www.intrigue-entertainment.com. the technology pipedream – a development fallacy the role of...

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Page 1: Www.intrigue-entertainment.com. The Technology Pipedream – A Development Fallacy The Role of Technology in Game Design & Development Ivan Beram – General

www.intrigue-entertainment.com

Page 2: Www.intrigue-entertainment.com. The Technology Pipedream – A Development Fallacy The Role of Technology in Game Design & Development Ivan Beram – General

The Technology Pipedream – A Development Fallacy

The Role of Technology in Game Design & Development

Ivan Beram – General Manager

www.intrigue-entertainment.com

Page 3: Www.intrigue-entertainment.com. The Technology Pipedream – A Development Fallacy The Role of Technology in Game Design & Development Ivan Beram – General

TALK OVERVIEW

• Its point: to convince you that technology is a means to an end, not the end

• First off: who am I… what is Intrigue?• What is technology?• What is gameplay?• First Playable• What consumers (gamers) want• Where we can go wrong• The middleware road• The middleware reality• Conclusion• Q & A

Page 4: Www.intrigue-entertainment.com. The Technology Pipedream – A Development Fallacy The Role of Technology in Game Design & Development Ivan Beram – General

X-ISLE: A TECHNOLOGY DEMO TRYING TO BE A GAME

FAR CRY: FIRST GAMEPLAY DEMO – E3 2002

FAR CRY: THE FINAL PRODUCT TODAY

Page 5: Www.intrigue-entertainment.com. The Technology Pipedream – A Development Fallacy The Role of Technology in Game Design & Development Ivan Beram – General

WHAT IS TECHNOLOGY?

• Technology is…and a tech-demo is…

Page 6: Www.intrigue-entertainment.com. The Technology Pipedream – A Development Fallacy The Role of Technology in Game Design & Development Ivan Beram – General

WHAT IS TECHNOLOGY?

• Technology is…and a tech-demo is…

• Like a physics engine – or better yet, a smaller component like vehicular physics

Page 7: Www.intrigue-entertainment.com. The Technology Pipedream – A Development Fallacy The Role of Technology in Game Design & Development Ivan Beram – General

WHAT IS TECHNOLOGY?

• Technology is…and a tech-demo is…

• Like a physics engine – or better yet, a smaller component like vehicular physics

• Loosely integrated together at best

Page 8: Www.intrigue-entertainment.com. The Technology Pipedream – A Development Fallacy The Role of Technology in Game Design & Development Ivan Beram – General

WHAT IS TECHNOLOGY?

• Technology is…and a tech-demo is…

• Like a physics engine – or better yet, a smaller component like vehicular physics

• Loosely integrated together at best

• Lacks any real functionality – interactive use in creating gameplay

Page 9: Www.intrigue-entertainment.com. The Technology Pipedream – A Development Fallacy The Role of Technology in Game Design & Development Ivan Beram – General

WHAT IS TECHNOLOGY?

• Technology is…and a tech-demo is…

• Like a physics engine – or better yet, a smaller component like vehicular physics

• Loosely integrated together at best

• Lacks any real functionality – interactive use in creating gameplay

• A shallow experience for the viewer / user

Page 10: Www.intrigue-entertainment.com. The Technology Pipedream – A Development Fallacy The Role of Technology in Game Design & Development Ivan Beram – General

WHAT IS TECHNOLOGY?

• Technology is…and a tech-demo is…

• Like a physics engine – or better yet, a smaller component like vehicular physics

• Loosely integrated together at best

• Lacks any real functionality – interactive use in creating gameplay

• A shallow experience for the viewer / user

• Singular purpose: prove the tech works

Page 11: Www.intrigue-entertainment.com. The Technology Pipedream – A Development Fallacy The Role of Technology in Game Design & Development Ivan Beram – General

WHAT IS GAMEPLAY?

• Gameplay is…and a gameplay-demo is…

Page 12: Www.intrigue-entertainment.com. The Technology Pipedream – A Development Fallacy The Role of Technology in Game Design & Development Ivan Beram – General

WHAT IS GAMEPLAY?

• Gameplay is…and a gameplay-demo is…

• Highly integrated into the game-system as a whole, interacting and interwoven with other systems / technology

Page 13: Www.intrigue-entertainment.com. The Technology Pipedream – A Development Fallacy The Role of Technology in Game Design & Development Ivan Beram – General

WHAT IS GAMEPLAY?

• Gameplay is…and a gameplay-demo is…

• Highly integrated into the game-system as a whole, interacting and interwoven with other systems / technology

• Has a clear functionality which creates / supports the titles interactivity and immersion – gameplay!

Page 14: Www.intrigue-entertainment.com. The Technology Pipedream – A Development Fallacy The Role of Technology in Game Design & Development Ivan Beram – General

WHAT IS GAMEPLAY?

• Gameplay is…and a gameplay-demo is…• Highly integrated into the game-system as

a whole, interacting and interwoven with other systems / technology

• Has a clear functionality which creates / supports the titles interactivity and immersion – gameplay!

• Is not a shallow experience but one with depth of interaction.

Page 15: Www.intrigue-entertainment.com. The Technology Pipedream – A Development Fallacy The Role of Technology in Game Design & Development Ivan Beram – General

THE FIRST PLAYABLE

• But, your first gameplay “prototype” may not necessarily have complete systems

Page 16: Www.intrigue-entertainment.com. The Technology Pipedream – A Development Fallacy The Role of Technology in Game Design & Development Ivan Beram – General

THE FIRST PLAYABLE

• But, your first gameplay “prototype” may not necessarily have complete systems

• Instead implement as much as necessary so as to give that impression to the viewer – eg publishers, investors, journalists

Page 17: Www.intrigue-entertainment.com. The Technology Pipedream – A Development Fallacy The Role of Technology in Game Design & Development Ivan Beram – General

THE FIRST PLAYABLE

• But, your first gameplay “prototype” may not necessarily have complete systems

• Instead implement as much as necessary so as to give that impression to the viewer – eg publishers, investors, journalists

• Your goal instead becomes to prove the gameplay / concept – as apposed to just the technology utilised

Page 18: Www.intrigue-entertainment.com. The Technology Pipedream – A Development Fallacy The Role of Technology in Game Design & Development Ivan Beram – General

WHAT CONSUMERS WANT

• Yes, gamers are consumers and they want interactivity! – so do publishers

Page 19: Www.intrigue-entertainment.com. The Technology Pipedream – A Development Fallacy The Role of Technology in Game Design & Development Ivan Beram – General

WHAT CONSUMERS WANT

• Yes, gamers are consumers and they want interactivity! – so do publishers

• Functional means: ease-of-use (useability)

Page 20: Www.intrigue-entertainment.com. The Technology Pipedream – A Development Fallacy The Role of Technology in Game Design & Development Ivan Beram – General

WHAT CONSUMERS WANT

• Yes, gamers are consumers and they want interactivity! – so do publishers

• Functional means: ease-of-use (useability)

• Active entertainment, not passive entertainment – like film

Page 21: Www.intrigue-entertainment.com. The Technology Pipedream – A Development Fallacy The Role of Technology in Game Design & Development Ivan Beram – General

WHAT CONSUMERS WANT

• Yes, gamers are consumers and they want interactivity! – so do publishers

• Functional means: ease-of-use (useability)

• Active entertainment, not passive entertainment – like film

• Not just graphical “wow” effects – pretty pictures on a screen

Page 22: Www.intrigue-entertainment.com. The Technology Pipedream – A Development Fallacy The Role of Technology in Game Design & Development Ivan Beram – General

WHAT CONSUMERS WANT

• Yes, gamers are consumers and they want interactivity! – so do publishers

• Functional means: ease-of-use (useability)

• Active entertainment, not passive entertainment – like film

• Not just graphical “wow” effects – pretty pictures on a screen

• But something: functional, interactive and immersive!

Page 23: Www.intrigue-entertainment.com. The Technology Pipedream – A Development Fallacy The Role of Technology in Game Design & Development Ivan Beram – General

• What is a game system?

• It is comprised of:

BACK-END

Core supporting architecture and management base

ENGINE CORE

FRONT-END

Components that communicate game system to player and allow for interaction

INTERFACE SHELL

WHERE WE CAN GO WRONG

Page 24: Www.intrigue-entertainment.com. The Technology Pipedream – A Development Fallacy The Role of Technology in Game Design & Development Ivan Beram – General

GOING WRONG CONTINUED…

• Some tech fits in both categories, having both a front and back end

Page 25: Www.intrigue-entertainment.com. The Technology Pipedream – A Development Fallacy The Role of Technology in Game Design & Development Ivan Beram – General

GOING WRONG CONTINUED…

• Some tech fits in both categories, having both a front and back end

• Also, some tech compliments another by either providing front or back end functionality

Page 26: Www.intrigue-entertainment.com. The Technology Pipedream – A Development Fallacy The Role of Technology in Game Design & Development Ivan Beram – General

GOING WRONG CONTINUED…

• Some tech fits in both categories, having both a front and back end

• Also, some tech compliments another by either providing front or back end functionality

• “Deficiencies” arise when tech is missing either its front or back end aspects– without one you lose the functionality of the other. Or, when a tech / system that provided the front or back-end functionality does not exist, creating the same result.

Page 27: Www.intrigue-entertainment.com. The Technology Pipedream – A Development Fallacy The Role of Technology in Game Design & Development Ivan Beram – General

GOING WRONG CONTINUED…• Developers forget that games

are not the real-world, and we need to give the player various concessions so they can interact with the game

Page 28: Www.intrigue-entertainment.com. The Technology Pipedream – A Development Fallacy The Role of Technology in Game Design & Development Ivan Beram – General

GOING WRONG CONTINUED…• Developers forget that games

are not the real-world, and we need to give the player various concessions so they can interact with the game

• Developers forget that various aspects are already “modelled” for the player, and need to be modelled for the AI instead – so as to be realistic and “fair”

Page 29: Www.intrigue-entertainment.com. The Technology Pipedream – A Development Fallacy The Role of Technology in Game Design & Development Ivan Beram – General

GOING WRONG CONTINUED…• Developers forget that games

are not the real-world, and we need to give the player various concessions so they can interact with the game

• Developers forget that various aspects are already “modelled” for the player, and need to be modelled for the AI instead – so as to be realistic and “fair”

• Developers also tend to forget what game they are trying to create, they lose focus, and forget what they are trying to achieve – lack of leadership and experience

Page 30: Www.intrigue-entertainment.com. The Technology Pipedream – A Development Fallacy The Role of Technology in Game Design & Development Ivan Beram – General

THE MIDDLEWARE ROAD

• Becoming a technology middleware provider is a common reasoning for not creating tech the right way – by making use of it in a functional manner within a quality title.

Page 31: Www.intrigue-entertainment.com. The Technology Pipedream – A Development Fallacy The Role of Technology in Game Design & Development Ivan Beram – General

THE MIDDLEWARE ROAD

• Becoming a technology middleware provider is a common reasoning for not creating tech the right way – by making use of it in a functional manner within a quality title.

• It is seen as less hard-work, perhaps more innovative and important, and lucrative

Page 32: Www.intrigue-entertainment.com. The Technology Pipedream – A Development Fallacy The Role of Technology in Game Design & Development Ivan Beram – General

THE MIDDLEWARE ROAD

• Becoming a technology middleware provider is a common reasoning for not creating tech the right way – by making use of it in a functional manner within a quality title.

• It is seen as less hard-work, perhaps more innovative and important, and lucrative

• Without the development context a title gives, there would be no pressure placed on tech to be robust – bug free and complete

Page 33: Www.intrigue-entertainment.com. The Technology Pipedream – A Development Fallacy The Role of Technology in Game Design & Development Ivan Beram – General

THE MIDDLEWARE ROAD

• Becoming a technology middleware provider is a common reasoning for not creating tech the right way – by making use of it in a functional manner within a quality title.

• It is seen as less hard-work, perhaps more innovative and important, and lucrative

• Without the development context a title gives, there would be no pressure placed on tech to be robust – bug free and complete

• We would even find that the fundamentals, the architecture of our tech is flawed, undermining further functionality that can be achieved with it

Page 34: Www.intrigue-entertainment.com. The Technology Pipedream – A Development Fallacy The Role of Technology in Game Design & Development Ivan Beram – General

THE MIDDLEWARE REALITY• TRUTH: No one (or not enough to

be profitable) will licence your technology if it has not been proven in a commercially successful title. Otherwise it is seen as risky, and rightly so if you are not an experience dev team – experienced developers are not stupid! They want proven tech and great support.

Page 35: Www.intrigue-entertainment.com. The Technology Pipedream – A Development Fallacy The Role of Technology in Game Design & Development Ivan Beram – General

• TRUTH: No one (or not enough to be profitable) will licence your technology if it has not been proven in a commercially successful title. Otherwise it is seen as risky, and rightly so if you are not an experience dev team – experienced developers are not stupid! They want proven tech and great support.

• TRUTH: It will take you longer to breakeven (in profit and dev costs) this way than it will with one successful title – which will probably make you in excess of 80 million, one license only makes 50-750k depending on who you are (NDL or Epic) and what you have to offer in tech and support

THE MIDDLEWARE REALITY

Page 36: Www.intrigue-entertainment.com. The Technology Pipedream – A Development Fallacy The Role of Technology in Game Design & Development Ivan Beram – General

THE REALITY CONTINUED…• TRUTH: You will have to sell 30-

60 licenses – or more depending on pricing – just to breakeven, and this may not cover ongoing costs to support the tech and your customer’s projects

Page 37: Www.intrigue-entertainment.com. The Technology Pipedream – A Development Fallacy The Role of Technology in Game Design & Development Ivan Beram – General

THE REALITY CONTINUED…• TRUTH: You will have to sell 30-

60 licenses – or more depending on pricing – just to breakeven, and this may not cover ongoing costs to support the tech and your customer’s projects

• TRUTH: There are many established and reputable providers, that have competitive tech, pricing and support – with numerous successful titles – that you will have to compete with

Page 38: Www.intrigue-entertainment.com. The Technology Pipedream – A Development Fallacy The Role of Technology in Game Design & Development Ivan Beram – General

THE REALITY CONTINUED…• TRUTH: You will have to sell 30-

60 licenses – or more depending on pricing – just to breakeven, and this may not cover ongoing costs to support the tech and your customer’s projects

• TRUTH: There are many established and reputable providers, that have competitive tech, pricing and support – with numerous successful titles – that you will have to compete with

• TRUTH: You never know who is waiting around the corner with more competitive technology – eg Croteam, GSC (S.T.A.L.K.E.R.), Valve (Source Engine) – that has been showcased in a successful commercial title!

Page 39: Www.intrigue-entertainment.com. The Technology Pipedream – A Development Fallacy The Role of Technology in Game Design & Development Ivan Beram – General

CONCLUSION

• Tech alone does not make a game!• Technology does not create gameplay, it is how you use

it. Consumers are more savvy today, and want quality of experience, not graphics

Page 40: Www.intrigue-entertainment.com. The Technology Pipedream – A Development Fallacy The Role of Technology in Game Design & Development Ivan Beram – General

CONCLUSION

• Tech alone does not make a game!• Technology does not create gameplay, it is how you use

it. Consumers are more savvy today, and want quality of experience, not graphics

• Tech alone is not profitable!• Even middleware providers must showcase their tech in

a commercially successful title – either doing this themselves or through a joint-venture

Page 41: Www.intrigue-entertainment.com. The Technology Pipedream – A Development Fallacy The Role of Technology in Game Design & Development Ivan Beram – General

CONCLUSION

• Tech alone does not make a game!• Technology does not create gameplay, it is how you use

it. Consumers are more savvy today, and want quality of experience, not graphics

• Tech alone is not profitable!• Even middleware providers must showcase their tech in

a commercially successful title – either doing this themselves or through a joint-venture

• Do you make interactive-entertainment titles, or, interactive-entertainment technology? Tech can always be licensed for your title, and does not need to be “cutting-edge” but merely competitive for the genre

Page 42: Www.intrigue-entertainment.com. The Technology Pipedream – A Development Fallacy The Role of Technology in Game Design & Development Ivan Beram – General

CONCLUSION

• Tech alone does not make a game!• Technology does not create gameplay, it is how you use

it. Consumers are more savvy today, and want quality of experience, not graphics

• Tech alone is not profitable!• Even middleware providers must showcase their tech in

a commercially successful title – either doing this themselves or through a joint-venture

• Do you make interactive-entertainment titles, or, interactive-entertainment technology? Tech can always be licensed for your title, and does not need to be “cutting-edge” but merely competitive for the genre

• Focus on interactivity foremost, and give your technology a functional purpose – "function before form”

Page 43: Www.intrigue-entertainment.com. The Technology Pipedream – A Development Fallacy The Role of Technology in Game Design & Development Ivan Beram – General

www.intrigue-entertainment.com