working with scrum

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Working with Scrum Douwe van der Meij Goldmund, Wyldebeast & Wunderliebe [email protected] @douwevandermeij

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Working with Scrum

Douwe van der Meij

Goldmund, Wyldebeast & Wunderliebe

[email protected]@douwevandermeij

Outline

● History of scrum● Scrum● Tooling● Conclusion

History

● 1986● Hirotaka Takeuchi, Ikujiro Nonaka● New production line tactic

○ Increase speed & flexibility● Based on case studies:

○ Automotive, photocopier, restaurant food and printer industries

● Like a rugby game○ To gain distance as a group

Holistic/Rugby approach

● 1990's● Ken Schwaber

○ Described "Advanced Development Methods"

● 1993● Jeff Sutherland, John Scumniotales, Jeff

McKenna○ Similar approach at Easel Corporation

Scrum-like approaches

● 1995● Sutherland, Schwaber

○ First presentation/workshop at OOPSLA '95, Austin Texas

● They merged all earlier writings

First workshop

● 1999● Mike Beedle

○ Scrum patterns○ Chapter in book: "Pattern

Languages of Program Design 4"

Meanwhile

● 2001● Schwaber, Beedle

○ Book: "Agile Software Development with SCRUM"

Combined forces

● A lot of literature appeared○ Mike Cohn

● A lot of companies started using scrum○ In a way

Since then...

● "We already use scrum"● "We don't actually use all parts of scrum

because ..."○ "... we are a (too) small company"○ "... there is a fixed scope"○ "... the project is fixed price"○ "... the projects are too small"○ "... each project is a project on its own"○ "... we use another method"

Common sayings:

Scrum

● Project manager● Development team

● Product owner (PO)● Scrum master

Roles

● The product owner represents the customer● The product owner represents the supplier

○ The product owner approves finished user stories

Product owner

PO

Scrum master

Developmentteam

Management

● Two-fold role / pivot point○ Responsible for the user stories

■ Towards the development team○ Responsible for the deliverables

■ Towards the management

Product owner

● Process owner○ Guards the process

● Takes care of impediments○ Every impediment you can think of, regarding the

project● Mediator

○ For everyone

Scrum master

● Work takes place in sprints● Time boxed iterations, fixed!

Sprints

● Development team works on○ Implementing planned user stories○ Defining new user stories

● Product owner works on○ Approving finished user stories○ Defining new user stories○ Prioritizing user stories

Sprints

User story● Description of a task that the application is

supposed to do for a certain reason and can be measured.

" As an <actor>,I want to <action>

because <reason> "

User story

User story● <actor>

○ A user that can perform and measure the action● <action>

○ Something that the application is supposed to do● <reason>

○ Background information to give context to story

● Everyone can should create user stories at any time

● Be precise and concise

● Product owner keeps the overview● Approval only by a product owner

User story

● When is it ready?

● Define visible indicators (measurability)● Define a (global) "Definition of Done" (DoD)

○ Example:■ Tests■ Documentation (e.g., in code, user manual)

User story

User story evolution

Overview (general)

User story lifecycle

Backlog

Prioritizedbacklog

Sprintbacklog

Commitment

TestingProduct

increment

User story lifecycle

Backlog

Prioritizedbacklog

Sprintbacklog

Commitment

TestingProduct

increment

Backlog

How to do that?

In order of appearance:● (User story workshop)● Planning poker● PO-presentation● Team planning / commitment● Daily stand-up● Review meeting● Retrospective meeting

Ceremonies

Schematic:

Ceremonies

SprintPlanning

pokerRetro-

spectiveReviewPO

presen- tatie

Team planning

Daily standup

Daily standup

Daily standup

● For all user stories○ Discuss the goal

● Find spikes

● Discussion = information● Questions = important to subject● Add all information to user story● Define "Definition of Done (DOD)"

Planning poker

● For all user stories● Grade in terms of:

○ Complexity○ Amount of time to implement

Planning poker

0 ½ 1 2 3 5

8 13 20 40 100 ?

● Use your gut feeling● The more you poker the better you draw

● Provides insights in thoughts of the developers about the implementation

Planning poker

● The user story gets the (highest) score ...a. ... that is unanimously chosenb. ... when there is a difference of at most 1 card

● When difference > 1 carda. Discuss differences (especially outliers)b. Re-estimate until estimates converge

Rules of planning poker

● For all ideas about the project● Grade in terms of importance / business

value

Business value poker

100 200 300 500

800 1300 2000 3000

● Done by PO & management● Defines priority

○ The most important and least complex user stories get done first

○ The least important and most complex user stories get done later

Business value poker

Business value scoreStory pointsPriority =

Re-modeling your kitchenProduct item backlog Estimate

a Install new hardwood floor

b Sand and re-paint cabinets

c Replace tile countertop with granite

d Re-paint entire kitchen

e Lay shelf paper

f Install recessed (down) lighting

g Install a built-in refrigerator

h Replace existing oven with a new one

i Run a water line to existing island and install a sink

j Replace existing simple window with a bay window

Copyright © 2011, Mountain Goat Software

● Present general direction of the product● Present voted prioritized backlog● The complete development team is

attending● Developers ask questions about the

implementation● All developers must have a clear

understanding of each user story

PO-presentation

● Development team pulls in user stories and commits to delivery

● User stories that certainly get finished○ Actual commitment

● User stories that maybe get finished○ Bonus

● Psychological effect

Team planning / commitment

Team planning / commitment

https://learn.test.dau.mil/CourseWare/800949_1/pbl0202/pbl0202_0080p1.htm

● Talk about the user stories under development○ Yesterday○ Today○ Impediments

● Discuss mini-spikes

Daily stand-up

● Discuss spike results● Discuss the user stories worked on

● Re-calibrate planning poker, if needed● Calculate team velocity

Review meeting

● What went well● What went wrong● What to improve

○ Inspect and adapt

● If we can't improve, we're doing something wrong○ Should end up in actions for the next sprint

Retrospective meeting

Inspect and adapt

Overview (total)

© 2010 Pete Deemer, Gabrielle Benefield, Craig Larman, Bas Vodde

Metrics

● The amount of story points the team is able to process during a sprint

● Refined/more precise after each sprint

Team velocity

● Hours left (and spent)● Ahead of / behind schedule

Burndown chart

● Total nr. of story points● Nr. of approved story points

Burnup chart

Relation between charts

Tooling

● www.lighthouseapp.com● Slightly other terminology

○ Sprints → Milestones○ User stories → Tickets

● Signalling with tickets/milestones

Lighthouse

● Unassigned○ Not yet pulled by a team member

● Assigned○ Someone is working on / responsible for this ticket

● Tip:○ Max. 1 ticket assigned to a person except PO, or

have a good reason not to

Ticket responsible

● Not linked○ Ticket is in the product backlog○ Doesn't need to be voted yet○ Doesn't need to be prioritized

● Linked○ Ticket is in the sprint backlog○ Must be voted○ Is prioritized

Ticket milestone (sprint)

● All unlinked tickets (not linked to milestone)● All tickets linked to older milestones

● Product owner should watch this closely● Prepare (tickets) before poker planning

meeting

The product backlog

Conclusion

● Define user stories, find spikes● Do planning poker● Do PO-presentations● Only work on planned user stories

○ No more, no less● Find your team velocity

● Timeboxed sprints, no excuses!○ 1 to 4 weeks

Conclusion

Thank you!Douwe van der Meij

Goldmund, Wyldebeast & Wunderliebe

[email protected]@douwevandermeij

● Signaling system● Ideal for small projects

● Priority queue● WIP limit

○ Nr. of user stories in progress

Kanban

Kanban

Not planned Planned In progress Testing Done

Priority queue

Max. 3 WIP Limit