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Page 1: ² Back. It Reconnaissance platoonBlinds MoveHesitant Troop Next Italian unit is disorientated If the next card turned is an Italian unit, that unit will

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Back

Page 2: ² Back. It Reconnaissance platoonBlinds MoveHesitant Troop Next Italian unit is disorientated If the next card turned is an Italian unit, that unit will

It

Reconnaissance platoon Blinds Move Hesitant Troop

Next Italian unit is disorientated

If the next card turned is an Italian unit, that unit will not be able to move, but may use all of its dice for other purposes, such as firing or spotting.

Plotone Tenente Bastico

This card allows all sections within the named platoon to spot, move, and/or fire. Each section has its own dice; sections may reserve some of their dice for spotting orfire later in the turn, but if they wish to move, they must do so when this card is turned. No more than 3 dice may be used formovement.

Plotone Tenente Benedentti

This card allows all sections within the named platoon to spot, move, and/or fire. Each section has its own dice; sections may reserve some of their dice for spotting orfire later in the turn, but if they wish to move, they must do so when this card is turned. No more than 3 dice may be used formovement.

Plotone Sottotenente Gatelo

This card allows all sections within the named platoon to spot, move, and/or fire. Each section has its own dice; sections may reserve some of their dice for spotting orfire later in the turn, but if they wish to move, they must do so when this card is turned. No more than 3 dice may be used formovement.

1st platoon 2nd platoon 3rd Paltoon

Plotone di Bersaglieri

This card allows all sections within the named platoon to spot, move, and/or fire. Each section has its own dice; sections may reserve some of their dice for spotting orfire later in the turn, but if they wish to move, they must do so when this card is turned. No more than 3 dice may be used formovement.

Move and/or spot with blinds

All blinds have four (4) initiative dice to perform any combination of moving and spotting. A blind may chose to reserve dice for use later in the turn, but these can only be used for spotting.If platoon on a blind wants to fire, it must deploy it before firing.Units that voluntarily deploy on the table use their normal number of initiative dice, and their card is added to the deck at the next Tea break.

Page 3: ² Back. It Reconnaissance platoonBlinds MoveHesitant Troop Next Italian unit is disorientated If the next card turned is an Italian unit, that unit will

It

HQ Platoon Inf. Pioneers4th Platoon

Bat. Support Weapon Bat. support Weapon Bat. Support Weapon

Plotone Brigadiere Gregorutti

This card allows all sections within the named platoon to spot, move, and/or fire. Each section has its own dice; sections may reserve some of their dice for spotting orfire later in the turn, but if they wish to move, they must do so when this card is turned. No more than 3 dice may be used formovement.

Plotone Maggiore Gosen

This card allows all sections within the named platoon to spot, move, and/or fire. Each section has its own dice; sections may reserve some of their dice for spotting orfire later in the turn, but if they wish to move, they must do so when this card is turned. No more than 3 dice may be used formovement.

Compagnia mista genio

This card allows all sections within the named platoon to spot, move, and/or fire. Each section has its own dice; sections may reserve some of their dice for spotting orfire later in the turn, but if they wish to move, they must do so when this card is turned. No more than 3 dice may be used formovement.

Breda MMG

This card allows this weapon to move, spot or fire, however you can choose to reserve dice for later use in the turn, but these may only be used for spotting and firing.This weapon can only move if attached to an infantry unit, or if operating independently when personally commanded by a “Big Man”or on a guts test if under fire. It may move OR fire in a turn, never both.

Breda MMG

This card allows this weapon to move, spot or fire, however you can choose to reserve dice for later use in the turn, but these may only be used for spotting and firing.This weapon can only move if attached to an infantry unit, or if operating independently when personally commanded by a “Big Man”or on a guts test if under fire. It may move OR fire in a turn, never both.

Solothurn anti Tank riffle

This card allows this weapon to move, spot or fire, however you can choose to reserve dice for later use in the turn, but these may only be used for spotting and firing.This weapon can only move if attached to an infantry unit, or if operating independently when personally commanded by a “Big Man”or on a guts test if under fire. It may move OR fire in a turn, never both.

Page 4: ² Back. It Reconnaissance platoonBlinds MoveHesitant Troop Next Italian unit is disorientated If the next card turned is an Italian unit, that unit will

It

Bat Support Weapon Bat Support Weapon Bat Support Weapon

Bat Support Weapon Rgt Support Weapon Rgt Support Weapon

Solothurn anti Tank riffle

This card allows this weapon to move, spot or fire, however you can choose to reserve dice for later use in the turn, but these may only be used for spotting and firing.This weapon can only move if attached to an infantry unit, or if operating independently when personally commanded by a “Big Man”or on a guts test if under fire. It may move OR fire in a turn, never both.

Breda MMG

This card allows this weapon to move, spot or fire, however you can choose to reserve dice for later use in the turn, but these may only be used for spotting and firing.This weapon can only move if attached to an infantry unit, or if operating independently when personally commanded by a “Big Man”or on a guts test if under fire. It may move OR fire in a turn, never both.

45 mm Mortar

This card allows this weapon to move, spot or fire, however you can choose to reserve dice for later use in the turn, but these may only be used for spotting and firing.This weapon can only move if attached to an infantry unit, or if operating independently when personally commanded by a “Big Man”or on a guts test if under fire. It may move OR fire in a turn, never both.

Strike Dice/Strike

1d6/1Max range

60"

45 mm Mortar

This card allows this weapon to move, spot or fire, however you can choose to reserve dice for later use in the turn, but these may only be used for spotting and firing.This weapon can only move if attached to an infantry unit, or if operating independently when personally commanded by a “Big Man”or on a guts test if under fire. It may move OR fire in a turn, never both.

Strike Dice/Strike

1d6/1Max range

60"

81 mm Mortar

This card allows this weapon to move, spot or fire, however you can choose to reserve dice for later use in the turn, but these may only be used for spotting and firing.This weapon can only move if attached to an infantry unit, or if operating independently when personally commanded by a “Big Man”or on a guts test if under fire. It may move OR fire in a turn, never both.

Strike Dice/Strike

2d6/3Min range

12"

81 mm Mortar

This card allows this weapon to move, spot or fire, however you can choose to reserve dice for later use in the turn, but these may only be used for spotting and firing.This weapon can only move if attached to an infantry unit, or if operating independently when personally commanded by a “Big Man”or on a guts test if under fire. It may move OR fire in a turn, never both.

Strike Dice/Strike

2d6/3Min range

12"

Page 5: ² Back. It Reconnaissance platoonBlinds MoveHesitant Troop Next Italian unit is disorientated If the next card turned is an Italian unit, that unit will

It

AT Gun Bersaglieri HQ Platoon Bersaglieri Platoon

Bersaglieri Platoon AT Gun AT Gun

47 mm M32

This card allows this weapon to move, spot or fire, however you can choose to reserve dice for later use in the turn, but these may only be used for spotting and firing.This weapon can only move if attached to an infantry unit, or if operating independently when personally commanded by a “Big Man”or on a guts test if under fire. It may move OR fire in a turn, never both.

AT Strike

6Indirect HE

1D6Direct HE

1D6

Plotone Capitano Pizzigoni

This card allows all sections within the named platoon to spot, move, and/or fire. Each section has its own dice; sections may reserve some of their dice for spotting orfire later in the turn, but if they wish to move, they must do so when this card is turned. No more than 3 dice may be used formovement.

Plotone Tenente Grazi

This card allows all sections within the named platoon to spot, move, and/or fire. Each section has its own dice; sections may reserve some of their dice for spotting orfire later in the turn, but if they wish to move, they must do so when this card is turned. No more than 3 dice may be used formovement.

Plotone Tenente Zamboni

This card allows all sections within the named platoon to spot, move, and/or fire. Each section has its own dice; sections may reserve some of their dice for spotting orfire later in the turn, but if they wish to move, they must do so when this card is turned. No more than 3 dice may be used formovement.

47 mm M32

This card allows this weapon to move, spot or fire, however you can choose to reserve dice for later use in the turn, but these may only be used for spotting and firing.This weapon can only move if attached to an infantry unit, or if operating independently when personally commanded by a “Big Man”or on a guts test if under fire. It may move OR fire in a turn, never both.

47 mm M32

This card allows this weapon to move, spot or fire, however you can choose to reserve dice for later use in the turn, but these may only be used for spotting and firing.This weapon can only move if attached to an infantry unit, or if operating independently when personally commanded by a “Big Man”or on a guts test if under fire. It may move OR fire in a turn, never both.

AT Strike

6Indirect HE

1D6Direct HE

1D6AT Strike

6Indirect HE

1D6Direct HE

1D6

Page 6: ² Back. It Reconnaissance platoonBlinds MoveHesitant Troop Next Italian unit is disorientated If the next card turned is an Italian unit, that unit will

It

Reconnaissance platoon Blinds Move Hesitant Troop

1st platoon 2nd platoon 3rd Paltoon

Page 7: ² Back. It Reconnaissance platoonBlinds MoveHesitant Troop Next Italian unit is disorientated If the next card turned is an Italian unit, that unit will

It

Reconnaissance platoon Blinds Move Hesitant Troop

1st platoon 2nd platoon 3rd Paltoon

Page 8: ² Back. It Reconnaissance platoonBlinds MoveHesitant Troop Next Italian unit is disorientated If the next card turned is an Italian unit, that unit will

It

Reconnaissance platoon Blinds Move Hesitant Troop

1st platoon 2nd platoon 3rd Paltoon

Page 9: ² Back. It Reconnaissance platoonBlinds MoveHesitant Troop Next Italian unit is disorientated If the next card turned is an Italian unit, that unit will

It

Reconnaissance platoon Blinds Move Hesitant Troop

1st platoon 2nd platoon 3rd Paltoon

Page 10: ² Back. It Reconnaissance platoonBlinds MoveHesitant Troop Next Italian unit is disorientated If the next card turned is an Italian unit, that unit will

It

Reconnaissance platoon Blinds Move Hesitant Troop

1st platoon 2nd platoon 3rd Paltoon

Page 11: ² Back. It Reconnaissance platoonBlinds MoveHesitant Troop Next Italian unit is disorientated If the next card turned is an Italian unit, that unit will

It

Reconnaissance platoon Blinds Move Hesitant Troop

1st platoon 2nd platoon 3rd Paltoon