world cup infographic

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1. http://www.fifa.com/aboutfifa/organisation/marketing/news/newsid=111247/index.html 2. http://www.fifa.com/tournaments/archive/worldcup/germany2006/news/newsid=13449/index.html 3. http://www.fifa.com/tournaments/archive/worldcup/germany2006/news/newsid=20656/index.html 4. http://www.fifa.com/mm/document/affederation/tv/01/47/76/00/2014fifaworldcupbrazil(tm)mediarightslicenseelist240513_neutral.pdf 5. http://www.fifa.com/newscentre/news/newsid=1473143/index.html 6. http://eandt.theiet.org/magazine/2014/02/brazil-2014.cfm 7. http://www.fifa.com/worldcup/news/y=2014/m=4/news=sony-and-fifa-announce-further-coverage-the-2014-fifa-world-cuptm-2313778.html 8. http://www.hbs.tv/current-hbs-missions/2014-fifa-world-cup-brazil/overview.html 9. http://www.fifa.com/worldcup/news/y=2014/m=4/news=goal-line-technology-set-ahead-fifa-world-cup-2311481.html 10. http://www.telegraph.co.uk/news/worldnews/southamerica/brazil/8446088/Brazilian-police-to-use-Robocop-style-glasses-at-World-Cup.html 11. http://www.travelandleisure.com/articles/worlds-most-visionary-cities/17 12. http://www.popsci.com/technology/article/2010-05/world-cup-bid-japan-offers-project-live-3-d-holographic-games-pitches-worldwide France 1998 Germany 2006 multilateral HD widescreen cameras per match 2 125 million video streams of online highlights 3 Brazil 2014 broadcast in 192 countries & territories 4 viewers– 46.4% of the global population 5 U.S. viewers Facial recognition headsets will scan 400 facial images in a crowd per second, comparing 46,000 biometric points per face to 13 million faces in a criminal database. 10 Qatar 2022 Through TV and web broadcasts, the World Cup will likely reach the majority of people on Earth. In its losing bid Japan promised real-time 3D holographic projections of World Cup matches, shown in stadiums around the world. 12 Al-Rayyan stadium will do double duty as a massive screen: a “media membrane” facade will wrap all around the outside of the stadium, showing match coverage. 11 While the game at its center has evolved slowly, the World Cup has seen monumental data infrastructure changes. Alongside substantial growth in broadcast coverage, rapid advances in mobile technology have given fans greater and greater data-sharing capabilities—a measure we're dubbing "spectator bandwidth." Here’s our look back, and forward, at the increasingly complex data output of the most viewed sporting event in the world. The Growth of World Cup Data © 2014 NetApp, Inc. (3+years) of worldwide television coverage 1 of official online video SPECTATOR BANDWIDTH ............................... 2MB SPECTATOR BANDWIDTH .............................. 30GB SPECTATOR BANDWIDTH ............................... 2MB SPECTATOR BANDWIDTH ............................ 12.6TB SPECTATOR BANDWIDTH .............................. 1.3PB SPECTATOR BANDWIDTH .............................. =10,000 73,531 sharing a one-minute HD video final match attendees 86,250 with wearable devices streaming the final match in HD final match spectators 29K hours 0 hours (8+years) of worldwide television coverage 1 73K hours 26 3D 3D For the first time, each match will include aerial & cable system camera coverage. 8 7 high-speed cameras at each goalmouth will track the ball’s exact position in 3D. 9 79% expected to watch 3.2 billion livestream online Selected matches will be shot in 4K (4x the pixels of HDTV) and beamed to cinemas. 6 7 Goal-line technology debuts 69,000 sending a 1.3 megapixel photo final match spectators 15,200 at the final match sending one text message each (19% of 80,000 total attendees, based on 1998 French mobile usage) mobile-carrying spectators

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1998

1. http://www.fifa.com/aboutfifa/organisation/marketing/news/newsid=111247/index.html

2. http://www.fifa.com/tournaments/archive/worldcup/germany2006/news/newsid=13449/index.html

3. http://www.fifa.com/tournaments/archive/worldcup/germany2006/news/newsid=20656/index.html

4. http://www.fifa.com/mm/document/affederation/tv/01/47/76/00/2014fifaworldcupbrazil(tm)mediarightslicenseelist240513_neutral.pdf

5. http://www.fifa.com/newscentre/news/newsid=1473143/index.html

6. http://eandt.theiet.org/magazine/2014/02/brazil-2014.cfm

7. http://www.fifa.com/worldcup/news/y=2014/m=4/news=sony-and-fifa-announce-further-coverage-the-2014-fifa-world-cuptm-2313778.html

8. http://www.hbs.tv/current-hbs-missions/2014-fifa-world-cup-brazil/overview.html

9. http://www.fifa.com/worldcup/news/y=2014/m=4/news=goal-line-technology-set-ahead-fifa-world-cup-2311481.html

10. http://www.telegraph.co.uk/news/worldnews/southamerica/brazil/8446088/Brazilian-police-to-use-Robocop-style-glasses-at-World-Cup.html

11. http://www.travelandleisure.com/articles/worlds-most-visionary-cities/17

12. http://www.popsci.com/technology/article/2010-05/world-cup-bid-japan-offers-project-live-3-d-holographic-games-pitches-worldwide

France 1998

1998Germany 2006

multilateral HD widescreen cameras per match2

125 million video streams of online highlights3

1998Brazil 2014

broadcast in 192 countries & territories4

viewers–46.4%of the global population5

U.S. viewers

Facial recognition headsets will scan 400 facial images in a crowd per second, comparing 46,000 biometric points per face to 13 million faces in a criminal database.10

1998Qatar 2022

Through TV and web broadcasts, the World Cup will likely reach the majority of people on Earth.

In its losing bid Japan promised real-time 3D holographic projections of World Cup matches, shown in stadiums around the world.12

Al-Rayyan stadium will do double duty as a massive screen: a “media membrane” facade will wrap all around the outside of the stadium, showing match coverage.11

While the game at its center has evolved slowly, the World Cup has seen monumental data infrastructure changes. Alongside substantial growth in broadcast coverage, rapid advances in mobile technology have given fans greater and greater data-sharing capabilities—a measure we're dubbing "spectator bandwidth." Here’s our look back, and forward, at the increasingly complex data output of the most viewed sporting event in the world.

The Growth of World Cup Data

© 2014 NetApp, Inc.

(3+years) of worldwide televisioncoverage 1

of official online video

SPECTATOR BANDWIDTH ............................... 2MB

SPECTATOR BANDWIDTH .............................. 30GB

SPECTATOR BANDWIDTH ............................... 2MB

SPECTATOR BANDWIDTH ............................ 12.6TB

SPECTATOR BANDWIDTH .............................. 1.3PB

SPECTATOR BANDWIDTH ..............................

=10,000

73,531 sharing a one-minute HD video

final match attendees

86,250with wearable devices streaming the final match in HD

final match spectators

29Khours 0

hours

(8+years) of worldwide televisioncoverage 1

73Khours

26

3D3D

For the first time, each match will include aerial & cable systemcamera coverage.8

7 high-speed cameras at each goalmouth will track the ball’s exact position in 3D.9

79%expected to watch

3.2billion

livestream online

Selected matches will be

shot in

4K(4x the pixels of HDTV) and beamed to cinemas.6 7

Goal-line technology

debuts

69,000 sending a 1.3 megapixel photo

final match spectators

15,200 at the final match sending one text message each (19% of 80,000 total attendees, based on 1998 French mobile usage)

mobile-carrying spectators