writeup-tutorial dwarven
TRANSCRIPT
Gunderson Dwarven Dagger Tutorial (Rhino 4.0) Page 1 of 23
Dwarven Dagger Tutorial
Benjamin Gunderson
Cedarcrest High School
January 27, 2014
Gunderson Dwarven Dagger Tutorial (Rhino 4.0) Page 2 of 23
1.0 Introduction
1.1 In this tutorial you will learn how to create surfaces, extrusions, simple boolean
operations, and simple rendering. You will be able to perfect your hand-eye coordination
and simple sketching skills. This tutorial will be based in Rhinoceros 4.0, a NSBU
modeling program.
2.0 Prerequisites
2.1 You will be using Rhinoceros 4.0. This is designed for those who know some basics. If
you do not know how to use it at all, seek out the help of a fellow classmate or tutorial.
Likewise, I will be releasing a tutorial soon on advanced rendering
2.2 Skills you will need to already know
2.2.1 Open and save a Rhino document
2.2.2 Align viewports and change simple display properties
2.2.3 Create simple sketches on world plane
2.2.4 Use the Rhino command bar
2.2.5 Toggle control points (F10, F11)
2.2.6 Use and navigate the help pane (helpful to know)
3.0 Skills to Be Learned
3.1 In this tutorial you will learn specific skills. Your understanding of sketching and free
hand will be implemented a great deal. As many real life applications cannot be modeled
with equations or regular shapes, this tutorial will push you into using hand sketching,
editing control points, and doing lots of post-editing. Specific skills you will learn
include;
3.1.1 Creation of surfaces from network curves
3.1.2 Extruding curves
3.1.3 Extruding curves along other curves and guide lines
3.1.4 Using and editing control points
3.1.5 Rebuilding models to increase control point control
3.1.6 Using advanced chamfers and fillets
3.1.7 Creating surface intersections
3.1.8 Creating raised surfaces and modeling on varying depths
3.1.9 Basic color and material rendering
3.1.10 Using lighting in renderings
Gunderson Dwarven Dagger Tutorial (Rhino 4.0) Page 3 of 23
4.0 Modeling Process
The Blade
4.1 Open a new Rhino Project. For the purposes of this project, I recommend a small object
file with inches as units.
4.2 You will also want to reference this picture, it was more than helpful; Dwarven Dagger
4.3 To start things off, we will begin by making a sketch of half the blade. Just follow the
general shape and outline with the line tool. We will draw to lines such as. The upper line
will become the side of the blade and the lower line will follow to the point of the blade.
4.4 We will trim the lines now to be an appropriate length. Highlight the lower line and type
“trim” in the command bar and hit Enter. Select the lower portion of the other line. The
lines should now look like this
Gunderson Dwarven Dagger Tutorial (Rhino 4.0) Page 4 of 23
4.5 Now trim the other line to this line. Once you have done so, select both the lines and type
“fillet” and type Enter. In the command bar, you may change the radius to an appropriate
scale. Now select the first line and the second line. You will notice a filleted union
between the lines. I chose a radius of 5. If the radius doesn’t suit you, undo and change it.
Now we will mirror the blade half. Type “mirror” and hit enter. Select all the lines,
should be three, and hit enter. On the bottom of the screen, Click ortho (This will make
lines run parallel to x and y axis only) and Osnap, and select the “end” option. Hover
over the lowest point on the blade half until “end” appears and the point is highlighted.
Click and draw a vertical line. Click the second point to finish the mirror plane.
4.6 Now we will create depth to the blade and give it an edge. Type “copy” into the
command bar and hit enter. Select all the curves (there should be 6) and hit enter. Select
your origin point on the tip of the blade and move up. Decide how steep you want your
blade (The farther up, the less steepness it will have) Select the second point. Now you
will need to carefully select your curves you just copied and type “scale1d” and hit enter.
Click the bottom point and go outward to the left or right, click a second point, and move
back in toward the blade until the distance is to your pleasing. It may not look quite like
you imagined, but this is where your creativity comes in. Using f10, turn on control
points for the selected objects. Here you can alter the shape of the curves after they are
set. F11 turns off these points. When finished, your blade should look something like this.
Gunderson Dwarven Dagger Tutorial (Rhino 4.0) Page 5 of 23
4.7 Now, create a line from the left side of the upper point of the blade to the right side of the
blade. Now that all curves are enclosed, trim the center out of the crosswise curve, like
this. These are the cutting objects
This is the part missing after the trim
Gunderson Dwarven Dagger Tutorial (Rhino 4.0) Page 6 of 23
4.8 Now type “extrude” in the command bar and hit enter Select the inner both curves. In the
command bar click “cap” until yes is selected and click “Bothsides” until yes is selected.
Press enter and pull the extrusion to the thickness of the blade you want. Once you click
at a desired thickness, the operation will be finished. Your model should look something
like this
4.9 Now we will do a rail sweep. The rail sweep will allow the heightened area of the blade
to slope down to the edge of the blade. First, we will create a cross section. Create a line
snapped to the end points of the base of the blade, as shown below
Gunderson Dwarven Dagger Tutorial (Rhino 4.0) Page 7 of 23
4.10 Almost ready, select the curve in the center of the shape and type “copy” and press enter.
Move a copy of it to the upper outer edge of your solid, like this.
4.11 Now type “sweep2” in the command bar. Hit enter. Select your first rail as the outside
edge of the blade, like this.
4.12 Your other rail will be the edge of your raised surface, like this.
Gunderson Dwarven Dagger Tutorial (Rhino 4.0) Page 8 of 23
4.13 Now select your cross section curve. This is the curve you made in step 4.9. Select this
curve and hit enter. A menu will appear, leave the options alone and hit Ok. Your blade
should now look like this;
4.14 Now we will mirror this new blade edge over the top plane and across the center of the
blade. Using “mirror” select ONLY the rail sweep edge and draw your mirror plane from
the tip of the blade parallel to the blade. It should now look like this;
Gunderson Dwarven Dagger Tutorial (Rhino 4.0) Page 9 of 23
4.15 Now we will mirror it across the top plane. Type mirror and select both rail sweep edges.
Press enter. In the command bar click “3 point” and draw a plane from the point of the
blade to the back of the blade and a 3rd
point to the left or right, like this;
4.16 If you want to leave the center portion of the blade hollow you may, Personally I think it
looks better that way, but as the Dwarven Dagger did not, I will create a surface in the
center. Type “EdgeSrf” in the command bar And select the edges as shown
4.17 Press enter. There is now a surface in the center of the blade. Other than the extruded art
in the blade, the blade is now finished, and you are ready to make the handle! We will
come back to the decorative drawings.
Gunderson Dwarven Dagger Tutorial (Rhino 4.0) Page 10 of 23
The Handle
4.18 Draw a rectangle to serve as the core for the handle. Make sure to select the back corners
of the blade. If the rectangle is not on the world plane, you can use the
“ProjectToCPlane” command. Once the rectangle is parallel to the world plane, you may
extrude it in the same manner the blade was extruded, like this;
4.19 Now we will put a hand guard on the dagger. Using the ellipse command and turn osnap
on center. Create an ellipse centered on the center of the handle face that attaches to the
blade. You may need to make it elsewhere and move it/alter it depending on your view.
Create the ellipse so that it generally follows the shape of the blade. Yours may look
something like this;
Gunderson Dwarven Dagger Tutorial (Rhino 4.0) Page 11 of 23
4.20 Now we need to create a few more figures. In the top view, Create another ellipse with
the center point on your previous ellipse. The ellipse will intersect the ends of your
previous ellipse. In the other direction, set a distance that you like. This will be the
bottom of your handguard. It should look something like this;
4.21 Now type “trim” in the command bar and press enter. Select your first ellipse as your
cutting object. Press enter and select the blade-side half of your second ellipse. It should
look something like this;
Gunderson Dwarven Dagger Tutorial (Rhino 4.0) Page 12 of 23
4.22 Switch to the top view. Now create two lines as shown below. If the lines are not on the
top plane (due to osnap points possibly being above the world plane) you may need to
select your lines and “ProjectToCPlane”. It should look something like this;
4.23 Now you will create a circle. The shape and center of the circle will be generally where
the center of the triangle shape meets the hand guard. For the best results, create the
center of the circle on the center point of the ellipse. The exact shape is up to you, but to
follow the model we are trying to replicate should appear something like this;
4.24 Now type “PlanarSrf” and hit enter. Select your vertical ellipse. Hit enter. A surface
should now fill the end of the handguard.
Gunderson Dwarven Dagger Tutorial (Rhino 4.0) Page 13 of 23
4.25 Now type “railrevolve” in the command bar and hit enter. Select your horizontal ellipse
half as the profile curve. Select the vertical ellipse curve (not surface) as the rail curve.
Now turn on osnap center and select the center of your vertical ellipse as the first point of
the revolve axis. Hold shift and move toward the end of the handle and select a second
point. You can see the first (blue) point and second (black) point of the revolve axis.
4.26 Once you click the second point, your hand guard should look something like this;
Gunderson Dwarven Dagger Tutorial (Rhino 4.0) Page 14 of 23
4.27 Now extrude your triangular shape both directions. It doesn’t matter how far as long as it
is past the edge of the vertical ellipse. Now extrude the vertical ellipse curve toward the
end of the blade past the triangular surface. This one does not need to be both directions.
When finished, it will appear messy and look something like this; Im aware it looks
horrible, stick with me.
4.28 Now trim the blade side of the ellipse extrusion and use the triangular extrusion surface
as the cutting edge. Likewise, extrude the outer edges of the triangular extrusion and use
the trimmed portion of the ellipse extrusion as the cutting edge. You will need to do both
the top and bottom sides of the blade. When finished, it should appear like this;
Gunderson Dwarven Dagger Tutorial (Rhino 4.0) Page 15 of 23
4.29 Now, change your view to ghosted, by right clicking the view box in the upper left of the
view pane. (allows you to see buried curves) and select the circle you created within the
hand guard. Extrude this circle past the edges of the hand guard both directions. Should
look like this;
4.30 Now use “PlanarSrf” and select the surface edge of the circle. Hit enter. Repeat this on
the other end. It should now look like this;
Gunderson Dwarven Dagger Tutorial (Rhino 4.0) Page 16 of 23
4.31 Now mirror the Triangular surface (one touching the blade) across the back of the hand
guard. The exact plane where you mirror across is not too important, but I suggest not
going too far, as the model we are following does not have a large distance here. We will
need a similar shape, no need to re-invent it. Should look like this;
4.32 Now we will copy and scale down the copy of our vertical ellipse, then extrude it to meet
our mirrored surface. Copy the ellipse and keep it in the same place. Then select your
copy and type “scale”. Select your first point in the center of your copied ellipse. Select
the second point on the edge of your ellipse. Move it in and select a third point so the
curve is larger than the handle. Should look like this when finished with those steps. The
yellow figure is the copied and scaled ellipse; note it is larger in diameter then the handle.
Gunderson Dwarven Dagger Tutorial (Rhino 4.0) Page 17 of 23
4.33 Now extrude the scaled ellipse in one direction down the handle and make sure it
intersects through the triangular mirrored surface.
4.34 Now trim the portion of the circle on the handle side of the mirrored triangular surface.
Use this surface as the cutting edge. Likewise, trim the outer portion of the surface using
the trimmed extruded circle as the cutting edge. When you are finished, it should look
like this;
Gunderson Dwarven Dagger Tutorial (Rhino 4.0) Page 18 of 23
4.35 Now copy the circle you scaled from the vertical ellipse to the end of the handle. Extrude
this new ellipse on the end of the handle a small ways each direction. Be sure to click
“cap” to yes and “bothdirections’ to yes. It should look similar to this;
4.36 Now type “filletedge” into the command bar. Select the surface edges on both ends of the
extruded circle. You can change the radius in the command bar after you select your
edges and hit enter with the “setall” option. There will be markers to preview your fillet. I
used .2 inches. Use an appropriate measure for your scale;
Gunderson Dwarven Dagger Tutorial (Rhino 4.0) Page 19 of 23
4.37 When finished, your fillet’s should look like this;
4.37.1 (Optional, somewhat difficult) I would scale the end piece of the handle
larger in order to give it a bigger appearance then the beginning of the
handle and follow the model more accurately. This can be achieved in the
back view with a “scale2d” and using the center point as the first reference
and moving outwards until the desired size is acquired. Likewise, if the
end is too big, you can also scale down the transition piece from the hand
guard to the handle the same way
4.38 Now type “ExtrudeCrvTapered” and hit enter. Select the surface edge on the blade side
of the end cap just inside the fillet. You may increase the angle of taper if you wish, but I
find the default to be adequate. Extrude it about the length of the endcap again toward the
blade. Be sure to set “cap” to yes
4.38.1 You may also scale this piece in from the endcap similarily to 4.37.1
Gunderson Dwarven Dagger Tutorial (Rhino 4.0) Page 20 of 23
4.39 Now we will create the center pieces of the handle. Type “Polygon” and hit enter.
Change the number of sides to 6. Create a polygon and move it to be centered in the
handle, such as this;
4.40 Extrude this polygon both directions about the width of the end cap piece. Be sure to cap
it;
Gunderson Dwarven Dagger Tutorial (Rhino 4.0) Page 21 of 23
4.41 Now make a similar polygon, click circumscribed, and make it a bit smaller diameter
with 8 sides and move it to one end of the handle. Extrude it to be about half the width of
the extruded Hexagon. Extrude it both directions and capped;
4.42 Now copy the octagon 5 more times, 3 on each side of the hexagon. Evenly space them
as close as possible. I would suggest using scale and setting one side then mirror over the
hexagon. Adjust them to look similar to this;
Gunderson Dwarven Dagger Tutorial (Rhino 4.0) Page 22 of 23
4.43 Now we will scale the polygons down to fit the handle size. Select all the polygons and
type “scale1d” select the center of one of the polygons and use a point perpendicular to
the handle as a reference point. Scale them one dimension at a time so they are smaller
than the hand guard-handle transition piece and end cap cone. They should be elongated
wider than they are taller, not regular polygons, but warped. Should look like this;
4.44 That wraps up the handle!
Finishing Touches
4.45 For the extruded blade art, draw on the surface of the blade. I will not direct you on what
style to use, or how to do it; challenge yourself! Once you have one side of the design
you like, extrude the curves and mirror across the blade and to the other side of the blade.
This is what I did;
Done… Well with the tutorial on modeling. Try some things out, alter shapes, and play
around with it! You will be surprised how much you learn. Mistakes happen, I still make
lots. Don’t worry; “undo” is a good command!
Gunderson Dwarven Dagger Tutorial (Rhino 4.0) Page 23 of 23
5.0 Rendering
5.1 There will be a rendering tutorial separate of this tutorial for advanced rendering using
Flamingo Raytrace.
6.0 Additional Applications/Conclusions
6.1 Pretty much any basic rhino modeling project could make use of these skills. With basics
down pat, you can begin advanced modeling, such as lofts, Boolean operations and
advanced sweeps and extrusions, etc.
6.2 Be sure to keep trying new things! Rhino can be difficult, but the potentials are far
greater (in my opinion) than Solid Works