yanna vogiazou, marc eisenstadt, martin dzbor and jiri komzak knowledge media institute
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From BuddySpace to CitiTag: Large-scale Symbolic Presence for Community Building and Spontaneous Play. Yanna Vogiazou, Marc Eisenstadt, Martin Dzbor and Jiri Komzak Knowledge Media Institute The Open University Milton Keynes, UK. 16th March 2005. SAC 2005 Ubiquitous Computing Track. - PowerPoint PPT PresentationTRANSCRIPT
Yanna Vogiazou, Marc Eisenstadt, Martin Dzbor and Jiri Komzak
Knowledge Media Institute
The Open University
Milton Keynes, UK
From BuddySpace to CitiTag: Large-scale Symbolic Presence for Community Building and
Spontaneous Play
SAC 2005 Ubiquitous Computing Track
16th March 2005
SAC 2005Ubiquitous Computing
Yanna Vogiazou Knowledge Media Institute, OU
Outline Enhancing social presence Design for emergence Our principles User studies
BuddySpace‘group belongingness’
BumperCars collaborative play
CitiTag emergence in the real world
SAC 2005Ubiquitous Computing
Yanna Vogiazou Knowledge Media Institute, OU
Enhancing social presence
Engaging participatory social experiences – large scale
Presence-aware and ubiquitous technologies:
group cohesion
expression of spontaneous social behaviours through play
emergent group behaviours and participatory play
The ‘killer apps’ of tomorrow’s mobile infocom industry won’t be hardware devices or software programs but social practices.
(Howard Rheingold in Smart Mobs, 2002)
SAC 2005Ubiquitous Computing
Yanna Vogiazou Knowledge Media Institute, OU
Design for emergence
Unpredictable behaviours and
uses of technology emerge from a combination of design and external factors through the deployment or experiment with an interactive product
SMS-dictated mobility
hijacking Bluetooth phones
iPod ‘Podcasts’ (time-shifted radio)
Social software
SAC 2005Ubiquitous Computing
Yanna Vogiazou Knowledge Media Institute, OU
Design for emergence
Our aim is to study emergence in a way that it becomes as important as the interactive application itself
SAC 2005Ubiquitous Computing
Yanna Vogiazou Knowledge Media Institute, OU
Design for emergence
The long-term goal is to try and integrate lessons learned from emergent user behaviours in future designs
SAC 2005Ubiquitous Computing
Yanna Vogiazou Knowledge Media Institute, OU
Design Principles
Principle 1: Big scale is an asset, not a liability
Flash Mobs: more people the more engaging the experience
SAC 2005Ubiquitous Computing
Yanna Vogiazou Knowledge Media Institute, OU
Design Principles Principle 2: Visualizing users’ locations can enhance the
sense of presence online
NASA EarthlightsHitMaps.open.ac.uk
World as a Blog
SAC 2005Ubiquitous Computing
Yanna Vogiazou Knowledge Media Institute, OU
Design Principles
Principle 3: ‘Presence’ is largely symbolic
Online
Ubiquitous
SAC 2005Ubiquitous Computing
Yanna Vogiazou Knowledge Media Institute, OU
BuddySpaceOur community building tool
Instant Messaging with location info
Automatic group and map generation
Very scalable and customizable
1000 OU online forum messages:
20% location-centric!
SAC 2005Ubiquitous Computing
Yanna Vogiazou Knowledge Media Institute, OU
BuddySpace
SAC 2005Ubiquitous Computing
Yanna Vogiazou Knowledge Media Institute, OU
BuddySpace
15 evaluation questionnaires from long term users (>6months)
Users were asked to rate ‘group belongingness’ engendered by 20 activities, situations, physical and digital artifacts.
SAC 2005Ubiquitous Computing
Yanna Vogiazou Knowledge Media Institute, OU
BuddySpace
Automatically-generated groups: most beneficial and most frequently-used feature
Maps, personal rosters and group rosters ranked within top 5 (of 20) items
BuddySpace endorses our long-term goal of fostering a sense of ‘group belongingness’
SAC 2005Ubiquitous Computing
Yanna Vogiazou Knowledge Media Institute, OU
BumperCar game
‘playground space’ for opportunistic, playful interaction bumping and chasing players change colour to indicate team alliance can change player speed, image background and add bot-cars to create different games overview map for scalability and presence
Normal view
Map view
SAC 2005Ubiquitous Computing
Yanna Vogiazou Knowledge Media Institute, OU
3 Game types
Spontaneous Goal oriented
Colour Jam Session
Group Formations
Collaborative Pong
22 participants in 6 game sessions of approximately 20 minutes each. Questionnaires and video analysis were used.
SAC 2005Ubiquitous Computing
Yanna Vogiazou Knowledge Media Institute, OU
Spontaneous collaboration
Synchronised colour change & movement
Teamwork: defenders & attackers
Surrounding
…through visual communication
SAC 2005Ubiquitous Computing
Yanna Vogiazou Knowledge Media Institute, OU
Online ‘crowd’ behaviours
Rogues
Group Hug Place Swapping
Rogues and creativity
Mostcreative individual?
Spontaneous group and individual behaviours can emerge online, even without verbal communication.
SAC 2005Ubiquitous Computing
Yanna Vogiazou Knowledge Media Institute, OU
Emergence in the real world
Can spontaneous behaviours emerge in the real world through a mixed reality game?
Motivation: a simple game based on symbolic presence states aiming to bring an enjoyable shared social experience, stimulated by real world interaction among players
SAC 2005Ubiquitous Computing
Yanna Vogiazou Knowledge Media Institute, OU
Design Inspiration: ‘Tag’Touch has power in itself
Simple, spontaneous fun
Social
SAC 2005Ubiquitous Computing
Yanna Vogiazou Knowledge Media Institute, OU
CitiTag: a wireless location based game
Looking around… Got tagged! Free a friend…
Two opposite teams, Reds vs Greens
WiFi + GPS
SAC 2005Ubiquitous Computing
Yanna Vogiazou Knowledge Media Institute, OU
Two user studies
OU campus 9 participants, Bristol centre 16.
Group interviews, questionnaires, video analysis
SAC 2005Ubiquitous Computing
Yanna Vogiazou Knowledge Media Institute, OU
CitiTag in Bristol
CitiTagBristol.mov
SAC 2005Ubiquitous Computing
Yanna Vogiazou Knowledge Media Institute, OU
More results
Experience was different in the two locations (OU-action, Bristol-strategy)
Audio cues enhance the experience and support awareness Emergent/invincible team Authorising ‘child-like play’ in public among adults
SAC 2005Ubiquitous Computing
Yanna Vogiazou Knowledge Media Institute, OU
Summary
BuddySpace fosters the feeling of being part of a group
Spontaneous group behaviours and coordination can emerge online through play without verbal communication
Similarly such behaviours can emerge in the real world, empowered by participation in a mixed reality shared experience, based on simple game rules and symbolic presence states .
SAC 2005Ubiquitous Computing
Yanna Vogiazou Knowledge Media Institute, OU
Acknowledgements
…and our participants of course
Mathew Eanor
Jon Linney
Lewis McCann
Kevin Quick
Peter Scott
A special thanks to: Bas Raijmakers (Royal College of Art)
Erik Geelhoed
Richard Hull
Paul Marsh
Jo Reid
KMi HP Labs University of Bristol
Ben Clayton
Stuart Martin
SAC 2005Ubiquitous Computing
Yanna Vogiazou Knowledge Media Institute, OU
Appendix
Feature Benefit Freq. Combo
Ability to change ‘Presence’ (online/away/etc) 4.07 3.13 3.60
Automatically-generated groups 3.60 3.20 3.40
The ‘Low attention/busy’ presence state 3.80 2.87 3.34
The ‘Online but elsewhere’ presence state 3.67 2.40 3.04
… [6 features omitted from this table for brevity] … … … …
ICQ/MSN/Yahoo/AIM transports/gateways 3.33 1.52 2.43
… [7 features omitted from this table for brevity] … … … …
Bookmarks 2.67 1.33 2.00
Buddyspace features ratings:
SAC 2005Ubiquitous Computing
Yanna Vogiazou Knowledge Media Institute, OU
CitiTag architecture
XML Socket
Flash Communications Server running
CitiTag application (server-side scripts)
Serial data
GPS Receiver
Mobile Bristol Application
Flash Game Client
Wireless Network Access Point
Flash Administration
Client
PocketPC
802.11b wireless
connection