² back. it reconnaissance platoonblinds movehesitant troop next italian unit is disorientated if...
TRANSCRIPT
²
Back
It
Reconnaissance platoon Blinds Move Hesitant Troop
Next Italian unit is disorientated
If the next card turned is an Italian unit, that unit will not be able to move, but may use all of its dice for other purposes, such as firing or spotting.
Plotone Tenente Bastico
This card allows all sections within the named platoon to spot, move, and/or fire. Each section has its own dice; sections may reserve some of their dice for spotting orfire later in the turn, but if they wish to move, they must do so when this card is turned. No more than 3 dice may be used formovement.
Plotone Tenente Benedentti
This card allows all sections within the named platoon to spot, move, and/or fire. Each section has its own dice; sections may reserve some of their dice for spotting orfire later in the turn, but if they wish to move, they must do so when this card is turned. No more than 3 dice may be used formovement.
Plotone Sottotenente Gatelo
This card allows all sections within the named platoon to spot, move, and/or fire. Each section has its own dice; sections may reserve some of their dice for spotting orfire later in the turn, but if they wish to move, they must do so when this card is turned. No more than 3 dice may be used formovement.
1st platoon 2nd platoon 3rd Paltoon
Plotone di Bersaglieri
This card allows all sections within the named platoon to spot, move, and/or fire. Each section has its own dice; sections may reserve some of their dice for spotting orfire later in the turn, but if they wish to move, they must do so when this card is turned. No more than 3 dice may be used formovement.
Move and/or spot with blinds
All blinds have four (4) initiative dice to perform any combination of moving and spotting. A blind may chose to reserve dice for use later in the turn, but these can only be used for spotting.If platoon on a blind wants to fire, it must deploy it before firing.Units that voluntarily deploy on the table use their normal number of initiative dice, and their card is added to the deck at the next Tea break.
It
HQ Platoon Inf. Pioneers4th Platoon
Bat. Support Weapon Bat. support Weapon Bat. Support Weapon
Plotone Brigadiere Gregorutti
This card allows all sections within the named platoon to spot, move, and/or fire. Each section has its own dice; sections may reserve some of their dice for spotting orfire later in the turn, but if they wish to move, they must do so when this card is turned. No more than 3 dice may be used formovement.
Plotone Maggiore Gosen
This card allows all sections within the named platoon to spot, move, and/or fire. Each section has its own dice; sections may reserve some of their dice for spotting orfire later in the turn, but if they wish to move, they must do so when this card is turned. No more than 3 dice may be used formovement.
Compagnia mista genio
This card allows all sections within the named platoon to spot, move, and/or fire. Each section has its own dice; sections may reserve some of their dice for spotting orfire later in the turn, but if they wish to move, they must do so when this card is turned. No more than 3 dice may be used formovement.
Breda MMG
This card allows this weapon to move, spot or fire, however you can choose to reserve dice for later use in the turn, but these may only be used for spotting and firing.This weapon can only move if attached to an infantry unit, or if operating independently when personally commanded by a “Big Man”or on a guts test if under fire. It may move OR fire in a turn, never both.
Breda MMG
This card allows this weapon to move, spot or fire, however you can choose to reserve dice for later use in the turn, but these may only be used for spotting and firing.This weapon can only move if attached to an infantry unit, or if operating independently when personally commanded by a “Big Man”or on a guts test if under fire. It may move OR fire in a turn, never both.
Solothurn anti Tank riffle
This card allows this weapon to move, spot or fire, however you can choose to reserve dice for later use in the turn, but these may only be used for spotting and firing.This weapon can only move if attached to an infantry unit, or if operating independently when personally commanded by a “Big Man”or on a guts test if under fire. It may move OR fire in a turn, never both.
It
Bat Support Weapon Bat Support Weapon Bat Support Weapon
Bat Support Weapon Rgt Support Weapon Rgt Support Weapon
Solothurn anti Tank riffle
This card allows this weapon to move, spot or fire, however you can choose to reserve dice for later use in the turn, but these may only be used for spotting and firing.This weapon can only move if attached to an infantry unit, or if operating independently when personally commanded by a “Big Man”or on a guts test if under fire. It may move OR fire in a turn, never both.
Breda MMG
This card allows this weapon to move, spot or fire, however you can choose to reserve dice for later use in the turn, but these may only be used for spotting and firing.This weapon can only move if attached to an infantry unit, or if operating independently when personally commanded by a “Big Man”or on a guts test if under fire. It may move OR fire in a turn, never both.
45 mm Mortar
This card allows this weapon to move, spot or fire, however you can choose to reserve dice for later use in the turn, but these may only be used for spotting and firing.This weapon can only move if attached to an infantry unit, or if operating independently when personally commanded by a “Big Man”or on a guts test if under fire. It may move OR fire in a turn, never both.
Strike Dice/Strike
1d6/1Max range
60"
45 mm Mortar
This card allows this weapon to move, spot or fire, however you can choose to reserve dice for later use in the turn, but these may only be used for spotting and firing.This weapon can only move if attached to an infantry unit, or if operating independently when personally commanded by a “Big Man”or on a guts test if under fire. It may move OR fire in a turn, never both.
Strike Dice/Strike
1d6/1Max range
60"
81 mm Mortar
This card allows this weapon to move, spot or fire, however you can choose to reserve dice for later use in the turn, but these may only be used for spotting and firing.This weapon can only move if attached to an infantry unit, or if operating independently when personally commanded by a “Big Man”or on a guts test if under fire. It may move OR fire in a turn, never both.
Strike Dice/Strike
2d6/3Min range
12"
81 mm Mortar
This card allows this weapon to move, spot or fire, however you can choose to reserve dice for later use in the turn, but these may only be used for spotting and firing.This weapon can only move if attached to an infantry unit, or if operating independently when personally commanded by a “Big Man”or on a guts test if under fire. It may move OR fire in a turn, never both.
Strike Dice/Strike
2d6/3Min range
12"
It
AT Gun Bersaglieri HQ Platoon Bersaglieri Platoon
Bersaglieri Platoon AT Gun AT Gun
47 mm M32
This card allows this weapon to move, spot or fire, however you can choose to reserve dice for later use in the turn, but these may only be used for spotting and firing.This weapon can only move if attached to an infantry unit, or if operating independently when personally commanded by a “Big Man”or on a guts test if under fire. It may move OR fire in a turn, never both.
AT Strike
6Indirect HE
1D6Direct HE
1D6
Plotone Capitano Pizzigoni
This card allows all sections within the named platoon to spot, move, and/or fire. Each section has its own dice; sections may reserve some of their dice for spotting orfire later in the turn, but if they wish to move, they must do so when this card is turned. No more than 3 dice may be used formovement.
Plotone Tenente Grazi
This card allows all sections within the named platoon to spot, move, and/or fire. Each section has its own dice; sections may reserve some of their dice for spotting orfire later in the turn, but if they wish to move, they must do so when this card is turned. No more than 3 dice may be used formovement.
Plotone Tenente Zamboni
This card allows all sections within the named platoon to spot, move, and/or fire. Each section has its own dice; sections may reserve some of their dice for spotting orfire later in the turn, but if they wish to move, they must do so when this card is turned. No more than 3 dice may be used formovement.
47 mm M32
This card allows this weapon to move, spot or fire, however you can choose to reserve dice for later use in the turn, but these may only be used for spotting and firing.This weapon can only move if attached to an infantry unit, or if operating independently when personally commanded by a “Big Man”or on a guts test if under fire. It may move OR fire in a turn, never both.
47 mm M32
This card allows this weapon to move, spot or fire, however you can choose to reserve dice for later use in the turn, but these may only be used for spotting and firing.This weapon can only move if attached to an infantry unit, or if operating independently when personally commanded by a “Big Man”or on a guts test if under fire. It may move OR fire in a turn, never both.
AT Strike
6Indirect HE
1D6Direct HE
1D6AT Strike
6Indirect HE
1D6Direct HE
1D6
It
Reconnaissance platoon Blinds Move Hesitant Troop
1st platoon 2nd platoon 3rd Paltoon
It
Reconnaissance platoon Blinds Move Hesitant Troop
1st platoon 2nd platoon 3rd Paltoon
It
Reconnaissance platoon Blinds Move Hesitant Troop
1st platoon 2nd platoon 3rd Paltoon
It
Reconnaissance platoon Blinds Move Hesitant Troop
1st platoon 2nd platoon 3rd Paltoon
It
Reconnaissance platoon Blinds Move Hesitant Troop
1st platoon 2nd platoon 3rd Paltoon
It
Reconnaissance platoon Blinds Move Hesitant Troop
1st platoon 2nd platoon 3rd Paltoon