wot rst at blocks
TRANSCRIPT
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SWORD OF VALOR
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SOLTENGREBBE CR 10/MR 4
XP 9,600
Male advanced mythic chimera (Pathfinder RPG Bestiary 44, Pathfinder RPG Mythic
Adventures)
CE Large magical beast (demon, mythic)
Init+10/-10M,dual initiative Senedar!vision "0 #t$, lo%-light vision, scent
&erce'tion +1
DEFENSE
AC*, touch 11, #lat-#ooted (+ e, +1 natural, .1 sie)
!"1* (1d10+")
F#$t+11, Re%+10, Wi&&+
De%eni'e A(i&itiethree brains DR10/e'ic and cold iron or e'ic and good I))*ne
electricity, 'oison Reitacid 10, cold 10, #ire 10 SR1
OFFENSE
S"ee+0 #t$, #ly 0 #t$ ('oor)
Me&eebite +1 (d"+"/12-0), bite +1 (1d+"/12-0), gore +1 (1d+" 'lus tri'),
cla%s +1 (1d"+")
S"-e10 #t$ Re-! #t$
S"e-i& Att-.mythic breath %ea'on, mythic 'o%er (*/day, surge 1d), crushing 3a%s
STATISTICS
St$, De1*, C#n1, Int*, Wi1, C!10
Be At.+1 CMB+1 CMD0 (* vs$ tri')
Fet4bility 5ocus (mythic breath), 6m'roved Critical (bite), 6m'roved 6nitiativeM, 6ron
7ill, &o%er 4ttac! (-*/+1)M, 7ea'on 5ocus (bite), 8oughnessB
S.i&&5ly +, &erce'tion +1, 9tealth - (+ in scrubland or brush) R-i& M#+i%ie$
+ &erce'tion, +* 9tealth in scrubland or brush
Ln*eraconic
Sdemonic
SPECIAL ABILITIES
C$*!in 23 E5
6# 9oltengrebbe hits a creature %ith both bite attac!s, it savages its 'rey as a #ree action$
8his deals d"+1d+2 'oints o# damage$ 6n addition, the victim must succeed at a C
5ortitude save to resist being staggered by the 'ain #or 1d* rounds$ 8he save C is
9trength-based$
De)#ni- E5
9oltengrebbe:s trans#ormation into a mythic creature has in#used it %ith many demonic
resistances and immunities$ 6t counts as i# it had the demon subty'e #or the 'ur'oses o#
e##ects that have additional e##ects against demons$
Mt!i- B$et! We"#n S*5
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9oltengrebbe:s breath %ea'on is usable once every 1d* rounds, deals "d 'oints o# cold
damage and d 'iercing damage in a *0-#oot cone, and allo%s a C 1 ;e#le save #or
hal# damage$ 8he save C is Constitution-based$ 6# 9oltengrebbe e'ends one use o#
mythic 'o%er, it can be used as a s%i#t action$
T!$ee B$in E5
4nytime 9oltengrebbe attem'ts a 7ill saving thro%, it rolls t%ice and uses the better
result$
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EXORI7S CR 10/MR 8
XP 9,600
Male mythic incubus #ighter (Pathfinder RPG Bestiary 3 73, Pathfinder RPG Mythic
Adventures)
CE Medium outsider (chaotic, demon, evil, etra'lanar, mythic)Init+10M Senedar!vision "0 #t$ &erce'tion +*
DEFENSE
AC, touch 1, #lat-#ooted * (+ armor, + e, +2 natural)
!"12 (11d10+22)
F#$t+1, Re%+, Wi&&+11
DR10/e'ic and cold iron or e'ic and good I))*neelectricity, 'oison Reitacid 10,
cold 10, #ire 10 SR1
OFFENSE
S"ee+0 #t$, #ly 0 #t$ (average)
Me&ee+2 unholy keen shocking lance+/+/+1 (1d+1/12-0/) or + unholy
keen sci!itar+1/+1/+1" (1d"+1*/1-0) or slams +0 (1d*+2)
S"e-i& Att-.horde master,'recision, mythic 'o%er (/day, surge 1d"), 'ain
redoubled (C 1)
S"e&&Li.e A(i&itie(CL 11th concentration +1)
C#ntnt
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In%*e We"#n S*5
4ny %ea'on Eorius %ields gains a +1 enhancement bonus to attac! and damage, and
also the unholyand keen%ea'on @ualities$
Pin Re+#*(&e+ S*5
7hen an incubus con#irms a critical hit %ith a melee %ea'on or a natural %ea'on, that
attac! deals an additional d" 'oints o# nonlethal damage and the target must succeed at
a C 1 5ortitude save or be %rac!ed by 'ain, becoming sic!ened #or 1d" rounds$
Multi'le uses o# this ability etend the duration$ 8he save C is Charisma-based$
N#te;Eorius %as a mythic character in my game because he %as related to one o# the
characters: bac!story$ 8his statbloc! is not intended to be used in a direct #ight against
the module a#ter the ?ee'er:s Canyon mass battle, as detailed in the module$ Aou can
use him as the battle comander (as 6 did), giving the enemy army the ability to bene#it
#rom his surges (3ust as the &Cs can do %ith theirs)$ Ma!e him #ace the &Cs %hen they
are at a higher level$ My grou' #inally de#eated him at the 5allen 5ane in emon:s
Beresy, a#ter encountering him several times$
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00
5emale mythic succubus duelist (Pathfinder RPG Bestiary $', Pathfinder RPG
Mythic Adventures)
CE Medium outsider (chaotic, demon, evil, etra'lanar, mythic)Init+1 Senedar!vision "0 #t$, detect good &erce'tion +
DEFENSE
AC, touch 12, #lat-#ooted (+ armor, +" e, + dodge, +11 natural)
!"1 (10d10+100)
F#$t+2, Re%+1, Wi&&+2 evasion
De%eni'e A(i&itiecanny de#ense +, 'arry DR10/e'ic and cold iron or e'ic and
good I))*neelectricity, #ire, 'oison Reitacid 10, cold 10 SR
OFFENSE
S"ee+"0 #t$, #ly 100 #t$ (average)
Me&ee+ frost ra"ier+1/+1 (1d"+2/1-0/ 'lus 1d" cold) or cla%s +1" (1d"+)
S"e-i& Att-.energy drain, mythic 'o%er (*/day, surge 1d), 'recise stri!e +,
'ro#ane gi#t
S"e&&Li.e A(i&itie(CL 1"th concentration +*)
C#ntntlu##, + &erce'tionLn*e4byssal, Celestial, Common, raconic, Ballit tongues, tele'athy 100 #t$
Samaing initiative, change sha'e (alter self, 9mall or Medium humanoid), deadly
dodge, im'roved reaction +,'er#ect lie
Ge$leather armor, + frost ra"ier, %oots of elvenkind
SPECIAL ABILITIES
Ene$ D$in S*5
4 succubus drains energy #rom a mortal she lures into an act o# 'assion, such as a !iss$
4n un%illing victim must be gra''led be#ore the succubus can use this ability$ 8hesuccubus:s !iss besto%s one negative level$ 8he !iss also has the e##ect o# a suggestion
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s'ell, as!ing the victim to acce't another act o# 'assion #rom the succubus$ 8he victim
must succeed on a C 7ill save to negate thesuggestion$ 8he C is #or the
5ortitude save to remove a negative level$ 8hese save Cs are Charisma-based$
P$#%ne Gi%t S*5
nce 'er day as a #ull-round action, a succubus may grant a 'ro#ane gi#t to a %illing
humanoid creature by touching it #or 1 #ull round$ 8he target gains a + 'ro#ane bonus
to an ability score o# his choice$ 4 single creature may have no more than one 'ro#ane
gi#t #rom a succubus at a time$ 4s long as the 'ro#ane gi#t 'ersists, the succubus can
communicate tele'athically %ith the target across any distance (and may use her
suggestions'ell-li!e ability through it)$ 4 'ro#ane gi#t is removed by dis"el evilor
dis"el chaos$ 8he succubus can remove it as %ell as a #ree action (causing d" Charisma
drain to the victim, no save)$
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STA7NTONV:ANE CR 11
XP 1=,>00
Male d%ar# anti'aladin o# es!ari /cham'ion * (Pathfinder RPG Advanced Player)s
Guide ', Pathfinder RPG Mythic Adventures 2#)
CE Medium humanoid (d%ar#)Init +1M Senedar!vision "0 #t$ &erce'tion +1
A*$ co%ardice (10 #t$, -* vs$ #ear e##ects), des'air (10 #t$, - to saves)
DEFENSE
AC *, touch 10, #lat-#ooted * (+1 armor, + natural)
!" 1*0 (d10+2)
F#$t +1",Re% +,Wi&& +10 + vs$ 'oison, s'ells and s'ell-li!e abilities
De%eni'e A(i&itiede#ensive training, hard to !ill, stability I))*ne disease
OFFENSE
S"ee+ 0 #t$
Me&ee *oulshear+1/+1 (1d10+11/) or s'i!ed armor +1*/+1* (1d"+"/)
Rne++ returning thro&ing ae+2 (1d"+)
S"e-i& Att-. cham'ion:s stri!e (sudden attac!, +*), channel negative energy (C 1,
*d"), ever ready (+* attac! and damage, o''$ attac!s/round), d%arven hatred, #leet
%arrior, mythic 'o%er (11/day, surge 1d),'recision, smite good /day (+ attac! and
4C, + damage)
Anti"&+in S"e&&Li.e A(i&itie(CL th concentration +11)
At 3i&&
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STA7NTON?SMO7NT CR >
XP 8,=00
4dvanced %armonger %as'
CE Large construct (etra'lanar)
Init+1 Senedar!vision "0 #t$, lo%-light vision &erce'tion +1
DEFENSE
AC, touch 1, #lat-#ooted 1 (+ e, + natural, .1 sie)
!"10 (10d10+0+0) #ast healing 10
F#$t+, Re%+11, Wi&&+"
I))*neelectricity, construct traits
OFFENSE
S"ee+0 #t$, #ly 0 #t$ (good)
Me&eebite +1 (1d+"), cla%s +1 (1d"+"), sting +1 (1d"+"/12.0 'lus 'oison)S"-e10 #t$ Re-!10 #t$
S"e-i& Att-.static discharge, 'oison
STATISTICS
St$, De, C#n
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Eustoyria adds his charisma modi#ier to all natural attac! damage rolls$ Bis cla%s
become 'artially cor'oreal %hen attac!ing, allo%ing him to gra''le o''onents %ithout
being considered gra''led$ 8his ability also gives him a natural armor bonus to 4C
e@ual to his mythic ran!, and additional immunities beyond those 'ossessed by standard
shado% demons$
P#ei#n Mte$ S*5
Eustoyria can use !agic (arthree times 'er day$ 6# the target success#ully saves against
it, Eustoyria can s'end one use o# mythic 'o%er to #orce the target to reroll, ta!ing a -
'enalty$ Be can only do this once 'er casting$ 7hen he a##ects a creature %ith this
ability, he can use all o# its abilities, including s'ellcasting$ 6# the target is 'rotected
against 'ossession, he can try to dis'el the e##ect as i# he had cast dis"el !agic(CL
1*th) on the target$
S"$int E5
nce 'er minute, Eustoyria can increase its #ly s'eed to *0 #eet #or 1 round$
S!+#3 B&en+ S*5
uring any conditions other than bright light, Eustoyria can disa''ear into the
shado%s as a move-e@uivalent action, e##ectively becoming invisible$ 4rti#icial
illumination or light s'ells o# nd level or lo%er do not negate this ability$
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DEMON?S :ERES@
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T:ELORDOFSWARMS CR 1=/MR
XP 19,=00
Mythic dera!ni (Pathfinder a!"aign *etting he 5orld&ound 431 Pathfinder RPG
Mythic Adventures)
CE Large outsider (chaotic, demon, evil, etra'lanar, mythic)
Init+1M Senedar!vision "0 #t$, scent &erce'tion +
A*$ abyssal s%arm(10 #t$, *d" damage 'lus 'oison, 5ort C 1 or nauseated 1 round)
DEFENSE
AC0, touch 1, #lat-#ooted * (+" e, +1 natural, .1 sie) concealment
!"1" (11d10+11")
F#$t+1, Re%+1, Wi&&+10
De%eni'e A(i&itieabyssal s%armDR10/e'ic and good I))*neelectricity, 'oison
Reitacid 10, cold 10, #ire 10 SR
OFFENSE
S"ee+0 #t$, #ly "0 #t$ (good)
Me&eebite +12 (1d*+2 'lus'oison), cla%s +12 (1d*+2), sting +12 (1d+2/12.0/
'lus'oison)
Rne+s%arm+1" touch (*d" 'lus 'oison)
S"-e10 #t$ Re-!10 #t$
S"e-i& Att-.drone, mythic 'o%er (/day, surge 1d), mythic s'ell-li!e abilities
S"e&&Li.e A(i&itie(CL 1th concentration +1)
At 3i&&
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against attac!s and a + circumstance bonus on saving thro%s$ ther era!ni demons
are immune to this aura$ 8he save C is Constitution-based and includes a + racial
bonus$
D$#ne S*5
4s a #ull-round action, the Lord o# 9%arms can beat his %ings to create a droning bu
in a "0-#oot-radius s'read$ Each creature in this area must succeed on a C 12 7ill saveor #all aslee' #or d10 rounds$ 4 creature that ma!es this save is immune to the drone o#
that dera!ni #or * hours$ emons, vescavors, and vescavor @ueens are immune to this
e##ect$ 8his is a sonic mind-a##ecting e##ect$ 8he save C is Charisma-based$ 6# the Lord
o# 9%arms s'ends one use o# mythic 'o%er, that round drone can be used as a move
action$
Mt!i- S"e&&Li.e A(i&itie S*5
8he Lord o# 9%arms can cast the mythic version o# some o# his s'ell-li!e abilities$ Be
can do this %ithout having to s'end uses o# mythic 'o%er a number o# times 'er day
e@ual to his mythic ran! ()$ 6# he s'ends one use o# mythic 'o%er, any o# his s'ell-li!e
abilities can be cast as a s%i#t action$
P#i#n E5
Bite, tin #$ 3$)
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S,400
Mature nabassu (Pathfinder RPG Bestiary $4)
CE Medium outsider (chaotic, demon, evil, etra'lanar)
Init+2 Senedar!vision "0 #t$, lo%-light vision, true seeing &erce'tion +1
A*$unholy aura(C *)
DEFENSE
AC, touch 12, #lat-#ooted 0 (+ e, +* de#lection, +1" natural)
!"1 (1d10+1) regeneration (good s'ells and %ea'ons)
F#$t+0, Re%+0, Wi&&+0 im'roved evasion
DR10/cold iron and good I))*nedeath e##ects, electricity, energy drain, 'aralysis,
'oison Reitacid 10, cold 10, #ire 10 SR
OFFENSE
S"ee+"0 #t$, #ly 20 #t$ ('er#ect)
Me&ee+2 vicious %attleae+"/+1/+1" (1d+11/ 'lus d"), bite + (d+*), cla%
+ (1d+*) or bite +* (d+2), cla%s +* (1d+2)
S"e-i& Att-.consume li#e, death-stealing gae, snea! attac! +"d", vam'iric lin!
S"e&&Li.e A(i&itie(CL 1th concentration +1 +* touch, +0 ranged touch)
C#ntnt--true seeing, unholy aura (C *)
At 3i&&--dee"er darkness, enervation,greater dis"el !agic,greater tele"ort(sel# 'lus
0 lbs$ o# ob3ects only), hold !onster(C 1), telekinesis(C 1), unholy %light(C
0)
8/+--@uic!ened enervation, regenerate,silence(C 1), va!"iric touch1/+--!ass hold !onster(C ), summon (level , 1 nabasu 0= or 1d* babaus
=)
STATISTICS
St$, De0, C#n, Int0, Wi1, C!
Be At.+1 CMB+* CMD2
Fet >lind-5ight, 5lyby 4ttac!, 6m'roved 6nitiative, Lightning ;e#lees, Multiattac!,
&o%er 4ttac! (-*/+), uic!en 9'ell-Li!e 4bility (enervation), Fital 9tri!e
S.i&&G 4crobatics +, 5ly +1, 6ntimidate +*, ?no%ledge (arcana) +, ?no%ledge
('lanes) +, &erce'tion +1, 9ense Motive +, 9'ellcra#t +, 9tealth + (+1 in
shado%y areas), 9urvival +, Hse Magic evice +* R-i& M#+i%ie$+ &erce'tion,
+ 9tealth in shado%y areas
Ln*e4byssal, Celestial, raconic tele'athy 100 #t$
Ge$+2 vicious %attleae
SPECIAL ABILITIES
Det!Ste&in Ge S*5
1d* 'ermanent negative levels, 0 #t$, 5ort C negates$ Creatures slain by thesenegative levels become ghouls under 9!ulgrym:s control$ 4s a standard action,
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9!ulgrym can actively use his gae to !ill a single creature %ithin range$ 4 creature that
#ails the 5ortitude save against this !illing gae is immediately slain$ 8he save C is
Charisma-based$ 8his is a gae attac! and a death e##ect$
V)"i$i- Lin. S*5
4s a s%i#t action, 9!ulgrym can establish a vam'iric lin! bet%een himsel# and any
living creature %ithin 0 #eet that he can see$ 8he targeted creature can resist the lin!%ith a C 7ill save other%ise the lin! remains in 'lace until the target moves out o#
range or 9!ulgrym targets a di##erent creature$ 4 creature a##ected by a vam'iric lin!
#inds that %henever he damages 9!ulgrym, be it %ith s'ell or %ea'on, he ta!es the same
amount o# damage$ 4dditionally, i# the creature targets 9!ulgrym %ith a s'ell, the
e##ects o# that s'ell are du'licated and a##ect the caster as %ell, even i# the s'ell #ails to
'enetrate 9!ulgrymIs s'ell resistance or he ma!es his saving thro%$ 8his is a
necromancy e##ect$ 8he save C is Charisma-based$
En-#*nte$;9!ullgrym 'lus 1- #allen crusaders (controlled by the nabassu a#ter
devouring their bones and ashes) and/or 1- drocha s%arms$
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SVENNAROBET:
Male @uadru'ed eidolon
CE Large outsider (etra'lanar)
Init+* Senedar!vision "0 #t$ &erce'tion +1
DEFENSE
AC0, touch 1*, #lat-#ooted (+* e, +1" natural, +1 dodge, -1 sie)
!"1** (2d10+*+0)
F#$t+10, Re%+10, Wi&&+ (+2 vs$ enchantment)
De%eni'e A(i&itieevasion
OFFENSE
S"ee+0 #t$, #ly 0 #t$ (good)
Me&eebite +1" (1d+), gore +1" (1d"+), hooves +1* (1d*+*)
STATISTICS
St$", De1, C#n12, Int, Wi10, C!11
Be At.+2 CMB+1 CMD (*1 vs$ tri')
Fetodge, 6m'roved Jatural 4ttac! (bite), 6ron 7ill, Multiattac!B, &o%er 4ttac! (-
/+"+), 8oughness
S.i&&4crobatics +1", 5ly +1, &erce'tion +1, 9tealth +1
Ln*e4byssal, Common, Ballit
Sblessing o# >a'homet, devotion, evolutions 1 'oints (ability increase K+ e,
bite, #light, gore, hooves, im'roved natural armor K+*, large, limbs K" legs, 'ounce),lin!, @uadru'ed base #orm, share s'ells
SPECIAL ABILITIES
B&ein #% B"!#)et S*5
7hile 9vennarobeth is inside the 5ane, his natural attac!s are considered magic, chaotic
and evil$ Be is considered a native outsider, gets and additional 0 hit 'oints and doesn:t
get banished i# anedra is unconscious or !illed$ 4s long as he is alive, anedra cannot
be truly slain$ 9he is resurrected at midnight every day a#ter her death (as 'er the true
resurrections'ell)$
ANEDRA CR 10
S*))#ne$ S"e&& P$e"$e+(CL 11th concentration +1)
4t! 8/+5
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FetN Etra Evolution (), Dreater 9'ell 5ocus (con3uration), 6m'roved 6nitiative, 6ron
7ill, 9'ell 5ocus (con3uration), 8oughness
En-#*nte$; 8his is su''osed to be a tra' to im'rison or !ill the &Cs$ 8he #orces o# the
5allen 5ane are as #ollo%sN anedra and 9vennarobeth 'lus " 8em'lars o# the 6vory
Labyrinth 'lus one glabreu sent by Oerribeth$ 8he statue o# >a'homet is in #act a
uni@ue clay golem that animates as the combat starts$ Eorius %ill ambush the &Cs in
the tunnel once they reach the 5ane, tele'orting behind them$ 6# he has time, he:ll try tosummon brimora!s #irst so they get the bonuses #rom his horde master aura$
Combat can be divided in t%o %avesN
1- Eorius, brimora!s and 8em'lars (C; 1)
- anedra, 9vennarobeth, glabreu and golem (C; 1)
8he 5allen 5ane is 'rotected by unhallo&(as detailed in the adventure), and all
%orshi''ers o# >a'homet get a + 'ro#ane bonus to 4C, saves, attac! rolls and damage
rolls$ 8he clay golem is the #ocus o# both e##ects, and they are dis'elled i# it is
destroyed$
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STAT7EOFBAP:OMET CR 1=/MR 1
XP 19,=00
Hni@ue clay golem (Pathfinder RPG Bestiary1 Pathfinder RPG Mythic Adventures 224)
J Large construct
Init+0/+0,dual initiative Senedar!vision "0 #t$,see invisi%ility, lo%-light vision
&erce'tion +0
DEFENSE
AC, touch 1", #lat-#ooted * (+ dodge, +1" natural, .1 sie)
!"10 (1d10+*0) #ast healing 0
F#$t+*, Re%+2, Wi&&+* evasion
DR10/adamantine, e'ic and bludgeoning I))*neconstruct traits, magic
OFFENSE
S"ee+20 #t$, air &alk
Me&eeglaive +"/+"/+1/+1" (d10+1/ 'lus cursed %ound)
S"-e10 #t$ Re-!10 #t$
S"e-i& Att-.glaive, mythic haste
STATISTICS
St$*, De10, C#na'homet is scul'ted %ielding a glaive made o# clay, resembling
Ai6erghaul$ 6t has a + enhancement bonus and counts as e'ic and evil #or the 'ur'ose
o# a''lying damage reduction$
Mt!i- :te S*5
8he statue o# >a'homet is su'ernaturally #ast, and is al%ays considered to be under the
e##ects o# a mythic hastes'ell, but instead o# the usual bonuses, it gets a + bonus to its
attac! rolls, and a + dodge bonus to its 4C and ;e#le saves$
I))*nit t# Mi- E5
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4 clay golem is immune to any s'ell or s'ell-li!e ability that allo%s s'ell resistance$ 6n
addition, certain s'ells and e##ects #unction di##erently against the creature, as noted
belo%$
4 mythic !ove earth s'ell drives the golem bac! 10 #eet and deals d1 'oints
o# damage to it (no save)$
4 mythic disintegrate s'ell slo%s the golem (as theslo& s'ell) #or 1d" rounds
and deals 1d1 'oints o# damage (no save)$ 4 mythic earth/uake s'ell cast directly at a clay golem sto's it #rom moving on
its net turn and deals d10 'oints o# damage (no save)$
4ny magical attac! against a clay golem that deals acid damage heals 1 'oint o#
damage #or every 'oints o# damage it %ould other%ise deal$ 6# the amount o#
healing %ould cause the golem to eceed its #ull normal hit 'oints, it gains any
ecess as tem'orary hit 'oints$ 4 clay golem gets no saving thro% against
magical attac!s that deal acid damage$
Mi- En!n-e)ent S*5
8he statue o# >a'homet is under the e##ect o# air &alkandsee invisi%ility$ 8hese e##ects
cannot be dis'elled$
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SCORISCAR CR 1
XP 1,=00
5emale variant %ound%yrm (Pathfinder a!"aign *etting nner *ea Bestiary $)
CE Buge dragon (chaotic, evil)
Init+ Seneblindsight 10 #t$ &erce'tion +
DEFENSE
AC0, touch 10, #lat-#ooted (+1 e, +1 dodge, +0 natural, . sie)
!" (1d1+10)
F#$t+1, Re%+1*, Wi&&+1
De%eni'e A(i&itieacidic scalesDR10/good and la%#ul I))*neacid, dragon traits,
gae attac!s, illusions, 'aralysis, 'oison, 'olymor'h, slee', visual e##ects SR"
OFFENSE
S"ee+0 #t$, burro% 0 #t$, #ly "0 #t$ (average), s%im 0 #t$
Me&eebite +" (d+1 'lus grab), cla%s +" (d"+10 'lus grab), tail sla' +*
(d+1 'lus grab), %ings +* (1d+)
S"-e1 #t$ Re-!10 #t$ (1 #t$ %ith bite)
S"e-i& Att-.breath %ea'on (100-#t$ line, 1"d", ;e#le C #or hal#, usable every
1d* rounds), constrict (d"+1), entro'ic breath, ma% o# the 4byss, ra!e ( cla%s +",
d"+10)
S"e&&Li.e A(i&itie(CL 1th concentration +)
C#ntnt.entro"ic shield,freedo! of !ove!ent
1/+."oly!or"h any o%(ect(C )
STATISTICS
St$1, De1, C#n, Int1*, Wi1, C!0
Be At.+1 CMB+0 CMD* (*" vs$ tri')
FetCritical 5ocus, odge, 5lyby 4ttac!, 6m'roved 6nitiative, Lightning ;e#lees,
Multiattac!, &o%er 4ttac! (-/+1+10+), 9taggering Critical, 9tunning Critical
S.i&&4crobatics +12, >lu## +1, i'lomacy +1, 5ly +1, 6ntimidate +", ?no%ledge
('lanes) +, &erce'tion +, 9'ellcra#t +, 9urvival +, 9%im +
Ln*e4byssal, Common, raconic
Stenacious gra''le
SPECIAL ABILITIES
A-i+i- S-&e E5
9coriscar 'roduces a highly caustic mucus that coats her entire body$ 7henever
9coriscar is hit %ith a %ea'on or %ea'on-li!e e##ect (such as s"iritual &ea"on), the
attac!er su##ers d 'oints o# acid damage (no save)$ 8he acid s'ray can reach u' to 10
#eet a%ay #rom the %ound%yrm, so even attac!ers using a reach %ea'on can be a##ected
by it$ 9coriscar:s acid is so strong that it ignores u' to 10 'oints o# acid resistance, and
deals double damage to"rotection fro! energy(acid) s'ells$ 8his bene#it also a''lies to
her breath %ea'ons$
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Ent$#"i- B$et! S*5
6nstead o# a line o# acid, a %ound%yrm can ehale a 0-#oot cone o# acid fog(as the
s'ell) that 'ersists #or 1 minute$ 4ny creature that begins its turn %ithin the entro'ic
breath becomes con#used (7ill C negates) #or as long as it remains %ithin the
cloud and #or 1d" rounds therea#ter$
M3 #% t!e A( S*5
4s a #ull-round action, a %ound%yrm can attem't to suc! creatures and unattended
ob3ects in a 1-#oot cone into a vorte in its ma%$ 8his acts as a drag combat maneuver
(CM> +0) against creatures, and acts as a 9trength chec! %ith a +10 bonus to brea!
ob3ects$ Hnattended ob3ects %eighing less than 100 'ounds are automatically dra%n into
its ma%$ Creatures and ob3ects ali!e ta!e 1d1 'oints o# sonic damage 'er round %ithin
the cone$ 7hile using this ability, a %ound%yrm cannot s'ea!, use its breath %ea'on, or
ma!e attac!s or attac!s o# o''ortunity %ith its bite attac!$
En-#*nte$; 9coriscar:s lair is #illed %ith unstable 'lanar ri#ts due to the long e'osure
to her o%n chaotic energies$ 8here is a ri#t at the lair:s entrance that the characters have
to cross in order to enter the cave, and the cave can be seen clearly through the ri#t$ 6# a
character crosses the ri#t, it attem'ts to devour the magic a##ecting the character at that
moment$ Ma!e a caster level chec! %ith a +1 bonus as i# using greater dis"el !agic
(the ri#t can dis'el u' to * s'ells)$ 4#ter that, the character a''ears on the cave, at a
random location (roll 1d* 1-north, -south, -east, *-%est)$ 9ince the character a''ears
in the air a #e% #eet over the #loor, he %ill #all 'rone unless he succeeds on a C 1
4crobatics chec!$
6# a character tries to use a tele'ortation e##ect (such as di!ension door) to go through
the ri#t to the other side, the chaotic energies %ill tear him a'art during the tele'ortation,allo%ing him to cross to the other side %ithout losing any active s'ells, but su##ering
'oints 'er caster level o# the tele'ortation e##ect$
4t the start o# each round o# combat, every character has to ma!e a C 5ortitude
save or be a##ected by the chaotic energies inside the cave$ ;oll on the %ar'%ave e##ect
table (!e!etar 'rotean,Bestiary 2) #or each character that #ails the save and a''ly the
e##ect$ Change the result on a 0 to the #ollo%ingN P&ortions o# targetIs body are
disintegrated (as the s'ell, 0d" damage)P$ 4ll the e##ects are at CL 1th$ 8he save C
is Constitution-based$
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VORIMERAA
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condition$ 8he vines can be destroyed by casting %lesson the creatures or by s'rin!ling
them %ith holy %ater$ 8his is a disease e##ect$ 8he save C is Constitution-based$
G$ete$ St*nnin S-$ee-! S*5
nce 'er hour, Forimeraa! can emit a shrill screech$ 4ll non-demons %ithin a 0-#oot
radius s'read must succeed at a C * 5ortitude save or be stunned #or 1 round and
staggered #or 1d* rounds a#ter the sun ends$ 6# Forimeraa! e'ends one use o# mythic'o%er, this 'o%er can be used as a s%i#t action$ 8he save C is Constitution-based$
Mni- Dn-e #% R*in S*5
Forimeraa! can e'end one use o# mythic 'o%er to dance and chant as a #ull-round
action, a#ter %hich she releases a crac!ling %ave o# energy, dealing d" 'oints o#
electricity damage to all creatures %ithin 100 #eet (;e#le C 0 #or hal#)$ Each
additional vroc! that 3oins in the dance adds 1 to the C and an additional d" 'oints o#
damage, u' to a maimum o# 0d"$ 8he dance immediately ends and must be started
ane% i# any o# the 'artici'ating vroc!s is slain, stunned, or other%ise 'revented #rom
dancing$ 8he save C is Charisma-based$
En-#*nte$N Forimeraa! 'lus vroc!s$ Hntil Forimeraa! #lees or dies, a ne% vroc! 3oins
the #ight %hen one o# the t%o initial ones is !illed$
4 large grou' o# vroc!s lair in several caves on the %alls near the island, chanting and
dancing to su''ort the ritual$ Every rounds, at initiative count 1", a grou' o# three
vroc!s release a %ave o# energy (1d" electricity damage, C 12 ;e#le save #or hal#
damage)$
8he strong abyssal taint in#uses demons in the Molten 9car %ith great 'o%er, allo%ingthem to act as i# under the e##ects o# a herois!s'ell$
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T:EBRAENB7LL CR 1/MR =
XP 1,=00
4dvanced variant invincible gorgon (Pathfinder RPG Bestiary $8, 2041 Pathfinder
RPG Mythic Adventures 224)
CE Large magical beastInit+" Senedar!vision "0 #t$, lo%-light vision, scent &erce'tion +1
DEFENSE
AC0, touch 11, #lat-#ooted (+ e, +12 natural, .1 sie)
!" (1d10+10)
F#$t+1, Re%+11, Wi&&+1* second save
De%eni'e A(i&itiebloc! attac!s,freedo! of !ove!ent, light #orti#ication (=)DR
10/e'ic and adamantine I))*ne'etri#ication, 'olymor'h Reitall ty'es o# energy
1
OFFENSE
S"ee+0 #t$, burro% 0 #t$, air &alk, earth glide
Me&eegore +* (d+10), bite +* (d"+10/12-0 'lus grab), hooves + (1d"+)
S"-e10 #t$ Re-! #t$
S"e-i& Att-.breath %ea'on ("0-#oot cone, turn to stone, 5ortitude C " negates),
#ast s%allo%, 'ounce, s%allo% %hole (*d10 #ire damage, 4C 12, h'), tram'le
(d+1, C )
S"e&&Li.e A(i&itie(CL 0th)
C#ntnt
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attem't to ma!e additional 5ortitude saves to recover naturally$ 8he save C is
Constitution-based$
S3& W!#&e E5
8he braen bull can tra' creatures inside it, roasting them to death$ 6# a s%allo%ed
creature cuts its %ay out, the bull:s metallic 'lates close the hole, allo%ing it to use
s%allo% %hole again$ Every round that a creature is inside the bull, horri#ic screamscome out o# it as i# bello%ing, #orcing non-evil creatures in a "0: radius s'read to ma!e
a C " 7ill save or be sha!en #or as long as the bello%ing continues$ 8his is a mind-
a##ecting #ear e##ect$ 8he save C is Constitution-based$
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SCIONOFBAP:OMET CR 10/MR =
XP 9,600
4dvanced hal#-#iend mythic minotaur anti'aladin o# >a'homet (Pathfinder RPG
Advanced Player)s Guide ', Pathfinder RPG Bestiary 7, 204, Pathfinder RPG
Mythic Adventures)CE Large outsider (mythic, native)
Init+2 (+1 inside the 9anctum) Senedar!vision "0 #t$ &erce'tion +1
DEFENSE
AC2, touch 1, #lat-#ooted " (+ armor, + e, +10 natural, .1 sie)
!"1 (d10+)
F#$t+1", Re%+1*, Wi&&+1"
De%eni'e A(i&itienatural cunning DR/e'ic and magic I))*ne'oison Reit
acid 10, cold 10, electricity 10, #ire 10 SR1
OFFENSE
S"ee+0 #t$, #ly "0 #t$ (good) (0 #t$, #ly *0 #t$ in armor)
Me&ee+ glaive+12/+1* (d+1/Q), bite +1 (1d+), gore +1 (1d"+) or cla%s
+1 (1d"+11), bite +1 (1d+11), gore +1 (1d"+11)
S"-e10 #t$ Re-!10 #t$ (0 #t$ %ith glaive)
S"e-i& Att-.mythic 'o%er (/day, surge 1d"), oubliette, 'o%er#ul charge (gore +0,
d"+1"), smite good /day (+* to attac!s and 4C, +/+ damage)
Anti"&+in S"e&&Li.e A(i&itie(CL nd concentration +")
At 3i&&a'homet %orth g'
SPECIAL ABILITIES
Me Mte$ S*5
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8he scion o# >a'homet has designated the 6vory 9anctum as its 'ersonal lair$ 4s a move
action, the scion can tele"ort#rom one 'oint in its lair to any other 'oint in its lair, as i#
usinggreater tele"ort$ 6nside the lair, it receives a +* bonus on initiative chec!s and a
+ racial bonus on 9tealth chec!s$ 6n addition, %henever the scion must ma!e a saving
thro% %hile inside its lair, it can roll t%ice and ta!e the higher result$ 4 scion can share
its lair %ith other creatures %ithout inter#ering %ith this ability$
Nt*$& C*nnin E5
8he scion 'ossesses innate cunning and logical ability$ 8his gives it immunity to !a6e
s'ells and 'revents it #rom ever becoming lost$ 5urther, it is never caught #lat-#ooted$
O*(&iette S*5
7henever a scion o# >a'homet hits a creature %ith its gore attac! as 'art o# a 'o%er#ul
charge, the target must succeed at a C 7ill save or be sent into an etradimensional
'rison, as the !a6es'ell but lasting #or 1d*+1 rounds$ 8he save C is 7isdom-based
and includes a + racial modi#ier$
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2ERRIBET: CR 16/MR 6
XP =,600
5emale mythic glabreu (Pathfinder RPG Bestiary $1 Pathfinder RPG Mythic
Adventures)
CE Buge outsider (chaotic, demon, evil, etra'lanar, mythic)
Init+10/-10M
,
dual initiative Senedar!vision "0 #t$, true seeing &erce'tion +"
DEFENSE
AC*, touch , #lat-#ooted * (+" natural, . sie)
!"*" (1d10+10)
F#$t+, Re%+10, Wi&&+1 + resistance vs$ mind-a##ecting
DR10/e'ic and good I))*ne#ire, electricity, 'oison Reitacid 10, cold 10 SR
OFFENSE
S"ee+*0 #t$, #ly "0 #t$ (average)
Me&ee 'incers +1 (d+1"/12.0), cla%s +1 (1d"+1"), bite +1 (1d+1")
S"-e1 #t$ Re-!1 #t$
S"e-i& Att-.corru'ting %his'ers, mythic s'ell-li!e abilities, mythic 'o%er ("/day,
surge +1d), rend ( 'incers, d+1")
S"e&&Li.e A(i&itie(CL 1"th, concentration +)
C#ntnt
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Schange sha'e (any humanoid #orm, alter self),'o%er#ul blo%s('incers, cla%s, bite),
sim'le divine s'ellcasting
Ot!e$ Ge$ cloak of resistance +4, (ailer)s dungeon ringHE, "risoner)s dungeon ringHE,
iron !ey (%or!s on all doors %ithin the 6vory 9anctum ece't those to areas 1=Aand
19), be3e%eled !ey %orth 1,000 g' (o'ens the secret door into area 1=A), mithral
!ey %orth "00 g' (o'ens the door to area )$
SPECIAL ABILITIES
C!ne S!"e S*5
Oerribeth can use this ability as an immediate action to either assume humanoid #orm or
return to her true #orm$
C#$$*"tin W!i"e$ S*5
4s a #ree action, Oerribeth can #orce one humanoid creature inside her tele'athy range to
ma!e a 7ill save (C ) or be dominated #or 1d"+1 rounds, as 'er the mythic
do!inate "ersons'ell$ 6# the target #ails, it is considered to be Chaotic Evil #or the
'ur'ose o# establishing %hat actions are against its nature$ Oerribeth can only have one
creature dominated in this %ay at a given time$ 8he save C is Charisma-based$
Mt!i- S"e&&Li.e A(i&itie S*5
Oerribeth can cast the mythic version o# some o# her s'ell-li!e abilities$ 9he can do this
%ithout having to s'end uses o# mythic 'o%er a number o# times 'er day e@ual to her
mythic ran! (")$ 6# she s'ends one use o# mythic 'o%er, any o# her s'ell-li!e abilities
can be cast as a s%i#t action$ 8his @uic!ening can be done only once 'er round$
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GREATERT:ANADAEMON CR 16
XP 6,>00
JE Medium outsider (daemon, evil, etra'lanar)
Init+2 Senedar!vision "0 #t$, true seeing &erce'tion +1
DEFENSE
AC", touch 1, #lat-#ooted 0 (+ e, +1 dodge, +1 natural, + insight)
!"" (12d10+1)
F#$t+12, Re%+, Wi&&+ im'roved evasion
De%eni'e A(i&itie'rescient de#lection DR10/good and silver I))*neacid, cold,
death e##ects, disease, energy drain, 'oison Reitelectricity 10, #ire 10 SR
OFFENSE
S"ee+0 #t$
Me&ee+3 /uarterstaff+1/+"/+1/+1" (1d"+1 'lus energy drain 'lus #orget#ulness
'lus stun) or cla%s + (1d*+ 'lus energy drain 'lus #orget#ulness)
S"e-i& Att-.draining %ea'on, energy drain (1 level, C ), #ear gae,
#orget#ulness, @uartersta## mastery, soul crush, stun (5ort C , 1 round), summon the
;iver 9ty
S"e&&Li.e A(i&itie(CL 1th concentration +)
C#ntntlu## +, i'lomacy +, 6ntimidate +, ?no%ledge ('lanes)
+, ?no%ledge (religion) +, &erce'tion +1, 9ense Motive +1, 9'ellcra#t +,
9tealth +, 9urvival +*
Ln*e4byssal, raconic, 6n#ernal tele'athy 100 #t$
SPECIAL ABILITIES
D$inin We"#n S*5
4 thanadaemonIs energy drain and #orget#ulness attac!s #unction through any melee
%ea'on it %ields$
Fe$ Ge S*5
Co%er in #ear #or 1d" rounds, "0 #eet, 7ill C negates$ 8his is a mind-a##ecting #ear
e##ect$ 8he save C is Charisma-based$
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F#$et%*&ne S*5
4ny creature touched by a greater thanadaemon must ma!e a C 7ill save or be
#eebleminded, as the s'ell$ 8his is a mind-a##ecting e##ect$ 8he save C is Charisma-
based$
P$e-ient De%ene S*5
4 greater thanadaemon adds his 6ntelligence modi#ier as an insight bonus to his 4C and
saving thro%s$
*$te$t%% Mte$ S*5
4 greater thanadaemon has mastered the use o# the @uartersta## as a tool to navigate the
%aters o# the 9ty, and also as a %ea'on$ 6n combat, he can instantaneously elongate the
@uartersta## so it reaches u' to 1 #eet$ 7hen he attac!s in this %ay, he hits every
creature in his reach each time an attac! roll eceeds that creature:s 4C$ 6# any such
attac! roll results in a 'ossible critical hit, the critical is a''lied to one creature o# the
thanadaemon:s choosing$ 8he thanadaemon must %ield the @uartersta## as a t%o-handed
%ea'on to bene#it #rom @uartersta## mastery$
S#*& C$*! S*5
4 thanadaemon can crush a soul gem (see cacodaemon) as a standard action to gain #ast
healing 1 #or 1 rounds$ 8his action condemns the crushed soul to 4baddon
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VANG?SRETRIEVER CR 1=
XP 19,=00
4dvanced variant retriever (Pathfinder RPG Bestiary 234, 204)
CE Buge construct (etra'lanar)
Init+2 Seneblindsense "0 #t$, dar!vision "0 #t$, lo%-light vision &erce'tion +1
A*$di!ensional lock("0 #t$)
DEFENSE
AC2, touch 1, #lat-#ooted * (+ e, +1" natural, . sie)
!"1" (1d10+) #ast healing 10
F#$t+11, Re%+1, Wi&&+ + resistance vs$ s'ells and s'-li!e abilities
De%eni'e A(i&itieconstruct traits SR
OFFENSE
S"ee+0 #t$, burro% 0 #t$, earth glide
Me&eebite +1 (1d+ 'lus grab), * cla%s +1 (d"+/12.0)
S"-e1 #t$ Re-!1 #t$
S"e-i& Att-.eye rays (+1 ranged touch)
S"e&&Li.e A(i&itie(CL 0th)
C#ntnt
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;isintegrate8he target must succeed on a 5ortitude save or be a##ected as though by
the s'ell (CL 1th)$
Rein%#$-e+ C#nt$*-ti#n E5
8he im'roved materials used to build the retriever gives it + hit 'oints 'er B, #ast
healing 10, and a +* racial bonus on its 5ortitude save and eye rays save Cs$
Re&ent&e S*5
4 retriever is constantly under the e##ects o# air &alk,s"ider cli!%and &ater &alk
these abilities cannot be dis'elled$
Di)eni#n& L#-. S*5
8he retriever radiates a di!ensional lockaura, as the s'ell$ 6t can deactivate or activate
it again as an immediate action$
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GREATERAPOCAL@PSELOC7ST CR 1=/MR 4
XP 19,=00
4dvanced variant a'ocaly'se locust (Pathfinder RPG Bestiary 4 2, 2'')
CE Large outsider (evil, etra'lanar, mythic)
Init+11 Senedar!vision "0 #t$, li#esense &erce'tion +1
DEFENSE
AC", touch 1, #lat-#ooted (+ e, +1* natural, .1 sie)
!"1"" (1d10+100)
F#$t+1, Re%+2, Wi&&+11
De%eni'e A(i&itiebloc! attac!s and s'ellsDR10/e'ic I))*ne'oison, mind-
a##ecting e##ects SR
OFFENSE
S"ee+0 #t$, #ly "0 #t$ (good)
Me&eesting +12 (1d"+ 'lus 'oison), * 'incers +12 (1d+* 'lus grab)
S"-e10 #t$ Re-!10 #t$
S"e-i& Att-.abyssal torment,breath %ea'on ("0-#t$ line, 1d" #ire damage 'lus
accursed brand, ;e#le C 1 hal# and 7ill C 1 negates, usable every 1d* rounds),
constrict (1d+1), maddening bu, mythic 'o%er (*/day, surge +1d), rend( 'incers
d+1 'incers d+1 * 'incers *d+1)
S"e&&Li.e A(i&itie(CL 1th concentration +1)
1/+
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7henever a victim #ails its save against an a'ocaly'se locust:s breath %ea'on, the
unholy #ire burns an accursed brand into his #lesh$ 5or the net * hours, the branded
victim is sub3ected to auditory hallucinations o# #oul desires and sin#ul deeds$ 8he
hallucinations cause la%#ul and good victims to become tainted good-aligned clerics,
druids, 'aladins, and even la%#ul mon!s are treated as though they:ve tem'orarily
bro!en their codes o# conduct$ Each round at the end o# their turn branded creatures may
attem't ne% saving thro%s to end the e##ect$ 4ny character mar!ed by the accursed
brand that has a class that:s restricted to a good alignment or la%#ul alignment is treatedas an e-member o# that class #or * hours an atone!ents'ell can end this e##ect$ 8he
save C is Charisma-based$
B-. Att-. n+ S"e&& E n+ S*5
nce 'er round, %hen the a'ocaly'se locust or and ad3acent ally is hit by a melee or
ranged attac! or targeted by a s'ell (must be a ray, single-target s'ell, or a s'ell that
creates an e##ect targeting one creature must have attac! roll or save C) u' to *th
level, it can attem't a melee attac! using its highest attac! bonus$ 6# this result eceeds
the result #rom the attac! against it or the s'ell:s save C, the creature is una##ected by
the attac! (as i# the attac! had missed) or the s'ell (though other targets #rom the sames'ell, such as multi'le targets o#scorching ray, are a##ected normally)$
M++enin B* S*5
7hen three or more a'ocaly'se locusts in a grou' simultaneously #la' their %ings, they
create a loud buing sound ca'able o# driving other creatures mad$ 4ny creature %ithin
a range o# 100 #eet + 10 additional #eet 'er locust must succeed at a C 1 7ill save or
go mad as i# a##ected by a confusions'ell (caster level e@ual to the locusts: C; 'lus the
number o# locusts 'resent)$ 8his is a sonic mind-a##ecting e##ect$ 8he C #or the save is
Charisma-based$
P#i#n E5
Stin
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T:E MIDNIG:T ISLES
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DES
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8he es!ari stone golem is scul'ted %ielding a scythe made o# stone$ 8he golem uses it
as a +3 keen scythe$ 4 creature struc! by the scythe must succeed at a C 5ortitude
save or ta!e 1d 'oints o# Constitution drain, as thousands o# rot grubs materialie
inside the victim:s body$ 8he save C is Constitution-based and includes a +" racial
bonus$
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7RSAT:ELLA CR 1/MR 6
XP 10=,400
5emale mythic lamia matriarch #ighter 1/eldritch !night (Patfinder RPG Bestiary 2
78, Pathfinder RPG Mythic Adventures)CE Large monstrous humanoid (mythic, sha'echanger)
Init+0M Senedar!vision "0 #t$, lo%-light vision &erce'tion +*
DEFENSE
AC, touch 1*, #lat-#ooted 0 (+ armor, +* e, +1 dodge, +1* natural, .1 sie)
!"" (1 B 1d10+1d10+d10+1"2)
F#$t+1", Re%+1", Wi&&+1"
I))*nemind-a##ecting e##ects, 'oison DR10/e'ic SR
OFFENSE
S"ee+*0 #t$, climb *0 #t$, s%im *0 #t$
Me&ee+3 unholy scythe+2/+2/+*/+12 (d*+1/12.0/* 'lus 1 %isdom or mythic
'o%er drain on #irst hit each round) or touch + (1d* 7isdom or mythic 'o%er drain)
S"-e10 #t$ Re-! #t$
S"e-i& Att-.archmage arcana (%ild arcana), #leet %arrior, mythic 'o%er (/day,
surge +1d),'recision, %isdom drain (C )
S"e&&Li.e A(i&itie(CL 1th concentration +1)
At 3i&&lind-5ight, Cra#t Magic 4rms and 4rmor, odge, 6m'roved Critical (scythe),
6m'roved 6nitiativeM, 6m'roved Fital 9tri!e, &o%er 4ttac! (-/+1)M, uic!en 9'ell,
9'ell 5ocus (evocation), Fital 9tri!eM, 7ea'on 9'ecialiation (scythe), 7ea'on 5ocus
(scythe)
S.i&&Climb +, 5ly +, 6ntimidate +0, ?no%ledge (arcana) +*, ?no%ledge
(dungeoneering) +1, &ro#ession (miner) +, 9'ellcra#t +*, 9%im + R-i&
M#+i%ie$+* 4crobatics, +* >lu##, +* Hse Magic evice
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Ln*e4byssal, Common, raconic
Samaing initiative, change sha'e (#ied Medium humanoid #orm, alter self),
com'onent #reedom (somatic), diverse training, etra mythic 'o%er, mythic
s'ellcasting, undersied %ea'ons
Ot!e$ Ge$scrolls of sending() C#)(t Ge$+3 chain shirt, +3 unholy scythe,
cloak of resistance +2, #acial 'iercings %orth 0 g' in all, !ey to cage
SPECIAL ABILITIES
Wi+#) D$in S*5
Hrsathella drains 1d* 'oints o# 7isdom or mythic 'o%er uses each time she hits %ith
her melee touch attac!$ 8he #irst time each round that she stri!es a #oe %ith a melee
%ea'on, she also drains 1 'oint o# 7isdom or 1 use o# mythic 'o%er$ 4 C 7ill save
negates the drain$ Hnli!e %ith other !inds o# ability drain attac!s, Hrsathella does not
heal damage %hen she uses her 7isdom drain$ 8he save C is Charisma-based$
En-#*nte$N Hrsathella 'lus 1- ash giant thugs
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GORISTROT:7G CR 16
XP 6,>00
CE Buge outsider (chaotic, demon, evil, etra'lanar)
Init+ Senedar!vision "0 #t$, true seeing &erce'tion +
DEFENSE
AC2, touch , #lat-#ooted 2 (-1 e, + natural, . sie)
!"* (*d10+12) #ast healing 10
F#$t+1, Re%+1, Wi&&+1
DR1/cold iron and good I))*neelectricity, 'oison Reitacid 10, cold 10, #ire 10
SR
OFFENSE
S"ee+*0 #t$s"ider cli!%
Me&ee slams + (d"+*/12-0 'lus 'ull or 'ush)
Rne+roc! + ("d"+1)
S"-e1 #t$ Re-!1 #t$
S"e-i& Att-.'ounce, 'ull (slam, 1 #t$), 'ush (slam, 1 #t), rend ( slams, d"+1),
roc! thro%ing (10 #t$), stam'
S"e&&Li.e A(i&itie(CL 1th, concentration +1)
C#ntnt
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MINAG:O CR =0
XP 80,=00
5emale lilitu rogue " (Pathfinder a!"aign *etting he 5orld&ound 4')
CE Medium outsider (chaotic, demon, evil, etra'lanar)Init+1 Senedar!vision "0 #t$, true seeing &erce'tion +*
A*$unholy aura(C )
DEFENSE
AC*0, touch *, #lat-#ooted * (+" armor, +* de#lection, + e, +1 dodge, +10
natural, +* 'ro#ane)
!"2 (1d10+"d+)
F#$t+, Re%+0, Wi&&+ + vs$ tra's
De%eni'e A(i&itieevasion, #orti#ication (=), 'ro#ane grace, tra' sense +, uncanny
dodge DR 10/cold iron and good I))*neelectricity, 'oison Reitacid 10, cold 10,#ire 10 SR1 We.nee>a'homet:s dis'leasure
OFFENSE
S"ee+"0 #t$, #ly "0 #t$ (good)
Me&ee* cla%s + (d+1/12.0), tail sla' + touch (1d"+ 'lus branding)
S"e-i& Att-.create hus!, hus! lin!, 'ro#ane 'act, snea! attac! +d", s%i#t cla%s
S"e&&Li.e A(i&itie(CL 1th concentration +)
C#ntntlu## +*0, i'lomacy +, isguise +2, 5ly +2, 6ntimidate
+, ?no%ledge (local) +, ?no%ledge (nobility) +, ?no%ledge ('lanes) +,
?no%ledge (religion) +, Linguistics +2, &erce'tion +, 9ense Motive +", 9tealth
+ R-i& M#+i%ie$+ >lu##, + &erce'tion
Ln*e4byssal, 4!lo, Celestial, Common, raconic, Ballit tele'athy 100 #t$,
tongues
Schange sha'e (alter self, 9mall or Medium humanoid), 'ro#ane %ishcra#t, rogue
talents (#ast stealth, stand u', combat tric! K4rcane 9tri!e), tra'#inding +
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C#)(t Ge$dust of disa""earance(),"otions of cure serious &ounds() Ot!e$
Ge$+3 heavy fortification studded leather, a!ulet of !ighty fists +2,"orta%le hole,
ring of s"ell storing(cure critical &ounds, cure light &ounds)
SPECIAL ABILITIES
B$n+in S*5
Each time a lilitu damages a living creature %ith her tail sla', the %ound leaves an
angry and 'ermanent red brand$ 6n addition, the creature struc! becomes staggered #or 1
round #rom the 'ain$ 4 success#ul C 7ill save negates the staggered condition and
reduces the duration o# the brand #rom 'ermanent to 1 hour$ 8he save C is Charisma-
based$ ;emoving brands is di##icult
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'reviously created hus! is released and immediately dies$ Minagho currently !ee's si
other hus!s in her 'ortable hole, but she must remove one #rom this etradimensional
s'ace be#ore she can use her hus! lin! ability$ Ber current #avored hus! is the body o#
the #amous heroine Aaniel, %hich she !ee's in an armoire in her lair (see 'age 1)$ Ber
other hus!s are various other crusaders
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IBA:ENIEL CR 1>/MR
XP 18,600
Mythic advanced nal#eshnee (Pathfinder RPG Bestiary 204, Pathfinder RPG Mythic
Adventures '3)CE Buge outsider (chaotic, demon, evil, etra'lanar, mythic)
Init+1M Senedar!vision "0 #t$, true seeing &erce'tion +*
A*$unholy aura(C )
DEFENSE
AC*0, touch 1, #lat-#ooted (+* de#lection, + e, + natural, . sie)
!"1 (1d10+) #ast healing 0
F#$t+*, Re%+1, Wi&&+ second save
DR10/e'ic and good I))*ne#ire, electricity, 'oison Reitacid 10, cold 10 SR2
OFFENSE
S"ee+0 #t$, #ly *0 #t$ ('oor)
Me&eebite +0 (d+1/12.0), cla%s +0 (d"+1/12.0/ 'lusblac!#ire)
S"-e1 #t$ Re-!1 #t$
S"e-i& Att-.demonic !no%ledge, #eral savagery (#ull attac!), mythic 'o%er (2/day,
surge +1d10), mythic s'ell-li!e abilities, unholy nimbus
S"e&&Li.e A(i&itie(CL 1th concentration +*)
C#ntnt
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B&-.%i$e S*5
6baheniel:s cla%s are tainted %ith a 'o%er#ul ebon #lame$ 7hen he hits %ith a cla%
attac!, the target is in#used %ith chaotic and evil energies$ 8he target su##ers
the e##ects o# the 8ouch o# Chaos domain 'o%er (no save) and ta!es d 'oints
o# damage i# he is good-aligned (7ill C " #or hal# damage)$ Dood outsidersta!e 10d" 'oints o# damage instead$ 8his damage comes #rom the 'o%er o# the
4byss and is there#ore not sub3ect to being reduced in any %ay$ Creatures %ho
are neither evil nor good ta!e only hal# damage (one-@uarter i# they save)$
6baheniel can s'end one use o# mythic 'o%er %hen he hits to augment the
damage to d1 (10d10 to good outsiders)$ 8he save C is Charisma-based$
De)#ni- y e'ending one use o# mythic 'o%er as a #ree action, 6baheniel learns the %ea!nesses
and vulnerabilities o# an o''onent %ithin sight$ 8his allo%s him to automatically
con#irm all critical threats against the target and ignore the e##ects o# one s'ell,etraordinary ability, su'ernatural ability or s'ell-li!e ability the target 'ossesses$ 8he
e##ects last #or 1 day$
Mt!i- S"e&&Li.e A(i&itie S*5
6baheniel can cast the mythic version o# some o# his s'ell-li!e abilities$ Be can do this
%ithout having to s'end uses o# mythic 'o%er a number o# times 'er day e@ual to his
mythic ran! ()$ 6# he s'ends one use o# mythic 'o%er, any o# his s'ell-li!e abilities can
be cast as a s%i#t action$
7n!#& Ni)(* S*5
5ive times 'er day as a #ree action, 6baheniel can create %rithing colored lights on his
body$ ne round later, the light bursts in a "0-#oot radius$ 4ny non-demon caught %ithin
this area must succeed at a C " 7ill save or be daed #or 1d10 rounds as visions o#
madness hound it$ 4 creature that saves is staggered #or 1 round$ 8he save C is
Charisma-based$
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NEIRRI7S CR 19/MR 4
XP =04,>00
Mythic hal#-invidia! an!ou (Pathfinder RPG Bestiary 4 #, Pathfinder a!"aign
*etting ;e!ons Revisited 3#, Patfinder RPG Mythic Adventures)CE Large outsider (augmented #ey, etra'lanar, mythic)
Init+1 Seneblindsense 10 #t$, lo%-light vision &erce'tion +
DEFENSE
AC, touch 1, #lat-#ooted " (+1 e, +1 natural, .1 sie)
!" (1*d"+1)
F#$t+1*, Re%+1, Wi&&+1*
DR10/cold iron, e'ic and magic I))*ne'oison Reitacid 10, cold 10, electricity
10, #ire 10 SR0
OFFENSE
S"ee+#ly 20 #t$ ('er#ect)
Me&eebite + (1d+1*), cla%s + (1d"+1*), tail sla' + (1d+ 'lus bleed),
%ings + (1d+ 'lus bleed)
Rne+stalker)s cross%o&+2/+2 (d"+1/12-0)
S"-e10 #t$ Re-! #t$
S"e-i& Att-.bleed (d"), cold iron !iller, crossbo% master, martial calling, mythic
'o%er (*/day, surge +1d),'recision, im'roved shado% doubles, smite good 1/day (+2
to attac!s and 4C, +1* damage), snea! attac! +*d"
An.#*S"e&&Li.e A(i&itie(CL 1th concentration +*)
At 3i&&lan! 9hot, &recise 9hotB, ;a'id ;eload (light
crossbo%), ;a'id 9hotM, 8oughness, 7ea'on 5inesseM, 7ea'on 5ocus (light crossbo%)
S.i&&4crobatics +2, >lu## +", 5ly +, 6ntimidate +", ?no%ledge (local) +1,
?no%ledge ('lanes) +1, ?no%ledge (religion) +1, &erce'tion +, 9ense Motive
+, 9tealth +
Ln*e4byssal, Common, 9ylvan (can:t s'ea! any language) tele'athy 100 #t$
Sghostly #orm
C#)(t Ge$10 + hu!an=%ane %olts,10 + elf=%ane %olts, 10 + good=outsider=
%ane %olts Ot!e$ Ge$stalker)s cross%o&%ith 0 bolts, a!ulet of !ighty fists +2, ringof s"ell storing(cure critical &ounds, cure light &ounds)
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SPECIAL ABILITIES
C#&+ I$#n
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GELDERFANG CR 1>/MR 6
XP 18,600
Male uni@ue mythic incubus #ighter 2 (Pathfinder RPG Bestiary 3 73, Pathfinder RPG
Mythic Adventures)CE Medium outsider (chaotic, demon, evil, etra'lanar, mythic)
Init+1"/-*M,dual initiative Senedar!vision "0 #t$ &erce'tion +
DEFENSE
AC*, touch 1, #lat-#ooted " (+10 armor, + e, + dodge, +1" natural)
!"2" (1d10+0)
F#$t+1, Re%+1, Wi&&+1* + vs$ #ear
De%eni'e A(i&itiebravery +, unsto''able DR10/e'ic, cold iron and good I))*ne
electricity, 'oison Reitacid 10, cold 10, #ire 10 SR2
OFFENSE
S"ee+0 #t$, #ly 0 #t$ (average)
Me&ee+3 sci6ore+*/+*/+2/+* (1d10+1/12-0), +2 gladius+ (1d"+1"/1-0),
+2 trident+0 (1d+1*/), slam + (1d*+11) or * slams + (1d*+11)
Rne+net +/+1/+1/+ (s'ecial damage)
S"e-i& Att-.bac!lash, #leet %arrior, mythic 'o%er (/day, surge +1d), mythic
%ea'on training (light blades), 'ain redoubled (C *),'recision, %ea'on training
(light blades +, close +1)
S"e&&Li.e A(i&itie(CL 1th concentration +1)C#ntnt
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M*&ti3e"#n Mte$ E5
Delder#ang never ta!es 'enalties to an attac! roll %hen #ighting %ith multi'le %ea'ons,
and treats cla%s as 'rimary attac!s even %hen also %ielding %ea'ons$
Pin Re+#*(&e+ S*5
7hen an incubus con#irms a critical hit %ith a melee %ea'on or a natural %ea'on, that
attac! deals an additional d" 'oints o# nonlethal damage and the target must succeed at
a C * 5ortitude save or be %rac!ed by 'ain, becoming sic!ened #or 1d" rounds$
Multi'le uses o# this ability etend the duration$ 8he save C is Charisma-based$
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DEMONICS:ADES CR 10
XP 9,600
4dvanced #iendish greater shado% (Pathfinder RPG Bestiary 208, 204)
CE Medium undead (incor'oreal)Init+ Senedar!vision "0 #t$ &erce'tion +1
DEFENSE
AC, touch , #lat-#ooted 1* (+* de#lection, + e, +1 dodge)
!"" (2d+")
F#$t+, Re%+10, Wi&&+2
De%eni'e A(i&itieincor'oreal, channel resistance + DR/good Reitcold 10, #ire
10 I))*neundead traits SR1
OFFENSE
S"ee+#ly *0 #t$ (good)
Me&eeincor'oreal touch +1 (1d 9trength)
S"e-i& Att-.create s'a%n (as 'er shado%), smite good 1/day (+* to attac!s and 4C,
+2 damage), strength damage
STATISTICS
St$
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4ny non-evil creature %ithin 0 #eet o# the e#iled ne ta!es a -* 'enalty to 4C and
saves$ 6t also 'rotects the #layed angel as a lesser glo%e of invulnera%ilitys'ell (CL
1"th)$
P$#%ne P$een-e S*5
8he eistence o# a #layed angel is such an anathema to the order o# the multiverse that
its very 'resence is a 'ro#anity o# nature$ 8his 'resence 'rovides it %ith a +10 'ro#ane
bonus to 4rmor Class and a + 'ro#ane bonus to its saves$
En-#*nte$;C * ;e#le to avoid the %ater$
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S.i&&5ly +1, 6ntimidate +1", &erce'tion +1, &ro#ession (sailor) +12, ;ide +1"
R-i& )#+i%ie$+ 6ntimidate, &erce'tion and ;ide
Ln*eCommon
Sinherent bonuses, aura o# evil, code o# conduct, cruelties (blinded, cursed, #atigued,
staggered), #iendish boon (%ea'on +*, /day)G, 'hantom mount, 'lague bringer, ruinous
revivi#ication, touch o# corru'tion (d", 1/day), unholy resilienceGe$+4 full "late, + keen hal%erd, head%and of alluring charis!a +, unholy symbol
o# >a'homet
SPECIAL ABILITIES
S-$i&ei#* A*$ S*5
4 grave!night constantly eudes an aura o# intense evil and negative energy in a 0-#oot
radius$ 8his aura #unctions as the s'ell desecrateand uses the grave!night:s armor as an
altar o# sorts to double the e##ects granted$ 8he grave!night constantly gains the bene#its
o# this e##ect (including the bonus hit 'oints, as this aura is 'art o# the grave!night:screation)$ 6n addition, this miasma o# #ell energies hinders the channeling o# 'ositive
energy$ 4ny creature that attem'ts to summon 'ositive energy in this area
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F&i!t S*5
?estoglyr:s #ly s'eed is su'ernatural in nature, #unctioning similarly to that granted by a
flys'ell (CL 0th), save that it cannot be dis'elled$ 8his is gi#t #rom his 'atron,
>a'homet, and #unctions as long as he is %ithin 10 #t$ o# the barge, %hich serves as the
#ocus$ Be can also im'art this blessing to other allies, in this case his t%o boda!com'anions$
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,400
4dvanced boda! #ighter (Pathfinder RPG Bestiary 2 4')CE Medium undead (etra'lanar)
Init+2 Senedar!vision "0 #t$ &erce'tion +12
DEFENSE
AC, touch 1", #lat-#ooted " (+" armor, + e, +1 dodge, +10 natural)
!"12 (10d+d10+10)
F#$t+1", Re%+1, Wi&&+1* +1 vs$ #ear
De%eni'e A(i&itiebravery +1 DR10/cold iron I))*neelectricity, undead traits
Reitacid 10, #ire 10 We.neevulnerability to sunlight
OFFENSE
S"ee+0 #t$, #ly "0 #t$ (good)
Me&ee+2 greatae+/+1 (1d1+1*/12-0/) or slams +1 (1d+")
S"e-i& Att-.death gae, %ea'on training (aes +1)
STATISTICS
St$, De1, C#n
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a''ro'riate s'ell) %ithin 10 #t$ 8he e##ects o# these s'ells are not included in the stats
above$ 8he barge is made o# bones and #lesh, and adorned %ith s!ulls$
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MELAMERA CR =0
XP 80,=00
5emale entro'ic ancient umbral dragon (Pathfinder RPG Bestiary 2 #2, 202)CE Dargantuan dragon
Init+ Seneblindsense "0 #t$, dar!vision 10 #t$, dragon senses &erce'tion +
A*$#right#ul 'resence (00 #t$, C 2)
DEFENSE
AC, touch , #lat-#ooted (.1 e, + natural, .* sie)
!" (d1+1)
F#$t+1, Re%+1, Wi&&+1
DR1/la%#ul and magic I))*necold, death e##ects, energy drain, negative energy,
'aralysis, slee' Reitacid 1, #ire 1 SR1
OFFENSE
S"ee+*0 #t$, #ly 0 #t$ (clumsy)
Me&eebite + (*d"+1), cla%s + (d+1), tail sla' +1 (d+1), %ings +1
(d"+")
S"-e0 #t$ Re-!1 #t$ (0 #t$ %ith bite)
S"e-i& Att-.breath %ea'on ("0-#t$ cone, 0d neg$ energy, C 2), create shado%s,
crush, shado% breath (10 9tr), smite la% 1/day (+ to attac!, + to damage), tail s%ee'
S"e&&Li.e A(i&itie(CL th concentration +)
At 3i&&/+5
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/+1+1*N+), uic!en 9'ell, 9!ill 5ocus (9tealth), 9'ell 5ocus (evocation), Fital
9tri!e
S.i&&4''raise +, >lu## +, i'lomacy +, 5ly +1, ?no%ledge (arcana, local,
'lanes, religion) +, &erce'tion +, 9ense Motive +, 9'ellcra#t +, 9tealth +1,
9urvival +
Ln*e4byssal, 4!lo, Celestial, Common, raconic, 6n#ernal, HndercommonSghost bane, umbral scion
SPECIAL ABILITIES
B$et! We"#n S*5
4lthough it deals negative energy damage, an umbral dragonIs breath %ea'on does not
heal undead creatures$
C$ete S!+#3 S*5
4ny creature slain by an ancient or older umbral dragon rises as a shado% (i# B or
less) or greater shado% (i# above B) under the umbral dragonIs control 1d* rounds
later$
G!#t Bne S*5
4 young or older umbral dragonIs 'hysical attac!s deal damage to incor'oreal creatures
normally$
S!+#3 B$et! S*5
8hree times 'er day, an adult or older umbral dragon can breathe a cone o# shado%s$
Creatures %ho #ail a 5ortitude save are blinded #or 1d* rounds and ta!e 1 'oint o# 9tr
drain 'er age category 'ossessed by the dragon (10)$ 4 success#ul save negates the
blindness and reduces 9tr drain to 1d* 'oints$
7)($& S-i#n E5
Hmbral dragons have negative energy a##inity and are immune to energy drain and
death e##ects$
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AB@SSAL:ARVESTER CR 1
XP 10=,400
CE Dargantuan aberration (chaotic, evil)Init+* Senedar!vision "0 #t$ &erce'tion +1
DEFENSE
AC, touch ", #lat-#ooted (+" natural, -* sie)
!" (1d+12)
F#$t+1" Re%+2 Wi&&+1
DR1/cold iron I))*ne'oison Reitacid 10, cold 10, #ire 10
OFFENSE
S"ee+0 #t$
Me&ee" tentacles + (*d"+1/12.0 'lus grab)
S"-e0 #t$ Re-!0 #t$
S"e-i& Att-.debilitating constriction, #ar reaching, harvest
S"e&&Li.e A(i&itie(CL 0th concentration +1)
At 3i&&--"lane shift(C 1, 4stral &lane, the 4byss, the Jine Bells, or the Material
&lane only)
STATISTICS
St$*1, De10, C#n2, Int10, Wi1", C!1
Be At.+1 CMB+2 (+ gra''le) CMD2 (canIt be tri''ed)
Fet4lertness, >lind-5ight, Critical 5ocus, 6m'roved Critical (tentacle), 6m'roved
6nitiative, 6m'roved Jatural 4ttac! (tentacle), 6ron 7ill, Lightning ;e#lees, &o%er
4ttac! (-*/+), 9taggering Critical (C ), 7ea'on 5ocus (tentacle)
S.i&&6ntimidate +, ?no%ledge ('lanes) +1, &erce'tion +1, 9ense Motive +,
9urvival +
Ln*e4byssal
Stenacious gra''le, tentacle regeneration
SPECIAL ABILITIES
De(i&ittin C#nt$i-ti#n S*5
4n 4byssal harvester has the constrict ability$ 6t deals *d"+1 'oints o# damage and 1d*
'oints o# Constitution damage %hen it constricts a #oe$
F$ Re-!in S*5
4n 4byssal harvester can reach its tentacles across 'lanar distances to attac! #oes there,
or in the case o# this s'ecimen, to the @li''oth runestone at area 5, u' to 1 times 'er
day$ 4ll o# its tentacles must emerge %ithin 0 #eet o# each other$ 8he monster uses itstentacles to see and hear and can attac! normally, but cannot move %hile doing so$ 6t
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can %ithdra% its tentacles bac! to its side as a move action$;is!issal, dis"el chaos, or
dis"el evilcauses one tentacle to be #orced bac! to the creature i# it #ails a 7ill save,
%hile %anish!ent#orces all tentacles bac!$ 7hile inserted into the other side o# a 'ortal,
the 4byssal harvester:s tentacles can be sundered as i# they %ere %ea'ons (each tentacle
has *0 hit 'oints and the harvester:s 4C and other de#enses)$
:$'et S*5
8his ability can only be used %hen the abyssal harvester is on its abyssal 'lane and
in3ects its tentacles into the Ethereal &lane, 4stral &lane, a material 'lane, or the Jine
Bells$ 4 gra''led #oe %ith 0 or #e%er hit 'oints or * or #e%er Constitution 'oints must
succeed on a C 1 7ill save or be dra%n through an invisible 'lanar gate (created
around the abyssal harvesterIs tentacles) onto the same 'lane %here the abyssal
harvester currently resides$ 4n o''onent dra%n into the same 'lane %ith the harvester is
still gra''led u'on arrival$ 8he save C is Charisma-based$
Tent-&e Reene$ti#n E5
4n abyssal harvester regro%s any lost tentacles in 1 %ee!$
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MINOTA7RMINER CR 1/MR 8
XP 9,600
4dvanced hal#-#iend mythic minotaur anti'aladin o# >a'homet " (Pathfinder RPGAdvanced Player)s Guide ', Pathfinder RPG Bestiary 7, 204, Pathfinder RPG
Mythic Adventures)
CE Large outsider (mythic, native)
Init+1M(+1" inside the Jahyndrian mine) Senedar!vision "0 #t$ &erce'tion +1
A*$ co%ardice (10 #t$, -* vs #ear e##ects)
DEFENSE
AC, touch 1, #lat-#ooted 2 (+ armor, + e, +1 natural, .1 sie)
!"1 (1d10+11")
F#$t+12, Re%+1, Wi&&+12De%eni'e A(i&itienatural cunning DR10/e'ic and magic I))*nedisease, 'oison
Reitacid 10, cold 10, electricity 10, #ire 10 SR"
OFFENSE
S"ee+0 #t$, #ly "0 #t$ (good) (0 #t$, #ly *0 #t$ in armor)
Me&ee+2 ada!antine heavy "ick+/+/+0 (1d+0/12-0/Q*), bite +1 (1d+"),
gore +1 (1d"+") or cla%s + (1d"+1), bite + (1d+1), gore + (1d"+1)
S"-e10 #t$ Re-!10 #t$
S"e-i& Att-.channel negative energy (C 1, d"), mythic 'o%er (/day, surge
+1d"), oubliette, 'o%er#ul charge (gore +, d"+1),'recision, smite good /day (+
to attac!s and 4C, +1/+" damage)
Anti"&+in S"e&&Li.e A(i&itie(CL "th concentration +11)
At 3i&&
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S aura o# evil, code o# conduct, cruelties (sic!ened, #atigued), #iendish boon (%ea'on
+1, 1/day), mae mastery, 'lague bringer, touch o# corru'tion (C 1, d", /day),
unholy resilience
Ot!e$ Ge$ +2 %reast"late, +2 ada!antine heavy "ick, a!ulet of natural ar!or +,
head%and of alluring charis!a +2, silver unholy symbol o# >a'homet %orth g'
SPECIAL ABILITIES
Me Mte$ S*5
8he minotaur miner has designated the Jahyndrian mine as its 'ersonal lair$ 4s a move
action, the minotaur can tele"ort#rom one 'oint in its lair to any other 'oint in its lair,
as i# usinggreater tele"ort$ 6nside the lair, it receives a +* bonus on initiative chec!s
and a + racial bonus on 9tealth chec!s$ 6n addition, %henever the minotaur must ma!e
a saving thro% %hile inside its lair, it can roll t%ice and ta!e the higher result$ 4
minotaur can share its lair %ith other creatures %ithout inter#ering %ith this ability$
Nt*$& C*nnin E5
4 minotaur 'ossesses innate cunning and logical ability$ 8his gives it immunity to !a6e
s'ells and 'revents it #rom ever becoming lost$ 5urther, it is never caught #lat-#ooted$
O*(&iette S*5
7henever a minotaur hits a creature %ith its gore attac! as 'art o# a 'o%er#ul charge,
the target must succeed at a C * 7ill save or be sent into an etradimensional 'rison,
as the !a6es'ell but lasting #or 1d*+1 rounds$ 8he save C is 7isdom-based andincludes a + racial modi#ier$
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:EPAMIRA: CR 19
XP =04,>00
5emale uni@ue ne'hilim cleric o# >a'homet 11/hiero'hant " (Pathfinder RPG Bestiary3 2##, Pathfinder RPG Mythic Adventures 32)
CE Large outsider (etra'lanar)
Init+0M Seneblindsense 0 #t$, dar!vision "0 #t$,see invisi%ility &erce'tion +
A*$unholy aura(C *)
DEFENSE
AC*, touch 1, #lat-#ooted (+1 armor, +* de#lection, +* e, +1 natural, -1 sie)
!"" ( B 11d10+11d+)
F#$t+0, Re%+1", Wi&&+1 + vs$ sorro% e##ects, +* vs$ insanity and con#usion
De%eni'e A(i&itiefreedo! of !ove!ent, hard to !ill, mythic saving thro%s, soul o#sorro% DR10/magic, 10/adamantine (110 'oints) I))*ne#ear, !a6eReitcold 10,
#ire 10 SR0
OFFENSE
S"ee+0 #t$, air &alk
Me&eeBlancher+/+0/+/+0 (d"+/12-0/ 'lus crushing blo% 'lus 1d1
bleed and 1d charisma damage), gore + (d"+") or slams +0 (1d"+1), gore +0
(d"+1)
S"-e10 #t$ Re-!10 #t$
S"e-i& Att-.channel negative energy 2/day (C 1, "d"), crushing blo%, #aith:s
reach, #ury o# the abyss (+ enhancement, 1" rounds/day), divine surge (ins'ired s'ell),
might o# the gods (+11, 11 rounds/day), mortal challenge, mythic 'o%er (1/day, surge
+1d), mythic s'ellcasting, 'o%er#ul charge (gore, *d"+*), scythe o# evil 1/day (
rounds)
S"e&&Li.e A(i&itie(CL 12th, concentration +)
C#ntnt
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STATISTICS
St$, De12, C#n0, Int1", Wi", C!
Be At.+12 CMB+ (+* sunder) CMD0 ( vs$ sunder)
Fet>lind-5ight, EnduranceB, Dreat 5ortitudeB, Combat ;e#lees, Cra#t 7ondrous
6tem, Critical 5ocus, 6m'roved Critical (heavy 'ic!)M, 6m'roved 6nitiativeM, 6m'roved9under, Lightning ;e#lees, &o%er 4ttac! (-/+0+1)M, 9taggering Critical (C 2),
7ea'on 5ocus (heavy 'ic!)
S.i&&>lu## +1, 6ntimidate +1, ?no%ledge (arcana, 'lanes) +, ?no%ledge
(religion) +1, &erce'tion +, &ro#ession (miner) +, 9'ellcra#t +, Hse Magic
evice +1
Ln*e4byssal, Common, Diant
Samaing initiative, aura o# evil,commune %ith 'o%er, enduring blessing, #orce o#
%ill, mythic sight, recu'eration
Ge$+3 full "late,Blancher, a!ulet of natural ar!or +2, %elt of "hysical !ight +2
(9trength, Constitution),9asciculus >a%yrinthu!, head%and of ins"ired &isdo! +$,
'o%dered diamond #orgly"hs of &arding(%orth 00 g'), unholy symbol o# >a'homet,,00 g'
SPECIAL ABILITIES
C$*!in B E5
7hen Be'amirah ma!es a success#ul critical hit %ith a melee attac!, the target must
ma!e a C 5ortitude save or ta!e an additional d" 'oints o# nonlethal damage and
be staggered #or 1 round$ 8he save C is 9trength-based$
M$ti& T$inin E5
Be'amirah is 'ro#icient %ith all sim'le and martial %ea'ons, and all ty'es o# armor$
7hen %earing armor, she doesn:t su##er any armor chec! 'enalty, s'eed reduction or
maimum eterity bonus 'enalty$
M#$t& C!&&ene S*5
nce 'er day as a #ree action, Be'amirah can roar a battle challenge$ 4ll humanoids
and monstrous humanoids %ithin 100 #eet o# her must ma!e a C 7ill save to avoid
becoming #rightened #or d" rounds$ n a success#ul save, the creatures only becomesha!en #or that time$ Creatures %ith more B than Be'amirah become sha!en i# they
#ail their save, and su##er no e##ect i# they succeed$ 8his is a mind-a##ecting #ear e##ect$
8he save C is Charisma-based$
S#*& #% S#$$#3 E5
Be'amirah gains a + bonus on 7ill saves against any e##ect that causes sorro%$ 9he is
also immune to #ear$
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:ERALD OF T:E IVOR@
LAB@RINT:
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SPECIAL ABILITIES
C$*!in C#i& E5
4 creature that ta!es damage #rom deen!a:s constrict attac! must succeed on a C 0
5ortitude save or lose consciousness #or 1d rounds$ 8he save C is 9trength-based$
In%*e We"#n S*5
4ny %ea'on deen!a %ields gains a +1 enhancement bonus to attac! and damage, and
stri!es as i# it %ere a chaotic and evil cold iron %ea'on (in addition to retaining the
@ualities o# its actual com'osition)$
M*&ti3e"#n Mte$ E5
deen!a never ta!es 'enalties to her attac! and damage rolls %hen #ighting %ith
multi'le %ea'ons$
Pet$i%in Ge S*5
8urn to stone 'ermanently, 0 #eet, 5ortitude C 0 negates$ 8he save C is Charisma-
based$ deen!a can eclude a number o# targets inside the gae radius u' to her
Charisma modi#ier (11), and deactivate it as a #ree action$
En-#*nte$;deen!a 'lus goristros 'lus three colous demons
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VERBOVEOR CR 1/MR 6
XP 10=,400
Mythic advanced vescavor s%arm (Pathfinder a!"aign *etting >ost ?ingdo!s 8#,Pathfinder RPG Mythic Adventures 22$)
CE iminutive outsider (chaotic, evil, mythic, s%arm)
Init+1/-M,dual initiative Senedar!vision "0 #t$ &erce'tion +1
A*$gibber("0 #t$, C 0)
DEFENSE
AC, touch , #lat-#ooted * (+ e, + dodge, +10 natural, +* sie)
!"*2 (1d10+12)
F#$t+1, Re%+12, Wi&&+10
De%eni'e A(i&itieim'roved evasion, re3uvenation DR10/e'ic I))*nemind-a##ecting e##ects, 'oison, s%arm traits, %ea'on damage Reitcold 0, electricity 0,
#ire 0 SR*
OFFENSE
S"ee+"0 #t$, #ly 0 #t$ (good)
Me&ees%arm (10d10+ 'lus distraction and d charisma drain)
S"-e10 #t$ Re-!0 #t$
S"e-i& Att-.distraction (C 0), mythic 'o%er ("/day, surge +1d), ravenous,
traumatiing
STATISTICS
St$11, De*, C#n, Int10, Wi1, C!*
Be At.+1 CMB
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Fescavors yammer the endless chorus o# the 4byss$ 4ny creature %ithin "0 #eet o#
Ferboveor or inside it must succeed at a C 0 7ill save or be con#used #or 1 round
(roll on the mythic confusions'ell table)$ 8his is a mind-a##ecting com'ulsion insanity
e##ect$ 4 creature that stays inside the aura has to save each round to avoid the e##ect$
8he save C is Constitution-based$
R'en#* E5
Fescavors can devour nearly anything, %ith the ece'tion o# adamantine$ 6# the s%arm
attac!s an ob3ect or structure, the vescavors ignore its hardness i# it is made o# any
substance other than adamantine$ 4dditionally, every round that a creature is in the same
s'ace as the s%arm, the vescavors begin devouring one ob3ect on the creature$ 8he
ob3ect ta!es hal# its maimum hit 'oints in damage and gains the bro!en condition$ 6#
the vescavors attac! an ob3ect %ith the bro!en condition, it is destroyed$ 4n attended or
magic ob3ect can ma!e a C 0 ;e#le save to negate this e##ect$ 8he save C is
Constitution-based$
Re*'enti#n E5
6# even one o# the individual vescavors that ma!es u' Ferboveor survives the s%arm:s
destruction (this is all but guaranteed, as the s%arm al%ays !ee's a #e% doen hidden in
the surrounding area), Ferboveor can rebuild itsel# through a #it o# re'roduction over
the course o# * hours$ &ermanently slaying Ferboveor re@uires 'o%er#ul magic or
diligence$ 4 miracle or %ish used to ensure its death a#ter its de#eat could certainly do
the tric!$
E'#&'e+ E5
Ferboveor re'resents the e'itome o# vescavor evolution in the 4byss$ 8hat gives him
maimum hit 'oints 'er hit die and a + racial bonus to all his save Cs$ 7henever he
rolls damage #or his s%arm attac!, he can reroll all dice that sho% a 10, adding the ne%
result to the total damage$ Be !ee's rerolling until the dice come u' %ith a result
di##erent than 10$
T$*)tiin S*5
Fescavors embody the meanest de'ravities o# the uter ;i#ts, and %al!ing among them
is a!in to being tra''ed in the 4byss itsel#$ 4ny creature that s'ends more than roundsinside a vescavor s%arm must succeed at a C 0 7ill save or gain a ty'e o# madness$
;oll on the 8y'es o# 6nsanity table to determine %hich ty'e o# insanity a##ects the
creature
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ORENGOFTA CR =1/MR 9
XP 409,600
Mythic advanced nal#eshnee (Pathfinder RPG Bestiary 204, Pathfinder RPG MythicAdventures '3)
CE Buge outsider (chaotic, demon, evil, etra'lanar, mythic)
Init+M Senedar!vision "0 #t$, mistsight, true seeing &erce'tion +
A*$unholy aura(C 2), mists o# >lac!burgh(0 #t$, C 0)
DEFENSE
AC**, touch 1, #lat-#ooted 2 (+* de#lection, + e, + natural, . sie)
!"** (12d10+22) #ast healing 0
F#$t+", Re%+1, Wi&&+ unsto''able
DR1/e'ic and good I))*ne#ire, electricity, 'oison Reitacid 0, cold 0 SR
OFFENSE
S"ee+0 #t$, #ly *0 #t$ ('oor)
Me&eebite +* (d+1/12.0/), cla%s +* (d"+1/12.0/ 'lusblac!#ire)
S"-e1 #t$ Re-!1 #t$
S"e-i& Att-.demonic !no%ledge, #leet %arrior, #orce o# %ill, mythic 'o%er (11/day,
surge +1d10), mythic s'ell-li!e abilities, unholy nimbus
S"e&&Li.e A(i&itie(CL 12th concentration +)
C#ntnt
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B&-.%i$e S*5
rengo#ta:s cla%s are tainted %ith a 'o%er#ul ebon #lame$ 7hen he hits %ith a cla%
attac!, the target is in#used %ith chaotic and evil energies$ 8he target su##ers
the e##ects o# the 8ouch o# Chaos domain 'o%er (no save) and ta!es 10d
'oints o# damage i# he is good-aligned (7ill C 0 #or hal# damage)$ Doodoutsiders ta!e 1d" 'oints o# damage instead$ 8his damage comes #rom the
'o%er o# the 4byss and is there#ore not sub3ect to being reduced in any %ay$
Creatures %ho are neither evil nor good ta!e only hal# damage (one-@uarter i#
they save)$ rengo#ta can s'end one use o# mythic 'o%er %hen he hits to
augment the damage to 10d1 (1d10 to good outsiders)$ 8he save C is
Charisma-based$
De)#ni- y e'ending one use o# mythic 'o%er as a #ree action, rengo#ta learns the alignment,
%ea!nesses and vulnerabilities o# an o''onent %ithin sight$ 8his allo%s him toautomatically con#irm all critical threats against the target and ignore the e##ects o# one
s'ell, etraordinary ability, su'ernatural ability or s'ell-li!e ability the target 'ossesses$
8he e##ects last #or 1 day$
Mit #% B&-.(*$! S*5
rengo#ta can surround himsel# %ith a dense cloud o# smo!e and #og in a 0-#oot radius
s'read that 'rotects him and %ea!ens his enemies$ 8he mist %or!s as a solid fogand
!ind fog(C 0) combined, but %ind cannot dis'erse it, and any creature that remains
in the mists has to save each round at the start o# its turn to avoid the 'enalty on
7isdom chec!s and 7ill saves$ 8he mists do not im'ede rengo#ta:s sight due to his
mistsight, and he can choose any number o# allies to be una##ected by the mists$
Mt!i- S"e&&Li.e A(i&itie S*5
rengo#ta can cast the mythic version o# some o# his s'ell-li!e abilities$ Be can do this
%ithout having to s'end uses o# mythic 'o%er a number o# times 'er day e@ual to his
mythic ran! (2)$ 6# he s'ends one use o# mythic 'o%er, any o# his s'ell-li!e abilities can
be cast as a s%i#t action$
7n!#& Ni)(* S*5
5ive times 'er day as a #ree action, rengo#ta can create %rithing colored lights on his
body$ ne round later, the light bursts in a "0-#oot radius$ 4ny non-demon caught %ithin
this area must succeed at a C 0 7ill save or ta!e 20 'oints o# damage and be stunned
#or 1d10 rounds as visions o# madness hound it$ 4 creature that saves ta!es hal# damage
and is staggered #or 1 round$ 8he save C is Charisma-based$
En-#*nte$N rengo#ta 'lus 1 marilith (concubine), goristros and mature nabassus
(s'ies, use s!ullgrym:s statistics)
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FAT:EROFWORMS CR =0/MR 4
XP 80,=00
Mythic uni@ue nightcra%ler (Pathfinder RPG Bestiary 2 2##, Pathfinder RPG MythicAdventures)
CE Dargantuan undead (etra'lanar, mythic, nightshade)
Init+10/-10M,dual initiative Senedar!sense, dar!vision 10 #t$, lo%-light vision,
detect !agic, tremorsense 10 #t$ &erce'tion +
A*$desecrating aura (0 #t$)
DEFENSE
AC2, touch , #lat-#ooted (+ e, +1 natural, .* sie)
!"*12 (d+0)
F#$t+12, Re%+1*, Wi&&+De%eni'e A(i&itie corrosive blood,shado% shroud DR1/e'ic, good and silver
I))*neacid, cold, undead traits SR1
OFFENSE
S"ee+0 #t$, burro% "0 #t$
Me&eebite +" (*d10+/12.0 'lus *d cold, energy drain, and grab), sting +"
(*d"+/12.0 'lus *d cold and 'oison), shado% tendrils +" (d+ 'lus *d cold
'lus grab)
S"-e0 #t$ Re-!0 #t$ ("0 #t$ %ith shado% tendrils)
S"e-i& Att-.breath %ea'on, channel negative energy (2d", C , 1/day), energy
drain (1d* levels, C 1), #ast s%allo%, mythic 'o%er ("/day, surge +1d), s%allo%
%hole (*d10+ bludgeoning 'lus *d cold 'lus energy drain, 4C , *1 h', %ound
closes a#ter a creature eits)
S"e&&Li.e A(i&itie(CL 1th concentration +)
C#ntnt
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+, 9'ellcra#t +, 9tealth +1 (+" in dar!ness) R-i& M#+i%ie$+ 9tealth in dim
light and dar!ness
Ln*e4byssal, Common, 6n#ernal tele'athy 100 #t$
Setra mythic 'o%er, tenacious gra''le
SPECIAL ABILITIES
B$et! We"#n S*5
nce every 1d* rounds as a move action, the 5ather o# 7orms can breathe a 20-#oot
cone o# blac! energy$ 8his deals 0d 'oints o# cold damage and im'arts 1d* negative
levels in that area$ 4 success#ul C 1 ;e#le save halves the cold damage and negates
the negative levels$ 8he save C is Charisma-based$
C#$$#i'e B#+ S*5
4 creature that stri!es the 5ather o# 7orms %ith a slashing or 'iercing melee attac!
must succeed at a C 1 ;e#le save or ta!e d" 'oints o# acid damage$ 8his damage
a##ects the %ea'on used to damage the monster as %ell$ 8he damage is not halved
against ob3ects and ignores hardness$ 8he acidic blood s%i#tly becomes inert unless
ca'tured in a vessel ca'able o# storing it, in %hich case it retains its corrosive 'ro'erties
until 'oured out$ 8he save C is Charisma-based$
Ene$ D$in S*5
4 creature that has been s%allo%ed %hole by the 5ather o# 7orms gains 1d* negative
levels each round$
S!+#3 S!$#*+ E5
8he 5ather o# 7orms has a mass o# shado%s that 'rotects him and attac!s his enemies$
5irst, it 'rovides concealment and negates the light aversion %ea!ness that all
nightshades 'ossess$ 9econd, it can attac! enemies in t%o di##erent %ays (the 5ather
decides %hich one to em'loy on each turn as a #ree action)N
Ma!ing t%o shado% tendrils attac!s, %hich are added to the 5ather o# 7orm:s
attac!s that turn$ 8hey have a reach o# "0 #t$ and gra''le using the 5ather:s
modi#iers and abilities$
Casting a s'ell-li!e ability #rom the 5ather o# 7orm:s list, as i# using the
uic!en 9'ell-Li!e ability #eat$
P#i#n S*5
Stin
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GROANINGGATESG7ARDIANS CR 19
XP =04,>00
4dvanced vava!ia (Pathfinder a!"aign *etting >ords of haos $#)CE Buge outsider (chaotic, demon, evil, etra'lanar)
Init+ Senedar!vision "0 #t$, true seeing &erce'tion +"
A*$#right#ul 'resence ("0 #t$, C ), unholy aura(C ")
DEFENSE
AC, touch 1, #lat-#ooted (+ armor, +* de#lection, + e, +1 natural, . sie)
!" (1d10+*)
F#$t+*, Re%+10, Wi&&+0
DR1/cold iron and good I))*neelectricity, #ire, 'oison Reitacid 10, cold 10 SR
0
OFFENSE
S"ee+*0 #t$ ("0 #t$ %ithout armor), #ly "0 #t$ (average)
Me&ee+unholy lance+0/+/+0/+1 (d"+0/12-0/Q), tail sla' +2 (d+12
'lus stun) or bite +2 (d"+1 'lus smo!ing %ound), cla%s +2 (1d+1), tail sla'
+2 (d+12 'lus stun)
S"-e1 #t$ ;each 1 #t$ (0 #t$ %ith lance and tail)
S"e-i& Att-.breath %ea'on, 'ounce, 'o%er#ul tail, tram'le (1d+12, C )
S"e&&Li.e A(i&itie(CL 0th concentration +)
C#ntntlu## +2, 5ly +1, 6ntimidate +2, ?no%ledge (arcana) +, ?no%ledge
('lanes) +, &erce'tion +", 9ense Motive +, 9'ellcra#t +, 9tealth +, 9%im
+ R-i& M#+i%ie$+ &erce'tion, + 9tealth
Ln*e4byssal, Celestial, raconic tele'athy 100 #t$
SPECIAL ABILITIES
B$et! We"#n S*5
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nce every 1d* rounds, a vava!ia can breathe out a "0-#oot cone o# green #ire that
seems to %rithe and coil %ith the tortured sha'es o# a thousand screaming ghosts$ 8his
green #ire is a!in to vomiting u' the countless souls the vava!ia has consumed, and
these souls consume #lesh as surely as they consume sanity$ 4 creature struc! by this
breath %ea'on ta!es 0d" 'oints o# damage (C ;e#le hal# )
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GREATERTARR@DEMODAND CR 16
XP 6,>00
CE Medium outsider (chaotic, demodand, evil, etra'lanar)Init+11 Senedar!vision 10 #t$, detect good, detect !agic, scent &erce'tion +2
DEFENSE
AC, touch 1, #lat-#ooted (+" armor, + e, +2 natural)
!" (d10+1)
F#$t+12, Re%+1", Wi&&+1 +* vs$ divine s'ells
DR10/good and magic I))*neacid, 'oison Reitcold 10, #ire 10 SR
OFFENSE
S"ee+*0 #t$, #ly *0 #t$ (average)
Me&eem%! short s%ord +"/+1/+"/+1 (1d"+1/1-0), m%!short s%ord
+"/+1/+" (1d"+1/1-0), bite + (1d+)
S"e-i& Att-.adhesion, #aith-stealing stri!e (7ill C ", 1 round), #avored %ea'on,
#reny
S"e&&Li.e A(i&itie(CL 1"th concentration +1)
C#ntnt
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F$en E5
8hree times 'er day, a tarry demodand can #ly into a #reny, gaining a + morale bonus
to attac! rolls, damage rolls, and saves$ 6t also grants the demodand an additional "" hit
'oints (these are lost #irst and don:t disa''ear %hen the #reny ends)$ 8he #reny last #or
the entire combat, but the demodand can end it earlier i# desired$
F'#$e+ We"#n E5
8arry demodands al%ays #ight %ith t%o light %ea'ons %ith great s!ill and e##iciency$
8his ability allo%s them to ignore the attac! 'enalties %hen using 8%o-7ea'on
5ighting$ 4s a standard action, they can attac! %ith both %ea'ons, ma!ing t%o attac!
rolls %ith their highest bonus$ 8hey also count as #ighters %ith a level e@ual to their C;
#or the 'ur'oses o# meeting #eat 'rere@uisites$
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GREATERSLIM@DEMODAND CR 19
XP =04,>00
CE Medium outsider (chaotic, demodand, evil, etra'lanar)Init+10 Senedar!vision 10 #t$, detect good, detect !agic,see invisi%ility
&erce'tion +"
A*$stench (C 0, 1d" rounds)
DEFENSE
AC, touch 1, #lat-#ooted 2 (+" armor, + e, +1 natural)
!" (d10+00)
F#$t+, Re%+, Wi&&+1 +* vs$ divine s'ells, im'roved evasion
De%eni'e A(i&itieim'roved uncanny dodge DR1/good and magic I))*neacid,
cold, 'oison Reit#ire 10 SR0
OFFENSE
S"ee+0 #t$, #ly *0 #t$ (average)
Me&eebite +" (1d10+11 'lus *d10 acid), cla%s +" (d"+/12-0/ 'lus *d10
acid and grab)
S"e-i& Att-.acid, dread cla%s, #aith-stealing stri!e (7ill C , 1 round), 'ounce,
'rey on the %ea!, rend ( cla%s, d"+), snea! attac! +"d"
S"e&&Li.e A(i&itie(CL 12th concentration +*)
C#ntntleeding Critical, >lind-5ight, Critical 5ocus, 5lyby 4ttac!, Dreater Fital 9tri!e,
6m'roved Critical (cla%), 6m'roved 6nitiative, 6m'roved Lightning ;e#lees, 6m'roved
Fital 9tri!e, 6ron 7ill, Lightning ;e#lees, &o%er 4ttac! (-/+1*+1), Fital 9tri!eS.i&&4crobatics +1, >lu## +, Climb +1, 5ly +, 6ntimidate +1, ?no%ledge
(arcana) +12, ?no%ledge ('lanes) +12, &erce'tion +0, 9ense Motive +2, 9'ellcra#t
+", 9tealth +, 9urvival +
Ln*e4byssal, Celestial, Common
Sheretical soul
Ge$master%or! breast'late
SPECIAL ABILITIES
A-i+ S*5
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8/11/2019 Wot Rst at Blocks
84/167
4 slimy demodand is coated in an ever-dri''ing layer o# acid that deals an etra *d10
'oints o# acid damage on a success#ul natural attac!$ 6n addition, o''onents that
success#ully stri!e a slimy demodand %ith an unarmed stri!e or natural attac! ta!e *d10
'oints o# acid damage$
D$e+ C&3 E5
4 slimy demodand adds double its strength bonus on all damage rolls made %hen using
its cla%s, and they deal tri'le damage on a critical hit$
P$e #n t!e We. E5
4 slimy demodand does not gain the gra''led %hen it gra''les a #oe$ 7hen it succeeds
at a gra''le chec! to deal damage, it savages i