x plorers corps
TRANSCRIPT
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X-plorers Corps
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INTRODUCTION
X-Plorer Corps is designed to be a toolbox for science fiction
gaming in an Appendix N atmosphere. Great care has been taken
to provide all the necessary pieces to equip this toolkit without
sacrificing flexibility through useless clutter. The chapter on
Background includes paragraphs of information players and
judges need to know. The chapter on Character Classes provides
the four standard X-plorers classes. The chapter on Equipment
presents the tools and technology Characters will use or encounter
frequently – including sample interplanetary ships and advice onhow to craft your own. The chapter on Monsters and NPCs
reveals many potential friends and foes, both common and exotic.
The final chapter provides advice for judges and unveils a few
Campaign Starters to jumpstart your campaign in the stars.
X-plorers Corps is an imaginative blending of the core X-Plorers
RPG material with key elements from Charles Rice’s PrometheusRising Campaign , which are used under license, and the Dungeon
Crawl Classics game system from Goodman Games. Now the
stars are your only limit!
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Appendix N Adventures
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BACKGROUND
ALSS - Advanced Life Support System employs genetically
engineered microbes which ingest carbon dioxide and exhale oxygen.
This allows ships and EV Suits to eschew oxygen tanks and CO²
scrubbers. These microbes have a very short lifespan (to prevent their
being loosed into a biosphere), and have a limited duration as a result.
However, ALSS have a very long shelf life before they are activated.
Androids - Androids are built for work. They are often found piloting
and maintaining ships while the majority of the crew and passengers
are in cryosleep. Androids tend to be tall, muscular, and agile. Seldomis thought is given to an Android’s aesthetics, and they are often made
of cheap materials that corrode and pit on the surface over time. Actual
holes in their “skin” is a common sight. Their internal components are
purposely designed to fail over time, leading to a very short “life”. The
average life expectancy of an Android is less than 10 years. Androids
tend to be quiet, utilitarian, and subservient. They are programmed
with a very “cooperative” personality. Most Androids were only “born”a month or two prior to entering service. This is by design so that the
Androids will not live long enough to develop their own
personalities…or to question their lot.
Conglom - Conglom is the largest and most powerful of the mega-
corps in the United Corporate Nations with millions of
employee/residents on Luna, Mars, and throughout the Sol system.
Known as much for its illegal as well as legal operations, Conglom's
headquarters/capital is Tycho City, Luna.
Clones - Clones are servants of mega-corps, grown and trained in
mass cloning facilities. They are subjected to growth-acceleration and
reach adulthood in ten years. After this, they receive an additional five
years of specialized training. Clones are often considered the property
of the mega-corp that created or purchased them. Traditional Clonemodels include: Jacks/Jills (laborers and technicians), Bambis/Kens
(entertainers and hostesses), and Janes/Joes (soldiers and security).
Clones continue to age at a fast pace and usually live around 35-40 years
total.
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X-plorers Corps
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Cryotubes - Even with technological breakthroughs and reverse-
engineered alien technology, travel between locations in the Sol System
(or in The Reaches) can still take a long time. Some trips last for nearly
two years. Cryotubes are often employed to shorten the perceived
duration of a trip for travelers, and to avoid wasting supplies.Cryotubes reduce the physiological operations of an individual to a
tiny fraction of their normal rate, effectively putting them in near-
suspended animation. Cryotubes can be operated by nearly anyone
with just an hour of training. Most seasoned travelers awaken from
cryosleep and return to full effectiveness after a single turn.
Fabricators -Fabricators are small teams of robots designed toconstruct permanent structures in environments hazardous to humans.
They are often placed on a planet, moon, or asteroid to construct a
habitat before humans arrive.
The Gate - The Gate is huge, ancient portal to and from an entry point
near a densely packed number of systems, named The Reaches by
human explorers. The Gate was cloaked when discovered a decade
ago, but became visible when a small craft crashed into the portal whileinvestigating a spatial disturbance caused by The Gate. It appears to
be a huge stone ring of ancient origin just beyond Saturn's solar orbit.
How is operates, what powers it, and who created it all remain a
mystery. Travel through The Gate is two-way and instantaneous in
either direction. It is often suggested that The Gate may have been the
entry point in Sol System for the black saucers that attacked Mars.
Haulers - Haulers make a living plying the spaceplanes transporting
goods and raw materials all across the Sol System. Highly independent
and self-sufficient, Haulers spend the majority of their time in transit,
only loitering at a port long enough to gather supplies and hear the
latest rumors. Hauler ships are often purchased or handed down from
one generation to the next and many clearly show signs of having been
altered, add-on to, and repaired over and over again.
Maulers - Maulers are a custom-designed clones used by mega-corps
for security and colony peacekeeping. Force-grown to adulthood in a
mere five years and then trained in combat for two more, Maulers
typically average around seven feet in height, weigh over 300 pounds,
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Appendix N Adventures
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have blocky and brutish features, and are genderless and sterile by
design. They usually have a lifespan of only 15-20 years.
Mega-Corps - mega-corps is the generic name used to refer to the
hundreds of mega corporations that make up the United Corporate
Nations.
The Prime - The Prime are a highly intelligent and advanced race
that inhabit Europa, one of the moons of Jupiter. Their natural habitat
is an aquatic biosphere as complex as that of the Earth's oceans.
Naturally psionic, Prime elders are able to communicate telepathically
over vast distances. Their bodies are blubbery to protect them from the
cold of Europa’s oceans, making them clumsy on land. In the water,however, their entire appearance changes, and The Prime are fast, sleek,
graceful, and deadly if they choose to be. Most Primes are slightly
shorter than humans, males averaging 5'9, females about half a foot
shorter. Their weight averages 350 lbs for males, 300 for females. The
Prime, for their part, are happy to educate humans about their pacifistic,
theocratic society, which boasts colonies on four moons, and has been
exploring space for 500 years. The Prime refuse to have anything to dowith Androids or robots. These do not register mentally at all, and thus,
according to the Prime Order, are mere objects.
The Reaches - The Reaches is a name for the densely packed systems
found by traveling through The Gate. While the UCN and mega-corps
have been sending X-plorer and exploration teams through The Gate
for nearly a decade, The Reaches appear to contain dozens of systems
with many inhabitable worlds, alien ruins and wonders to be
discovered.
Rewrite - A small minority of people choose to have their DNA
altered in a radical fashion, creating genomes that exist nowhere in
nature. These are the Rewrites, and an unending variety of them exists.
Ruins - From the time that Conglom first established a base on Luna,
humans have found and continue to discover alien ruins all over the
Sol System. While some of the ancient technology appears to be
designed for humans (or, at least, humanoids), no one knows just how
many alien species have visited, explored or even called the Sol System
home. Nearly all of the alien technology no longer operates and all
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attempts to directly extract information from the ruins have failed.
Though not part of any ruin, UCN scientists have successfully reverse-
engineered two pieces of alien tech from the single black saucer downed
over Mars. This has given humanity the ability to produce artificial
gravity on a limited scale and an Ion Plasma beam weapon with twicethe range and power of the old UV Lasers of the previous century.
United Corporate Nations - The United Corporate Nations (or
UCN) was created in the wake of a devastating alien attack nearly two
decades ago. Black saucers of unknown origin suddenly appeared over
the main Conglom facilities on Mars and bore down with powerful
beam weapons. Within ten minutes, Mars was defenseless. It was then
that a Cyber Unified Resources ship traveling within range of Mars
seemingly captured the invader's attention and they veered away in
pursuit. After destroying the ship, the black saucers raced away with
unbelievable speed. As word of the attack spread throughout the Sol
System, CEOs began contacting each other and negotiating a merger
of sorts that would help protect all mega-corps from future attacks. The
United Corporate Nations was founded with a charter to supervisecorporate dealings, create and operate a military independent of any
mega-corp to safeguard business interests and employees, and to send
out exploratory teams to discover unknown aliens and investigate (or
eliminate) potential threats.
X-plorer Corps - The X-plorer Corps is the highly trained and
equipped explorer branch of the UCN's military. X-plorers usually
operate in teams of four or more (depending upon the mission). Theyenjoy the latest innovations in technology, and – because experience
has shown that individual initiative succeeds on these missions more
than strict adherence to orders – they are allowed to exist outside of
the normal military chain of command as well. They are typically
recruited at the age of 15 and attend a five year training academy on
Luna. After graduation, they are commissioned as officers, assigned to
teams, and sent all over the Sol System and The Reaches on missionsof exploration, research, infiltration, and rescue. Where military backup
is required, X-plorers are sometimes given a tram or a squad of
Janes/Joes traveling in cryotubes to provide additional firepower.