yu-gi-oh! todas as cartas 201-300.pdf

13
Card Search - View as Gallery | Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE http://www.db.yugioh-card.com/yugiohdb/card_search.action?ope=1&sess=2&sort=1&rp=100&page=3[13/07/2013 17:48:46] Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE Top » Card Search Results Search Filters Search results: 201 - 300 of 5,584 Search Search by Card Name All Cards View as Gallery Show 100 items per page Sort by Name Anti-Spell Fragrance Both players must Set Spell Cards before activating them, and cannot activate them until their next turn. TRAP Continuous Ape Fighter If this card destroys an opponent's monster by battle: This card gains 300 ATK. If this card does not attack during your turn, the ATK gained from this effect returns to 0 during the End Phase of that turn. DARK Level 4 [Beast/Effect] ATK 1900 DEF 1200 Ape Magician Cannot be Special Summoned. Once per turn, if this card is in face-up Attack Position: You can send 1 monster from your hand to the Graveyard to target 1 face-up Defense Position monster your opponent controls; take control of it until the End Phase. It cannot change its battle position this turn. DARK Level 3 [Beast/Effect] ATK 800 DEF 800 Apocatequil While this card is face-up on the field, it is Level 5 if you control a face-up Tuner monster. When this card on the field is destroyed and sent to the Graveyard, you can select and Special Summon 1 "Oracle of the Sun" from your Graveyard. LIGHT Level 4 [Thunder/Effect] ATK 1800 DEF 1200 Appointer of the Red Lotus Pay 2000 Life Points and reveal all cards in your hand. Look at your opponent's hand and select 1 card. Remove that card from play until your opponent's next End Phase. TRAP Apprentice Magician When this card is Summoned: Target 1 face-up card that you can place a Spell Counter on; place 1 Spell Counter on that target. If this card is destroyed by battle: You can Special Summon 1 Level 2 or lower Spellcaster-Type monster from your Deck in face-down Defense Position. DARK Level 2 [Spellcaster/Effect] ATK 400 DEF 800

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Page 1: Yu-Gi-Oh! Todas as cartas 201-300.pdf

Card Search - View as Gallery | Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

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Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

Top » Card Search Results

Search Filters

Search results: 201 - 300 of 5,584

SearchSearch by Card Name All Cards

View as GalleryShow 100 items per pageSort by Name

Anti-Spell Fragrance

Both players must Set Spell Cards before activating them, and cannot activate them until their next turn.

TRAP Continuous

Ape Fighter

If this card destroys an opponent's monster by battle: This card gains 300 ATK. If this card does not attack during your turn, the ATKgained from this effect returns to 0 during the End Phase of that turn.

DARK Level 4 [Beast/Effect] ATK 1900 DEF 1200

Ape Magician

Cannot be Special Summoned. Once per turn, if this card is in face-up Attack Position: You can send 1 monster from your hand to theGraveyard to target 1 face-up Defense Position monster your opponent controls; take control of it until the End Phase. It cannot change itsbattle position this turn.

DARK Level 3 [Beast/Effect] ATK 800 DEF 800

Apocatequil

While this card is face-up on the field, it is Level 5 if you control a face-up Tuner monster. When this card on the field is destroyed and sentto the Graveyard, you can select and Special Summon 1 "Oracle of the Sun" from your Graveyard.

LIGHT Level 4 [Thunder/Effect] ATK 1800 DEF 1200

Appointer of the Red Lotus

Pay 2000 Life Points and reveal all cards in your hand. Look at your opponent's hand and select 1 card. Remove that card from play untilyour opponent's next End Phase.

TRAP

Apprentice Magician

When this card is Summoned: Target 1 face-up card that you can place a Spell Counter on; place 1 Spell Counter on that target. If this cardis destroyed by battle: You can Special Summon 1 Level 2 or lower Spellcaster-Type monster from your Deck in face-down DefensePosition.

DARK Level 2 [Spellcaster/Effect] ATK 400 DEF 800

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Appropriate

Activate only when your opponent draws a card(s), except during their Draw Phase. Draw 2 cards.

TRAP Continuous

Aqua Armor Ninja

When your opponent's monster declares a direct attack, if you have another "Ninja" monster in your Graveyard: You can banish this cardfrom your Graveyard to target the attacking monster; negate that attack.

WATER Level 4 [Warrior/Effect] ATK 800 DEF 1600

Aqua Chorus

If there are monsters with the same name on the field, increase the ATK and DEF of all of those monsters with the same name by 500points.

TRAP Continuous

Aqua Dragon

"Fairy Dragon" + "Amazon of the Seas" + "Zone Eater"

WATER Level 6 [Sea Serpent/Fusion] ATK 2250 DEF 1900

Aqua Jet

Target 1 face-up Fish, Sea Serpent, or Aqua-Type monster you control; it gains 1000 ATK.

SPELL

Aqua Madoor

A wizard of the waters that conjures a liquid wall to crush any enemies that oppose him.

WATER Level 4 [Spellcaster] ATK 1200 DEF 2000

Aqua Spirit

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 WATER monster in yourGraveyard. During each of your opponent's Standby Phases, you can change the battle position of 1 of your opponent's face-up MonsterCards. Once changed, the monster must remain in this position for the rest of the turn.

WATER Level 4 [Aqua/Effect] ATK 1600 DEF 1200

Aquamirror Cycle

Target 1 face-up WATER monster you control and 2 WATER monsters in your Graveyard; shuffle the first target into the Deck, and if youdo, add the second targets to your hand.

TRAP

Aquamirror Illusion

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Special Summon 1 "Gishki" Ritual Monster from your hand. It cannot attack, and is returned to the hand during the End Phase.

TRAP

Aquamirror Meditation

Reveal 1 Ritual Spell Card in your hand to target 2 "Gishki" monsters in your Graveyard; return them to the hand.

TRAP

Aquarian Alessa

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you canNormal Summon it to have it be treated as an Effect Monster with this effect:●When this card destroys an opponent's monster by battle and sends it to the Graveyard, they discard 1 random card.

WATER Level 4 [Aqua/Gemini] ATK 1500 DEF 500

Arcana Call

Select 1 "Arcana Force" monster you control. Remove from play 1 "Arcana Force" monster from either player's Graveyard. Until the EndPhase, the selected monster's effect becomes the removed monster's effect for the same coin toss result.

TRAP

Arcana Force 0 - The Fool

This card cannot be destroyed by battle. This card cannot be changed to Defense Position, except with a card effect. When this card isSummoned: Toss a coin and gain the appropriate effect.●Heads: Negate your card effects that target this card, and destroy them.●Tails: Negate your opponent's card effects that target this card, and destroy them.

LIGHT Level 1 [Fairy/Effect] ATK 0 DEF 0

Arcana Force EX - The Dark Ruler

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 monsters you control to the Graveyard, andcannot be Special Summoned by other ways. When this card is Special Summoned: Toss a coin and gain the appropriate effect.●Heads: This card can make a second attack during each Battle Phase, but if it does so using this effect, change it to Defense Position atthe end of the Battle Phase. Its battle position cannot be changed until the end of your next turn.●Tails: If this card is destroyed, destroy all cards on the field.

LIGHT Level 10 [Fairy/Effect] ATK 4000 DEF 4000

Arcana Force EX - The Light Ruler

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 monsters you control to the Graveyard, andcannot be Special Summoned by other ways. When this card is Special Summoned: Toss a coin and gain the appropriate effect.●Heads: When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can target 1 card in your Graveyard;add that target to your hand.●Tails: During either player's turn, when a Spell/Trap Card, or monster effect, that targets this card is activated: This card loses exactly1000 ATK and you negate the activation, and if you do, destroy it.

LIGHT Level 10 [Fairy/Effect] ATK 4000 DEF 4000

Arcana Force I - The Magician

When this card is Summoned, toss a coin:●Heads: When a Spell Card is activated, this card's ATK becomes double its original ATK until the End Phase of that turn.●Tails: When a Spell Card is activated, your opponent gains 500 Life Points.

LIGHT Level 4 [Fairy/Effect] ATK 1100 DEF 1100

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Arcana Force III - The Empress

When this card is Summoned, toss a coin:●Heads: Each time your opponent Normal Summons or Sets a monster, you can Special Summon 1 "Arcana Force" monster from yourhand.●Tails: Each time your opponent Normal Summons or Sets a monster, send 1 card from your hand to the Graveyard.

LIGHT Level 4 [Fairy/Effect] ATK 1300 DEF 1300

Arcana Force IV - The Emperor

When this card is Summoned, toss a coin:●Heads: All "Arcana Force" monsters you control gain 500 ATK.●Tails: All "Arcana Force" monsters you control lose 500 ATK.

LIGHT Level 4 [Fairy/Effect] ATK 1400 DEF 1400

Arcana Force VI - The Lovers

When this card is Summoned, toss a coin:● Heads: This card can be treated as 2 Tributes for the Tribute Summon of an "Arcana Force" monster.● Tails: You cannot Tribute Summon "Arcana Force" monsters.

LIGHT Level 4 [Fairy/Effect] ATK 1600 DEF 1600

Arcana Force VII - The Chariot

When this card is Summoned, toss a coin:●Heads: If this card destroys an opponent's monster by battle, you can Special Summon that monster to your side of the field.●Tails: Your opponent gains control of this card.

LIGHT Level 4 [Fairy/Effect] ATK 1700 DEF 1700

Arcana Force XIV - Temperance

During damage calculation, in either player's turn: You can discard this card; you take no Battle Damage from that battle. When this card isSummoned: Toss a coin and apply this effect. The effect lasts while this card is face-up on the field.●Heads: Halve all Battle Damage you take.●Tails: Halve all Battle Damage your opponent takes.

LIGHT Level 6 [Fairy/Effect] ATK 2400 DEF 2400

Arcana Force XVIII - The Moon

When this card is Summoned, toss a coin:●Heads: During your Standby Phase, you can Special Summon 1 "Moon Token" (Fairy-Type/LIGHT/Level 1/ATK 0/DEF 0).●Tails: During each of your End Phases, select 1 monster you control and give control of it to your opponent.

LIGHT Level 7 [Fairy/Effect] ATK 2800 DEF 2800

Arcana Force XXI - The World

When this card is Summoned, toss a coin:●Heads: During your End Phase, you can send 2 monsters you control to the Graveyard to skip your opponent's next turn.●Tails: During your opponent's Draw Phase, add the top card of their Graveyard to their hand.

LIGHT Level 8 [Fairy/Effect] ATK 3100 DEF 3100

Arcana Knight Joker

"Queen's Knight" + "Jack's Knight" + "King's Knight"A Fusion Summon of this card can only be done with the above Fusion Material Monsters. Once per turn, during either player's turn, if thisface-up card on the field is targeted by a Spell Card, Trap Card, or monster effect: You can discard the same type of card (Spell, Trap, orMonster Card); negate the effect.

LIGHT Level 9 [Warrior/Fusion/Effect] ATK 3800 DEF 2500

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Arcane Apprentice

If this card is sent to the Graveyard for a Synchro Summon, you can add 1 "Assault Mode Activate" from your Deck to your hand.

FIRE Level 2 [Spellcaster/Tuner] ATK 1000 DEF 400

Arcane Archer of the Forest

While there is a Plant-Type monster on your side of the field, this card cannot be attacked. By tributing 1 Plant-Type monster on your sideof the field, destroy 1 Spell or Trap Card on the field.

EARTH Level 3 [Warrior/Effect] ATK 900 DEF 1400

Arcane Barrier

Each time a Spellcaster-Type monster(s) on the field is destroyed face-up, place 1 Spell Counter on this card (max. 4). You can send thiscard and 1 face-up Spellcaster-Type monster you control to the Graveyard; draw 1 card for each Spell Counter that was on this card.

SPELL Continuous

Arcanite Magician

1 Tuner + 1 or more non-Tuner Spellcaster-Type monstersWhen this card is Synchro Summoned: Place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counter on it. You can remove1 Spell Counter from your side of the field to target 1 card your opponent controls; destroy that target.

LIGHT Level 7 [Spellcaster/Synchro/Effect] ATK 400 DEF 1800

Arcanite Magician/Assault Mode

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". When this cardis Special Summoned, place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counter on it. You can remove 2 Spell Countersfrom this card to destroy all cards your opponent controls. When this card on the field is destroyed, you can Special Summon 1 "ArcaniteMagician" from your Graveyard.

LIGHT Level 9 [Spellcaster/Effect] ATK 900 DEF 2300

Archfiend Empress

If (exactly) 1 face-up DARK Fiend-Type monster on the field, except this card, would be destroyed, you can remove from play 1 DARKFiend-Type monster from your Graveyard, instead. When this card is destroyed and sent from the field to the Graveyard, you can select 1Level 6 or higher DARK Fiend-Type monster in your Graveyard, except "Archfiend Empress", and Special Summon it.

DARK Level 8 [Fiend/Effect] ATK 2900 DEF 2100

Archfiend General

You can discard this card to the Graveyard to add 1 "Pandemonium" from your Deck to your hand. If this card is on the field but"Pandemonium" is not on the field, destroy this card.

DARK Level 4 [Fiend/Effect] ATK 2100 DEF 800

Archfiend Interceptor

While you control this face-up Attack Position card, when an opponent's monster declares an attack, inflict 500 damage to your opponent.

DARK Level 4 [Fiend/Effect] ATK 1400 DEF 1600

Archfiend Marmot of Nefariousness

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An air marmot that has a nefarious horn and wings. It attacks by throwing acorns.

EARTH Level 2 [Beast] ATK 400 DEF 600

Archfiend Soldier

An expert at battle who belongs to a crack diabolical unit. He's famous because he always gets the job done.

DARK Level 4 [Fiend] ATK 1900 DEF 1500

Archfiend Zombie-Skull

"Plaguespreader Zombie" + 2 or more non-Tuner Zombie-Type monstersFace-up Zombie-Type monsters you control cannot be destroyed by card effects.

DARK Level 6 [Zombie/Synchro/Effect] ATK 2500 DEF 1200

Archfiend of Gilfer

When this card is sent to the Graveyard: You can target 1 face-up monster on the field; equip that target with this card. That monster loses500 ATK while equipped with this card.

DARK Level 6 [Fiend/Effect] ATK 2200 DEF 2500

Archfiend's Oath

Once per turn you can pay 500 Life Points to declare 1 card name. Pick up the top card from your Deck and if the card name is the one youdeclared, add it to your hand. If not, send the card you picked up to the Graveyard.

SPELL Continuous

Archfiend's Roar

Pay 500 Life Points to activate this card. Special Summon 1 Archfiend Monster Card from your Graveyard. This monster cannot be Tributedunder any conditions and is destroyed during the End Phase of this turn.

TRAP

Archlord Kristya

If you have exactly 4 Fairy-Type monsters in your Graveyard, you can Special Summon this card (from your hand). When you do: Target 1Fairy-Type monster in your Graveyard; add that target to your hand. Neither player can Special Summon monsters. If this face-up cardwould be sent from the field to the Graveyard, it returns to the top of the Deck, instead.

LIGHT Level 8 [Fairy/Effect] ATK 2800 DEF 2300

Archlord Zerato

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 face-up "Warrior of Zera" onyour side of the field while "The Sanctuary in the Sky" is on the field. If "The Sanctuary in the Sky" is on your side of the field, by discarding1 LIGHT Monster Card from your hand to the Graveyard, destroy all monsters on your opponent's side of the field. If "The Sanctuary in theSky" is not on your side of the field, this effect is not applied.

LIGHT Level 8 [Fairy/Effect] ATK 2800 DEF 2300

Armageddon Knight

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When this card is Summoned, you can send 1 DARK monster from your Deck to the Graveyard.

DARK Level 4 [Warrior/Effect] ATK 1400 DEF 1200

Armaill

A strange warrior who manipulates three deadly blades with both hands and his tail.

EARTH Level 3 [Warrior] ATK 700 DEF 1300

Armament of the Lethal Lords

This card cannot be Special Summoned. This card must be Tribute Summoned by Tributing 3 Warrior-Type monsters on your side of thefield. If this card attacks your opponent's Life Points directly and makes them 0, the controller of this card wins the Match.This card cannot be used in a Duel.

DARK Level 8 [Warrior/Effect] ATK 2500 DEF 2500

Armed Changer

Send 1 Equip Spell Card from your hand to the Graveyard to activate this card. If the equipped monster destroys a monster by battle, thecontroller of this Equip Card can add 1 monster with ATK equal to or less than the equipped monster from their Graveyard to their hand.

SPELL Equip

Armed Dragon LV10

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Armed Dragon LV7". You cansend 1 card from your hand to the Graveyard to destroy all face-up monsters your opponent controls.

WIND Level 10 [Dragon/Effect] ATK 3000 DEF 2000

Armed Dragon LV3

During your Standby Phase: You can send this face-up card to the Graveyard; Special Summon 1 "Armed Dragon LV5" from your hand orDeck.

WIND Level 3 [Dragon/Effect] ATK 1200 DEF 900

Armed Dragon LV5

You can send 1 monster from your hand to the Graveyard to target 1 face-up monster your opponent controls with ATK less than or equalto the sent monster's ATK; destroy that target. During the End Phase, if this card destroyed a monster by battle this turn: You can send thisface-up card to the Graveyard; Special Summon 1 "Armed Dragon LV7" from your hand or Deck.

WIND Level 5 [Dragon/Effect] ATK 2400 DEF 1700

Armed Dragon LV7

Cannot be Normal Summoned/Set. Must be Special Summoned by "Armed Dragon LV5", and cannot be Special Summoned by other ways.You can send 1 monster from your hand to the Graveyard; destroy all face-up monsters your opponent controls with ATK less than or equalto the sent monster's ATK.

WIND Level 7 [Dragon/Effect] ATK 2800 DEF 1000

Armed Ninja

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FLIP: Target 1 Spell Card on the field; destroy that target. (If the target is Set, reveal it, and destroy it if it is a Spell Card. Otherwise,return it to its original position.)

EARTH Level 1 [Warrior/Effect] ATK 300 DEF 300

Armed Samurai - Ben Kei

For each Equip Card equipped to this card, it gains 1 additional attack during each Battle Phase.

DARK Level 4 [Warrior/Effect] ATK 500 DEF 800

Armed Sea Hunter

After damage calculation, if this card battles an Effect Monster: Negate the effects of that monster (including in the Graveyard). You mustcontrol another face-up WATER monster to activate and to resolve this effect. If this card would be destroyed, you can destroy 1 face-upLevel 3 or lower WATER monster you control instead.

WATER Level 4 [Sea Serpent/Effect] ATK 1800 DEF 400

Armityle the Chaos Phantom

"Uria, Lord of Searing Flames" + "Hamon, Lord of Striking Thunder" + "Raviel, Lord of Phantasms"Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Thiscard cannot be destroyed by battle. This card gains 10,000 ATK during your turn only.

DARK Level 12 [Fiend/Fusion/Effect] ATK 0 DEF 0

Armor Blast

Target 1 face-up "Inzektor" card you control and 2 face-up cards your opponent controls; destroy them.

SPELL

Armor Break

Negate the activation of an Equip Spell Card and destroy it.

TRAP Counter

Armor Breaker

Once per turn, you can equip this card to a Warrior-Type monster you control, OR unequip it to Special Summon this card in face-up AttackPosition. While equipped to a monster by this card's effect, each time the equipped monster inflicts Battle Damage to your opponent,destroy 1 card on the field. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed bybattle, destroy this card instead.)

EARTH Level 3 [Warrior/Union] ATK 800 DEF 800

Armor Exe

This card cannot attack in the same turn it is Normal Summoned, Flip Summoned, or Special Summoned. During each of your and youropponent's Standby Phases, remove 1 Spell Counter on your side of the field. If you do not, destroy this card.

LIGHT Level 4 [Rock/Effect] ATK 2400 DEF 1400

Armor Ninjitsu Art of Alchemy

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If you control a "Ninjitsu Art" card: Destroy all face-up "Ninjitsu Art" cards you control, then draw 2 cards.

SPELL

Armor Ninjitsu Art of Freezing

When an opponent's monster declares an attack, if you control a face-up "Ninja" monster: You can flip this card face-up; negate that attackand end the Battle Phase. Once this card is face-up on the field, monsters your opponent controls cannot change their Battle Positions whileyou control a face-up "Ninja" monster(s).

TRAP Continuous

Armor Ninjitsu Art of Rust Mist

When a monster(s) is Special Summoned to your opponent's side of the field, if you control a face-up "Ninja" monster: Halve the ATK ofthat Special Summoned monster(s).

TRAP Continuous

Armored Axon Kicker

If you control a face-up Psychic-Type monster, you can Normal Summon this card without Tributing. If this card destroys an opponent'smonster by battle, you take damage equal to half the destroyed monster's ATK. Then, you can Special Summon 1 monster from yourGraveyard with ATK less than or equal to the damage you took.

EARTH Level 6 [Psychic/Effect] ATK 2200 DEF 1800

Armored Bee

Once per turn: You can target 1 face-up monster your opponent controls; halve that target's ATK until the End Phase.

WIND Level 4 [Insect/Effect] ATK 1600 DEF 1200

Armored Cybern

Once per turn, during your Main Phase, you can equip this card to a "Cyber Dragon" you control, or to a Fusion Monster you control thatlists "Cyber Dragon" as a Fusion Material Monster, OR unequip it to Special Summon this card in face-up Attack Position. Once per turn,while equipped to a monster by this effect, you can decrease the equipped monster's ATK by 1000 and destroy 1 face-up monster. (Amonster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)

WIND Level 4 [Machine/Union] ATK 0 DEF 2000

Armored Glass

You can activate this card when a monster is equipped with an Equip Card. Negate the effects of all Equip Cards on the field during the turnthis card is activated.

TRAP

Armored Lizard

A lizard with a very tough hide and a vicious bite.

EARTH Level 4 [Reptile] ATK 1500 DEF 1200

Armored Starfish

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A bluish starfish with a solid hide capable of fending off attacks.

WATER Level 4 [Aqua] ATK 850 DEF 1400

Armored Zombie

This warrior blindly swings a deadly blade with devastating force.

DARK Level 3 [Zombie] ATK 1500 DEF 0

Armoroid

When you Tribute Summon this card by Tributing at least 1 "roid" monster, remove from play all Spell and Trap Cards on the field.

EARTH Level 8 [Machine/Effect] ATK 2700 DEF 2000

Armory Arm

1 Tuner + 1 or more non-Tuner monstersOnce per turn, you can either: Target 1 monster on the field; equip this card to that target, OR: Unequip this card and Special Summon it inface-up Attack Position. While equipped by this effect, that target gains 1000 ATK. When that target destroys a monster by battle and sendsit to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.

LIGHT Level 4 [Machine/Synchro/Effect] ATK 1800 DEF 1200

Array of Revealing Light

Declare 1 Type of monster. Any monster of the declared Type cannot declare an attack during the turn it is Normal Summoned, FlipSummoned or Special Summoned.

SPELL Field

Arsenal Bug

If there are no face-up Insect-Type monsters (except this monster) on your side of the field, both the ATK and DEF of this monster become1000 points.

EARTH Level 3 [Insect/Effect] ATK 2000 DEF 2000

Arsenal Robber

Your opponent selects 1 Equip Spell Card from his/her Deck and sends it to the Graveyard.

TRAP

Arsenal Summoner

FLIP: Add 1 "Guardian" card from your Deck to your hand, except "Celtic Guardian", "Winged Dragon, Guardian of the Fortress #1","Winged Dragon, Guardian of the Fortress #2", "Guardian of the Labyrinth", or "The Reliable Guardian".

WIND Level 4 [Spellcaster/Effect] ATK 1600 DEF 1600

Artorigus, King of the Noble Knights

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2 Level 4 "Noble Knight" monstersWhen this card is Xyz Summoned: You can target up to 3 "Noble Arms" Equip Spell Cards with different names in your Graveyard; equipthose targets to this card. Once per turn: You can detach 1 Xyz Material from this card; destroy any number of Spell/Trap Cards on thefield, up to the number of "Noble Arms" Equip Spell Cards you control.

LIGHT Rank 4 [Warrior/Xyz/Effect] ATK 2000 DEF 2000

Ascending Soul

Once per turn, when a Ritual Monster is Ritual Summoned, you can select and add to your hand 1 monster in your Graveyard that wasTributed for the Ritual Summon.

SPELL Continuous

Asceticism of the Six Samurai

Select 1 face-up "Six Samurai" monster you control. Special Summon 1 "Six Samurai" monster from your Deck with a different name butequal ATK to the selected monster. During the End Phase of this turn, destroy the selected monster.

SPELL Quick-Play

Asleep at the Switch

When your opponent gains Life Points: Target 1 monster your opponent controls; destroy that target.

TRAP

Assault Armor

Equip only to a Warrior-Type monster that is the only monster you control. It gains 300 ATK. During your Main Phase 1, you can send thisequipped card to the Graveyard to allow the equipped monster to attack twice during each Battle Phase this turn.

SPELL Equip

Assault Beast

You can discard this card to the Graveyard to add 1 "Assault Mode Activate" from your Deck to your hand.

EARTH Level 4 [Beast-Warrior/Effect] ATK 1900 DEF 1200

Assault Counter

Activate only while you control an "/Assault Mode" monster. Negate the activation of a Spell Card, Trap Card, or Effect Monster's effect anddestroy it.

TRAP Counter

Assault Mercenary

Once per turn, you can return 1 "Assault Mode Activate" from your hand or Graveyard to the Deck to destroy 1 Spell or Trap Card youropponent controls.

EARTH Level 4 [Warrior/Effect] ATK 1800 DEF 300

Assault Mode Activate

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Tribute 1 Synchro Monster. Special Summon 1 "/Assault Mode" monster whose name includes the Tributed monster's name from your Deckin Attack Position.

TRAP

Assault Overload

Tribute 1 "/Assault Mode" monster. Inflict damage to both players equal to its Level x 200.

SPELL Quick-Play

Assault Revival

Remove from play 1 "Assault Mode Activate" from your Graveyard. Destroy all monsters you control and Special Summon 1 "/Assault Mode"monster from your Graveyard, ignoring its Summoning conditions. Its effect(s) is negated, and it cannot be Tributed. If it is removed fromthe field, remove it from play.

SPELL Quick-Play

Assault Slash

Activate only while you control an "/Assault Mode" monster. Destroy all face-up monsters on the field.

TRAP

Assault Spirits

After activation, treat this card as an Equip Card, and equip it to a monster you control. Once per turn, during the equipped monster'sattack, you can send 1 monster with 1000 or less ATK from your hand to the Graveyard during the Damage Step to have the equippedmonster gain the ATK of the sent monster, until the End Phase.

TRAP

Assault Teleport

Return 1 "/Assault Mode" monster from your hand to the Deck. Draw 2 cards.

SPELL

Assault on GHQ

Select 1 monster on your side of the field to activate this card. Destroy the selected card and send 2 cards from the top of your opponent'sDeck to the Graveyard.

TRAP

Astral Barrier

If your opponent's monster attacks a monster you control: You can make the attack a direct attack instead.

TRAP Continuous

Asura Priest

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Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand.This card can attack all monsters your opponent controls once each.

LIGHT Level 4 [Fairy/Spirit] ATK 1700 DEF 1200

Aswan Apparition

If this card inflicts Battle Damage to your opponent's Life Points, you can return 1 Trap Card from your Graveyard to the top of your Deck.

DARK Level 3 [Fiend/Effect] ATK 500 DEF 500

At One With the Sword

Activate while the only monster you control is 1 face-up "X-Saber" monster. Equip this card to that monster. It gains 800 ATK. If it destroysyour opponent's monster by battle, draw 1 card.

TRAP

Athena

Each time a Fairy-Type monster(s) is Summoned: Inflict 600 damage to your opponent. Once per turn: You can send 1 face-up Fairy-Typemonster you control to the Graveyard, except "Athena", then target 1 Fairy-Type monster in your Graveyard, except "Athena"; SpecialSummon that target.

LIGHT Level 7 [Fairy/Effect] ATK 2600 DEF 800

Atlantean Attack Squad

This card gains 800 ATK while you control a face-up Fish, Sea Serpent, or Aqua-Type monster other than this card.

WATER Level 3 [Sea Serpent/Effect] ATK 1400 DEF 0

Atlantean Dragoons

All Level 3 or lower Sea Serpent-Type monsters you control can attack your opponent directly. When this card is sent to the Graveyard toactivate a WATER monster's effect: Add 1 Sea Serpent-Type monster from your Deck to your hand, except "Atlantean Dragoons".

WATER Level 4 [Sea Serpent/Effect] ATK 1800 DEF 0

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