onto

each computer prior to class. An internet connection will not be necessary to play the

game once downloaded onto the machine.

Conduct a trial run of Scene 1: Emergency Medical Service (EMS) of The Golden Hour game on a

computer before beginning the lesson to make sure it can be accessed and is running smoothly

on the computers. Prepare all the computers so students can quickly and easily begin the game.

Make copies of the “EMS Report” (1 per student)

Conclusion of Lesson/Homework

Materials:

Homework handout: U4_L1_Homework_PhineasGageInternetSearch

Answer Guide to the homework handout:

U4_L1_Homework_PhineasGageInternetSearch_ANSWERS

Student Journal handout: U4_L1_Homework_LessonJournal

Link to Project Neuron website (to access The Golden Hour): neuron.illinois.edu

Preparation:

Make copies of homework handout (1 per student)

Make copies of Student Journal (1 per student)

Have Answer Guide available for teacher reference (optional)

Have the link to The Golden Hour game ready to share with students. They can complete scene

1 of the game at home if they were not able to finish in class.

VII. Resources and references

Teacher resources

For information on U.S. Department of Defense and the issue of traumatic brain injury:

http://maketheconnection.net/conditions/traumatic-brain-

injury?gclid=CIvngc7W7LACFeUBQAodpFgHuA

New York Times articles on head injuries in sports: http://topics.nytimes.com/top/referen

ce/timestopics/subjects/f/football/head_injuries/index.html

For information on National Football League and traumatic brain injuries:

http://www.usatoday.com/sports/football/nfl/2009-09-14-brains-donations_N.htm

Boston University’s Chronic Traumatic Encephalopathy (CTE) Center: http://www.bu.edu/cte/

Natasha Richardson dies aged 45. (2009, March 19). BBC News. Retrieved from

http://news.bbc.co.uk/

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Gabby Giffords: Journey towards recovery. (2011, November 10). ABC News. Retrieved from

http://abcnews.go.com

Resource for supporting students in constructing scientific explanations: McNeill, K. L. & Krajcik,

J. (2012). Supporting grade 5-8 students in constructing explanations in science: The claim,

evidence and reasoning framework for talk and writing. New York, NY: Pearson Allyn & Bacon.

References Supplement Images:

http://maketheconnection.net/conditions/traumatic-brain-

injury?gclid=CIvngc7W7LACFeUBQAodpFgHuA

http://www.streetdirectory.com/etoday/i-ve-suffered-a-head-injury-cfwcle.html

http://www.nydailynews.com/news/galleries/the_x_factor_amazing_xrays/the_x_factor_amazi

ng_xrays.html

http://www.flickr.com/photos/9346632@N07/3614205726

http://www.healthadvocates.info/2008/03/poor-kids-lives-are-only-half-worth.html

Soldiers and TBI:

Pariante, Joy. (2010, April 1). Soldiers and TBI: Why a concussion isn’t just a simple bump on the

head. Fort Hood Sentinel. Retrieved from http://www.forthoodsentinel.com/

Rebuilding a Life:

Fletcher, Amy. (2011, February 14). Rebuilding a life. Juneau Empire. Retrieved from

http://juneauempire.com/

Accidents and Unpredictability of the Road:

Williams, Elizabeth. (2011, March 23). [Unknown]

http://www.weircomfees.com/demo/index.php?main_page=product_info&cPath=63&products

_id=197

Supporting students in constructing scientific explanations resource:

McNeill, K. L. & Krajcik, J. (2012). Supporting grade 5-8 students in constructing explanations in

science: The claim, evidence and reasoning framework for talk and writing. New York, NY:

Pearson Allyn & Bacon.

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VIII. Lesson Implementation

Opening of Lesson: The goal of this lesson opening is to reveal and revise students’ underlying assumptions and conventions

associated with traumatic brain injury (TBI). Begin the lesson with a short discussion about TBI to

discover what students know or have heard. Ask:

What do you know about traumatic brain injury?

Have you heard or seen anything in the media about brain injury?

o If so, what did you see/hear?

Do you have any personal experiences with traumatic brain injury that you would like to share?

o Do you have any relatives or friends that have sustained a traumatic injury to their

head?

Follow this discussion by projecting at least two pictures of individuals, one injury that looks bad and

one that hardly appears to be an injury (possible pictures are available in the file:

U4_L1_Supplement_Images).

Ask students to describe what they see. Have a discussion about TBI and the assumptions that people

have. There are no correct answers but encourage students to question the ideas that they (and society)

have about TBI. At some point in the discussion, explain to students that the people in both pictures

have sustained a head injury. This will likely shift student discussion and prompt them to ask interesting

questions about what TBI actually is. Questions that could be asked to stimulate conversation include:

Which individual has an injury?

Which individual has a worse injury?

o Why do you say that?

Is it possible to tell which injury is worse by looking at appearance?

Which images show an open head injury? A closed head injury?

Can an injury be severe even if the patient appears to be fine?

What other types of injuries or conditions (outside of TBI) are not obvious physically?

What are some examples of situations that support your thoughts? (See below for further

discussion on this question).

Teacher Pedagogical Knowledge There are many well-known and current examples of traumatic brain injury in the

press. If students are showing great interest in these initial discussions or if further

discussion and investigation into the topic would be a valuable and engaging exercise

for students, it may be appropriate to introduce some additional information about

TBI. The following are two resources/examples that can be used to extend class

discussion about TBI or serve as a starting point for students to begin their own

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investigations into the topic.

1) The U.S. Department of Defense has made it a priority to prevent and/or

minimize effects of traumatic brain injury because of the high prevalence of

TBI among war veterans. In a short video on a website created by the U.S.

Department of Veteran Affairs, veterans speak about their experience with

TBI. This video can be shown to students for additional examples of people

affected by TBI. The video can be found at this link:

http://maketheconnection.net/conditions/traumatic-brain-

injury?gclid=CIvngc7W7LACFeUBQAodpFgHuA

2) The National Football League (NFL) has also begun to pay more attention to

the cases of concussions and TBI that occur on the field during games and

practices. A program at Boston University studies head injury in athletes and

brought this phenomenon to the attention of many people. Some sources for

more information include the following websites:

http://topics.nytimes.com/top/referen

ce/timestopics/subjects/f/football/head_injuries/index.html

http://www.usatoday.com/sports/football/nfl/2009-09-14-brains-

donations_N.htm

http://www.bu.edu/cte/

Lead a discussion about Natasha Richardson and Gabby Giffords—two real-life, publicized examples of

very different cases of TBI.

For additional information about these two individuals, see:

Natasha Richardson dies aged 45. (2009, March 19). BBC News. Retrieved from

http://news.bbc.co.uk/

Gabby Giffords: Journey towards recovery. (2011, November 10). ABC News. Retrieved from

http://abcnews.go.com

Richardson fell during a mountain skiing lesson and had no visible signs of a head injury. She felt fine but

after an hour or so following the accident, she began to develop headaches. Two days later she died as a

result of her injury. Giffords, on the other hand, suffered from a penetrating gunshot wound to her

head, which left her in a coma. With the help of intensive therapy, three months later she was able to

walk, talk, and fly to see her husband’s space shuttle launch. She still has a long recovery ahead of her

and may never completely return to normal, but she lived and is doing better than expected. After

describing these examples to those that are not familiar with them, ask students:

What do these examples show us?

Have they changed your previous thoughts and assumptions about TBI?

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Main Part of Lesson:

Activity 1: TBI stories

Explain to students that they are now going to work in groups to read and discuss some news articles

about real situations involving TBI.

Tell students that cases of TBI fall into one of three different general classifications: mild, moderate, or

severe. They will now read three different articles, each of which discusses an example of one of the

three different TBI classifications. While reading they should make sure to identify and write the main

points that could be used as distinguishing factors to help classify the cases of TBI. Ask students to be

sure to think about the following information. Write key words on the board as a student reference so

that they can make sure to take note of all the required points.

How the injury occurred

Immediate consequences of the injury that were noticeable (i.e. loss of consciousness) and how

long they lasted

If there were any accompanying injuries (i.e. brain contusions)

If there were any long-term effects or symptoms that persisted

Once instructions have been given, split the class into groups so that each article is read by two groups.

Hand out copies of the following articles to the students (each article should go to two of the groups):

U4_L1_Reading_SoldiersAndTBI_Mild

U4_L1_Reading_RebuildingALife_Moderate

U4_L1_Reading_AccidentAndUnpredictability_Severe

U4_L1_StudentSheet_QuestionsAboutTBIreadings

Do not tell the students yet which article represents which classification of brain injury. They will need

to decide the classification themselves after reading and discussing the articles. Ask students to work in

their groups to read and discuss the article they have been given. Students can use the “Questions

About TBI Readings” hand out to guide them as they read and discuss. These questions emphasize what

students should be sure to pay close attention to and can be used for those students that would benefit

from extra scaffolding. Student responses to the questions in this handout can also be used as a form of

assessment.

After students have had time to read and discuss their article, number off the students in each group so

that new groups can be created to carry out a jig-saw activity. These new groups should have at least

one person to represent each of the articles and thus each of the three classifications of traumatic brain

injury.

In these groups, students should briefly explain their article and the background story associated with

how the injury happened. Ask students to create a Venn Diagram with three overlapping circles. Draw a

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very large version of a Venn Diagram on the board for students to see and for later use. This diagram is

also available as a handout in the document titled U4_L1_StudentSheet_VennDiagram.

To complete the Venn Diagram, students need to assign one of the articles to each of the circles.

Remind them that each of these articles/circles represents a different classification of TBI, and that they

are trying to determine the distinguishing factors of these classifications. Instruct students to write 5

main points/characteristics that distinguish the injuries they learn about in each of the articles (i.e

highlight the differences between the categories).

Then have students discuss any similarities that the articles have and explain that these should be

written in the overlapping areas between the circles. If there is anything that all three of the articles

have in common, it should be written in the very center (students may need to write in the margins and

draw an arrow to the center because of the small size).

Once students finish discussing in their groups, open up the discussion to the whole class. Call on

students to explain some of the main points that they incorporated into their Venn diagram. As students

give responses, add them to the diagram that is on the board and briefly discuss each item. Talk about

the similarities and differences between all of the articles and then begin to help them determine what

could qualify a patient to be under a certain category. Some of the following could be asked:

Do you notice anything that could be useful to classify these three cases as mild, moderate, or

severe?

In any of the cases was the victim unconscious at all? If so, for how long? Do you think that may

be important?

Look at the numbers that are included for the GCS.

o What is the Glasgow Coma Scale?

o What do you think the GCS numbers could mean?

o Could they help to identify what category a patient would be in?

o Do you think the higher numbers indicate a more or less severe brain injury?

Are there any associated injuries with any of the cases (i.e. contusion, hematoma)?

Based on all of this information, which article do you think is about a mild TBI? Moderate?

Severe? Why?

Is it difficult to clearly define which case goes into which category?

o After students respond, begin a discussion about how these classifications are not

distinct categories, but instead are more along a gradient. There are crossovers and gray

areas between them. Each case of TBI can be very different and have varying

characteristics so it is often difficult to put them into a specific category.

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Teacher Content Knowledge The following information (also included in the TBI Glossary Supplement) describes

some of the important aspects of the mild, moderate, and severe classifications of TBI.

It is important to keep in mind that TBI classification is determined upon initial

examination by a medical professional, during which the patient’s level on the Glasgow

Coma Scale is often assessed. Typically the classification predicts the severity of the

long-term outcome and the recovery of the patient.

Mild Brain Injury – This is the least severe of the groups and is often referred to

as a concussion. It consists of a potential brief loss of consciousness or

amnesia, which could last anywhere from a second to 30 minutes. Severe

complications such as hematomas are not associated with this classification of

injury. Patients in this category have a Glasgow Coma Scale (GCS) score of 13-

15.

Moderate Brain Injury – Patients have a loss of consciousness that could last

from minutes to a few hours. Then for a few days or weeks, they are confused

and disoriented. While it is not always the case, Moderate Brain Injury can

include complications such as contusions on the brain. Patients in this category

have a GCS of 9-12.

Severe Brain Injury – This category is used to describe injuries that have

resulted in unconsciousness or coma for an extended period of time (days,

weeks or longer). Other complications do occur, including hematomas,

contusions, nerve fiber damage, and/or anoxia. Patients in this category have a

GCS of 8 or less.

Activity 2: The Golden Hour Scene 1: Emergency Medical Services

Present the class with a hypothetical situation based on “The Golden Hour” game. Quinn and his friend

were biking in the mountains one day. After hitting a large tree root with his front tire, Quinn flew over

the handlebars and hit his head hard on a rock. He was not wearing a helmet. Quinn’s friend was very

concerned that he may have a head injury so she immediately contacted medical personnel.

This situation is meant to present an injury and problem, but not give away too many details to the

students about the symptoms. After presenting the situation, explain to the students that they are going

to become the doctors on this case. In order to provide a diagnosis, they need to ask the patient

questions that will tell them more about the situation.

Have the class work together to brainstorm questions (or things they could look for) that they could ask

this “patient” to help them figure out the severity of his head injury. As students make suggestions,

write them on the board or a big sheet of paper.

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If students have difficulty developing questions, encourage them by asking some of the following

questions:

What are vital things to consider after an injury to the head?

Could the friend tell us any information that the patient could not? (e.g. unconscious, how he

landed, etc.)

Could brain damage hinder any other functions of the body that are not commonly associated

with the brain area sustaining the initial injury?

What could we ask to discover if the patient is experiencing any abnormalities in his daily life?

Do you think that mood change or behavior change could be a result of a brain injury?

Would there be anything that we could potentially discover by looking at the appearance of the

patient?

After a list has been generated and the discussion has covered multiple aspects, ask each person to

write down three “critical questions” that they would want to know about the patient.

These questions should reflect what the students would ask if they were the doctors and could

only ask three specific questions about the condition of the patient. Students should defend

their questions and provide a rationale for why they think those particular questions are

important.

For The Golden Hour game, have students work alone, in pairs, or in groups of three (pairs are ideal).

Before beginning the game, introduce the game to students by explaining that in this game, the player—

the students—is in the role of an advanced medical student. As the medical student, they are working

on an emergency case in which they have to respond to Quinn’s bike accident in the situation described

and discussed earlier. Through the game, students will get an opportunity to experience what kinds of

questions are often asked of a patient with a potential brain injury.

Handout the “EMS Report“ (U4_L1_StudentSheet_EMSreport) and ask students to fill it out as they

gather information throughout Scene 1 of the game. The game will prompt them for this information at

the end of the scene.

To begin, ask students to open “The Golden Hour”. (This can be done by clicking the link in the games

section of the Project NEURON website or by an icon on the computer if the game has been downloaded

to the computer prior to class). Once the menu screen appears, ask the students to click on “New

Game” to begin the game from the start. (Scene 1 can also be accessed from the menu screen by

clicking on “Scenes” and then on “Scene 1.0 EMS”.)

Allow students to proceed through the game by clicking the right pointing (next) arrow in each dialogue

box or by completing an action as directed by the dialogue. If a player is not responding, an object in the

game will flash yellow to further direct the player on what to do next.

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In Scene 1, the Emergency Medical Services (EMS) Scene, students play the role of a first responder to

the bike accident case. The scene opens in the helicopter interior with the player seated across from the

EMT and next to the patient’s friend. The patient is lying down in front of the player. The EMT will begin

the conversation by explaining to the player that the “golden hour” is a period of time after an injury

during which the medical decisions made have a great impact on the outcome of the patient. In this

scene the player will do the following:

Check the patient’s vital signs (airway, breathing, circulation, temperature, and pupillary reflex)

Use the Glasgow Coma Scale (GCS) to assess the patient’s cognitive function by testing his

verbal, motor, and eye responses. The player will use the results of the GCS to classify the brain

injury as “severe”, “moderate”, or “mild”.

Ask the patient’s friend questions about what happened (How old is he? Were you wearing

helmets?)

Note: The Golden Hour game will continue to be updated. Therefore, some of the details provided here

(i.e. quoted dialogue) may change. However, overall, the content covered in each section of the game

will remain the same.

Scientific Practices: Constructing explanations and engaging in

argument from evidence Scientists must constantly exercise the ability to defend their claims, incorporate

evidence, and work with peers to develop the best explanations of scientific

phenomena. An important goal of science teaching is to encourage students to use

their understanding of the science and the evidence available to them to construct

logical and coherent explanations.

At the end of each segment of the game, students are asked to answer the question

“What should be done next for the patient?” by providing a claim, evidence, and

reasoning (CER). If students have not yet learned about the CER framework (McNeill &

Krajcik, 2012) for constructing scientific explanations, instruct them in this approach

before they complete their report for The Golden Hour game. Explain to students that

all good scientific explanations must have these three components. For any scientific

explanation, you must first make a sound claim, provide evidence that supports that

claim, and explain the reasoning that connects the evidence to the claim. Encourage

students to think explicitly about these three components and why each one is an

important part of a sound scientific explanation.

In The Golden Hour game, students are given the opportunity and appropriate

scaffolds to practice these important skills. Situated in the format of a conversation

with the lead physician at the end of each segment, students are guided to make and

defend a claim based on the evidence and knowledge they have accumulated. The

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claim, evidence, and reasoning framework used to develop this scene supports

students and further structures the process as they practice constructing scientific

explanations and engaging in argument from evidence.

At the end of Scene 1, students are prompted to complete a report to record their findings. After filling

out the report, they are led through a dialogue with the lead physician in charge of this case (Dr. Picotte)

where they need to decide the most appropriate next step for the patient and support their decision.

This can be considered the assessment section of the game in which students are asked to make sense

of the information they gathered in scene 1.

As students complete the report and answer questions in the CER-style dialogue, remind students that

they can pull up the tablet (by clicking on the tablet icon in the lower right corner of the game window)

for help. The tablet records the information they have collected thus far in the game and makes it

available for the students’ reference.

The dialogue with Dr. Picotte is designed within the claim, evidence, reasoning (CER) framework and

encourages students to think critically about the information they have gathered. Through the dialogue

and multiple-choice questions, the students are guided to select their claim, evidence, and reasoning for

recommending the next medical steps. At the end of the dialogue, students are prompted to write a

summary of their medical recommendation for the patient.

Students can use the back of the “EMS Report” student sheet to construct their recommendation.

Students can first use the C, E, and R, columns to organize their thoughts about the three different

components of a scientific explanation. Then, at the bottom of the page, in the “Medical

Recommendation” section, they should synthesize these ideas into a coherent explanation written in

paragraph form. As students work, scaffold them to write their recommendation for what the next step

should be (their claim), add evidence they collected that supports that claim, and provide reasoning that

explains how the evidence supports the claim.

IMPORTANT: Medical recommendation responses submitted within the game will not be saved once

students exit the game. Students should have their medical recommendation written on their student

sheet or copied into a word document on the computer before exiting the scene.

This explanation completed by the students in a CER-style format can be collected and evaluated as an

assessment of what they have learned thus far in the game.

The following is one example of the type of information a recommendation summary (CER explanation)

for the EMT scene of the game may contain.

Example Recommendation Summary

I recommend that the patient be taken in for a CT scan to verify and identify the potential brain injury.

Evidence that supports this recommendation is the GCS score which indicates that the patient has

sustained a moderate brain injury. As the GCS is only an indicator of injury, a brain scan is needed

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immediately in order to determine more detailed information about the presence, location, and type of

brain injury. Additionally, the patient’s condition is considered stable enough to endure the lengthy CT

scan procedure because his airway, breathing, circulation, and pupillary reflex are within normal range.

Conclusion of Lesson: After the students have completed Scene 1 and its assessment in The Golden Hour game, facilitate a

whole class discussion. Ask the students to consider at least some of the following questions:

Of the questions you wrote before the game, which ones were in the game? Which were not?

Why? Should they have been in the game? What information would these extra questions add?

What were some of the groups’ summaries for their recommendation for the next step?

What were some of the new things you learned from the game?

How is the GCS level of a patient determined? What are the three actions that are measured?

What does the GCS score tell us about the severity of a patient’s brain injury?

What additional information is needed to know about what is happening inside Quinn’s head?

Through this discussion, students should be able to review the learning objectives set out for this lesson.

Explain to students that their homework assignment will focus on a famous case of traumatic brain

injury that was very important for neuroscience research. Phineas Gage, the study patient, suffered a

penetrating head injury. To find out more about Gage, students will conduct an internet search. This will

lead to Lesson 2, which, through a brain dissection activity, introduces that different parts of the brain

are associated with different functions. Distribute the “Phineas Gage Internet Search” hand-out (U4_L1_

Homework_PhineasGageInternetSearch) for students to use as a guide for their internet research. An

answer sheet (U4_L1_ Homework_PhineasGageInternetSearch_ANSWERS) is also provided for teacher

reference.

Also as homework (or an in-class assignment, depending on the time available), have students fill out

the Lesson Journal for Lesson 1 (U4_L1_Homework_LessonJournal).

Students will fill out this journal for each lesson in the unit. As the class progresses through the

“Why dread a bump on the head?” unit, the journal will help students to bring concepts

together and build understanding, and will help teachers to assess understanding and identify

areas that are still confusing or challenging to the students. At the end of the unit, the

completed journals are used as a review and assessment tool in the final lesson as students

work to develop a “zine” that integrates ideas and content from the unit.

Teacher Pedagogical Knowledge A zine (pronounced ZEEN) is a form self-publication with original text and images.

Similar to a magazine, the topics are usually of a particular interest and the method of

reproduction is via photocopiers.

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Students can also access and play The Golden Hour from home (as a review or as homework if time runs

out to complete the scene in class). Have students write down the link to be able to find the game

online.

Link to Project NEURON “Games & Videos” page: neuron.illinois.edu/media

Assessment Students can be evaluated based on their feedback and participation during the group reading activity,

the discussion of the different classifications of TBI, developing their critical questions, and participating

in the game. The EMS recommendation summary (CER paragraph) students complete in The Golden

Hour game can also be used as a form of assessment. Additionally, the homework items can serve as

assessment opportunities.