work at play's franchise hub model for games

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work [at] play work [at] play Franchise Hubs for Games

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Work at Play's Franchise Hub Model for video games. A Franchise Hub will: 1. Increase frequency of game play. 2. Entice gamers to spend more money. 3. Give you greater understanding of your gamer and their motivations. 4. Empower advocates for your game. 5. Encourage new gamers to try your game. This model was developed by our team over many years working with some of the biggest brands in video games. We have used it with great success in guiding the concept, design, and development of franchise hubs and companion apps.

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Page 1: Work at Play's Franchise Hub Model for Games

work [at] play work [at] play                                        

                                       

                                       

                                       

                                       

                                       

                   

                                       

                                                           

Franchise Hubs for Games

Page 2: Work at Play's Franchise Hub Model for Games

[email protected] 604-‐685-‐6418

WHY A FRANCHISE HUB?

Page 3: Work at Play's Franchise Hub Model for Games

[email protected] 604-‐685-‐6418

vs

Game time is the scarce resource. All games compete against each other.

In the US, gamers are now spending 47% of their game time on their mobile devices.

-­‐  2013  PopCap  Games  Research  

Page 4: Work at Play's Franchise Hub Model for Games

• churn out when not engaged with the game IP for 8 consecutive days.

• will not buy a franchise’s sequel if they haven’t completed over 25% of the previous game.

Our research has found close to 70% of gamers

Page 5: Work at Play's Franchise Hub Model for Games

[email protected] 604-‐685-‐6418

In today’s split attention, mobile, and social world, you need to be everywhere all the time.

A Franchise Hub is used to: •  Increase gameplay. •  Entice gamers to spend more money. •  Gain greater understanding of your

gamers and their motivations. •  Empower advocates for your game. •  Encourage new customers to try your

game.

Why Develop a Franchise Hub

In today’s split attention, mobile and social world, we keep gamers focused on your game franchise.

In today’s split attention, mobile and social world, a Franchise Hub keeps gamers focused

on your game franchise.

Page 6: Work at Play's Franchise Hub Model for Games

[email protected] 604-‐685-‐6418

A Franchise Hub will …

Page 7: Work at Play's Franchise Hub Model for Games

[email protected] 604-‐685-‐6418

Increase frequency of play.

Page 8: Work at Play's Franchise Hub Model for Games

[email protected] 604-‐685-‐6418

spend more money.Entice gamers to

Page 9: Work at Play's Franchise Hub Model for Games

[email protected] 604-‐685-‐6418

Give you greater understanding of your gamer and their motivations.

Page 10: Work at Play's Franchise Hub Model for Games

[email protected] 604-‐685-‐6418

Empower advocates for your game.

Page 11: Work at Play's Franchise Hub Model for Games

[email protected] 604-‐685-‐6418

Encourage new customers to try your game.

Page 12: Work at Play's Franchise Hub Model for Games

A Franchise Hub is a Service

GAME AS SERVICE

Web Console

Social

OtherMedia

Point of SaleNon-GameProducts

Events

Mobile

A Franchise Hub services multiple game touchpoints

GAME AS SERVICE

Web Console

Social

OtherMedia

Point of SaleNon-GameProducts

Events

Mobile

Page 13: Work at Play's Franchise Hub Model for Games

[email protected] 604-‐685-‐6418

Game Release 1 Game Release 2DLC GOY

Gam

ers

play

ing

Traditional Game Release ModelIn today’s social and mobile world gamer attention decays rapidly.

•  High  cost  of  customer  acquisi;on  for  each  release.  •  High  rates  of  gamer  churn.  •  Low  rates  of  game  comple;on.  

Page 14: Work at Play's Franchise Hub Model for Games

[email protected] 604-‐685-‐6418

Game Release 1 Game Release 2DLC GOY

Gam

ers

play

ing

Second Screen and Companion AppsEngaging gamers before and after gameplay.

•  Improved  but  s;ll  high  acquisi;on  costs.  •  Extends  game  play  session  ;me  and  frequency.  •  Higher  rates  of  game  comple;on.  

Page 15: Work at Play's Franchise Hub Model for Games

[email protected] 604-‐685-‐6418

Game Release 1 Game Release 2DLC GOY

Gam

ers

play

ing

Franchise Hub Model

Franchise service model.

Engaging gamers between title releases.

Game Release 1 Game Release 2DLC GOY

Gam

ers

play

ing

Franchise Hub ModelEngaging gamers between title releases.

•  Extends  game  play  session  ;me  and  frequency  •  High  rates  of  game  comple;on.  •  Low  acquisi;on  costs.  

Page 16: Work at Play's Franchise Hub Model for Games

[email protected] 604-‐685-‐6418

Game Release 1 Game Release 2DLC GOY

Gam

ers

play

ing

Evergreen EngagementEngaging gamers between title releases.

$  

•  Reduced  costs  •  Ads  new  revenue  streams.  

Page 17: Work at Play's Franchise Hub Model for Games

[email protected] 604-‐685-‐6418

6 C’s Franchise Hub Model

work [at] play’s

Page 18: Work at Play's Franchise Hub Model for Games

The Work at Play 6 Cs Model 1.  Core Hub Experience 2.  Challenge 3.  Compete 4.  Compare 5.  Community 6.  Content

Grouped into 3 layers. 1.  The connecting experience (﴾Gray)﴿ 2.  The extended gameplay experience (﴾Blue)﴿ 3.  The franchise experience (﴾Red)﴿

+ Relevance (﴾It was called Context but 7 Cs was ridiculous J.)﴿

Page 19: Work at Play's Franchise Hub Model for Games

The Core Hub Experience is the MVP for the Franchise Hub. Features that connect the audience to the game, when they are not in “game mode”. Without these features the experience would be fundamentally flawed.

*Example  features  only.  

Connecting Experience

Page 20: Work at Play's Franchise Hub Model for Games

This layer engages the gamer before, during, and after game play. The experiences trigger the gamer to re-‐engage with the game and community.

Extended Gameplay Experience

*Example  features  only.  

Page 21: Work at Play's Franchise Hub Model for Games

Core  

Community tools and content are game specific features. This layer drives engagement across titles. The aim is to deepen gamer investment in the franchise to increase affinity and loyalty. To do this effectively the content needs to be personalized and surfaced in a relevant manner.

Franchise Experience

*Example  features  only.  

Page 22: Work at Play's Franchise Hub Model for Games

Key Performance Indicators (﴾KPIs)﴿ are game specific. A Franchise Hub is supported by a “game as service” model. The KPIs chosen need to support the community and game managers ability to actively tune the features and activities in the Franchise Hub.

*Example  features  only.  

Measuring Success

Page 23: Work at Play's Franchise Hub Model for Games

Trusted for over 12 Years…

…to design valuable customer engagement experiences.

Page 24: Work at Play's Franchise Hub Model for Games

[email protected] 604-‐685-‐6418

Questions, Comments, and Inquiries? Please send to: [email protected]

work [at] play

Work at Play 5th floor 329 Railway Street Vancouver, B.C. V6A 1A4 CANADA 604.685.6418