wotr escalation league faq v1.2
TRANSCRIPT
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Any rules questions or issues thaFAQ will be binding on all gam
be immediately in effect. If any
will supersede the appropriate L
Errata
Replace all instances of Pathfindwith Pathfinder (Master).
FAQ's
Q1. Can an Epic Hero join a MA1. No. Epic Heroes cannot join m
However, there is an argument to b
the Mmak is a special type of mon
monsters are defined as Single mo
the Mmak and its 13 crew are defi
Single Company). The Mmak technically the command company,
joined by an Epic Hero. It seems un
the rules designers intended such a
create a distinction between the M
other monsters, and would have pre
explicit special rule, stating that Epi
join the Mmak.
Barring an overriding ruling from G
Heroes will not be allowed to join a
Q2. Are the casualties caused thrDuels considered when working owon a fight?
A2. Yes.
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The Lord of the
ar of theEscalation League
t the League Organizers think need to be address. Any official GW FAQ's or Errata subsequent
f these GW FAQ's/Errata are on point for a Le
ague FAQ.
er (All)
ak?nsters.
made that
ster (all other
el(s) while
ned as a
ompany isand could be
likely that
subtlety to
mak and
ferred an
c Heroes can
W, Epic
Mmak.
ugh Heroicut who has
Q3. Can a Balrog hide behGoblins for LOS purposes?
A3. Yes. Unless a model or fo
on or counts as Elevated Terra
LOS to it blocked by any modThis is an abstraction that doe
LOS or height levels from ot
Q4. If I need a 6+/4+ to hit,handed weapon (+1 to hit, -1this mean I need (1) a 5+/3+to hit?
A4. (2) is correct: 6+.
Q5. Legendary formations apoints + Y per company. Dthat I pay X points for the ccompany and Y points for e
company OR (2) that I paythe command company andadditional company?
A5. (2) is correct. If you look
legendary formations in battle
beginning of the Rulebook, th
X+Y for the command compaadditional company.
Q6. How many Heroic / Epi
Hero use per turn? Per phas
A6. Heroes can use as many a
phase as they are able to pay f
special abilities
6HktH0%%z7q%)1jY
ings
RingAQs
sed by a Leaguely released will
gue FAQ, they
ind a unit of
rmation is either
in, it can have
l or formation.not utilize True
er systems.
ut I have two-Fight), then doeso hit, or (2) a 6+
e listed as Xes this mean (1)mmandch additional
+Y points forpoints for each
t the price of
reports at the
y are priced as
y, and Y for each
Actions can a
e?
tions per turn and
r with Might or
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Q7. Under the Mmaks Tramp
during the movement phase it sto
comes into contact with any defe
impassable terrain and suffers D
Consequently, a Mmak can nev
defensible terrain feature. But ca
charge a formation in a defensibl
so, does it suffer D6 hits?
A7. Yes, a Mmak may charge a fo
defensible terrain feature, though it
eligible to occupy it, should it win t
And, no, it will not suffer D6 hits f
into contact with the defensible terr
the Fight Phase.
Q8. If Im facing an enemy forma
does not cause Terror on its own,
been joined by an Epic Hero who
Terror, must I take a Terror test
if Im charged?
A8. Yes. P. 69 is clear that an Epic
special rules do not transfer to the c
formation he joins, unless the rules
state otherwise. However, this does
that an Epic Hero loses his special r
joining a company. Per the Terror r
a formation wishes to charge a Terr
creature it must take a Terror test. S
Terror-causing creature is in the for
charged/charging, your unit must te
report with Matt Ward used this int
with Hardrim joined by Khaml. It
noted, that this is open for abuse, an
should not be designed with the int
maximizing this benefit.
Q9. Through a combination of m
need +1 to hit in combat. Does thi
auto hit OR all rolls of 1 still
A9. Rolls of 1 are failures in com
the Rulebook doesnt cover this, th
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le! rules,
s when it
sible or
hits.
r occupy a
a Mmak
terrain? If
rmation in a
is not
he fight.
r coming
ain during
tion that
but has
does cause
o charge or
Heros
ompany or
explicitly
not mean
ules upon
les (p. 63) if
or-causing
ince the
mation being
st. A battle
rpretation
should be
d an army
nt of
difiers, I
s mean I
failures?
bat. Though
re is an
indication from White Dwarf
Matt Ward that 1s were inten
Q10. There seem to be some
declaring and resolving a co
Heroic and Epic Actions. Ho
be resolved?
A10. See Appendix 1, below,
discussion of timing and resol
Q11. The rules for shields sa
confer their Defense bonus t
close combat attacks to the f
on p. 74, the authors provid
to combine spell effects (to u
and then follow it up withB
shields provide no benefit agattacks, then this tip would
worthless. Can I use my shie
magic attacks from the front
A11. Yes, shields work agains
By Rules as Written they shou
tip on p. 74 is NOT a rule).
that the authors intent was th
work (and the tip does seem to
of their intent).
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ngs
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attle reports by
ed to be failures.
timing issues for
bination of
w should these
or a full
tion issues.
y that they only
shooting and
ont. However,
a tip for how
e Shatter Shields
lt of Fire). If
ainst magice completely
ld bonus against
?
t magic attacks.
ld not work (the
owever it seems
t they should
be an indication
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Escalation League FAQs
Appendix 1
The rules for Heroic / Epic Actions seem deceptively simple. Unfortunately there are a host of timing and
resolution issues that can arise from the rules. The following rules clarifications and the subsequent
charts are not meant to be new rules, but rather they are meant to fill in gaps of the current rules, which
are at times ambiguous and unclear as to the timing and resolution. Some of the Epic Actions are
straightforward, but have been included in the chart for thoroughness. The below clarifications have been
made using certain interpretive decisions. There are other ways to interpret the timing and resolution
issues, but the Organizers believe that the below gives the most logical and common sense application to
the framework provided by the rules authors.
There are two different types of Heroic / Epic Actions: (1) those that are declared at the start of aparticular phase; and (2) those that are declared incident to a timing trigger.
(1) At the start of a particular phase:
The player with priority may make an H/E Action that is eligible to be made at that time. Resolve the
declaration of multiple heroes per the rulebook, p. 66.
Once all "start of phase" H/E Actions have been called, they form a queue are resolved in order, first to
last before the normal Priority sequence for that Phase, unless otherwise specified.
(2) Incident to a Timing Trigger:
Other Epic Actions are eligible to be called when the formation is "due to act." Specifically, before a
formation is "due to fight" or "due to move" (we will refer to these as "timing triggers"). If multiple Epic
Actions eligible to be called at the same timing triggers are called, they form a queue for that particular
timing trigger.
For example: It is the Fight Phase. Player A's (with Priority) formation and Player B's formation are
engaged in a fight. A chooses this combat to be resolved. This creates a timing trigger for Epic Actions
"before the hero's formation is due to fight." A declares that he will make an Epic Action. B does the
same. They roll off, A wins. A's Hero declares an Epic Rampage, B's Hero declares an Epic Strike. Both
actions are part of this particular timing trigger queue and A's action is resolved first (the benefit is
conferred to the company) and then B's action is resolved (the benefit is conferred to the Hero).
Epic Actions that are incident to timing triggers can also interrupt other Heroic / Epic Action
resolutions. These interrupting Epic Actions are resolved within the resolution of the first H/E Action.
Again, if there are multiple actions that can interrupt the same timing trigger, then they are rolled off for,
entered into a queue for this new timing trigger, and resolved in first-to-last order.
For example: It is the Fight Phase. A declares that he will make and Epic Action. B declares that he will
make an Epic Action. They roll off, B wins. B declares an Heroic Fight between formations A1 and B1. B
declares an Heroic Fight between formations A2 and B2. B's Heroic Fight between A1 and B1 is resolvedfirst, before the normal priority sequence. By resolving the Heroic Fight, the timing trigger "before the
Hero's formation is due to fight" is triggered. A declares an Epic Strike. The Epic Strike resolves within
the resolution of B's Epic Fight. The Heroic Fight then completes its resolution, with formation A1 at
F10. Upon the successful resolution of B's Heroic Fight, they return to the initial queue and A's Heroic
Fight between formations A2 and B2 is then resolved.
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EscAp
Actions that are declared at the start
Actions. Some of them are interrupt
(1) Ac
Name When is it declared?
Epic
RenewalAt the start of any Phase
Epic
RestorationAt the start of any Phase
Epic
Leadership
At the start of the Priority
Phase
HeroicMove
At the start of the Move Phas
Epic
ChallengeAt the start of the Move Phas
Heroic
ShootAt the start of the Shoot Phas
Heroic
Charge
At the start of the Charge
Phase
Heroic Fight At the start of the Fight Phase
Heroic /
Epic DuelAt the start of the Fight Phase
Epic
RampageAt the start of the Fight Phase
Epic
StrengthAt the start of the Fight Phase
Epic
CowardiceAt the start of the Fight Phase
Epic Poison At the start of the Fight Phase
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lation League FAQsendix 1 (continued)
of a particular phase are not able to interrupt other
ible, and if so are indicated appropriately in the cha
tions at the Start of a Particular Phase
When is it resolved?
Before the normal priority sequence for the appli
Phase
Before the normal priority sequence for the appli
Phase
Confers benefit for the remainder of the Turn
Before the normal priority sequence for the Mov
Courage Test: Before the normal priority sequen
Move Phase
Subsequent Movement and Charging, Fight, Due
the normal, applicable Priority sequence
Before the normal priority sequence for the Shoo
Before the normal priority sequence for the Char
Before the normal priority sequence for the Fight
Before the normal priority sequence for the Fight
(note: an Heroic / Epic Duel may be resolved afteHeroic Fight involving the same participants)
Confers benefit during the Fight Phase
Confers benefit during the Fight Phase
Before the normal priority sequence for the Fight
Confers benefit during the Fight Phase
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ngs
6HktH0%%z7q%)1jY
Heroic / Epic
t.
Is it
interruptible?
ableNo
ableNo
No
Phase Yes
e for the
l: During
Courage Test:
No
Movement,
Charge, Fight,
Duel:Yes
PhaseYes (by an
Epic Shot)
e PhaseYes (by an
Epic Charge)
Phase Yes
Phase
r an Yes
No
No
Phase No
No
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EscAp
Actions that are declared incident t
at the start of a particular phase. Th
rather form queues appropriate to thare appropriate.
(2)
Name When is it declar
Epic
JourneyBefore the Hero's formation i
Epic
ChannelingBefore the Hero's formation i
Epic
RuinationBefore the Hero's formation i
Epic Shot At any point in the Shooting
Epic Charge Before the Hero's formation i
Epic
DefenseBefore the Hero's formation i
Epic Rage Before the Hero's formation i
Epic
SacrificeBefore the Hero's formation i
Epic StrikeBefore the Hero is due to figh/ Epic Duel OR before his for
to fight
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lation League FAQsendix 1 (continued)
a timing trigger can generally interrupt other action
se actions incident to timing triggers cannot interru
eir timing trigger. The chart provides some indicati
ctions Incident to Timing Triggers
d? When is it resolved?
due to move When the Hero's formation moves
due to move Confers benefit for the remainder o
due to move Confers benefit for the remainder o
hase Immediately
due to chargeCheck condition during the Charge
Confers benefit during the Fight Ph
due to fight Confers benefit during the Fight Ph
due to fight Confers benefit during the Fight Ph
due to fight Confers benefit during the Fight Ph
t in an Heroicmation is due Confers benefit during the Fight Ph
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ngs
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s that are declared
pt each other, but
n when interrupts
Can it
interrupt?
Yes (one's own
Heroic Move)
the TurnYes (one's own
Heroic Move)
the TurnYes (one's own
Heroic Move)Yes (another
Epic Shot)
May also be
interrupted by
another EpicShot
hase
se
Yes (ones
own Heroic
charge)
se Yes
se Yes
se Yes
se Yes