workflow unity

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First I imported a first person camera into my map. This is what I’m going to use to show how the map looks from the ground. To do this I had to import the script when I was first creating my project. And then I had to drag it onto the map and move the X and Y axis to get it above the ground. I made it a little bit above the ground so that my character dropped onto the map perfectly. I then created my terrain. To do this I just imported the basic terrain that comes with Unity and the size of it was 2000 x 2000. I did not need it this big. Therefore I downscaled it to 1000 x 1000 and the reasoning for this is that the map is designed to be an island so it can be smaller than a usual map but it should also have a lot of detail in it.

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Page 1: Workflow unity

First I imported a first person camera into my map. This is what I’m going to use to show how the

map looks from the ground. To do this I had to import the script when I was first creating my project.

And then I had to drag it onto the map and move the X and Y axis to get it above the ground. I made

it a little bit above the ground so that my character dropped onto the map perfectly.

I then created my terrain. To do this I just imported the basic terrain that comes with Unity and the

size of it was 2000 x 2000. I did not need it this big. Therefore I downscaled it to 1000 x 1000 and the

reasoning for this is that the map is designed to be an island so it can be smaller than a usual map

but it should also have a lot of detail in it.

Page 2: Workflow unity

After this I then decided that I wanted the terrain to be different instead of it being completely flat.

To do this I clicked on my terrain and the terrain options came up at the side. I can raise/lower the

terrain, flatten it to a number on the Y-axis, and I can also smooth it out. Because it is an island I

decided it was best to make the middle a huge mountain and also add a few hills to the rest of it. I

then made the textures smooth using the smooth tool. This added the effect that the hills look

better merged together with other hills in the terrain and it also made adding the textures easier

due to them blending together better.

Then, I added the water into the game. Because the water that was already in unity did not work, I

downloaded one from the internet and imported it in. I then opened it up and scaled it correctly. I

then made the Y-axis suit the rest of my map and I then edited the terrain to fit the water a lot

better.

Page 3: Workflow unity

Then, I added textures to my island. I did this by going to the texture tab on the terrai n and

importing the textures that I was going to use. After that I used a paint brush tool to texture the

surfaces. I added a rocky terrain to the mountain, a grass terrain to the lowland and some grass/rock

terrain to the hills. I also added a muddy/sandy texture to the outskirts of the island to give it the

effect that it was near water.

Page 4: Workflow unity

I then started to create my key area of this game. To start this I used the default trees that came

with unity. I then choose the density of the trees and the area that they would be in. I made this not

as large as I wanted it to look natural instead of it being a small random forest. I also added a large

rock to my island which I downloaded of the Asset Store.

Then I looked for something on the Asset store which would have made it look like you lived there

for a long time, to do this I downloaded a tent and campfire off the store and I gave them mesh

colliders so that I would not be able to run through the objects. I then set the spawn point of the

game to be here to give off the effect that you lived there.