workshop€¦ · workshop: game-based learning and gamification suzanne pathkiller educational...
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![Page 1: Workshop€¦ · Workshop: Game-based learning and gamification Suzanne Pathkiller Educational technologist . Fun fact from 2010, people surveyed: age 15-60 The primary elements of](https://reader033.vdocument.in/reader033/viewer/2022060408/5f0ff6367e708231d446c061/html5/thumbnails/1.jpg)
Workshop:
Game-based learning and
gamification
Suzanne Pathkiller
Educational technologist
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Fun fact from 2010, people surveyed: age 15-60
![Page 3: Workshop€¦ · Workshop: Game-based learning and gamification Suzanne Pathkiller Educational technologist . Fun fact from 2010, people surveyed: age 15-60 The primary elements of](https://reader033.vdocument.in/reader033/viewer/2022060408/5f0ff6367e708231d446c061/html5/thumbnails/3.jpg)
The primary elements of games
What makes games fun
The difference between game-based
learning and gamification
Examples of games used for
learning/research
Gamification introduced in a course –
what happened?
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Portal physics
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CC BY SA 3.0
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The elements of a game
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What makes a games fun?
Race / escape
Find / collect
Discover / explore
Strategy
Creating or building
Pattern recognition
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Game-based learning
Using games to
enhance the
learning experience
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Game-based learning
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Game-based learning
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Examples of game-based learning
Games learning society
Games for research
Nanocrafter
Foldit
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Gamification
Adding game-based
elements to a nongame
situation.
Quests
Badges
Experience points
Levels
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1. Take out your mobile device
2. Open the web browser
3. Kahoot.it
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The experiment
Introduced game layers on top of classroom
content
Monitored students as they engaged with the
systems
Led students through reflections about the
value of each system
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A six-week period
Table 1: Cumulative class participation scores of students
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A new start
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Three factors to success
Autonomy
Story / Narrative
Relatedness to a topic area
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Active learning
CC BY Sean MacEntee
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Links to learn more:
1. Gamification of learning with Karl Kapp via Lynda.com – web-based
course
2. Gamification of library instruction – publication
3. Add 10 years to your life with games – Ted talk
4. Nicholson, S. (2013, June).
Exploring Gamification Techniques for Classroom Management. Paper
presented at Games+Learning+Society 9.0, Madison, WI.
Available online at http://scottnicholson.com/pubs/gamificationtechniquesclas
sroom.pdf
5. Active learning in higher-ed:
https://onlinelearninginsights.wordpress.com/2012/09/18/how-to-remain-
relevant-in-higher-ed-with-active-learning/