chapter 5: integrating digital media and educational software application by: chase coonrod, yazmin...
TRANSCRIPT
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Chapter 5: Integrating Digital Media and Educational Software Application
By: Chase Coonrod, Yazmin Gamez, and Hannah Watlington
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Graphics and Text
Different Types
Pictures
Charts
Drawings
Photographs
Great for Visual Learners!!!
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Audio and Animation
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Video
http://www.youtube.com/watch?v=DpP2mH6jSoI
How-To Guides
Digital media applications that include step-by-step instructions and interactive demonstrations to teach you practical new skills.
Examples- Auto, Home, and even Teach yourself PC Maintenance
Digital Media Newspapers, Magazines (E-Zines), and
Journal
Information Kiosks- Reference center that
allows you to select various options or find specific information
Edutainment: Both Educational and
Entertaining
Computer Games
Virtual Reality (VR) Artificial environment
Converged media Interaction of virtual
reality with live performance
Web-Based Training (WBT) and Distance
Learning
Distance Learning
Online Course
Blended Course
Web-Enhanced Course
And for teachers there is Professional Development Training that remained basically unchanged for decades
K-12 Educational Software Applications
Educational Software Applications Computer software
products used to support teaching and learning of subject-related Content
Computer-Assisted Instruction (CAI) Software used to teach
facts, and/or skills associated with subject-related materials.
Educational Games
CDs, DVDs, and the Web Students can compete
against themselves or others
Ex- Mathwire, LeapFrog, PBS
Drill-and-Practice Software
Supplies factual information and then allows students to practice to help them remember
Remediation Reviewing content many
times and using alternative ways until a student grasps the concept being taught
Tutorial Features
User-friendly
Easy to navigate
Available on both PC and Mac platforms
Student-centered interactivity throughout software
Learner control over delivery of content
Evaluated by educators
Active instructional techniques
Innovative learning strategies
Real-life learning experiences
Motivational and appropriate for grade level
Contains valid testing
Appropriate scope and sequence of content
Creating Digital Media Presentations
iLife Photo editing manipulation, music and voice-overs,
video production, and DVD creation
PowerPoint This allows teachers and students to create digital
media presentations that can incorporate text, graphics, animation, audio, video, links, and interactivity
Presenting Digital Media
Data Projectors
Device that projects the image that appears on a computer screen onto a large screen so the audience can see the image clearly
Interactive Whitboards
This is a computer and a data projector
Ex.- SMART Boards, Promethean Boards, eInstruction