__ tutorial __ human modeling and texturing for games - page

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:: Tu toria l :: Huma n Mode lin g and Tex turin g for Game s - Page 3 - Blend... ht tp: //b lender ar tis ts.or g/ forum/ showthre ad.ph p?t =112018&page =3 1 of 16 5/2/2008 11:46 AM  News Gallery  Tutorials  Forum  About Blender Artists Forums > Game Engine > Game Engine Resources :: Tutorial :: Human Modeling and Texturing for Games Welcome, robbyrob06. You last visited: 28-Apr-08 at 15:53 Private Messages: Unread 0, Total 15. User CP FAQ Members List New Posts Search Quick Links Log Out Thread Tools Search this Thread Page 3 of 4 < 1 2 3 4 > 3DGURU Member  Location: The Hashemite Kingdom of Jordan Join Date: Jun 2005 Posts: 2,555 continue we now begin with the modelling process , the idea is to make a one side of the character then use the symmetry "mirror" modifier to make the other , we will being using the box modelling method at the begining , after a lot of tries in the past to model a character , the key is Reference and Patience (Time) , it doesn't make since to try to be fast from the begining , someone should really know how to model first then practice to be fast after that . we create a box and align it on the reference as in the right , then from the front view , we delete the marked face (shown at the left of the image) , we alter the pivot if it's necessary from the mesh stack , then we apply the mirror modifier and alter the mirrage limit value .. ~ Tip : you can switch from fields with the tab button Attached Thumbnails  ............................................ projects wips : Zodiac Spear Game , manga character sites : 3DGURU's , Blendenzo's , PlantPerson's , mr_bomb's Tutorials :- [Wip] : Low-Poly Character #41 Posted on 15-Feb-08, 09:30

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8/6/2019 __ Tutorial __ Human Modeling and Texturing for Games - Page ...

http://slidepdf.com/reader/full/-tutorial-human-modeling-and-texturing-for-games-page- 1/16

orial :: Human Modeling and Texturing for Games - Page 3 - Blend... http://blenderartists.org/forum/showthread.php?t=112018

6 5/2/2008 1

 

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Blender Artists Forums > Game Engine > Game Engine Resources :: Tutorial :: Human Modeling and Texturing for Games

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3DGURU 

Member 

Location: The Hashemite Kingdom of Jordan

Join Date: Jun 2005Posts: 2,555

continuewe now begin with the modelling process , the idea is to make a one side of the character then use the symmetry "mirror" modifier to make theother , we will being using the box modelling method at the begining , after a lot of tries in the past to model a character , the key is Referenceand Patience (Time) , it doesn't make since to try to be fast from the begining , someone should really know how to model first then practice tobe fast after that .we create a box and align it on the reference as in the right , then from the front view , we delete the marked face (shown at the left of theimage) , we alter the pivot if it's necessary from the mesh stack , then we apply the mirror modifier and alter the mirrage limit value ..~ Tip : you can switch from fields with the tab button

Attached Thumbnails

 

............................................projects wips : Zodiac Spear Game , manga charactersites : 3DGURU's , Blendenzo's , PlantPerson's , mr_bomb's

Tutorials :- [Wip] : Low-Poly Character 

#41 Posted on 15-Feb-08, 09:30

8/6/2019 __ Tutorial __ Human Modeling and Texturing for Games - Page ...

http://slidepdf.com/reader/full/-tutorial-human-modeling-and-texturing-for-games-page- 2/16

orial :: Human Modeling and Texturing for Games - Page 3 - Blend... http://blenderartists.org/forum/showthread.php?t=112018

6 5/2/2008 1

 

3DGURU Member

 Location: The Hashemite Kingdom of JordanJoin Date: Jun 2005Posts: 2,555

actually we will be inspired here at the begining by mr_bombs method of the torso and how the knick and arms and legs pop out of it the rightway , the point isn't to make holes and extrude the edges out of them , this will result in a bear doll model instead of a man character , so ,care should be handled here , .....we begin by extruding the face as in the image , this will result in a 6 edges from the top view , 6 or 8 are enough to express the roundness ofthe torso (when they are altered properly) , and we make sure what have been modeled till now is properly aligned on the character referenceas best as we can , and it's not recommended to move the whole object or rotate it in edit mode , this can be achieved in object mode , thereason is to keep the pivot coordinates clean .

Attached Images

 

............................................

projects wips : Zodiac Spear Game , manga charactersites : 3DGURU's , Blendenzo's , PlantPerson's , mr_bomb's

Tutorials :- [Wip] : Low-Poly Character 

3DGURU 

Member 

Location: The Hashemite Kingdom of JordanJoin Date: Jun 2005Posts: 2,555

one of the things that the beginnger shouldn't do as well is to rotate the torso to make it like in the image here , this will result in front viewconfusion and distortion of the displayed vertices and edges , at this stage the modeller may run into not recongnising the front from the backvertices and edges and faces .and a second reason for us not to make it like this , is that we are now blocking the main mesh , details will be dealt with after the over-allmodel is done .

#42 Posted on 15-Feb-08, 09:40

3d Modeling TutorialsA Leader in Online Creative Arts Education - Art Institute Online.

www.aionline.edu

8/6/2019 __ Tutorial __ Human Modeling and Texturing for Games - Page ...

http://slidepdf.com/reader/full/-tutorial-human-modeling-and-texturing-for-games-page- 3/16

orial :: Human Modeling and Texturing for Games - Page 3 - Blend... http://blenderartists.org/forum/showthread.php?t=112018

6 5/2/2008 1

Attached Images

 

............................................

projects wips : Zodiac Spear Game , manga character

sites : 3DGURU's , Blendenzo's , PlantPerson's , mr_bomb's

Tutorials :- [Wip] : Low-Poly Character 

3DGURU 

Member 

Location: The Hashemite Kingdom of JordanJoin Date: Jun 2005Posts: 2,555

since we are blocking the main mesh , we also expand the it from the front view (which means to the right) , and move the two Pink codedvetecies to the right , according to the BluePrint , we also select the faces at the side and scale them as in the image , this will begin theroundness of the torso as a blocked mesh <not made yet , but blocked roundness)

Attached Thumbnails

 

#43 Posted on 15-Feb-08, 09:45

8/6/2019 __ Tutorial __ Human Modeling and Texturing for Games - Page ...

http://slidepdf.com/reader/full/-tutorial-human-modeling-and-texturing-for-games-page- 4/16

orial :: Human Modeling and Texturing for Games - Page 3 - Blend... http://blenderartists.org/forum/showthread.php?t=112018

6 5/2/2008 1

Attached Images

 

............................................projects wips : Zodiac Spear Game , manga charactersites : 3DGURU's , Blendenzo's , PlantPerson's , mr_bomb's

Tutorials :- [Wip] : Low-Poly Character 

3DGURU 

Member 

Location: The Hashemite Kingdom of JordanJoin Date: Jun 2005Posts: 2,555

if we run to those faces at the center of the symmetry , we delete them as they don't mean anything , they are not expressing the mesh , andthey might make our life harder after smoothing the body , and they make the face select process hard .and we try to move the vertices which need movement as we can see in the front/side image

and one another thing , it's not about time yet to move those 2 vertices yet , see how they deform the front view , we will be dealing with thislater , so we don't move them we keep them to the point where we need to amend the shoulders in depth

we add a cut (ctrl+R) as marked in pink in this image , and we delete the top faces to get the Eight-Sided neck

~ PS: more to come , images are ready for the torso and arms , but they need the text now , soon ... , sorry if i'm slow , i'm trying my best .

#44 Posted on 15-Feb-08, 10:08

8/6/2019 __ Tutorial __ Human Modeling and Texturing for Games - Page ...

http://slidepdf.com/reader/full/-tutorial-human-modeling-and-texturing-for-games-page- 5/16

orial :: Human Modeling and Texturing for Games - Page 3 - Blend... http://blenderartists.org/forum/showthread.php?t=112018

6 5/2/2008 1

Attached Thumbnails

 

Attached Images

 

............................................

projects wips : Zodiac Spear Game , manga charactersites : 3DGURU's , Blendenzo's , PlantPerson's , mr_bomb's

Tutorials :- [Wip] : Low-Poly Character 

Last edited by 3DGURU : 15-Feb-08 at 10:23.

GE-FORCE 

Member

 Location: i live using foodJoin Date: Jan 2007

Posts: 414

hey 3D guru , thanx too much for your tutorial . it looks that this tutorial will be waay too easy for ppl even for first time blender users ,,

............................................

Chicken BeeF! ...

#45 Posted on 15-Feb-08, 10:21

#46 Posted on 15-Feb-08, 11:50

8/6/2019 __ Tutorial __ Human Modeling and Texturing for Games - Page ...

http://slidepdf.com/reader/full/-tutorial-human-modeling-and-texturing-for-games-page- 6/16

8/6/2019 __ Tutorial __ Human Modeling and Texturing for Games - Page ...

http://slidepdf.com/reader/full/-tutorial-human-modeling-and-texturing-for-games-page- 7/16

orial :: Human Modeling and Texturing for Games - Page 3 - Blend... http://blenderartists.org/forum/showthread.php?t=112018

6 5/2/2008 1

some dvds on human modelling that I've found useful. (I own a copy of the second one.)

In the future, might help to start your own thread for a specific question or help with a project.

............................................www.bendansie.com - Personal Portfolio

AKblender 

Member  Join Date: Mar 2008

Posts: 2

Thanks BenDanise! i will look at the tutorial to get a feel for blender, however what i'd like to do is similar to what was done in thisurl:http://www.tutorialized.com/view/tut...-Blender/32366 (where by an image picture is converted to a better 3d structure) but seeing asthe picture image is different, i didn't quite know how to apply the symmetrics to my situation. besides your model samples on youtube is verygood!!!

3DGURU 

Member 

Location: The Hashemite Kingdom of Jordan

Join Date: Jun 2005Posts: 2,555

allright , at the top view , we bear in mind the round-ness of the 8-sided hole for the neck , we must make sure that it's not flat from any area tokeep the right form of the neck ...and one other thing is to align the vertices that will form the arms comming out of the shoulders the right way , and then delete the face there

Attached Thumbnails

 

#50 Posted on 25-Mar-08, 16:41

#51 Posted on 25-Mar-08, 17:26

8/6/2019 __ Tutorial __ Human Modeling and Texturing for Games - Page ...

http://slidepdf.com/reader/full/-tutorial-human-modeling-and-texturing-for-games-page- 8/16

orial :: Human Modeling and Texturing for Games - Page 3 - Blend... http://blenderartists.org/forum/showthread.php?t=112018

6 5/2/2008 1

 

............................................projects wips : Zodiac Spear Game , manga charactersites : 3DGURU's , Blendenzo's , PlantPerson's , mr_bomb's

Tutorials :- [Wip] : Low-Poly Character 

3DGURU 

Member 

Location: The Hashemite Kingdom of JordanJoin Date: Jun 2005

Posts: 2,555

and for the pelvis , two faces will be extruded as shown to the end of it from both sides of the reference as possible as we can , that will markthe begining of the base shape , all right , we add a loop then we move the vertices to align with the refernce we have , and we kill the new twovertices as the image shows .

#52 Posted on 04-Apr-08, 10:49

8/6/2019 __ Tutorial __ Human Modeling and Texturing for Games - Page ...

http://slidepdf.com/reader/full/-tutorial-human-modeling-and-texturing-for-games-page- 9/16

orial :: Human Modeling and Texturing for Games - Page 3 - Blend... http://blenderartists.org/forum/showthread.php?t=112018

6 5/2/2008 1

Attached Thumbnails

 

............................................

projects wips : Zodiac Spear Game , manga charactersites : 3DGURU's , Blendenzo's , PlantPerson's , mr_bomb's

Tutorials :- [Wip] : Low-Poly Character 

3DGURU 

Member 

Location: The Hashemite Kingdom of JordanJoin Date: Jun 2005Posts: 2,555

there are other touches that need to be done , like form the roundness of the Chest , and other areas in the body that we allready know butcan't be obvious in the reference images , and the back as well

#53 Posted on 04-Apr-08, 10:57

8/6/2019 __ Tutorial __ Human Modeling and Texturing for Games - Page ...

http://slidepdf.com/reader/full/-tutorial-human-modeling-and-texturing-for-games-page- 10/16

orial :: Human Modeling and Texturing for Games - Page 3 - Blend... http://blenderartists.org/forum/showthread.php?t=112018

16 5/2/2008 1

Attached Images

 

............................................

projects wips : Zodiac Spear Game , manga character

sites : 3DGURU's , Blendenzo's , PlantPerson's , mr_bomb's

Tutorials :- [Wip] : Low-Poly Character 

3DGURU 

Member 

Location: The Hashemite Kingdom of JordanJoin Date: Jun 2005Posts: 2,555

some people will be lazy and will try to pop out [Extrude] the late 8 edges of the leg and make it come out of the base , this will result indistorted mesh of that area , the next step will be to extrude those edges and fill the faces near them ... , then we move the vertices accordingto the refernce ... , well , and now for the area near the hips , we must make sure that it's not too rounded at least in this character ...another thing to keep in mind is the bump of the hips to the side , so we move the vertices ...

Attached Thumbnails

 

#54 Posted on 04-Apr-08, 10:59

8/6/2019 __ Tutorial __ Human Modeling and Texturing for Games - Page ...

http://slidepdf.com/reader/full/-tutorial-human-modeling-and-texturing-for-games-page- 11/16

orial :: Human Modeling and Texturing for Games - Page 3 - Blend... http://blenderartists.org/forum/showthread.php?t=112018

16 5/2/2008 1

 

............................................projects wips : Zodiac Spear Game , manga character

sites : 3DGURU's , Blendenzo's , PlantPerson's , mr_bomb's

Tutorials :- [Wip] : Low-Poly Character 

Last edited by 3DGURU : 04-Apr-08 at 11:14.

3DGURU 

Member 

Location: The Hashemite Kingdom of Jordan

Join Date: Jun 2005Posts: 2,555

yes , it's valid to extrude the 8 edges that will form the legs now , allright , we extrude them according to the reference after we make sure thewe have the right flow of legs from the top cross-section , and we begin the extrusion according to refernce we have here , it's all aboutextrusion rotation and scale ...note :- scaling in one axis will result in deforming roundness of the legs , so if the scale is an important step then it should be taken in thewhole 3 axis ....and one another thing , we may notice that the reference isn't too accurate , notice the pink line .

#55 Posted on 04-Apr-08, 11:10

8/6/2019 __ Tutorial __ Human Modeling and Texturing for Games - Page ...

http://slidepdf.com/reader/full/-tutorial-human-modeling-and-texturing-for-games-page- 12/16

orial :: Human Modeling and Texturing for Games - Page 3 - Blend... http://blenderartists.org/forum/showthread.php?t=112018

16 5/2/2008 1

Attached Thumbnails

 

............................................projects wips : Zodiac Spear Game , manga charactersites : 3DGURU's , Blendenzo's , PlantPerson's , mr_bomb's

Tutorials :- [Wip] : Low-Poly Character 

3DGURU 

Member 

Location: The Hashemite Kingdom of JordanJoin Date: Jun 2005

Posts: 2,555

as a resultant , we will have this mesh for now of 200 faces approximately ... it's all basic , details will be dealt with after the basic shape isdone .

#56 Posted on 04-Apr-08, 11:27

8/6/2019 __ Tutorial __ Human Modeling and Texturing for Games - Page ...

http://slidepdf.com/reader/full/-tutorial-human-modeling-and-texturing-for-games-page- 13/16

orial :: Human Modeling and Texturing for Games - Page 3 - Blend... http://blenderartists.org/forum/showthread.php?t=112018

16 5/2/2008 1

Attached Thumbnails

 

............................................

projects wips : Zodiac Spear Game , manga charactersites : 3DGURU's , Blendenzo's , PlantPerson's , mr_bomb's

Tutorials :- [Wip] : Low-Poly Character 

3DGURU 

Member 

Location: The Hashemite Kingdom of Jordan

Join Date: Jun 2005Posts: 2,555

untill now , we have based this tutorial with ideas from montage studio's tut and ben mathis tutorials , inclduing this one , that talks aboutslpitting the area of the joints where the bones are going to turn and orientate , well , we begin with selecting the five faces as in the image ,then we use the knife tool [K] to cut , using the exact method , then we follow the steps as in the image , to fill the faces we use the [F] buttonas shown in the image , we see the benfit of cutting through the knee , it's essentail for better animation , this will be made for the elbows too...

#57 Posted on 04-Apr-08, 11:42

8/6/2019 __ Tutorial __ Human Modeling and Texturing for Games - Page ...

http://slidepdf.com/reader/full/-tutorial-human-modeling-and-texturing-for-games-page- 14/16

orial :: Human Modeling and Texturing for Games - Page 3 - Blend... http://blenderartists.org/forum/showthread.php?t=112018

16 5/2/2008 1

Attached Thumbnails

 

............................................

projects wips : Zodiac Spear Game , manga charactersites : 3DGURU's , Blendenzo's , PlantPerson's , mr_bomb's

Tutorials :- [Wip] : Low-Poly Character 

3DGURU 

Member 

Location: The Hashemite Kingdom of Jordan

Join Date: Jun 2005Posts: 2,555

currently , the arms caps are 6-sided , we will not need 8 at this example, although , we make two cuts like in the image only due to the factthat extruding the caps wont be too realistic , we will need an area for the shoulder where things should be dealt with indvidualy , and form theback muscles there with moving the vertex illustrated

#58 Posted on 04-Apr-08, 11:57

8/6/2019 __ Tutorial __ Human Modeling and Texturing for Games - Page ...

http://slidepdf.com/reader/full/-tutorial-human-modeling-and-texturing-for-games-page- 15/16

orial :: Human Modeling and Texturing for Games - Page 3 - Blend... http://blenderartists.org/forum/showthread.php?t=112018

16 5/2/2008 1

Attached Thumbnails

 

............................................

projects wips : Zodiac Spear Game , manga charactersites : 3DGURU's , Blendenzo's , PlantPerson's , mr_bomb's

Tutorials :- [Wip] : Low-Poly Character 

3DGURU 

Member 

Location: The Hashemite Kingdom of Jordan

Join Date: Jun 2005Posts: 2,555

any comments before i continue ?PS :- at the moment we are creating the rough blocked shape , we will be dealing with details after this rough geometry is done .

............................................projects wips : Zodiac Spear Game , manga character

sites : 3DGURU's , Blendenzo's , PlantPerson's , mr_bomb's

Tutorials :- [Wip] : Low-Poly Character 

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#59 Posted on 05-Apr-08, 10:59

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