wodindex complete changeling the lost 20130702
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Kiths
Beast
The Animals
Fang and Talon
(CtL 142)
Contracts of theDen (WM 19)
Contracts of the
Wild (RoS 111)
CtL 101
WM 15
(+) 8-Again on Animal Ken and a free specialty on the animal most represented in their mien.
(+) Can add points of Glamour to Presence and Composure dice pool.
(-) -4 untrained penalty in Mental Skills.
(-) Do not reroll 10s in dice pools involving Intelligence.
Kith Name Kith Description Kith Blessing BlessingDescription
Page No.
Broadback Beasts of Burden Stoic Forbearance Spend Glamour for
+2 to all Stamina
rolls for the scene.
CtL 102
WM 62
Hunterheart Predators/Hunters Tooth and Claw Lethal unarmed
damage
CtL 102
WM 63
Runnerswift Fast Runs Like the Wind +2 Speed CtL 102WM 63
Skitterskulk Creepy Crawlies Impossible
Counterpoise
Triple Defense when
Dodging
CtL 102
WM 64
Steepscrambler Climbers Gifted Climber +3 to Climbing CtL 102
WM 64
Swimmerskin Swimmers Natural Swimmer Can swim at full
speed and holdbreath underwater as
though Stamina 7
CtL 102
WM 65
Venombite Poisonous Poisonous Bite Spend Glamour to
make a poisonous
Brawling attack that
deals no damage
CtL 102
WM 65
Windwing Flyers Gift of the Sky Reduced falling
damage. SpendGlamour to glide.
CtL 103
WM 66
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Cleareyes Keen Senses Primal Senses +2 to perception
rolls. Spend
Glamour to heighten
senses.
WM 67
Coldscale Cold-blooded Reptilian Blood +1 to Composure
when resisting
emotional
manipulation, +2 to
Stamina when
resisting poisons
WM 67
Roteater Carrion Eaters Scavengers Nature +2 to resist
poison/disease, +3 if
injested, 9 againperception when
scrounging for
items.
WM 67
Truefriend Loyal Pets Companion's Boon Spend Glamour to
grant an ally get +3
on a roll. You're mah
bro, bro.
WM 67
Chimera Amalgamation Goblins Tongue Spend Glamour, +3on social rolls with
Hobgoblins.
WM 106
Coyote
(American)
Trickster The Trickster's TruthSpending Willpower
on a Pers or Sub roll
grants +5. If vice is
Gluttony, Greed or
Lust, Manipulation
cost is New Dots x 4
WM 107
Nix
(Germanic)
River Maiden Consumptive Voice Spend Glamour once
per day, hearing her
voice cuts social
rolls by half of Nix's
Wyrd.
WM 107
Riddleseeker Wise/Cunning
Animals of Legend
Inquisitive Instinct Spend Glamour, for
one scene, +2 to all
Wits rolls except
Perception (Wits +Composure). Free
NH:GF 102
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Investigation
Specialty "Riddles".
Darkling
TheBoogiemen
Darkness (CtL 136)Shade and Spirit
(WM 26)
CtL 104WM21
(+) Spend Glamour to increase dice pool involving Wits, Subterfuge and Stealth.
(+) 9-Again on Stealth rolls.
(-) -1 to activate Contracts during the daytime.
(-) -2 to activate Contracts while the sun is upon the Darkling.
Kith Name Kith Description Kith Blessing Blessing
Description
Page No.
Antiquarian Collectors of
Forbidden Secrets
Keys to Knowledge 9-Again on
Academics and
Investigation rolls.
Can spend Glamour
to temporarily use
Encyclopedic
Knowledge
CtL 106
WM 68
Gravewight Affinity with theDead
Charnel Sight Spend Glamour tosee ghosts
CtL 106WM 69
Leechfinger Fae Vampire Sap the Vital Spark Spend Glamour to
heal self while
damaging the
opponent
CtL 106
WM 69
Mirrorskin Doppelganger and
Identity Thief
The Mercurial
Visage
+3 to disguise rolls CtL 106
WM 70
Tunnelgrub The Monster Under
Your Bed
Slither and Squirm Can spend 1
Glamour to wriggle
free of restraints or
squeeze through
tight spaces
CtL 106
WM 71
Lurkglider Winged Monsters Gargoyle's Grace Spend Glamour to
fall 100 yards
without taking
damage, +2 to forbalancing on ledges.
WM 71
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Moonborn Madness Lunatic's Kiss Every 24 hours, roll
Int + Wyrd vs. Res +
Wyrd. Both of you
go nuts, humans go
crazier.
WM 71
Nightsinger Music Haunting Nocturne Spend Glamour, roll
Perform + Wyrd vs
Comp + Wyrd.
Listener gets -2 to
Resolve, Empathy,
Subtrefuge. Free
Performance
Specialty.
WM 72
Palewraith Forgotten Light's Aversion Spend Glamour, +1
to defense in
shadows (Applies to
firearms as well).
WM 72
Razorhand Promise of
Nighttime Violence
Ripper's Gift Spend Glamour,
hand becomes a
knife (1L). Gain
Melee Specialty
Knives.
WM 73
Whisperwisp Spies, Watching and
Listening
Turncoat's Tongue 9-Again on Empathy
and Subterfuge on
conversation/gather
info. Spend Glamour
to whisper a
message within
earshot.
WM 73
Illes(Icelandic)
Trolls Shadow Beauty Spend Glamour,gain
Striking Looks merit
(WoD, p117) for one
hour. Gain +2 social
when dealing with
opposite sex.
WM 107
Pishacha
(Hindu)
Demons Taste of Madness Spend Glamour, and
lick opponent.
Opponent gains mildderangement (or
WM 107
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upgrades to major)
for one week. Can
only be used once
per week.
Skogsra
(Swedish)
Wood Trolls Keepers of the Feral
Heart
Spend Glamour and
look into bird or
mammal's eyes. It
becomes a loyal pet
until next sunrise or
sundown.
WM 107
Lurkers Thieves and
Pickpockets
Larcenous Fingers 9-Again on Larceny
rolls, with no penalty
for poor equipment.Spend Glamour to
gain a +2 to Larceny
rolls. 8-Again on
Stealth rolls.
VL 22
Elemental
Embodiments of Nature
Elements (CtL 138)
Communion (WM
32)
Contracts of theWild (RoS 111)
CtL 108
WM 27
(+) Once per day, spend one point of Glamour to increase Health by your Wyrd level for one
scene.
(-) Do not reroll 10s in dice pools involving Manipulation, Empathy, Expression, Persuasion or
Socialize, except in dice pools for seeming affinity Contracts
Kith Name Kith Description Kith Blessing Blessing
Description
Page No.
Airtouched Air/Clouds/Wind Velocity of the
Zephyr
Can spend Glamour
to add Wyrd to
Speed or Initiative
for the scene
CtL 109
WM 74
Earthbones Earth/Mud/Sand/Sto
ne
Terrestrial Might Can spend Glamour
to increase
non-combat Strength
rolls at 1-to-1 basis
CtL 109
WM 74
Fireheart Fire/Lightning/Heat Flickering Acumen Can spend Glamour CtL 109
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to increase Wits rolls
at 1-to-1 basis
WM 75
Manikin Dolls/Mechanical
Men
Artificer's
Enchantment
Can learn Contracts
of Artifice and makeuntrained Crafts rolls
with reduced penalty
CtL 109
WM 75
Snowskin Snow/Ice The Voice of Ice 9-Again on
Intimidation and
Subterfuge rolls and
can spend Glamour
to reroll a failed
Intimidation roll
CtL 110
WM 76
Waterborn Water/Lakes/Ponds The Gift of Water Can spend a
Glamour to breathe
underwater and
Swim at 2xSpeed.
Cannot breathe air
until effect is over or
Glamour is spent to
deactivate
CtL 110
WM 77
Woodblood Plants/Fungi/Wood Fade into the Foliage9-Again on Stealthand Survival rolls.
Can spend a
Glamour to hide in a
normally unhideable
area with decent
foliage
CtL 110WM 77
Blightbent Living glob of
Pollution
Caustic Caress Spend Glamour,
breathe pollution.
Roll Dex + Wyrd -targets stamina.
Target takes one
lethal per sucess
unless he can
defend. +3 to resist
manmade poisons.
WM 78
Levinquick Electricity/Lighting Fireflaught's Vigor Spend Glamour, +2
to speed and
intiative. Lasts for aturn per Wyrd.
WM 79
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Metalflesh Statues made of
Metal
Forge's Endurance Spend Glamour, +1
to Stamina, Resolve,
Composure for
scene.
WM 79
Sandharrowed Sand/Deserts Enveloping Sands +2 on grapples and
escaping grapples.
WM 79
Apsaras
(Hindu)
Beautiful Fog
Nymphs
Enthralling Mist Spend Glamour,
change a target's
vice to "Lust". Add
Wyrd to
manipulation. Lasts
24 hours.
WM 108
Ask-wee-da-eed
(American)
Will-o-the-Wisp Taste of Ill Luck Spend Glamour,
force a successful
reroll at -1. Gain +1
to all Contracts of
the Hearth.
WM 108
Di-cang
(Buddhism)
Humanoid Jewel Peace of Suffering Spend Glamour, for
one scene, everyone
within 10 yards
suffers no woundpenalties. Purchase
Larceny at half cost.
WM 108
Fairest
The Royalty and Glamorous
Vainglory (CtL 146)
Reflection (ER 34)
Separation (WM
40)
CtL 112
WM 35
(+) Spend Glamour to improve dice pools involving Presence, Manipulation and Persuasion(+) Do not suffer a penalty for untrained social skills.
(-) -1 when rolling to avoid losing Clarity
Kith Name Kith Description Kith Blessing Blessing
Description
Page No.
Bright Ones Transformed by
Light/Fire/Ice
Goblin Illumination Can illuminate an
area at will. By
spending a Glamour,
can make the lightblinding
CtL 113
WM 80
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Dancer Dancers, Assassins
and Artists
Fae Grace 9-Again on Socialize
or Expression rolls
involving agility and
+1 to Dodge
CtL 114
WM 81
Draconic Graceful Warriors/B
eastblooded
Dragon's Talon Spend Glamour,
reroll a Brawl attack,
once per scene. +1 to
Brawl rolls
CtL 114
WM 81
Flowering Personification of a
Sweet Flower
Seductive Fragrance 9-Again on
Persuasion, Socialize
and Subterfuge
CtL 114
WM 82
Muse Artistic Inspiration The Tyranny of Ideas
Can spend aGlamour to give a
Human +2 to an
Expression,
Persuasion, Socialize
or Subterfuge roll
CtL 114WM 83
Flamesiren Entrancement of the
Flame
Burning Hypnotism Spend Glamour,
everyone looking
must rolle Res +
Comp, or suffer -2 toall actions until
scene or effect ends.
WM 83
Polychromatic Rainbowchild/Emoti
onal Epileptic
Prismatic Heart Spend Glamour, +2
to resist emotional
manipulation for
scene. All empathy
vs. changeling
suffers -1.
WM 84
Shadowsoul Beauty of the Night Unnatural Chill Bonus to Intimidate
= Wyrd, 9 again
subterfuge.
Contracts of
Darkness are
affinity.
WM 84
Telluric Stars Music of the SpheresAlways know what
time it is, +3 on
situations thatrequire precise
WM 84
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timing. Free
Astronomy for
Academics,
Astrology for
Occult.
Treasured Treasured Item Alabaster Fortitude Once per scene,
spend Glamour,
retake one Stamina,
Resolve or
Composure roll (Not
for derangement
rolls.)
WM 85
Gandharva(Hindu)
Pretty Messenger HeavenlyArticulation
Spend Glamour,Expression or
Persuasion rolls
become an
exceptional success
at 3 die instead of 5
for one scene.
WM 108
Succubus
(Hebrew)
Demons of
Temptation and Sex
Vice to Vice If target and
Succubus have same
vice, +1 to all socialrolls. If both have
Lust, +2. Free
Striking Looks merit
(WoD, p117). If
already owned,
.
WM 109
Weisse Frau
(German)
Kind, Sad Pale
Matrons
Kiss of Life Spend Glamour and
kiss a target once per
chapter. Target gains+2 armor. If target is
younger then 13, +3.
Does not stack with
other armor.
WM 109
Minstrel Performer Perfect Pitch Spend Glamour,
reroll any failed dice
on Expression roll.
Harvesting Glamour
from audience gains8-Again.
NH:GF 43
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Romancer Masters of Twisting
Truths
Narcissus's Blessing Subtle changes in
everyone's eyes,
incurs -3 to describe
character, applies to
clothes. Evencameras, both video
and digital are
affected by blessing.
NH:GF 46
Larcenist Charmers and
Thieves
Thievery's Grace 9-Again on Larceny
and Socialize rolls
involving Agility. +1
to dodge when
dodging attacks.
NH:GF 63
Playmate Taken to be the Fae's
Best Friend
Circle of Friends When Playmate is
primary actor in a
teamwork roll, add
+2. If secondary,
you may forgo roll
to give primary
9-again.
NH:GF 122
Ogre
The MonstersStone (CtL 144)Oath and
Punishment (WM
47)
CtL 116WM 42
(+) Spend Glamour to improve dice pools involving Strength, Brawl and Intimidate.
(-) Do not reroll 10s in dice pools involving Composure (Except for perception rolls, Wits + Composure)
(-) -1 Penalty when using Composure as a defense trait (Subtracting defense from a characters dice pool).
Kith Name Kith Description Kith Blessing Blessing
Description
Page No.
Cyclopean Trackers with Acute
Senses
Smell the Blood 8-Again on Wits
based Perception
rolls. Fi Fi Fo Fum
indeed.
CtL 118
WM 86
Farwalker Cryptids and Urban
Legends
The Elusive Gift 9-Again on Stealth
or Survival rolls and
can spend a Glamour
to reroll a Stealth orSurvival roll
CtL 118
WM 86
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Gargantuan Giants that
Magically Grow
Spurious Stature Spend Glamour, add
Wyrd to Size. When
returning to normal
size, take 1 lethal
damage.
CtL 118
WM 87
Gristlegrinder Monstrous Eaters Terrible Teeth 2L bite attack CtL 118
WM 88
Stonebones Heavy Defenses Obdurate Skin Spend Glamour,
gain Armor equal to
Wyrd but suffer
reduced defense
CtL 118
WM 88
Water-dweller Lake Monsters Lie Under theWaves
Can hold breath asthough Stamina 7
and no penalty to
sight based
perception rolls
underwater
CtL 119WM 89
Bloodbrute Gladiator Improvised Mayhem Spend Glamour, turn
something into any
weapon from the
Melee WeaponsChart (WoD Core
p170). No -1
Improvised Weapon
penalty for the
Bloodbrute.
WM 90
Corpsegrinder Cannibals Sepulchral Hunger An enemy at half
health grants +1 to
the Ogre's attack
rolls. Gain a +1when fighting
undead (Zombies,
vampires)
WM 90
Render Living Siege
Engines
Sundering Talons When attacking w/
bare hands, ignore 3
durability in objects.
WM 91
Witchtooth Crones and
Warlocks
Black Hex Spend Glamour for
+1 occult. +1 toactivate Contracts
WM 91
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that curse.
Daitya
(Hindu)
Reptilian
Giants/Godslayers
Cutting Might Spend Glamour,
ignore durability do
damage to structurefor one attack. Free
Weaponry Specialty.
WM 109
Oni
(Japanese)
Soul Consuming
Demons
Mouthful of Sin Spend Glamour, bite
attack once per
session. Heal 1 lethal
or 2 bashing for
every damage dealt.
Must be done on
Morality 6 or less.
WM 110
Troll
(Nordic)
Ambushers/Cunning
Riddlers
Unyielding Voice Spend Glamour, add
Strength to all
Manipulation rolls.
WM 110
Wizened
The Servants and Craftsmen
Artifice (CtL 134)
Animation (WM
52)
Forge (RoS 99)
Ctl 120
WM 48
(+) Spend Glamour to get 9-Again on Dexterity for the scene
(+) Spend Glamour to add Wyrd to dodge total
(-) Do not reroll 10s in dice pools involving Presence
(-) -2 for untrained Social Skills
Kith Name Kith Description Kith Blessing Blessing
Description
Page No.
Artist Artists ImpeccableCraftsmanship
8-Again on Craftsrolls and can spend 1
Glamour to reroll
failed dice on a
Crafts roll
CtL 121WM 92
Brewer Makers of Alcohol The Inebriating
Elixir
+4 dice to resist
poisons/intoxication;
spend Glamour,
magically make a
drink alcoholic
CtL 121
WM 92
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Chatelaine Butlers Perfect Protocol 9-Again on Social
rolls that deal with
manners or etiquette
and can spend a
Glamour to get +2 toManipulation and
Presence die pools
CtL 121
WM 93
Chirurgeon Doctors The Analeptic
Charm
9-Again on
Medicine rolls,
doesn't suffer
equipment penalties
on Medicine rolls
CtL 122
WM 93
Fatemaker Talecraft Specialist Turn of the Tale Add 2 Glamour to aTalecrafting roll to
avoid Cruel Twists
of Fate (does not
protect against
dramatic failure on
the roll)
SaD 64
Oracle Prophets Panomancy Can tell the future as
though they had the
Common SenseMerit
CtL 122
WM 94
Smith Metalworkers Steel Mastery Spend Glamour,
improve a tool
CtL 122
WM 94
Soldier Combatants/Sentries Blade Lore Has a Weaponry
specialty with
Bladed weapons
CtL 122
WM 95
Woodwalker Protectors of theLand/Gardeners
Wildcraft 8-Again to Survivalrolls and can survive
by eating any plant
CtL 123WM 95
Author Writers Polyglot's Riddle 8-Again on
Expression when
writing. Wits +
Academics to
understand written
text in foreign
language.
WM 96
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Drudge Slaves/Servants Unseen Labor Spend Glamour,
complete a simple
task (5 or fewer
successes) almost
instantly. 9-Again onStealth rolls.
WM 96
Gameplayer Gamemasters/Strate
gists
Grandmaster's
Stratagem
Spend Glamour, win
mental based board
games. +3 to gamble
in games that require
both mental skill and
luck.
WM 96
Miner Underground Tappingspeak Spend Glamour,send a coded
message through
vibrations in the
ground.
WM 96
Gremlin
(English)
Sabotage Gremlinizing Touch Spend Glamour once
per day, touch a
device to negate
equipment penalties,
including withweapons.
WM 110
Pamarindo
(Italian)
Cannibals/Chefs/But
chers
Gourmand's
Grotesquerie
Spend Glamour,
touch raw meat
(Minimum one
pound). Can feed
equal to Wyrd score,
nourishes for 24
hours. Gain Free
Iron Stomach Merit(WoD p112).
WM 110
Thusser
(Norway)
Parties/Dancers/Hyp
notism
Fiddler's Delight Spend Glamour,
pick a target. Sing or
play instrument and
target will be unable
to act as long as you
continue or he must
defend himself.
WM 110
Inventors Artificers Inventive Genius 8-Again on Crafts VL 22
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and Science rolls
involving
mechanisms and
devices. Spend
Glamour to addWyrd score in dice
to such a roll.
You are not limited to what is on this list; For information on fleshing out your own Kith, refer to Winter
Masques p. 59
You may forgo a Kith blessing to go Kithless. For information on how to gain a Kith in this situation,
refer to Winter Masques p. 59
For information on shedding a Kith or Seeming, refer to Winter Masques p. 99
Merits
Merit Cost Prerequisites Source Description
Age Reversal () Wyrd NH:GF p84 Your Changeling
begins to age
backwards.
Arcadian Body () Attribute +
Creation Only
RoS p87 Bring an attribute to
a maximum of +6 ,
5th dot only costs
one dot at character
creation.
Arcadian
Metabolism
() - RoS p87 Greater healing
when eating Goblin
Fruits, but suffer
malnutrition withoutone Fruit per week.
Brownie's Boon () - RoS p88 You complete
mundane tasks in
half the time that it
would take others!
Well, except you
can't be watched
while you do it. You
can spend a glamourto half this time
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again. And again.
And a gain. Though,
this tops out at being
able to finish
something in 1/16ththe time.
Charmed Life () - RoS p88 Reroll when dealt
aggravated damage
or would otherwise
be killed.
Court Goodwill ( to ) - CtL p93
AN p. 45
Develop favor with
members of a Court.
Ensorcelled mortalscan take this merit.
Devotee ( to ) Wyrd ER p14 You have a group of
loyal, but broken
followers.
Disenchanting Kiss () Wyrd
Clarity 9+
SaD p92 With high Clarity,
you have a kiss that
cancels mind and
emotional controll
Dual Kith () Wyrd WM p98 Your character
possesses two or
more kiths, and by
proxy the blessing
that comes with it.
Dual Kith ( or ) Creation Only RoS p88 Your character
possesses two or
more kiths, and byproxy the blessing
that comes with it.
Enchanting
Performance
() Expression RoS p88 Add Wyrd to
negative situation
modifiers to
Expression or
Persuasion.
Spending a point of
Glamour inspiresemotion on
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successful
Performance roll.
Fae Mount (, , or ) - RoS p89 You own a Hobgobli
n/Token/Otherwisemagical mount.
= Appearing when
called.
= As , but with
single magical
abiltity
= As , but with
another magical
ability
= As , butcapable of leaving
the Hedge for a
scene, complete with
mask. Must return to
the Hedge for 24
hours afterwards.
Faerie Favor () - RoS p90 You possess a token,
which, when broken,
will summon yourKeeper, who owes
you a single favor.
Faerie Healing () - RoS p90 Capable of using
Goblin Fruits to
restore health to
others. Does not
apply to the dead
(Ghosts, Vampires)
Fighting Style
Dream Combat
( to ) Wyrd , Empathy
RoS p90 Abilities for fighting
while in a dream.
Look under the
Styles Merits page
for more
information.
Fighting Style
Hedge Duelist
( to ) Wyrd RoS p91 Abilities to use in a
formal duel while in
the Hedge. Lookunder the Styles
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Merits page for more
information.
Gentrified Bearing () Wyrd RoS p92 You look a bit like
the True Fae, andcan fool Hobgoblins
and Gentry at a
distance.
Goblin Merchant ( or ) - Goblin Markets p34 Sell at Goblin
Market without
being price-gouged
and while protected
by Market Law
Goblin Vow ( to ) - RoS p38 Can make pledges
with one
Wyrd-purview/dot;
no sanction and
boon and task must
be related to purview
Harvest ( to ) - CtL p94 A list of your
consistent sources of
Glamour. Examplesinclude: Emotion,
Dreaming, Oaths,
Hedge Fruit
Hedge Gate Sense () - RoS p92 Sensitivity to
established Hedge
Gates, lower time
spent finding such a
gate cut by half,
granted a reflexiveroll when near one.
Hedgebeast
Companion
( to ) - AN p132 Intelligent
Hobgoblin familiars
who act as animal
retainers. The more
dots you have, the
stronger the
Hobgoblin is.
Hidden Life ( to ) Fame 0, RoS p92 Seeking information
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Wyrd equal to dots
in Hidden Life
about your character
takes a penalty,
including
remembering contact
or physical details.
Hobgoblin Trainer () - RoS p92 Ability (and rules)
for temporarily
training Hobgoblins.
Lethal Mien () Wyrd RoS p94 A part of the body
becomes a weapon,
and granted a
damage bonus. This
can stack withBlessings.
Long of Days () - RoS p94 When determining
maximum age, the
Changeling is treated
as if her Wyrd is +4.
For information on
aging, see CtL p.
174 - 175.
Mantle ( to ) - CtL p97 Membership in a
court, benefits in the
form of bonuses to
social interaction,
Contracts and
Blessing. The first
dot for free.
Manymask ( to ) Wyrd ER p14 The Changeling
possesses multiplemasks (One per dot)
and can change
them. The masks do
not change your size
and gender.
Market Familiarity ( or ) Changeling Goblin Markets p14 Locate and attend
Goblin Markets.
Market Sense () - RoS p94 orGoblin Markets p33
+3 bonus todetermine if being
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cheated in deals.
Market Stall () Goblin Merchant Goblin Markets p34 Own a stall where
you can store goods
and be able toextract and store
abstractions.
New Identity (, or ) - CtL p98
AN p45
The quality of legal
(Or illegal)
documentation
supporting your new
identity. This merit
can be taken by
mortals or othersupernaturals as
well.
Perfect Stillness () Stealth CtL p94 The Changeling is
capable of standing
absolutely still, and
all rolls to notice or
locate take -2.
Pledgesmith ( to ) - RoS p94 Your character isknown for having a
way with words.
Gain +1 for every
merit dot when
discussing Pledges.
Prophet Circle ( to ) - RoS p94 Grants ensorcelled
mortals to recieve
Prophetic dreams.
Costs 1 glamour anda Wits + Occult roll.
Rigid Mask () Subterfuge RoS p95 Hide your emotions
very well, even from
lie detectors and
such.
Second-Hand Skills ( to ) Wyrd Goblin Markets p26 Gain bonus equal to
dots to three skills
once per Chapter.
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Shared Sleep () Functional Multiple
Personalities
or Multiple
Personality Disorder
CtL p44 Need only 4 hours
sleep as long as you
spends 6 hours in
each of your
personalities.
Siren Song () - RoS p96 While speaking,
everyone within
earshot takes a -2
penalty to all
actions.
Slave ( to ) - Goblin Markets p23 Supernatural servant
purchased at Market.
Soul Sense () A Living Fetch RoS p96 Always know the
direction and
distance to your
Fetch, its moods and
emotions, and a +2
to social rolls when
interacting. Take
penalties when it is
injured or killed.
Sublime () Wyrd ER p14 The Changeling's
mein becomes
transcendental, and
mortals become
bewitched, limiting
their actions.
Changelings must
roll Resolve +
Composure or be
bewitched.
Narrative Master () Wyrd SaD p78 Spend Glamour to
increase Talecrafting
rolls.
Token ( to ) - CtL p98 Own a once
mundane charm
turned magical from
its time in the Hedge
or Arcadia. You maynot use this merit to
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obtain Legendary
Tokens ( or
more). See the list
here.
Tokenmaster () Wyrd ER p14 Being in constant
touch with objects
turns them into
Tokens. See the list
here.
Unseen Sense,
Talecrafting
() Wits
Academics
SaD p78 Sense when the an
opportunity to set up
a Hook comes up.
Visionary Dreams () Wyrd RoS p97 Your character
receives Prophetic
Dreams. Costs 1
Willpower point and
a Intelligence + Wits
roll.
Wholesale Wares ( to ) Market Stall Goblin Markets p35 Once per chapter,
reduce the cost of an
item by dots in theMerit so long as
intent is to resell.
Wisdom of Dreams () Wyrd + RoS p97 A successful Wits +
Composure leads to
borrowing a skill
specialty or language
for one day from a
known mortals
dreams
Wyrdskill () Wyrd ER p15 Gain a free skill
specialty in one field
every time you grow
in Wyrd. Developing
other skills may cost
more.
Kith Restricted Merits
Kiss of Life () *pre: Sap the Vital SaD p24 The Leechfinger can store
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Spark Blessing stolen health and use it to
heal himself or others.
Subtle Liquer () *pre: Inebriating Elixir
Blessing
SaD p29 When the Brewer uses his
blessing, the merit makesthe fermented drink
unrecognizable as
alcoholic.
Entitlement Restricted Merits
Outsider Fetish ( to ) *pre: The Lord
Sages of the Unknown
Reaches
LoS p150 Begin play with a talen or
fetish. Must be instructed
on the usage by a
Werewolf. List ofTalensand Fetishs.
Milestone Merits
Youmay not buyMilestoneMerits. All MilestoneMerits aregranted when aChangeling killsher Fetch. They haveno dots.
For moreinformation on Fetch Hunting, gotop. 109 - 110 in Autumn Nightmares.
Bloodied Ground AN p. 103 The milestone is achieved on the
human side of an open gateway(The Hedge must be seen). Reach
the spot where the Fetch died
easier.
Broken Mirror CtL p. 259 The milestone is achieved when
done personally. Once per story,
the Changeling can activate the
merit to gain +3 to any roll.
Cuckoo's Egg AN p. 103 The milestone is achieved with nowitnesses, even animals. Receive
an item that lets you play the part
of the fetch. Can be stolen and
used to impersonate the
Changeling.
False Heart AN p. 103 The milestone is achieved. A
fist-sized object that was the fetchs
heart is taken, which can be used
as Glamour reserves. Usable onlyby the owner.
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Fetchbane AN p. 103 The milestone is achieved with a
single weapon not made of Cold
Iron. The weapon does lethal
damage (Or +2 if lethal) when
infused with Glamour. Takepenalties for using it in
self-defense.
Shared Guilt AN p. 103 The milestone is achieved when
every member of a motley gets at
least one hit into a Fetch, and is
applied to every member. When
any member is rolling for
degeneration, the motley can
activate this merit to have everymember roll a degeneration check.
If there is even one success, then it
counts as a sucess for everyone.
Fate Merits
Take these merits only at your ST's discretion.
Fatebound Title Merit Cost ()
*Pre: Wyrd ()
and...
Page Effect Drawback
Bean Buyer Streetwise SaD p89 Once per story, after
being tricked, spend
a glamour to gain a
significant
advantage.
Using the advantage
runs you into an
enemy, who gains
access to you
through said
advantage.
Cloistered Spinne Crafts SaD p90 Do an instant Action
to turn trash into
something valuable.
Every time
something is created
using this method,
the Fatebound loses
something of equal
value.
Cowherd and
Weaver
Resolve SaD p90 Gain some
knowledge of
circumstance whenforcibly seperated
Lose all social
10-Again rolls when
with your lover.
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from your lover, and
your lover escapes.
Evil Stepsister Manipulation SaD p90 Spend a Glamour
whilst being cruel toa subordinate to get
something that will
help you in the
future.
Near the climax of
the story, everythingcomes back to bite
you in the ass.
Fair Prince Court Mantle SaD p91 You are loved by
almost all the courts,
and receive a bonus
for dealing with
non-fae.
Opposing Court
hates the Fair Prince,
to the point of
plotting
assassination.
Fisher King Court Mantle
Court Crown
SaD p91 When at full health,
all Social Merits act
as though you have
them twice over
(Not doubled).
A Court member
dying causes one
lethal damage, and
inability to maintain
rule or insurrection
in your kingdom
loses benefits, and
causes wound
penalties
Mobled Queen Court Mantle
Court Crown
SaD p91 Massive bonuses
when activating a
Court Contract, and
a bonus when
harvest a Court
Emotion.
-1 when rolling to
resist gaining a
derangement after
losing Clarity. Every
time she benefits
from this merit, she
gains a cumulative
penalty to all actions
(Except contractactivation and
resistance).
Monkey Heart Wits SaD p91 +5 to notice traps
and avoid being
suprised by an
adversary for a
second time after.
-2 to avoiding traps
or being surpised by
an adversary for the
first time.
Mortal Enemy Resolve SaD p92 Get extra dice whendealing with your
Enemy recievessame benefits.
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enemy, as well as
other bonuses.
Star-Crossed Lover Presence SaD p92 Spending a
Willpower pointwhen working to
protect or save your
love is an automatic
success and regain a
point of Willpower
per scene spent
protecting her.
The lover is
constantly beingtargeted for
abduction. When
this happens, -2 on
all rolls not directly
related to rescuing
the lover
Partial Transformation Merits
Do not use these merits unless you are designing a recently rescued abductee. They are treated as
templates for lesser supernaturals.
For more information on the Fey-Touched, see Equinox Road P. 107 - 108
Take these merits only at your ST's discretion.
Enchanted Mortal () ER p107 Character is treated as if
permanently Ensorcelled.
No Seeming () *pre: Changelings
Only
Character Creation Only
ER p107 Character is treated as if
she has no kith or
seeming, therefore no
curse or blessing.
Gains +1 to all rolls
involving clarity loss or
gaining a derangement.
Seeming () *pre: Fey-Touched
Only
Character Creation Only
ER p107 Character possesses a kith
and seeming, and has both
a curse and a blessing.-1 to rolls to avoid
derangement.
Fair Folk Merits
Autumn Nightmares P. 71 - 72
Take these merits only at your ST's discretion.
Fae Pet ( or ) Similar to Retainer, grants the Fey
an animal companion that is
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willing to die for its master. Any
pet that dies is replaced within 24
hours.
- Real world animal that exists
locally. - Hobgoblin pet.
Fair Haven () Designated area in the real world
where the Fey can stay without
being poisoned by reality.
Forbidden Merits:
Unseen Sense (WoD, Page 109) (Note: Unseen Sense: Talecrafting is NOT Forbidden.)
Fair Folk Merits (AN, Page 71)
Lucid Dreaming Merit (CtL, Page 195)
Partial Transformation Merits should typically only apply to mortals who were recently abducted and
rescued before their transformation into a Changeling was complete. (Information is in Equinox Road p.
105)
Fair Folk Merits should typically only apply to the Gentry. (Information is in Autumn Nightmares P. 71 -
72)
Restricted Merits:
Social Merits must be justified, as many contacts and utilities may be lost upon the characters return.
Social Merits may never be applied to the Gentry.
Kiss of Life is restricted to the Leechfinger Kith.
Subtle Liquer is restricted to the Brewer Kith.
Milestone Merits may not be purchased, they must be earned through play.
Fate Merits can change the flow of the story, so should only be taken with the consent of the Storyteller.
Entitlements
Name Description Requirements Privileges Page
Bishopric of
Blackbirds
Wandering
fellowship, often
regarded as a mixed
omen, who seek to
aid all other
changelings, in
exchange for favors.
Wyrd ; Empathy May purchase
Aspersorium token
CtL 290
College of Worms Diviners who seek to
study Fate and its
signs where everthey may be found.
Wyrd ;
Investigation ;
Occult
Awarded The
Diviner's Instrument
token
CtL 293
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Duchy of the
Icebound Heart
Drawing from the
ranks of the broken
hearted, these
manipulators who
seek to break thehearts of everyone
that they can, to use
and exploit them and
be victims
themselves no
longer.
Wyrd ; Persuasion
; Subterfuge ;
Mantle(Winter)
Gains significant
social bonuses when
interacting with
those they have
broken, until thevictim loves again
CtL 297
Magistrates of Wax Self-styled
organizers of
Changeling society.
Wyrd May purchase the
Waxen Violet token
CtL 300
Margravate of the
Brim
Guardians of all
Changelings, who
spurn the courts and
operate outside of
them, but none the
less do everything
they can to protect
the Freehold.
Wyrd ; Clarity >4;
No Mantle
Gain several minor
bonuses when within
the bordermarch
territory that they
guard.
CtL 303
Sacred Band of the
Golden Standard
Vain in the extreme,
this band of warriors
serves the freehold
diligently for the
praise and glamor it
brings.
Wyrd ; Presence
May spend a
glamour to add any
physical attribute's
dots to a presence
roll.
CtL 306
Satrapy of Pearls Hedonistic
merchants who all
things, even abstractconcepts, as being
potentially for sale.
They frequently take
a fancy to random
items that they will
exchange anything
to obtain.
Wyrd ; Persuasion
; Mantle(Spring)
Gain a specialty in a
social skill.
CtL 310
Scarecrow Ministry Inflicters of horror
upon mortals,frequently the stuff
Wyrd ;
Manipulation ;Mantle(Autumn)
Awarded the
Bugbear's Masktoken
CtL 313
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of urban legends, in
order to warn them
away from
dangerous places
and actions.
The Tolltaker
Knighthood
Bloody and
merciless
mercenaries, who
will none the less
never accept a task
that they consider
unjust.
Wyrd ;
Mantle(Summer) ;
Brawl, Firearms or
Melee
Bounty victims
suffer half defense
and reduced
Initiative against the
Knights
CtL 317
The Phantom Tong A criminalorganisation with a
secret membership,
working under the
pretense that the
chaos they cause
keeps the Courts
honest.
Wyrd , Larceny
Free specialty inLarceny or
Streetwise, and
Contacts/Allies
relating to criminal
world purchased at
x1 dots.
WM 143
The Bronze Beylik Kingmakers who are
supposedly cursednever to be rulers
themselves. They
seek to select a rule
that is best for the
freehold, or become
the secret power
behind the throne.
Wyrd 3, Politics 3,
Clarity 6 or higher
Gain access to the
Bronze Spearhead
WM 146
The Knighthood of
the Dragonslayer
Policers of Lost
society, who see it astheir task to root out
corruption and purge
it by any means
necessary,
infamously
including torture.
Wyrd 2, Wits +
Composure of atleast 6, Intimidation
2
Gain access to the
Grand Cross of SaintGeorge.
WM 149
Bodhisattvas of the
Broken Cage
Social reformers that
encourage
individuals to breakfree from social
Wyrd 2, Wits 3,
Fleeting Spring 1,
Mantle(Spring) 1
Gain access to the
Sprung Door token.
LoS 43
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mores and the rut of
habit.
The Hound Tribunal In the latter days of
Summer, the secretpolice of Summer
come out, and 'deal'
with anyone who
seems to have
obstructed or turned
traitor against the
Summer Monarch.
Wyrd 2, Subterfuge
2, Stealth 2, Martialskill at 3,
Mantle(Summer) 2
+2 to subterfuge
rolls when lyingabout themselves.
Also taught the
Turncoats Assurance
pledge.
LoS 63
Magi of the Gilded
Thorn
Wandering hermits
that seek tounderstand the
power and treasures
of the Hedge.
Wyrd 2, Occult 2,
Survival 3,Mantle(Autumn) 2
No -1 to
degeneration whenin Hedge, can go
hours=Wyrd before
losing Glamour to
the Thorns
LoS 83
Knighthood of the
Utmost Silence
Knights that help
Changelings leave
situations by stealth
and guile, be it
evading the eyes ofthe Gentry, or
getting out of jail
quietly and setting
up a new name.
Wyrd 3, Stealth 2,
Subterfuge 2,
Weaponry 1,
Mantle(Winter) 1
Gain power
Shadowkiss. Kisses
recipient and spends
Glamour, imposes -3
penalty to anyonewanting to discover
information about
the recipient, ends
after a day unless
another Glamour is
spent.
LoS 102
Ancient and
Accepted of or
Bridgemasons
Known chiefly for
the art of
Wyrdbuilding.Group of builders
with secret signs to
guard their art.
Wyrd 3, Crafts 3 +
Specialty:
Construction, Mantle(Autumn) 1,
Elemental or Ogre
Wyrdbuilding: can
construct a building
for 1 Glamour perhour per 20 size
points. Building
must touch bare
stone or soil.
Complex buildings
need an Int+Crft.
This can also be
used to destroy other
buildings at the same
rate. Mortals cannotwitness or know
LoS 110
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how the building
was constructed or
the task fails or
begins to crumble at
the rate it was built.
The Barony of the
Lesser Ones
Investigators and
diplomats to
hobgoblins, judges
and enforcers of
relations between
Changelings and
hobgoblins.
Wyrd 3, Intimidation
3, Persuasion 3 (or 2
Intim and 2 Pers if
possess Gentrified
Bearing or Hob Kin
merits)
+2 to all Intim and
Pers made against
hobgoblins or other
Hedge denizens, +1
defence against
these, and +1 bonus
to navigate the
Hedge.
LoS 113
Court of the Solstice Highly varied title
venerating or at least
seeing the merit in
the between places
of the world.
Generally looked on
poorly by the
traditional courts.
Wyrd 3, Mantle 0 Concider
Desperation the
title's native emotion
and so harvest
additional glamour
from it. It is also the
emotion for Bedlam.
LoS 117
The Duchy of Truthand Loss
Fetchhunters andkillers, but doing so
discreetly so it
seems the person
vanished.
Wyrd 2, Resolve 3,Investigation 3,
Mantle(Winter) 1
Gains a free 2-dotHedgespun rainment
armour, and the
token False Face of
Truth.
LoS 121
The Eternal Echoes Historians and
witnesses to the
dangers and heros
the Lost.
Wyrd 3, Eidetic
Memory,
Intelligence 3
Perfected Memory:
Willpower and
Glamour causes the
rest of the scene to
be perfectlyremembered in all
detail and
replayable. This
cannot be altered or
stolen by mundane
or supernatural
means. +5 to resist
coercion to get
recorded memories.
Can only remember10xWyrd scenes.
LoS 125
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Memory
Transferal:Ritual
dream with
skin-to-skin contact
where the Lord maygive a memory to
another Echo.
The Guild of
Goldspinners
Creators of gold and
wealth. Enforcers of
bargains.
Wyrd 2, Crafts 2 +
Specialties: Textiles
and Smithing,
Mantle(Spring) 1
Access to the
Gildwheel toke, and
access to the
Gildwheel Pledges.
LoS 130
Guild of the Sacred
Journey
Couriers and
messengers,typically for
inter-freehold
contact, but can be
used personally too.
Inter-freehold
deliveries are free,
and the Courier
cannot investigate
the package.
Wyrd 2, Drive 2,
Expression 2,Streetwise 2,
minimum Clarity 5,
Fairest only
gain access to the
Courier's WingedSash token.
LoS 134
Knights of the
Knowledge of the
Tongue
Gormands always
experimenting with
new foods and
ingredients. Usually
outlandish.
Wyrd 3, Crafts 3 or
Crafts 2 + Specialty:
Cooking
+3 to any roll to
track down a Goblin
Fruit, Hob Goblin,
or other element in
the hedge, as long as
it pertains to a dish
hoped to prepare.
outside of a dish,
there is a +1 to find
Goblin Fruits
LoS 138
Legacy of the Black
Apple
Negotiators with the
True Fae.
Pledgemasters and
careful diplomats.
Wyrd 5, Clarity 6 or
higher, one of the
following Social
Skills at four dots:
Empathy,
Persuasion,
Socialize,
Subterfuge
Have at least 1
minute per wyrd of
talk time with a
Keeper before they
attack. Non
Supernatural
Manipulation rolls
are exceptional
success on 3 successinstead of 5. Gain
LoS 142
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access to the Black
Apple Pendant
token.
The Lord Sages ofthe Unknown
Reaches
Scholars andresearchers of other
supernatural
phenomena.
Wyrd 2, Occult 3, atleast two Occult
specialties
+1 to Socialize andPersuasion rolls with
one type of
supernatural
creature. Can
purchase Allies or
Contacts with any
supernatural being.
May purchase
Enhanced Items
(Mage) Imbude Item(Mage) Library
(Mage) Fetishes
(Mage) merits.
LoS 147
The Lost Pantheon Changelings that
believe themselves
gods.
Wyrd 6, Mantle
(Any) 4, Clarity No
higher than 6
Perception Minuses
for low clarity are
reversed, becoming
bonuses. These
bonuses are also
added to her Wyrd todetermine longevity.
Can Harvest
Glamour from
worshipers by
revealing true form.
Always considered
'court' harvest, even
if courtless. +2 to all
rolls to attack, defy,
or otherwise engagein aggression or
resistance against the
Gentry and their
Minions
LoS 151
The Order of
Oneirophysics
Mystics and healers
that focus on the real
of dreams and their
power.
Wyrd 2, Medicine 2,
Empathy 1
Special
Spend 1 Glamour to
enter a Lucid Dream
even without being
in a hedge or hollow.
When doing thismay enter any
LoS 155
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dreams of someone
in skin to skin
contact. May use
Dreamhealing, based
on Rank
The Charmed Circle Eldrich order that
consists of real
rulers; those with the
confidence and
personal power to
truly lead.
Wyrd 7, Persuasion
4, Willpower 7,
Mantle 5
5 merit dots to be
spent on social
merits. Once per
story may touch a
target and verbally
declare Friend or
Foe. Friends get +1
to all non social
rolls. Gains 2Willpower on
waking, and +3 to
social rolls involving
the freehold (except
the Sovereign) Foes
have -1 to all social
rolls, loose one
willpower on waking
and a -3 to all social
rolls involving thefreehold (The
Sovereign is still
excluded). Gains
access too the
Gilded Torc Token
ER 40
Knights of the
Widows Walk
Spies that can
change their face.
Generally not known
about.
Wyrd 6, Subterfuge
4, Mantle 2 or less
May shift their Mien
within her Seeming
to appear as another
kith when receivingan assignment. May
do so again before
new assignment at
the cost of one
Willpower dot.
Cannot appear as
someone else. Can
Smell lies without a
roll. May regain one
glamour a day froma successful lie.
ER 44
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Gains a free
specialty in
subterfuge.
The Parliament ofVictors Champions andslayers. Victors that
have to keep
winning.
Wyrd 6, Onecombat-related Skill
(Brawl, Firearms,
Weaponry) at 4,
Presence 4
Privileges can belost if the Champion
fails a task or
challenge. All
Physical rolls are
considered
exceptional on 4
success instead of 5.
Gains Striking Look
at 4. +1 to
Persuasion rolls ifshe already possess
the merit. Once per
chapter may spend
glamour to add her
Wyrd score to a
single combat roll.
The attack is
dramatic and showy.
ER 48
The Office of theVizieral Counsel
Mad wizards thatuse the order to keep
their insanity in
check. Impartial
magical advisors to
all courts.
Wyrd 7, At least 12dots in various
Contracts, Politics 3,
Occult 3
The Vizier does notAge as long as she is
part of the order. +5
dice when making a
roll to resist
activating a
derangement. +1 to
Clarity rolls made to
resist gaining a new
derangement. She
can ignore all MajorFrailties (Minor's
still apply) Leaving
the order causes an
immediate loss of a
Clarity dot. When
purchasing a
Contract that will
further help her
duties for the king or
queen, it then costsnew dots x2 for that
ER 52
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clause.
The Family of Silent
Nights
Dreamtrappers. They
watch dreams for
intrusion by the truefae, and can bind
almost any
oneiropomp in the
physical world.
Wyrd 4, Contract of
Dreams 2,
Empathy 2
Can craft a Dream
Prison - Same as
crafting a newdream, but instead is
a hole where a
dream will fall. Can
specify what kind of
dream.
DD 145
The Hedge Wardens Nobles that seek to
tame the local hedge,
slay dangers from
the Hedge, and keepthe Trods open so
that the Lost can
escape Arcadia.
Wyrd 3,
Investigation 2,
Occult 2
When ever tainted
by magic that allows
her Wyrd as a
penalty to its roll orto roll Wyrd as part
of her resistance, her
wyrd is 1 higher for
that purpose.
DD 149
The Squires of the
Broken Bough
A nomadic order
that moves soldiers
to where they are
most needed. They
fight off whateverdanger a freehold
faces before moving
on to the next distant
threat. All have
nearly lost
everything to the
threat and so this
task consumes them.
Wyrd 2, Resolve 3;
Any of Brawl,
Firearms, or
Weaponry 2
Gains access to the
Broken Blade Token
DD 153
The TwilightGleaners
Devotees to fate.Often come into
conflict with the
College of Worms.
Worms seek to
understand fate,
Gleaners seek to
simply enact fates
will.
Wyrd 3, Empathy 2,Occult 2
Spend 1 glamourand discover if an
action is fated to
succeed of rail.
Successful fate gives
a +1 to any roll for
directly furthering
the plan, and -1 to
anyone attempting to
hinder it. If the plan
is destined to fail,bonuses are
DD 156
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reversed.
The Adjudicators of
the Wheel
Judges of fate who
tsk themselves with
making sure that theworthy get success,
and the unworthy
fail.
Wyrd 3, Contracts of
the Hearth 2,
Investigation 3
May activate
Fortunes Wheel
when using theContracts of Hearth.
+1 Glamour to store
the contract
activation opposite
of the one enacted,
and may use it
against a second
person.
SD 142
The Legion of theIron Wall
Tacticians andguardians of the
freeholds worldwide.
They monitor threats
to freeholds and
mobilise to defend
them.
Wyrd 4, Persuasion3, Brawl, Firearms
or Weaponry 4
Can swear theFreehold's Defender
Oath. May train
followers who can
purchase certain
traits even even if
they don't have the
experience for it yet.
SD 146
The Order of the
Hallowed Garden
Architects of urban
renewal and change.Designers of
'gardens' where
people can rest and
keep the community
peaceful.
Wyrd 3, Politics 3,
Socialize 3
Declares an area
equal to Wyrdx200yards or less or
Wyrdx1000
population or les
sher territory. People
not aligned to the
principles of the
region will want to
leave. +1 to people
furthering the goals
within the region.
SD 150
The Pilgrims of the
Endless Road
Journeymen who
desire to improve
themselves to
unattainable
perfection. Envied or
disdained by others
usually.
Wyrd 3, Resolve 3,
No Attribute at 1.
May choose a 2nd
Kith Blessing (which
must be from a
different seeming)
May exceed Dual
Kith rules (allowing
a 3rd Kith)
SD 154
Contracts
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Clause Name Description of
Clause Effect
Catch
(Reminder: Using the catch only
waives glamour cost. Additional
costs must still be paid.)
Cost Dice Pool
Universal
Affinity
Contracts
Contracts of the
Board
Swords at Dawn
46
The Honest EyeReveal if
someone is
cheating.
Changeling has caught subject
cheating in the past without using a
contract.
Wyrd + Wits vs
Powerstat +
Composure
Knowing the
Competition
Grant insight on
the opposing
players tactics
Invoked during a rematch of the
initial competition.
Wyrd +
Intelligence
The Living
Game
Plays a game
with the Wyrd
and gains insight
on a competition
or battle.
The character is using a game
appropriate to the situation at hand
(Chess for a football game,
blackjack when it's multiple vs.
one, poker for every man forhimself)
Wyrd + Occult
The Game
Master's Table
Give information
to a unit through
a board game.
Oh god recursion
Prepare each piece or card for at
least one hour before the clause is
activated. Followers must be on
hand.
/(
)
Wyrd +
Manipulation
The
Cheater's Gambit
Curse enemy
units. Leader will
know you'vecheated if you
didn't get an
exceptional
success.
Changeling has played this game
with someone who died in the last
week.
() Wyrd +
Manipulation vs
Powerstat +Composure
(Enemy Leader)
Contracts of
Dream
Lost 124
Pathfinder locate paths,
Hollows andother fixtures in
Pluck a thorn from the local Hedge
and shed a drop of blood within asingle day
Wyrd +
Intelligence
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the Hedge
Forging the
Dream
alter events and
setting in
subject'sdreamscape,
even when not
inside
Stand or sit beside target with
touching subject's and his or her
own temples
Wyrd + Wits
Phantasmal
Bastion
Double Wyrd for
calculating
damage, or
increase
Willpower by
Wyrd as health inoniomachy
combat.
Carrying a token of favor given to
them freely by an enemy or one of
their loved ones or family
members
-
Cobblethought
extract items or
images from
dreams
Posses at least a single thread from
target's night clothes
Wyrd +
Intelligence
Dreamsteps use dreams to
traverse
instantaneously aphysical distance
Carry a physical object made by
user during the journey.
Wyrd +
Intelligence
Contracts of
Hearth
Lost 127
Fickle Fate Give someone a
-2 penalty on
next roll
If used on a target more than once
an hour, affects user instead
-
Favored Fate Give someone a+4 bonus on next
roll
If used to enhance the same actionmore than once before the next
sunset or sunrise, another roll will
fail
-
Beneficent
Fate
Give someone an
automatic
success on next
roll
If subject benefits more than once
per day, their next action is rolled
with a chance die
-
FortunasCornucopia
Give someone8-again on the
If used on a subject more thanonce per day, another roll will
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next roll dramatically fail
Triumphal
Fate
Make one
subject's action
an automaticexceptional
success
If used on a subject more than
once within a year and a day, that
action becomes a dramatic failure
-
Contracts of
Hours
Rites of Spring
102
Restoration of
Dawn Beauty
Restore a
weathered item
to prime
condition.
User or a member of the user's
family owned the object before
abduction
Wyrd + Craft
Frozen
Moment
Freeze an object
in time by
touching it.
Performed during sunrise or sunset Wyrd + Wits
Thief of Days Cause an object
to age
unnaturally,
damaging it.
Knows the name of a now dead
former owner
Wyrd +
Investigation
Flickering
Hours
Alter the flow of
time within the
Hedge relative to
Earth.
Smash a time keeping instrument
during activation
Wyrd + Wits
Leaping
Toward Nightfall
Shoot a target
forward in time,
removing them
from action.
Used when the target is touching
or moving through a gateway into
the hedge
Wyrd +
Investigation or
Wyrd +
Investigation vs
Powerstat +Composure
Contracts of
Lucidity
Note: Activating
Contracts of
Lucidity is a
Clarity Breaking
Point
Dancers in the
Dusk 69
Read Lucidity Learn the
Target's Clarity
Touch the target. Wyrd +
Intelligence
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Temporary
Sanity
Increase Clarity
for a few turns.
Breaking Point
level: 8
Stand on one foot with shut eyes
and your arms by your side for a
minute.
Wyrd + Occult
Loan Clarity for
a scene
Breaking Point
level: 6
Target has lost Clarity in the last
24 hours.
() Presence +
Clarity + Wyrd -
Resolve +
Composure
Armoured
Clarity
Only make one
Clarity roll in the
next scene, no
matter how many
Breaking Pointsyou triggered.
(Not counting the
Breaking point
for activating this
Clause)
Breaking Point
level: 4
Spent the last hour with more
normal humans than Enscrocelled
humans or Lost.
Resolve + Clarity
Thief of
Reason
Lower the
target's Clarityfor a scene.
Breaking Point
level: 2
The target publicly doubted her
own sanity in the last hour.
Presence +
Intimidation +Wyrd -
Willpower +
Wyrd
Contracts of
Mirror
Lost 129
Riddle-Kith Appear as
another Kith.
Dined with a member of that kith
within the last week
Wyrd +
Manipulation
Skinmask Alter one feature
of the Mask.
Get an object belonging to the
reproduced individual
Wyrd + Stamina
Transfigure
the Flesh
Grow larger or
smaller as you
wish.
Steal a garment that is either too
large or too small to wear
Wyrd + Stamina
Oddbody Transmutes a
single bodily
feature into anunnatural shape,
Consume the threads of a
caterpillar's cocoon.
Wyrd + Strength
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such as sprouting
claws or
elongated legs,
granting a variety
of potentialbonuses
Chrysalis Transform into
an inanimate
object of your
choosing for one
scene.
Commission the creation of object
intended to mimic
Wyrd + Strength
Contracts of the
Moon
Rites of Spring
105
Lunatics
Knowing Glance
The changeling
can instantly tell
if anyone she is
looking at suffers
from a
derangement.
User is dressed as and behaving
like a medical professional
Wyrd + Wits
Maddening
Eye
Causes
derangements totemporarily
worsen
User is currently suffering at least
one derangement
Wyrd +
Manipulation -Subject's
Composure
Touch of
Bedlam
Target suffers
temporary severe
derangement.
Target broke an oath to the user Wyrd + Presence
vs Powerstat +
Composure
The Madness
of Crowds
Induces
temporary Mass
Hysteria allaround.
User is performing for an audience Wyrd +
Expression
Lurking
Insanity
The character
can look intently
at a target and
cause him to
develop a latent
form of insanity
that manifests
only when aspecific even or
Target betrayed a close blood
relative
Wyrd +
Subterfuge
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type of event
occurs.
Contracts of
Omen
Rites of Spring
108
Vision of Strife See someone's
worst memory
Target is speaking about their past Wyrd + Empathy
Glimpse of
Fortunes Favor
Next turn roll
twice and take
the better result.
Two Glamour to
cast reflexively
and roll twicethis turn.
User is playing a game of skill () Wyrd + Wits
Reading the
Portents
The Changeling
sees the most
significant or
emotionally
important event
that will happen
to someone in the
next few months.
Target is under 18 Wyrd + Wits
Vision of
Disaster
Sees a vision of
one single turn,
effectively letting
you replay that
turn.
A trusted friend or ally suddenly
betrays the user
Wyrd + Wits
Tying the
Knots of Fate
The Changeling
names a single
experience whichwill happen to
someone, the
experience
becomes much
more likely.
Used to bless a mortal under 18
with good fortune
Wyrd + Presence
Contracts of
Smoke
Lost 132/*VL 23
The WrongFoot
Replace trackswith that of
Lick thumb and smudge it on amirror
-
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another animal
Nevertread Don't leave
tracks when
moving
Spent at least an hour barefoot
within the past day
Wyrd +
Intelligence
Shadowpatch Bonus to hide as
shadows envelop
the Changeling
Spent at least an hour away from
natural sunlight within the past day
Wyrd + Wits
Murkblur Make target
blind for a scene
Swallow the eye of an insect or an
animal
Wyrd +
Intelligence vs
Powerstat +
Resolve
Smoke-Stepp
ing* (Alternate
Clause)
Move through
thick smoke or
fog with
visibility of less
than 30 Yards at
the speed of
thought
Used within 10 minutes of sunrise
or twilight, or on a day with thick
clouds and little sunlight.
Wyrd +
Intelligence
Light-Shy Invisibility Told someone a meaningful lie to
someone important to the userwithin the past day
Wyrd +
Intelligence
Contracts of
Thorns and
Brambles
Swords at Dawn
49
Bite of the
Wooden Fang
Increase the
damage of a
weapon,
weapons mustcause bashing
damage.
The changeling uses a whip made
of plant material.
Wyrd +
Dexterity
Leechweed Enchant thorns to
drain glamour.
Clause is used against someone in
the service of the characters
Keeper or the Keeper itself.
Wyrd + Occult
Briarpath As the
Changeling
moves a path ofthorns grows
The character scatters a handful of
hedge thorns behind her
Wyrd + Wits
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behind them.
Slows down
pursuit.
Shield ofThorns Creates a circleof thorns which
attack anyone in
them.
Changeling deals 1L to self, poursblood where she wants thorns to
grow.
Wyrd +Manipulation
Hedgewall The changeling
grows a wall of
thorns in any
shape she
desires.
The changeling transplants a small
shrub from the hedge into where
she will activate the clause.
() Wyrd + Presence
Beast Affinity
Contracts
Contracts of the
Den
Winter Masques
19
Trespassers
Spoor
For one day gain
a significant
bonus to
perceptionchecks within
one's territory,
based on Wyrd.
The changeling writes his name on
one of the entrances to the territory
in chalk mixed with blood.
-
Trapdoor
Spiders Trick
Conceal the
entrance to one's
territory.
The changeling is holding a live
spider in his mouth at the time.
Wyrd + Wits
Cuckoos
Ruse
Convince a home
that one is aresident
The character has openly invited
the owner of the location over tohis home within the last three days.
Wyrd +
Manipulation vsHollow Ward /
Security dots
Blessing of
the Burrow
Carve a burrow
in soil or stone.
The character is nude at the time of
invoking the clause.
Wyrd + Survival
Collapsing
the Entrance
Collapse all or
part of one's den.
The building belongs to the
changeling using the clause.
Wyrd + Strength
Contracts ofFang and Talon
Lost 142
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Tongues of
Birds and Words
of Wolves
Speak with
animal (one type,
chosen at first
use of Contract)
Give the animal a new name Wyrd + Animal
Ken
Beasts Keen
Senses
Gain +2
Perception as the
chosen animal's
primary senses
are inherited
Sees or touches the animal of the
imitated type
Wyrd + Wits
Pipes of the
Beastcaller
Call upon a
group of the
chosen animal
Ask the animal to guard or watch
the user's dwelling
Wyrd + Animal
Ken
Tread of the
Swift Hooves
Assume
movement type
of the chosen
animal
Touch an animal of the correct
type
Wyrd + Dex
Cloak of the
Bears Massive
Form
Transformation
into chosen
animal
In animal's natural habitat or
within touching distance of the
animal
Wyrd +
Manipulation
Contracts of theWild
Note: Affinity isshared with
Elementals.
Rites of Spring111
Wildwalker Each success
reduces
environmental
penalties by one
to move, hide
and perceive
Character spent the last night
sleeping outdoors
Wyrd +
Persuasion
Natures Curse Each success
increases
environmental
penalties by one
to move, hide
and perceive for
a target
Target is carrying a gun Wyrd +
Intimidation
Viridian
Embrace
Each success
increases speed,stealth and
User is attempting to come to the
aid of a mortal
Wyrd +
Expression
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perception by
one
Calling Wind
and Water
Create/modify
weather patterns
A dozen or more mortals are
asking or hoping the user to do so
Wyrd + Presence
Calling
Natures Wrath
Environment
attacks everyone
withing 50 yards
On land owned by family Wyrd + Survival
Darkling Affinity
Contracts
Contracts of
Darkness
Lost 136
Creeping DreadReduce
resistance to fear
or intimidation of
either one target
or everyone
within three
yards per dot of
Willpower
Used to frighten intruders into
dwelling
() Wyrd +
Manipulation -
Subject's Resolve
Nights Subtle
Distractions
Avoid notice by
enhancing
physical
conditions that
limit perception
Used outdoors at night Wyrd + Stealth
Balm of
Unwakeable
Slumber
Sleeping targets
remain sleeping
through all
noises ormovements
Target asleep in own bed and
Contract used between sunset and
sunrise
Wyrd +
Manipulation vs
Powerstat +
Resolve
Boon of the
Scuttling Spider
Run along solid
surface
Climbing a wall made of stone or
wood outdoors, at night
Wyrd + Athletics
Touch of
Paralyzing
Shudder
Cause the target
to move slowly
and clumsily
Target is alone and already afraid
of the Changeling
Wyrd + Presence
vs Powerstat +
Resolve
Contracts ofShade and Spirit
Winter Masques26
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Ghostly
Presence
Speak to ghosts
in Twilight
The ghost is someone the
changeling knew in life, or the
changeling is a Gravewight
Wyrd + Presence
DreadCompanion Allows a ghostlimited ability to
interact with the
physical world
The changeling presses a drop ofher own blood to the forehead of
everyone participating in the
clause.
Wyrd +Manipulation
Haunting
Intercession
Allow a ghost to
materialize
physically for
one scene
The changeling has set up a "dead
supper": a complete meal served
on never-used plates and silver,
with a place for everyone who
wishes to participate in the
intercession, including the ghost.
Wyrd +
Manipulation
Waking the
Dead
Awaken a ghost
and learn its
secrets
The changeling "feeds" the shade
by wounding herself and offering
her blood, taking one point of
bashing damage per question.
Wyrd + Strength
Opening the
Black Gate
Open a gate to
the Underworld
The clause is invoked at midnight
in a mausoleum, and the
changeling invokes the laws of
hospitality while the clause is ineffect.
Wyrd + Stamina
Elemental
Affinity
Contracts
Contracts of
Communion
Winter Masques
32
Sense Element Sense allinstances of your
element within a
range based on
Wyrd
The changeling sits and meditatesfor at least 10 minutes and makes a
successful meditation roll.
Wyrd + Wits
Primordial
Voice
Interact with an
element, asking
about recent
events
The character makes a minor
offering to the element
polishing metal she is going to talk
to, sweeping flagstones, singing
for the air, adjusting the lights tomake shadows larger, etc. In
Wyrd + Socialize
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addition to the effort involved,
such efforts also take at least a few
minutes of time.
DistantConnection Remotely scrythrough instances
of an element
The character wishes to share thesenses or ask a favor of an
example of the element she is
extremely familiar with such as the
wood of or air in her home or the
metal in her car.
() Wyrd +Persuasion
Elemental
Servitor
Animates the
element to serve
as an ally
The changeling performs a
significant favor for the element,
such as thoroughly cleaning a
public fountain, spending an houror more polishing a large stone
statue or hanging up ribbons and
bits of paper for a wind to blow
immediately before using this
clause.
Wyrd +
Persuasion
Elemental
Ally
Renders the
element
intelligent and
observant for anextended period,
but it can
animate for only
one scene.
When first using this clause on the
element, the changeling negotiates
with the element, promising some
service or other payment in returnfor having the element as a
temporary ally. Successfully
bargaining with the element and
paying its price are the catch for
this clause. The favor asked is
invariably hazardous, arduous or
expensive
Wyrd + Presence
Contracts of
Elements
Lost 138
Cloak of the
Elements
Be protected
from all
manifestations of
the element.
Wearing a symbolic representation
of the element
-
Armor of the
Elements Fury
Gain 1 Armor,
do damage on
contact, attack by
touch.
Touching the element when the
contract is invoked
Wyrd +
Dexterity
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Control
Elements
Direct the
element within
the area.
Area completely dominated by the
element
Wyrd +
Manipulation
Calling theElement Call an elementto the area. Calling the element solely toentertain Wyrd + Wits
Become the
Primal
Foundation
Become a
manifestation of
the element.
Must sit and contemplate a large
amount of the element for at least
half an hour immediately before
Wyrd +
Manipulation
Contracts of the
Wild
Note: Affinity is
shared with
Beasts
Rites of Spring
111
Wildwalker Each success
reduces
environmental
penalties by one
to move, hide
and perceive.
Character spent the last night
sleeping outdoors.
Wyrd +
Persuasion
Natures Curse Each success
increases
environmentalpenalties by one
to move, hide
and perceive for
a target.
Target is carrying a gun. Wyrd +
Intimidation
Viridian
Embrace
Each success
increases speed,
stealth and
perception by
one.
User is attempting to come to the
aid of a mortal.
Wyrd +
Expression
Calling Wind
and Water
Create/modify
weather patterns.
A dozen or more mortals are
asking or hoping the user to do so.
Wyrd + Presence
Calling
Natures Wrath
Environment
attacks everyone
withing 50 yards
On land owned by family. Wyrd + Survival
Fairest Affinity
Contracts
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WoD - Canon Index
Complete Changeling the Lost
Contracts of
Reflection
Equinox Roads
34
Reflections of
the Past
See into a
reflective surfaceand see what it
has reflected.
The mirror belongs to someone the
user has a close connection to
Wyrd + Wits
Glimpse of a
Distant Mirror
Look through
any surface the
Changeling's
face has been
reflected in
The mirror belongs to someone
who's sworn enmity against the
user
Wyrd +
Composure
ReflectionsGrasp
Reach through amirror
The user reaches through a mirrorhe uses most
Wyrd +Dexterity
Mirror Walk Walk through a
mirror
A blood relative is currently being
reflected in the surface out of
which he's stepping
Wyrd + Athletics
Stealing the
Solid Reflection
Create a
duplicate of an
object by stealing
its reflection
The object removed is owned by
someone indebted to the user
Wyrd + Larceny
Contracts of
Separation
Winter Masques
40
Tread Lightly Walk on surfaces
that could not
support one's
weight, and
downgrade
falling damage.
Wearing delicate footwear which
would be ruined without this
power