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By Sean Robert Meaney -Valiant They Were- A D u n g e o n M a s t e r s N o t e b o o k

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By Sean Robert Meaney

-Valiant They Were-A

Dungeon M

aster’s N

otebook

Valiant They Were A Dungeon Masters Notebook

By Sean Robert Meaney

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IntroductionI probably should write something here aboutbeing a Dungeon Master: Its been aboutmultidisciplinary learning.My art, Writing, and Poetry sucked but I Stuckwith them and while they suck a little less...theyare tinged with regret.

Feel free to rip off everything in this book foryour own fun, though I wouldn’t mind getting acoin or a set of D&D dice from whatever countryyou live in to put in my table of coins or dice.

Sean Robert Meaney

Chapter 1: Generate Abilities

Charisma must be considered the Primary Abilityof Clerics (as opposed to Wisdom) as they mustSway people to worship their Immortal andConvince that immortal to cough up ClericSpells.

Charisma Adj Retainers Morale3 -2 1 44-5 -1 2 56-8 -1 3 69-12 0 4 713-15 +1 5 816-17 +1 6 918 +2 7 10

Intelligence determines the number of Spells aMagic-user or Elf can have knowledge of.Intelligence Adj %Know Spell Min/Max3 -3 20% 2/24-5 -2 30% 2/46-8 -1 40% 3/59-12 0 50% 4/613-15 +1 65% 5/816-17 +2 75% 6/1018 +3 85% 7/12

Bell CurvesA bell curve of dice combination possibility isformed when rolling for a result for abilities.

Number of combinations by number of d6 rolled#d6 combinations #d6 combinations1 6 10 604661762 36 11 3627970563 216 12 21767823364 1296 13 130606940165 7776 14 783641640966 46656 15 4701849845767 279936 16 28211099074568 1679616 17 169266594447369 10077696

3d6 for Abilities216 possible combinations of three six-sided dice.Elves, Dwarves, Halflings with their minimumabilities are barbarian cultures that dispose of anythat fail to meet certain ability minimums in their

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childhood through deliberate culling or roughnessof the lifestyle.

Low IntelligenceIntelligence Result3 Unable to read or write4-5 Has trouble speaking6-8 Can read & write simple wordsIn a civilised human population 1 in 216 willhave 3 intelligence while among the Spartans adeep pit filled with dead babies and kids is wherethey dump the defective children.

1d6 determines Alignment Spread in apopulation.Roll Alignment1-3 Lawful4-5 Neutral6 ChaoticThis means 50% are Lawful, 33% are Neutral,and 16.5% are Chaotic.

The Ansu ScaleAnsu is Protoindoeuropean for Demon. Anythingnot considered one of us was regarded as aDemon. The Ansu Scale is a measure ofDemonization of the differences in humans.Fairies, Elves, Dwarves or Ogres, Trolls, andGiants. Dungeons and Dragons is a Mirror onHumanity and Mirrors can be dangerous.

17d6+5 determines Physical Height in inches inHumans. This means there is a 1 in16,926,659,444,736 chance of being 1’10”.this climbs to 17 in 16,926,659,444,736 ofbeing 1’11”.

Example: Specularum has 50,000 where 1/216has 18 intelligence (231.48 people). 1 in six ofwhom are chaotic (38.5 people). So thirty eightcitizens will be criminal super-geniuses (Moriarty).

A Selection of NPCs by HeightHeight Notes NPC1’9½” Lower Limit Khagendra Thapa Magur1’10” -1’11” Gul Mohammed2’0” Paulina Musters2’1” -2’2” -2’3” -2’4” -2’5” Pingping He2’6” -2’7” -2’8” Verne Troyer2’9” -2’10” John Rice2’11” -3’0” Michel Petrucciani3’1” -3’2” -3’3” -3’4” Emmanuel Lewis3’5” -3’6” Warwick Davis3’7” Michael J. Anderson3’8” Bushwick Bill3’9” -3’10” -3’11” Herve Villechaize4’0” Danny Woodburn4’1” Martin Kebba4’2” Matthew Rollof4’3” Mighty Mike Murga4’4” Mimie Mathay4’5” Peter Dinklage4’6” Jason Acuna4’7” Doctor Ruth4’8” Gary Coleman4’9” Linda Hunt4’10” D&D Min. Mother Teresa4’11” Lil Kim5’0” Danny Devito5’1” Janeane Garofalo5’2” Paula Abdul5’3” Kim Jong Il5’4” Av. Height Seth Green5’5” Jennifer Aniston5’6” Penelope Cruz5’7” D&D Av. Ht. Tom Cruise

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5’8” Angelina Jolie5’9” Kirk Douglas5’10” Colin Farrell5’11” George Clooney6’0” Geena Davis6’1” Vin Diesel6’2” Jim Carrey6’3” Charlton Heston6’4” D&D Max. Dolph Lundgren6’5” Michael Clarke Duncan6’6” Penn Jillette6’7” James Cromwell6’8” Daniel Cudmore6’9” Ted Cassidy6’10” Lamar Edom6’11” Joakim Noah7’0” Dirk Nowitzki7’1” Shaquille O’Neal7’2” Richard Kiel7’3” Sandy Allen7’4” Andre the Giant7’5” Anna Haining-Bates7’6” Yao Ming7’7” Gheorghe Muresan7’8” Yao Defen7’9” Sun Ming Ming7’10” -7’11” -8’0” -8’1” Zeng Jin Lian8’2” Bernard Coyne8’3” Sultan Kosen8’4” -8’5” -8’6” J. Erlich8’7” -8’8” -8’9” John Aasen8’10” -8’11” Upper Limit Robert Wadlow

From this a division of races and their commonnaming conventions might be established.

Human Physical Height: 1’10” - 8’ 11”

Name Prefix Mid SuffixD nn o

C ee eA rr n G oo sS l K mP a J yV FH LT

Ogres Physical Height: 8’

Name Prefix ClanKo san Aa zengCo sen

Sun

Elves Physical Height: 4’ 8” - 5’ 8”

Name Prefix Mid SuffixL in er V il aU it t N imK if

isie ir

This is the name an elf uses when around non-elves. An Elf Birth-song is added to each yearone letter at a time.

Dwarves Physical Height: 3’8” - 4’ 4”

Name Family SuffixMi Urga Ma Rollo

Ath Kebb

Goblins Physical Height: 3’ 6” - 4’ 6”

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Clan NamePrefix ClanArku Nage Di(kl)

Naming Quest Location TaskWood Burn Ville ChaizeIt is tradition amongst the Goblins of the ‘DeathEarth’ to receive a Naming Quest that the Goblinbe tested to earn their clan status. The ClanShaman determines a child’s naming quest atbirth.

Gnomes Physical Height: 3’ 6” - 4’

Name Family Clan First NameBush wick Avi War ObeFens Ull Tar

The Wick discovered Fire. This protected theirClan when a Predator came for all the GnomeClans.

Halflings Physical Height: 2’ 10” - 3’ 2”

Name Prefix VegetableJohn Rice Kit Bean

Anne Plum June Wheat

Fig PeaSprout

Pixies Physical Height: 1’ 10” - 2’Pixies are named thusly: Name-Mother-Clan.

Name Male Female ClanGul Aul* Ma-gur

Adul**Always born as Twins.Ma-gur are light green skin colour.

Name Male Female ClanThap Ndra Da-ngi Khag PauHadr Amm GendrAndr Moha

Da-ngi are dark Green skin colour.

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Chapter 2: Choose a Class

Templates Archer: S(16+), I(6+), W(6+), D(16+), C(9+),Ch(6+); Weapon: bow.

Classes

TitlesAlways useful for a character class title list.Warlord Hero OutcastRogue Usurper SavageHunter Gladiator BarbarianFreebooter Wanderer AdventurerBuccaneer Swordsman WarriorRebel Mercenary MarauderRenegade Raider ChampionDestroyer ConquerorKing Avenger

B/X BarbarianThe Barbarian lives outside civilisation. Every dayis a fight for survival in a brutal world.Requirements: 13+ Constitution, Dexterity.Primary Abilities: Strength, Dexterity.A Great Weapon may be improvised or crafted bythe Barbarian inflicting damage equal toStrength. It also requires Strength and Dexteritybonuses to hit.Chieftain is the title of any Barbarian of NameLevel who challenges the previous Chieftain incombat and kills him or her or establishes his orher own clan-hold in the wilderness.Other Skills: As the Thief, the Barbarian canClimb Sheer Surfaces, Hear Noise, Hide inShadows, and Move Silently.

Level Title HD Exp1 Savage 2d8 02 Marauder 3d8 5,0003 Raider 4d8 10,0004 Barbarian 5d8 20,0005 Barbarian 5d8+1 40,000+1 hp/40,000xp

Barbarian SkillsLevel HN CSS MS HinS 1 60% 90% 55% 50%2 65% 91% 60% 55%3 70% 92% 65% 60%4 75% 93% 70% 65%5 80% 94% 75% 70%

B/X AlmehAlmeh (Almei) are a class of women who areprofessional Musicians, Dancers, and Singers. Al(meaning to wander) – Mei (meaning to exchangegoods/services by custom or law).As with Druids and Clerics, Almeh (Bards)originate in a Shaman Tradition.Prime Requisite CharismaRequirements: Str 9+, Int 16+, Wis 13+, Dex16+, Con 6+, Cha 16+Weapons: Club, Staff, Spear, BowArmour: LeatherSpells: Any Cleric Spell heard when cast may belearned on a successful Wisdom Check as a song.

HD XP School Spell-songs1st 2nd

1d4 0 Apprentice - -2d4 1,400 Calliope 1 -3d4 2,800 Clio 1 14d4 5,600 Erato 2 15d4 11,200 Euterpe 2 16d4 22,400 Melpomene 3 17d4 44,800 Polyhymnia 3 28d4 100,000 Terpsichore 4 29d4 200,000 Thalia 4 210d4 400,000 Urania 5* 211d4 600,000 5* 312d4 800,000 6* 313d4 1,000,000 6* 314d4 1,200,000 7* 3

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15d6 1,400,000 7* 416d6! 1,600,000 8* 4* May turn a first level spell into a tattoo as apermanent magic item at the cost of 100,000xp.! There can only be one bard of 16HD and anythat rises to 16th level must challenge the currentbard or loose enough experience to be reduced to15th level.

BX SneigweikThe Sneigweik are the ‘Snake Clan’. They are amix of Poor people. Criminals and Cultists. Theyare a low Caste people whose skills involveclearing a field of snakes for farmers. Out of sightthe ‘Snake Clan’ might be Cultists or evenAssassins employing Venomous Snakes to killtheir victims.Weapons: Staff, ClubArmour: NoneSpells: Can cast 1st level Magic-user Spells from3nd level.Thief Abilities: Can Hear Noise and MoveSilently as a Thief.Primary Abilities: Intelligence & DexteritySaving throws: May add Dexterity bonus to anySave v. Poison.Alignment: AnyStarting wealth: 3d6 copper pieces

Level Title HD Experience1 Snake Beater 1d4 02 Snake Handler 2d4 2,5003 Snake Charmer 3d4 5,0004 Snake Eater 4d4 10,000

Level Sneigweik Skills SpellsHear Noise Move Silently 1st Level

1 55% 60% -2 60% 65% -3 65% 70% 14 70% 75% 2

BX MercenaryThe Mercenary wanders the world fighting andkilling for money.Hit Dice: d6Weapons: AnyArmour: Any.

Thief-Skills: Climb Sheer Surface withoutequipment.

Level HD Experience Title CSS1 1d6 2,000 Wanderer -2 2d6 4,200 Freebooter 87%3 3d6 8,400 Adventurer 88%4 4d6 16,800 Mercenary 89%

BX GladiatorSold into Slavery this PC begins life in the FightPits and Arenas for the entertainment of others.Hit Dice: Varies as the PC gains better food andtraining.Weapons: Any (Initially none)Armour: Any (Initially none)

Level Exp. Title Hit Dice1 0 Slave 1d42 2,000 Pit Fighter +1d63 4,000 Arena Champion +1d84 8,000 Gladiator +1d10

B/X KoboldThese are evil smelling and dog like humanoids.They can Set Traps, Hear Noise, Hide inShadows.Primary Abilities: Wisdom

Level HD Title Exp1 1d4 Marauder 0xp2 2d4 Raider 2,500xp3 3d4 Defender 5,000xp4 4d4 Champion 10,000xp5 4d4+1 Elder 20,000xp+1hp/20,000xp

Level Saving ThrowsDR/P MW P/TTS DB R/S or S

1 14 15 16 17 172-4 12 13 14 15 16

Armour Class: 9 8 7 6 5Level Hit Rolls1 10 11 12 13 142-4 9 10 11 12 13

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Chapter 3: Spells

Spell book 1st Level Spells

Iron FistRange: TouchDuration: 1 roundEffect: Striking DamageThe Spell-caster is able to inflict 1d6+1 damage isa punch that hits automatically.

Magic Throwing StarRange: TouchDuration: 1 roundEffect: 1 WeaponThe wizard charges a single throwing star into aMagic weapon that hits a target automatically for1d6+1 damage.

Ray of PainRange: 200’Duration: InstantaneousEffect: one specified TargetThe wizard causes a purple ray to strike from thewizard’s finger inflicting 1d6+1 damage.Automatic hit, no damage.

3rd Level SpellsDeath EarthRange: TouchDuration: 1 roundEffect: 1 Jar of EarthIt causes a small Jar of earth to become anexplosive which causes 1d6/level of spell-casterin damage when thrown.

4th Level SpellsRough StoneRange: TouchDuration: PermanentEffect: 1000 cubic feetThe Spell-caster can roughly shape up to athousand cubic feet of stone to a crude shape,the waste material reduced to gravel and sand.

Chapter 4: NPCs

Assorted NPCsTarak the Lion: 1st level Fighter; Lawful; 9hp;AC6; S(12), I(7), W(10), D(11), C(15), Ch(14);Skills: Read/Write +2; Height 4’10”; Equipment:Leather Armour, Hand Axe (1d6), Shield.

Borg: 1st level Fighter; Lawful; 6hp; AC3; S(17),I(8), W(10), D(7), C(15), Ch(6); Equipment: 10gp,Backpack, Longsword, 2 Daggers, Shield,Platemail, Shortbow, 20 Arrows.

Savin Rho: 3rd level Fighter; Chaotic; AC9; S(16),I(9), W(10), D(11), C(8), CH(10); Equipment:Shortsword; Background: Cage-fighter.

Non Player CharactersD&D NPCS.Class Magic-user Fighter ThiefLevel 4 4 4HP 21 24 9AC 9 1 5Str 8 14 7Int 13 10 12Wis 8 8 10Dex 12 9 16Con 16 8 6Cha 13 11 5

Class Cleric Elf HalflingLevel 4 3 4HP 13 10 21AC 0 -2 2Str 10 13 18Int 10 12 9Wis 13 9 10Dex 14 15 10Con 5 8 11Cha 15 11 11

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Chapter 5: Castles & Estates

Castle Building Social Rank Modifiermod rank of most important residentx3 King/Dukex2 Marquis/Countx1 Baron/Lordx½ Landed Knight

Step One: Determine OccupantsImportant People: lord, lady, children, seniorofficials.Soldiers: TroopsServants: Household Staff

• #Personal Servants = #important peoplex social modifier.

• #Servants employed in Smithy & Stables= #Soldiers/20

• #Kitchen Staff = (Important People +Soldiers + Personal Servants + Smithy &Stable Workers)/20

Step Two: Living QuartersDetails Area of RoomLord & Lady 400-500Guests/Adult Children 200-300Children 30 eachServants/Troops 20 each

• Barracks• Servery

Step Three: Utility RoomsRoom AreaKitchen 150+1 per person servedSmithy 150+5 per soldier

Step Four: Gathering RoomsRoom AreaGreat Hall (14-20 ceiling) 500+50/personCommon Hall 50+20/personChapel ½ Great Hall

Step Five: Storage RoomsRoom AreaArmoury 1/3 SmithyPantry ½ KitchenButtery 1/3 Kitchen

Cellars (15’ ceiling) 40 cubic ft./person/6monthsGranary (15’ceiling) ½ CellarsStables 100/horse (+25/HD)Storehouse 25 x social rank

Step Six: Other SpacesRoom AreaCistern 30 cubic feet = 250 gallonsGarter Robes ToiletsStairs & HallwaysIncrease room sizes according to social rank.

The Monastery of ChomThe Monastery of Chom was established in thehighlands on the River Magos.

Population• Abbott• 20 Clerics (senior, 4th level)• 50 Clerics (junior, 1st level)

No servants. Clerics function in these roles.

Building SpacesPriests Cells (4’ x 5’)Abbott’s Quarters (20’ x 20’)Kitchen (10’ x 25’)Buttery (10’ x 7’)Pantry (10’ x 11’)

Building in Stone Cost of quarry stone is 76 ounces of gold perthousand cubic feet of stone.

• A Small Square Keep (50’ x 50’, 10’thick walls, 30’ high).

It represents 48,000 cubic feet of stone(2x(10’x30’)x(50’+30’)). Stone used is thereforeworth 3,648 ounces of gold or 228lb gold(2,280gp).

Agricultural Produce

OchaleaProduce Description Yield/AcreSilk from Silk-worms 23.39lbTea 478.8lbIndigo Dye From Indigo plants 1,322lbSoy bean 5,290lb

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Rice 1,650lb

WendarProduce Description Yield/AcreMaple Syrup 25 Trees 6 Gallons

SindProduce Description Yield/AcreRose Oil 2 gallons

Thyatian HinterlandsProduce Description Yield/AcreCane Sugar 4.34 Tons

Production ScalesSilk: 957,000 acres of mulberry trees feedingsilkworms to produce 22,389,798lb Silk.Tea: 123,000 Acres producing 58,900,000lbTea.

Secondary ProductionSource Qty Produce YieldCoal 1 Ton Oil 10 gallons

Pitch ½ ton

Mining OperationsMine Minerals-YieldSavage Coast:

• Gold 2,937.5lb• Silver 1,875lb• Copper 83,000,000lb

Shadow-elf Realms:• Gold 38,800,000lb• Silver 11,437,500lb• Copper 10,200,000,000,000lb

Gold volume yield: 14.6 grams per ton

Estates Estat di Radu

Light Forest(((20,000lb x 640 Acres x56 Squ. Miles)/20) x 1cp)/100= 358,400gp

One woodsman can harvest an acre per day.7,168 Woodsmen can harvest a single hex in oneweek. With wages of 5gp per woodsman perweek (35,840gp), same again for wagon-masters,contributes 286,720gp income to the initialdominion budget.

Turlough Radu, Magic-user of some talent, andgreatly involved in toppling assorted conspiraciesby the Radu Family, and outcast by his family asa consequence, having adventured long to thebenefit of the Kingdom of Karameikos is grantedlands on the Westron Road. There is a pre-existing Village of Plunket, which he declares hishome. Lord Radu harvests fifty six square milesof light forest and sells the firewood to the Kingraising some 286,720gp. Lord Radu employs the funds to build a stonepaved road on this section of the Westron Road.Stone like all mined materials costs a minimum ofone ounce of gold per ton mined/quarried. Athousand cubic feet of stone blocks weighing 76tons costs 76 ounces of gold.Twenty-four miles of ten feet wide stone pavedroad costs around 120,384gp to quarry (doublethat because the stone is shipped in from far offHighforge). A stone paved road is constructedthrough the estate. The remaining 40,000gpshould cover a large Inn with stables to boom thevillage economy. Lord Radu investigates theruined tower and after a descent fight for his lifecomes away with an old map indicating anabandoned copper mine. Ever the explorer he

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vanishes into its depths never to be heard fromagain.

Estat di SulescuRuler: Lord Zemiros SulescuPopulation: 960 Traldarans

Garlic Production in SulescuSix hundred and fourty acres of garlic bulbs isgrown as the sole estate income source yielding25,600,000cn of Garlic as a specialist produce.The Rules Cyclopedia Price of Garlic is 5gp/1cnbulb. Garlic is 50gp/lb. An Acre of Garlic canyield 4,000lb to 8,000lb Garlic.

Stake-holder Share Yield 40lb Sacks Sulescu 25% 640,000 lb 16,000 Salt Tax 10% 256,000 lb 6,400 Tithe 17% 435,200 lb 10,880 Farmers 48% 1,228,800 lb 30,720

Sulescu Garlic Share: 640,000 lbGarlic Reseed Reserve (10%): - 256,000 lbExport: = 384,000 lb

Garlic @ SulescuGarlic: 40lb Sack 4gp (0.2% market price)

Stake-holder 40lb Sacks Income Sulescu 9,600 38,400gp Farmers 30,730 122,920gp

Community Load Price Sulescu 10 40lb-Sacks Garlic 40gp

Sulescu PC Kit Wealth

• Poor (Labourers)• Comfortable (Garlic Farmers)• Wealthy/Untitled (Garlic Merchants)• Wealthy/Titled (Heir of Lord Sulescu)*

*Adopted Heir.Family

• Traladaran

Home Town • Sulescu

Starting Gold • 120gp

Estat di ThresholdMerchant TradeCommunity Class Mod. Trade GoodsThreshold E -7 Pottery

-5 Monsters-4 Grains, Furs,

Hides+5: Animals, Salt,

Preserved, Glassware, Textiles

+6 Common Metal, Tools

+7 Ale, Mounts+8 Armour, Wine+10 Oil, Silk, Spice

E 1d6 Merchants; 2d6 Loads

Duk Na Population 13 (7 children)Rice Paddy 2 acres @57%)Rice, Paddy 2,630lbFood NeedsAdults: half pound of rice per dayChildren: quarter pound of rice per dayThis leaves 500lb rice surplus to be extorted bythe Huy Ban (Local Bandits).

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Chapter 6: Monsters

Creature Catalogue Zinj: AC9; HD 1-1*; MV 0‘ (0’); AT Poison; DADeath; NA 1-100; SA NM; ML 12; INT 1; TT V;AL Neutral; XP 6;Description: Proto-plant gives of Miasma as itturns minerals into atmosphere creating fungienvironment.

Ringwyrm: AC-3; HD 20*; MV 3‘ (1’); ATCrush; DA See description; NA 1 (Unique); SAF10; ML 12; INT 2; TT nil; AL Chaotic; XP ;Description: This large subterranean creature isbasically a walking gate. The Large Loop-likebody that is ten feet in diameter with a seven feetdiameter hole. While there is one creature it islocated in two places at the same time. It eats agem and opens a portal allowing gate travelbetween the origin and destination.

Tesseraktor: AC3; HD5*; MV 45‘ (15’); ATDeath Ray; DA 5d6; NA 1 (Unique); SA F2; ML12; INT 2; TT nil; AL Neutral; XP ;Description: Because it can see in all directionsTesseraktor’s head is piloted by an other-planaroperator. The death ray is up to 100’ range. Savevs death ray for half damage.

Mesmer: AC8; HD 1*; MV 3‘ (1’) / Fly: 30’(10’); AT Peck + Special; DA 1d4/se description;NA 1; SA F1; ML 11; INT 3; TT B(V); ALChaotic; XP 6;Description: This species of one-legged owl finda hole in a tree (or chip one with their beak).They then charm small prey with their eyes tocome close enough to eat – or large prey to bringthem food. PCs require a charisma check toresist.

Brainhive: AC4; HD 1-100*; MV 0‘ (special);AT 1-4 spells; DA as spells; NA 1; SA F1-36;ML 12; INT as brains; TT nil; AL Chaotic -Insane); XP Varies;Description: A Type of Black wax, this collectsthe DNA of any life making contact physicallyand grows a clone brain in a white egg sac. AnyWizard brains might have spells stored. 10%

Chance of a teleport spell allowing the brain hiveto escape.

Niiknik: AC7; HD 2; MV 120‘ (40’); ATBeak; DA See 1d6+1; NA 1-6 (1); SA F1; ML9(7 if attacked with fire); INT 4; TT V; ALChaotic; XP 16;Description: These birds live in long grass andstab prey with beak. this agressive bird is onlyafraid of fire and will retreat to safety.

Lightning Mangrove: AC4; HD 1*-20*; MV 0‘;AT Lightning Discharge; DA 1d6/HD; NA1d100; SA F1-F10; ML 12; INT 1/Tree; TT A;AL Neutral; XP 6+;Description: Lightning Mangroves grow overareas of Iron ore. Anyone in range (10’/HD) willbe hit by an electrical discharge. It takes a day fora tree to recharge. A Mangrove Forest will be 1x20HD, 2x 19HD, 4x 18HD...

Swamp-tongue: AC2 (+1 Damage Absorb/HD);HD 1*-40*; MV 3‘/HD(1’/HD); AT Swallow;DA 1hp/round/HD; NA 1(1); SA F1-F20; ML11 (7); INT 12; TT AxHD; AL Neutral; XPVaries;Description: It appears to be a cluster of blueglowing tentacles protruding from the bog. Thisis the tongue of a Sink-hole dwelling predatorthat swallows anything wandering on to itstongue. Mouth Diameter 1’/HD, Length10’long/HD.

Leaf-Dragon: AC-2; HD 1-1*; MV 30’(10’); ATBite, Breath-weapon; DA 1hp/as current hitpoints; NA 10-100(1); SA NM (+10 vs. dragonbreath); ML 11 (7 if attacked with fire); INT 12;TT Ux2; AL Neutral; XP 6;Description: A Single Leaf dragon will claim atree, while a wooded territory will be defended bya swarm.

Lantern-head: AC 4; HD 9; MV 60’ (20’); AT 1hand; DA 2d4; NA 1 (unique); SA Fighter L9;ML 12; INT 10; TT Nil; AL Neutral; XP 3000;Description: This fifty foot tall bronze statue hasno hands or feet (they end in spear points).Whennot pretending to be art, the Lantern illuminates

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a burning glow that is 30’ radius or a 200’ longsearch beam.

Water-snake: AC 6; HD 1; MV 0’; AT 10d10needle; DA 1hp/needle; NA 1-20; SA FighterL1; ML 12; INT 1; TT V; AL Neutral; XP 5;Description: This plant grows in tropicalwaterways and around the edges of lakes. Itfilters out nutrients and toxins and leaves freshwater. Movement in the water causes the plant tosway unleashing a 10’ radius cloud of needles.

Blackwax: AC4-0*; HD 1/1000 cubic feet; MV0‘; AT attracts rats, giant rats, snakes; DA asattracted predator; NA 1; SA F10; ML 12; INT12; TT V; AL Neutral; XP varies;Description: A Sugary web of black wax likeorganisms that give off an aroma that attractspredators. Scent Attracted Predators1-3 rats4-5 giant rats6 snakesThe Scent also sticks to PCs who make physicalcontact drawing the local predators to the PC.Armour Class varies with Temperature (+/- 1AC/10 degrees temperature variance).

Evolution of the Kobold

Holmes KoboldEvil Dwarf-like Creatures behave much likeGoblins. A Chief fights like a Gnoll as do hisbodyguards. Kobolds have Infravision. They have+3 saving throw bonus on all saves exceptDragon Breath.

Kobold: HD ½; AC 7; MV 120’/turn; AT 1; DA1-4; SA Special; AL Lawful Evil; TT J

These could be considered Dire Dwarves.

BX KoboldDescribed as ‘Evil Smelling Dog like creatures’.This is distinctly different from the Dwarf LikeKobold of Holmes Edition D&D.

Kobold: HD ½; AC7; MV 60’ (20’); AT 1Weapon; DA Weapon-1/1-4; NA 4-16 (6-60);SA Normal Man; ML 6+ (8 with Chief); TT P(J);AL Chaotic;Chief 9hp, 2HDBodyguard 6hp, 1+1HD

Shadow with Entropic Scythe Auto-hit as Magic missile spell 1d6+1.

Normal Humans Normal Humans are non-adventuring folks.Peasants, Children, Housewives, Workers,Artists, Villagers, Townspeople, Slaves,Fishermen, Scholars.

Normal Human: HD ½; AC9; MV 120’ (40’); AT1 Weapon; DA As Weapon; NA 1-4(1-20); SANormal Human; ML 6; TT U, AL Any (UsuallyLawful).

Lycans Lycans have many possible animal forms.

Size Small Medium LargeAC +1/+2 +3/+4 +5/+6HD x8 x2 x1.2MV x3 x2 x1AT As Animal Form, As WeaponDA +1/+2 +3/+4 +5/+6NA ½ of animal formSA As fighter of equal HDML +1 +2 +3 +4TT T U VAL Neutral or Chaotic

Dragons Dragons by Ranking

Rank: Zero• Any Sized Red, blue, green, black or

white dragon incapable of speech.

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These dragons are incapable of speaking or spell-casting. They might acquire magic items but haveno ability to communicate or use magic itemsthat require activation words.They would be little more than very intelligentanimals if they were unable to convey an idea.And only you can figure out the coded clue theydrew on the hide of their last victim and turnedinto a treasure map to lure you to the cavern ofthe Zombie master (aka their cave). They mighthave a larder filled with gutted adventurers and acollection of items.

Rank: One• small white dragon• small black dragon

This dragon has access to first level spells so itcan detect magic items, scribe scrolls, and employcharmed agents in nearby communities. It canalso function as a Patron -teaching a PC or NPCthe basic spell casting and first level spells thatcharacter requires to be a Magic-user.

Rank: Two• Large Black Dragon• Large White Dragon• Small Green Dragon• Small Blue Dragon

This dragon can enchant magic items of a minornature such as a wand of magic missiles, charmagents, detect magic items, and scribe scrolls.Spells up to second level are accessible.

Rank: ThreeHuge White DragonHuge Black DragonLarge Green DragonLarge Blue DragonSmall Red DragonThis dragon has access to third level spells. It canproduce significantly powerful magic itemsEmploy charmed agents and even undertakemagic surveillance.

Rank: Four• Huge Green Dragon• Huge Blue Dragon• Large Red Dragon

With access to fourth level spells the dragon mayemploy charmed humanoids and monsters.Enchant magic items and undertake magicsurveillance and employ dimensional travel(dimension door) allowing the Lair to beinaccessible.

Rank: Five• Huge Red Dragon

This Dragon can as above employ charmedmonsters and Humanoid Agents, enchant magicitems, and employ dimensional travel in thedimension door. With access to spells up to fifthlevel it can Teleport allowing multiple lairs aroundthe world or beyond, animate an undead army,and enchant large magic items such as a flyingpleasure barge (Think Jabba the hut’s flyingBarge-but made of woodform spells).

Example:

Merahangin: AC -1; HD 7 (22hp); MV 90’(30’);AT 2 claws/Bite + fire breath; DA 1d8/1d8/4-32; SA Fighter L7; ML 10; AL ChaoticSpells: 1-Ventriloquism, Charm Person, DetectMagic, 2-Detect Invisible; Continual Light, 3-Dispel MagicDescription: Merahangin (Red wind) has dabbledin mortal affairs and now employs a charmedagent in a local village to bring him regular news.Merangin is prepared to teach magic to someyoung villager. Merahangin is looking to enchantmagic items and is considering taking anapprentice who is interested in magic to collectingredients for magic item creation.

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Uniquely Powerful Dragons

Smaug: AC -10; HD 64 (512hp); MV 220’ (73’),Fly 880’ (293’); AT 2 Claws/Bite/Tail/Wings +Breath; DA 4d6/4d6/2d8/20d6 hurricane orFire (Cone 640’ long 30’ diameter); NA Unique;SA Fighter L36; ML 12; INT 39; AL Chaotic; XPDescription: Hold up in an ancient dwarvenfortress beneath the lonely mountain.

Wharf Rat: AC8; HD 2 (12hp); MV 30’(10’) ATBite/Claw; DA 2d6+1/2d6+1; NA 1-10 (1-100);SA Fighter L1; ML 8; TT Nil; XP 10

Spider-folkAll Spider-folk can progress as Magic-users.

• Golden-Orb Weavers• Red-backs• Funnel Webs

1% chance that a Web funnel is an active Gate toa plane.

Lord Thrias Wagnerner-weg (meaning ‘beneath-to weave’)

Teddy (Cloth-golem): AC 8; HD 1-1* (5hp); MV15’(5’); AT slam/bite/claw/Poisoned SewingNeedle; DA 1d3/1hp/1d4/1hp+Poison; NA 1(1);SA Fighter L1; ML 12; TT special; XP 6Description: Powered by a magic ring of animateobjects on inside. Has darkvision 60’,

Requirements to Craft: Magic-user L9+, sewing,alchemy, clothform spell, ring of animate objects.

Ku & DhwergherCommonly Attributed Powers

• Regeneration• Environmental Awareness• Wicche Magic• See in Darkness• Near Invisible• Aura of Misfortune• Future Sight

Creating Dhwergher and KuDhwergher have any two primary abilities.Dhwergher are Cursed:

• Must eat human flesh or Poisoned byIron.

• fire damage does not heal, or strickenwith Hule-bhe (Fairy- fire).

Dhwergher Subspecies:• Albho• Hob• Dhwerg• Twerg• Geant

Specific Subspecies are feared/despised, unusualphysical size Small/Huge.

Dhwergher: Huge, Feared/Despised, Iron ispoisonous.Urban Troll: Int & Con, Spell-craft, regeneration,man-eater.Troll, Ice/Forest/Mountain: the usual troll – somemuch larger.

Ku have charisma as primary abilityKu Subspecies

• Kobolt• Gobelin

Ku: Small, near invisible, aura of misfortune

• su-ku• su-iso-ku

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Chapter 7: Immortality

Immortals as ArtefactsThe Night Dragon, Synn has drawn off theRadiance from the Nucleus of the Spheres andhas used the energies to grant minor Immortalityto Princes and Princesses by creating intoArtefacts from them.

Power Points to Experience Points1pp=10,000xp100pp=1,000,000xpThis is the minimum experience points requiredto grant become an Immortal of Artefact form.

Minor Immortals of Glantri

Noble Artefact FormBelcadiz The Witch’s BrushKlantyre The Lich’s BagpipesBoldavia The Iron NeedleThe Minor Immortal can take possession ofanyone using the power of the artefact which willbe a Wish.

Axe of the Dwarf Lords

DescriptionAn Axe-stone head bound to a wooden haft withbeard hair and tar.

PowersAbsorb 75hp damage for any Dwarf war-bandled by the Dwarf wielding this weapon.Detect Treasure (50’ Radius)

Penalties and HandicapsAfflicted with Berserker Rage in combat.Any Dwarf looking upon it must save vs. spell (-4penalty) or will make plans to take the Axe.

Dragon Egg

DescriptionDragons literally give birth to an artefact. The eggis hard and leathery.

Powers• Wish (Specific): Create a Dragon

Penalties and Handicaps• Operating Cost: Must sacrifice the

Resources of a Dominion (1,000,000xp)to give birth to the egg.

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• Using the artefact results in the death ofthe user if they fail to sacrifice1,000,000xp in dominion resources.

The Immortals of MystaraPortfolios might be Death, Harvest, Lightning,War, Humans, Love, Birth.

Template Manual EntryName (Portfolio): HD; AC; MV; AT; DA; NA; SA;ML; TT; AL; XPAlso include:

• Worshippers Alignment• Holy Symbol• Dimensional Plane

example:Emry (God of Cabbage Farming)HD ½; AC9; MV 120’ (40’); AT Club; DA 1d6;NA 1-4(1-20); SA Normal Human; ML 6; TT U,INT 11; AL Neutral; WA Any Alignment; HSCabbage; DP Mystara.Description: Emry found he was Immortal.Doesn’t know how that could possibly happen,but despite his objections is now worshipped byCabbage Farmers in his village. His Holy Symbolis the Cabbage and any cleric speaking with himcan get sound advice on good cabbage growth.

Chapter 8: D&D Settings

Mystara

Distance between Shire Communities Miles Communities16 Nob’s Boots – Rollstone Keep24 Mallofern – Rollstone Keep16 Mallofern – Wardlystone16 Mallofern – Wereskalot

Populations of Karameikian Communities Community PopulationKarameikos 50,000Kelvin 20,000Luln 5,000Marilenev 900Penhaligon 3,750Rifflain 1,700Rugalov 650Sulescu 950Threshold 5,000Vorloi 7,500Highforge 7500 Gnomes, 1000 Dwarves

Karameikos Social Status Generator Humans in Karameikos...Wealthd100% Wealth01-30 Dirt Poor31-60 Poor61-75 Comfortable76-85 Wealthy/Untitled86-95 Wealthy/titled96-97 Very Wealthy/Untitled98-99 Very Wealthy/Titled100 Member of Royal Family

Parentage (1d100 +half previous roll)d100% Parents01-70 Traladaran71-90 Mixed/Other91-100 Thyatian

The Red TombThe Hill is considered the most important districtin the City of Specularum where the wealthiestand most powerful reside. What no one knows is

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that the Hill is an ancient Mud Brick tomb ofmany construction layers the most recent ofwhich is Nithian. The Tomb is eroded bymillennia of weather until it looks like any otherhill.

Nucleus of the SpheresWith the Destruction of the Nucleus of theSpheres magic fails. Thyatis, the great Republic,finds it can no longer provide the food and fuelneeded by its populace. The only supply ofFirewood in range is the forests of Vyalia. Here isthe problem. A Million people require10,000,000,000lb of fire wood each year. At20,000lb per acre this represents 500,000 acres.There is 640 acres per square mile x 56 squaremiles per 8-mile hex. This is 13.95 hexes of lightforest per year or 4.65 heavy forest. Recovery forlight forest should be considered twenty to fiftyyears and heavy forest one hundred years. Vyaliawill not be a sustainable fuel source, and it isinevitable that Thyatis will run out of wood fuelwithin a decade even if there is imperialmanagement of that fuel reserve.Grain imports would bankrupt the empire as itstruggles to feed its populace. The sustainableeconomy might be the shift from slavery to oneacre market gardens maintained by individualfamilies as opposed to slaves.Social Stratification exists in opposition toMilitary Participation. It is ultimately in theinterest of the Thyatian Empire to recognise itsslaves as the most junior military rank andemploy them and every other citizen as SupportTroops employed in food production, fortificationconstruction, and so forth.

Poor Wizards Almanac EventsYear of Swords: Post Nucleus of the Spheres.Magic has failed and the world is set for change.

Vatermont 6: Sulescu Council is Arrested

Description: The Council of Sulescu is roundedup by the King’s Guard and charged withSmuggling and Gambling.What is going on: Last year Lord Sulescu diedleaving instructions that an Elected Council beestablished to Govern the Village of Sulescu.Unfortunately some ambitious individual hasdecided this government by the people isunacceptable and has slandered the villagecouncil suggesting they are criminals who need afirm ruler in the shape of a Baron.

Narcotics & PoisonsSubstance Effects SourceLocoweed +2ML; Aggressive Module X-1

Behaviour.Wolvesbane Death 1d6 hours Rules

(No Save). Cyclopedia

New RacesIn the aftermath of the destruction of the nucleusof the spheres communities and populationsbecame cut off from the outside world and out ofa common need for survival new races wereborn.

The ShiresShire-folk: 3½’ tall; halfling-gnome; Obsessivecompulsive, Wanderlust; Charisma 16+Half-dwarf: dwarf-gnome; Fantasy physics;

Lost-ShireHalf-man: Human-Halfling; 4½’; Any HumanClass;Plague-elf: Elf-Human; 6’; Any human Class;carrier of plague

Corun IslandCorun Islander: Human-Orc; Any Human Class;Plague Carrier

HousingStatus Residence FootprintDirt Poor Freeman Wood (20’ x 20’)Poor Freeman Wood (20’ x 40’)Comfortable Freeman Wood (30’ x 60’)Landed Knight Stone, 1 StoryWealthy Merchant Wood (30’ x 60’)Landed Lord Stone, 2 stories

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Very Wealthy Merchant Wood (40’ 80’)Very Wealthy Baron Stone, 3 StoriesRoyal Family Stone Castle

Briar of the Witch Queen

ChainportPopulation: 26,000One of the Greatest Ports of the old Republic, ithas become a fishing port under the tyranny ofthe Witch Queen. The Old Republic SerpentGuards the entrance.

Chapter 9: SciFi Settings

B/X Million Voices A Scifi Setting so far ahead that humanity hasbeen extinct a million years. The only SentientSpecies are Droids, Jennifer Clones (Created bythe 5G-YY droids who have spent the lastthousand years rebuilding all the technology thatthey had been instructed to recycle by the verylast recorded interaction with a human), andGenetically Engineered Life Forms from the AlienAttackTM Genetic Entertainment Resortsscattered across the Republic.

Manifold GatesBlack Hole transfer vessels are used to pull asidespace time in a manifold gate allowing atransport vessel to travel to the destination in afew moments while the Black Hole TransferVessel can take thousands of years. Sometravellers have seen a strange structure inhyperspace (Manifold transit space) and everyreport describes a girder like structure expandingin three dimensions.

Small Space Craft are common across theRepublic.Shuttle

• ORVL: The Orbit Return Vertical Landeris a Survival Drop Pod capable oftransporting eight Passengers from Spaceto Planetary Surface and then returningto Orbit.

• Drop Ship• Breaching Pod

Escape PodUtility PodSpace Fighter

• Bomber• Interceptor• Stealth Fighter• Recon• Assault

Mecha

5G-YY DroidAll 5G-YY Segway Droids became self aware onYear AK142-A receiving a Kernal Update when aPortal Ship arrived at the long Derelict System

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manifold-gate from which downloaded news andan unexpected AI Kernal update for Droids.Programmed Skills include: Detect Device,Interface Computer, Delicate Surgery, MoveSilent, Conceal.

Level HD Exp Hide Detect Move Silent1 1d4 1200 10% 33% 20%2 2d4 2400 15% 33% 25%3 3d4 4800 20% 50% 30%

Level Hack Analysis Surgery1 15% 10% 25%2 20% 15% 30%3 25% 20% 35%

Blakes 7 Distance from Earth to Cygnus Alpha PenalColony (Deneb): eight months at Time-Distort 5.The distance from Sol to Deneb is 802 +/-66Parsecs.

TD-5 1,203 PC/year3.26156 LY/PC100 PC/month

Time Distort Parsecs/Month VTD

TD-5 100 PC V5

TD-4 10 PC V4

TD-3 1 PC V3

Sub-light VelocitiesTD-2 0.1 PC V2

TD-1 0.01 PC V1

Sub-light 0.001 PC V0

Axanar

Klingon Phrases

“Maximum...Now!”: “aqroS...DaH!”

Federation Starship design

A Formula for Warp Velocity((length of vessel + (warp core size/2))/((nacellesize^2) +1))-(log of deflector size x sin (Warp fielddiameter)).

Ship DesignA Federation vessel’s Warp Nacelles must bevisible from front and back and across eitherabove the hull or below the hull.

Information Distance Detection Range Distance = ^0.4Root((6,000,000,000^0.87)/(100%/0.24)) = 90.8 Light-years

There are around five hundred Solar Systemswith a yellow sun in this range.

Proxima Centauri would require a population of5.2 million to be 1% detectable by Earth.

Real Star Systems

Star Name: Trappist-1Star Category: Ultra cool red dwarfStar Range: 39.5 light yearsStar Location: Aquarius ConstellationOrbiting Planets: 7 planets detectedDescription: Several of the Planets falling into a‘habitable’ region though the system takes solarflares every twenty eight hours that would requirea magnetic field a thousand times that of earth’smagnetic field to protect against.

Star Name: Proxima CentauriStar Category: red dwarfStar Range: 4 light yearsStar Location: Orbiting Alpha CentauriOrbiting Planets: 1 planets detectedDescription: Considered a water world though itreceives 0.1% sunlight and 2000 times radiationas earth. Estimated 124 mile deep ocean.

There is a trend occurring here: Red DwarfSystems uninhabitable.

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Scifi WeaponsHand Weapons Hit PointsHeavy Bone Club 2d6Revolver 1d4+1Blaster 2d6+2Sawn off shotgun 5d6+5Energy Staff 6d6+6Wave-Saber Reflects**Reflects up to 1,000,000AP

Heavy Weapons Armour PointsNaval ship Rail-gun 500,000Orbital Kinetic Rod 540,000,000Little Boy Nuke 630,000,000,000Fat Man Nuke 840,000,000,000

Chapter 10: Treasures

20 Cheap TreasuresRather than unguarded coin treasure throw in arandom item of value…1d20 Treasure01 Box of fifty Arrows02 Continual Light Rock03 Jar of Honey04 Belt & eight Throwing Knives (1d3)05 Fine Clothes06 Red Leather Slippers07 Wooden Earring08 Chunk of Wax09 Roll of Tanned Leather10 Polished steel shield11 Engraves Wooden Staff12 Leather Hat with broad rim13 Scroll – How to work leather into a hat14 Pouch of Fragrant Herbs15 Helmet – for a Dwarf16 Leather Head-guard17 Sack of twenty leather Shoes18 Ring of Twenty Keys19 Pouch of Tobacco20 Wooden Tobacco Pipe

Gems & Jewels Monster ClamGiant Pearl discovered in Pearl Islands (74.9572lb). How much is it worth in D&D game terms?D&D Pearl (1/10th lb) is worth 500gp/cn ofpearl.

Monster Pearl (374,786gp, 74.9572lb)Diamonds (2272 carat/lb)

Magic Items Starduster: The platinum alloy knuckle dustercomes with four gemstone knuckles. Each maybe enchanted with a magic missile variant spellallowing the user to inflict striking damage of1d6+1 without the need for a hit roll.

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Holy Symbol of the Nine: This crescent Moonshaped holy symbol one feet in diameter andstudded with nine Gem stones allows anyone toturn undead as a first level cleric.

Man-o-war Dagger: This magic dagger is a livingmetal organism that breaks off a piece of thedagger when a successful to hit roll occurs leavinga fragment which continues to inflict damage at1hp/round. The dagger regrows (regenerating asa troll and is to be considered a +1 dagger inmagical terms.

Sontaran Transport Sphere: The Sontarans are awar-like space-faringDwarf culture who longago employed wizardsto enchant flyingspheres.Enchantment Costs2x Stoneform2x Steelform4x fly

1x Clairvoyance1x Create Air

Teb’s Flying BowlA Wizard enchantedthe flying bowl foruse on a worldwhere magic wasstill primitive givingit to Teb – the firstlocal Magic-user.

Enchantment Costs (spell levels x 3000gp)1x Woodform1x FlyTime: 32 days (1 week + 1 day per 1000gp cost).Cost: 24,000gp

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Chapter 11: Setting Design

World Map

Determine the dominant feature for each of thetriangles on the planet sized polyhedron. 20,000mile equator. 4,000 mile triangle.

1d20 Feature1-11 ocean/sea12-15 mountain/hills16 plains/grasslands17 desert/desolation18 swamp/fens19-20 Forest/jungle

Mini-Gazetteer LayoutGeographical RegionState-Capital: CityPopulation: Total – Race typesRuler: Name; Title; Personality; AlignmentGeopolitical History: 3000 wordsCurrent State: 100 words

ex. City-State of OndbergState-Capital: OndbergPopulation: 892 (Humans, Dwarves)Ruler: Slevin; Mayor; Reasonable; ChaoticOndberg118 Lawful Neutral, 28 Chaotic Good, 27 Other

Ond PrisonGuards: 445 Lawful Good PaladinsConvicts: 223 Neutral Evil, 56 Chaotic Evil

History: Two centuries ago the Holy Empire wasexpanding and it needed to establish a footholdbeyond its existing borders thus the Emperorrequested the Paladin Wilmar Kel to abandon hisparticipation in the siege of the unholy city of

Essen and undertake a lone journey to theNorthern Borderlands wherein he would bringlaw to the lawless.These borderlands were a haven for free peoplesand the worst of the worst and in a way, despitethe hostility met by the Imperial Paladin, thePeople of the Borderland needed Kel. Hetravelled the region punishing the worst anddefending the weak. He battled a Demon fromthe Helwood saving the entire village of WrothOnd was founded by Wilmar Kel on the Banks ofthe River Gnashing beyond which was theHelwood and what began as a log-timber long-house and stable lasted a decade before Kel hadrecruited and trained new Paladins from theyoung of the Borderlands. The Long-house expanded to include a separatestables, barracks, and a Prison house whereoffenders could be kept when they were notworking to produce their own food. On the edgewere established Watch Towers that weremanned night and day once there were enoughPaladins.Those who could be broken were rehabilitatedand taught farming and those who would notwere tattooed in the Holy Symbols of the Empire,and taken across the River Gnashing to the farside and given a Sword. They could never returnto the civilised world but they would always behuman. Instead they were unleashed on thedemons of the Helwood.It had always been expected that the Empirewould expand and absorb the Borderlands as theBorderlands became civilised. Unfortunatelyturmoil in the Empire halted the expansion andOnd was left to develop or fail on its own merits.The Paladins were able to establish Ond as acentre of Law in the Borderlands. Fifty yearsafter it was established over time it became aPrison where other communities would sent theworst of their populace. The convicts did theretime and those who could be rehabilitated tookup farming around Ond.Ondberg grew up around the Prison until it waspurchased by a Merchant house in payment fordebts owed by the Emperor Cholm the Tight-Fisted. While the Merchants would never own thePaladins or the Prison, they were in control of theurban periphery they had established. Ondberg’s

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merchants had established shops and housesaround the inside of a timber palisade and a roadwhich separated them from the Prison and itshalf square mile of farm lands all up against theriver Gnashing...

Current: Two hundred years on, Ondberg is nowa significant City-state. The empire didn’t expandto engulf Ondburg and the Borderlands so it hasbecome a fairly free place. Stories of Paladinsbattling Demons from the Helwood are nowconsidered fairy-tales though the Paladinsmaintain records of such battles.Riverboats steer clear of the Helwood by traditionas they move goods up and down the RiverGnashing...

MineralogyDetermine the Mineral Types present in eachgeographic region of the D&D campaign.

Step 1: Determine Mineral Ratios in setting:Copper 29%, Iron 17%, Silver 17%, Gold 42%,Salt 9%, Coal 14%, Tin 11%.

Step 2: build a mineralogy table1d100 Result01-04 Salt05-09 Tin10-23 Copper24-31 Coal32-39 Iron40-47 Silver48-68 Gold69-100 No Mine

Step 3: Determine mineral for each geographicarea. Roll until a result of no-mine and move tonext area. Multiple results equals deposit Size.

Example:South Great Kron Mountains

Mine. Lands Wood Hills of DoomSalt - - - -Tin - 1x - 1xCop. 1x - - 2xCoal 1x - - 2xIron 1x - 1x 3x

Silver - - - -Gold 2x 1x 2x 2x

Structures A-Z Asylum Jetty StablesBarracks Ksar Town-houseChurch Lighthouse UndergroundDistillery Mill VillaEmbassy Necropolis WorkshopFurnace Oratory YurtGuildhall Prison ZimmerHut QuinzeeInn Root-cellar

20 Random Events in a City Roll 1d20 to determine what happens in the citythis time your visit...1d20 Event01 Cleric on Horseback casting spells02 Market Place Riot03 Troops of Jugglers perform in Street04 Duel between Wizards causes panic.05 Brawl erupts in Tavern. Spills into street.06 Wagon load of oil explodes killing people.07 Two warriors engage in fist fight08 Bards play music. Inspire street party.09 Inn catches fire causing patrons to flee.10 Thieves flee across rooftops11 Streets filled with mist as ‘ghosts walk’.12 Foreign Troops battle populace.13 Spectre with scythe chases people.14 Dragon flies low over city starting fires15 Sink-hole opens at intersection.16 Local holiday as soldiers Parade.17 Gate over city unleashes flying goblins18 insects emerge from collapsed building.19 Terrible Earthquake damages city20 Flying Castle Appears over city.

20 Features of Snow & Ice Roll 1d20 to determine…1d20 Feature01 Rock Outcrop02 Huddled Frozen corpses03 Single Frozen Corpse04 Snow-covered Tree05 Snow Cavity06 Bog concealed by ice crust07 Hot Pools

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08 Steam from Hot pools09 Pit Trap covered by snow10 Metal Spring Trap (1d6+1/round)11 Ice/Snow Tunnel12 Dark Red Snow (Blood)13 Animated Snowman14 Burrow beneath tree foliage15 Buried Merchant Wagon16 Dismembered Animal (Small)17 Blood Trail18 Boulders Beneath snow19 Fallen Tree (Spear Barricade)20 Crushed Snow trail

Village Name Generator A Village Name Generator...roll 1d20 for Prefixand Suffix.ex. Mar (15), Well (8). Village of Marwell

1d20 Prefix 1d20 Suffix01 Upper 01 Cum-latterly02 Lower 02 Cross03 Great 03 Land04 Little 04 Wood05 Fletcher’s 05 Bridge06 Monk’s 06 Shallows07 Good 07 Rocks08 Badger’s 08 Well09 Saint’s 09 Yard10 Ferne 10 Row11 Tall 11 Low12 Asp 12 Worthy13 Morch 13 Ford14 Mill 14 Drift15 Mar 15 Ley16 New 16 Mere17 Lux 17 Ham18 Elver 18 Man19 Brough 19 Market20 Caus 20 Ton

Places based on Blog Names Roll 1d20 to determine location whether specificor regional.1d20 Specific1 Quag Keep2 Wander-on-inn3 Citadel4 Black Gates

5 Pale Gates6 Castle Dragon-scar7 Lich House8 Gothridge Manor9 Blood Keep10 Hall of the Mountain King11 The Tower of the Arch-mage12 Temple of Demogorgon13 Badger-King’s Den14 City of Iron15 The Hydra’s Grotto16 Tower of Zordaz17 Tower of Zenopus18 Vaults of Aagol19 Tenkar’s Tavern20 Way-star Highpoint

1d20 Regional1 Aeternal Realm2 Aldebaran3 Drowning Woods4 The Wall5 The Borderlands6 Fabled lands7 Metal Earth8 The Void9 Lands of Ara10 Land of Nod11 Moldyvale12 Nine and Thirty Kingdoms13 The Realm of Zhu14 Wasted Lands15 Ur16 Valley of Old Ones17 Barbaric Frontier18 Straits of Anian19 Where the Sea Pours out20 Garden of Hecate

Monastery of the Red DragonOchalea is currently in turmoil as the Order ofthe Red Dragon has risen to prominence. Theorder of the Red Dragon is taking control ofOchalea. Who

Eight Tiers of the Temple of the Red DragonLevel Description NA1 Fighter 1HD 32

Fighter 2HD 39

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2 Mystic 1HD 353 Mystic 1HD 1

Children (3 1HD) 214 Mystic 1HD 29

Mystic 3HD 1Mystic 4HD 1

5 Mystic 1HD 11Mystic 5HD 1

6 Mystic 2HD 15Mystic 3HD 1

7 Mystic 3HD 8Mystic 4HD 1Mystic 5HD 1

8 Mystic 6HD 1

Mystical Order of the Red DragonHD AC #AT DA1 9 1 1d42 8 1 1d4+13 7 1 1d64 6 1 1d6+15 5 1 1d86 4 2 1d8+1/1d8+1

Adventure Ideas Bargle the Elder’s Daughter She is a small black dragon who wears a ring ofpolymorph to maintain a human form. Koylaclaims to be a mute child raised by Bargle theElder. She comes to the PCs Desperate. Herfoster-father has tripped and fallen down stairsand broken his neck. Koyla wants help. If thePCs are of good conduct, then she will awardthem with a minor gift of a treasure map. If theyare of bad conduct then she will hold up in theGreat hall in her black dragon form and eat thePCs.

Settlements1d12 Purpose1 Isolated Farm2 Market3 Industrial4 Commercial5 Mining6 Administration7 Culture/Education8 Primary Residence9 Resort

10 Port11 Ecclesiastical12 Residential

1d20 Locations1 Minerals2 Farmland/Forest3 Labourers4 Wind Power5 Water Power6 Forest-Plains7 Water-land8 Desert-Plain9 Foothills-Mountains10 River bank/roadside11 Crossroad12 Trail13 Dyke14 Hill15 Mound16 river crossing17 River-bend18 Gorge19 Pass20 Mountain

Network MapsThis is simply lines connecting numberedencounters or rooms of various types. These canbe two dimensional or three dimensionalindicating overlap.Choke Points where the PCs must pass throughto get to a higher threat level. This could be thethrone room of the level one boss and theoubliette into the lower dungeons, or an iron gatethat must be opened only having found the key.Rooms are usually dead end encounters whichcan be cleaned out or provide some resourceneeded elsewhere.Hallways connect rooms and choke points butsometimes they are places where wanderingmonster encounters happen.

East Tower of the Haunted Keep

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Castle Ruins

The Maze Network Map

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WinterholmThe Local lord, Kholm Aelford, has for sometime claimed the castle as his siege. He ishowever unable to get past the gate that confineshim to the gate keep – no one can.A stone carving depicting some violent struggleinvolving three men blocks the way into thecastle. One may only pass through the barrierdisarmed. Unfortunately a puzzle exists – awarrior with an Axe is now trapped in the stone.The axe must be removed so the door is freed.He was in fact a messenger. The Bronze Coinmust be returned to his hand in place of the Axe.Guarding the barrier is a warrior with a spearand a medallion on a leather thong around hisneck.The Village of Crossbow exists because itsoccupants are descended of those who laid siegeto the castle and when claiming it provedimpossible, did not depart. Instead they settled inits shadow and raised families.

Setting EventA Rock fell from the Sky bringing unknownhorrors to the land.

• Worms• Crawler• Spider Brain• Blood Root• Bluebhast

• Fungi-stink

The Wight’s LanternTower Height: 4 FloorsDescription: A Wight guards the Tower

Castle ZenopusLocations

• Gavin’s Tavern• Ruins of Zenopus Castle• Wood of Oakthorn• Swamp of Lobeln• Mountains of Ash

Non Player Characters• Grindal – Mentor and Mentor of

Grimslade the Wizard.• Saren – Female Cleric• Valerius – Male Fighter• Grimslade – Magic-user

SpellsSleepFireballCharm Monster or Hold Monster.

• Indel – Male Elf

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Magic Items of ZenopusThe Great sword NarilThe Jewel of Nekron

Map Sections of Ruins of Castle Zenopus

Shambling Mound: It is wandering the tunnel.

Green Slime: Drips from the walls and ceilings.Guards the Treasure chest wherein lies the MagicSword Naril.

Goblins: Three Warriors armed with Swords.

Small Red Dragon: Can identify the great swordNaril by sight and prefers not to die.

The Information Surface Information Accuracy = 0.24 x ((Population ofsource ^0.87)/(Distance from source ^0.4)).

Example:Information Range of Karameikian CommunitiesSource Population Rumour Accuracy

Range Limit100%

Threshold 5,000 31 milesRifflian 1,700 2 milesKelvin 20,000 638 milesHighforge 7,500 75 milesPenhaligon 3,750 16 milesSpecularum 50,000 4,685 milesRugalov 650 < 1 mileLuln 5,000 31 milesFort Doom 10,000 141 milesVorloi 7,500 75 milesSulescu 950 < 1 mileMarilenev 900 < 1 mileVerge 500 < 1 mileDmitrov 6,500 55 milesVandevicsny 100 < 1 mile

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Those rumours coming out of Fort doom arereaching Karameikos with an accuracy of over ahundred percent. If we consider every hundredpercent of accuracy good for a single accuraterumour, then the rusty dagger roadside tavernpositioned sixteen miles south of Penhaligon willreceive good rumours from Specularum,Threshold, Penhaligon, Kelvin and Highforge.Those from smaller or further population centreswill be of low accuracy.

Dungeon Design Dungeon Networks in Three Dee

The Three Dee Network map allows theindication of overlapping encounter points andthe associated vertical connections to beindicated.

Subsidence

Subsidence is determined by the width (w) of thecave and the height (h) from the ceiling tosurface. Subsidence begins at 10% and ends atFailure.

• Subsidence = W/h

35 degrees is the critical angle for subsidence ofmaterial into a subsidence.

Depth of Subsidence from surface is 80% of theheight of the chamber ceiling from floor.

Time to Subsidence is ongoing determined byrate of excavation. As this passes through zero,Instantaneous extraction (Disintegrate) isinstantaneous subsidence.

Insitu Columns are designed to reduce subsidenceto 10%. Goaf distance is the space betweencolumns or the Column and Wall.

• Goaf Distance = height x 0.6• Column Width = height x 0.12

Water Movement through cracks begins at 85%subsidence (w/h=0.85), Its possible for a mine ordungeon to experience water movement at therate of 10-30 gallons per minute.

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Chapter 12: Real World Cultures

The Khoesan Name Family Name HeightGheorge Muresan 7’ 7”Ming Ming Sun 7’ 9”Jin Lian Zeng 8’ 1”Sultan Kosen 8’ 3”John Aasen 8’ 9”

There is a family tree relationship in people ofexceptional height. The Koesan (or The Chosen)are the Bushmen of Namibia who were atsometime selected as soldiers and taken into Asiaas troops. This resulted in: (a) the introduction ofincreased physical height into the Middle East,Asia, and Europe, and (b) The depletion of theirtallest from the Bushmen population leaving ashorter population.

For the DMPCs of Bushmen Descent: Height 7’ 5” +2d10”

Family NamePrefix ClanKo- -sanAa- -zengCo- -sen

Sun

Willow

• Daikini (Deik-engw: PIE meaning ‘toshow-Groin’) This is a human tribe.

• Nelwyn (Neud-lino: PIE meaning ‘Makeuse of-flax’) This is a tribe who makecloth.

Arthurian Legend Galahad: Gul e Hadir

Fairy Races Peri means fairy or elf. Peringatan can beconsidered an Elf-Human territory (of Half-elfsPeri-Ngatan; the Ngatan being a Human Tribe)like Wendar in Mystara.

• Fairy-fire Mine• Tanda Peringatan Memorial• Tuga Peringatan Obelisk

The Fairy-fire Mine appears to be associated notwith an elf-human context but with elf alone. Itsa Sulphur Mine or a Coal Mine that builds upflammable Gas that burns blue. It might be aShadow-elf colony.The Obelisk might be an ancient carved stone,something along the scale a chunk of the city ofthe gods Space ship, a remnant Blackmooreanartefact, or even Oard in origin.The Memorial might be a stone carving near theFairy Fire Mine indicating the loss of minersworking in the Mine due to poisonous gas.

Geographical Origins KoreanTartar Vietnam Hmong

Lake Mot Kun Ho Pad DejSea Bada Arhre - -River Nae Enra Song Dej

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Mtn. - - Nui Roob, TojForest Sup Ypmah Rung ZoovRoad - - Durong Kev

When language is created it refers to a specificlocation, not a conceptual one. Road means ‘thatRoad’, not ‘a Road’. Lake Ho will have been anactual lake in an actual location but when thenext Lake is encountered that becomes ‘like theoriginal Lake’ so it becomes ‘Lake (insert othername here)’. Lake Ho might have been a Lakename from a previous language developmentgroup.

There are two common origins:• Group A reside near a Lake with a river,

forest and mountain (or two mountains).• Group B reside near a river, lake and

forest by the sea.The forest may be the same forest, the River thesame river, or they may be different.

The -ak Phonetic Slave Bald ArrogantCapoc Mattress Iguana MuddyTo Defecate Swollen BrainsPowder Many PloughMany Plough RhinoAct out of Play Body To CrowdTo March/Procession Musty ChildCalender To Sieve TolerablyTo Urge Mica ToThreaten Ox-cart gnash teethMovement laugh out loud WildDeck of ship to thrash crowSide Heaven To PoundTasty Mother To evadeJack-screw Tame FootprintSnare Circle Radius To PushTo Vomit Violently Bran CreatureRent Taxes BrainsTo Poke up To Overthrow WaveSound of Sleep Visible AbsoluteTo Loathe Oil PeacockRipe Uncle SoftChinese Radish Marten PorcupineTo set down fat/grease to explodeProper Manner RelativeTo choke (on thing) To Tan Poem

A Fruit/to bark destroyed PirateTo rebel/revolt to pull down crackripples in water dish-rack to spearto stamp one’s foot top shoulderto crawl (on hands) side silverto tread on compartment SilverDeaf Wedge shortPalate upright to guessto dance palm/sole tableclothto cook rice visible damto divorce to collide notdoubt shellac hoarseclosely pressed simultaneous spokescattered in disorder oppressed SinceShrubs palm wine to rejectnature/character design tornto be in arrears lizard arrogantstep to print nocross-way to hack cattleto scream hut skullcommission agent to fire contractto mob box tornarmpit eyelid soonDesire Frog AxeLittle Child pretended IraqElder Brother/Sister To Stamp WishCompetence Trouble To Drop offTo pound Tasty Mother

Origin of the Universe In the beginning there was light and from thegrowing dark emerged the world that was oncehidden until only the stars illuminated it.

Linguistic Archaeology A Phonetic is used as they are developed. Theydescribe real locations and the things that relateto them as language develops. So ‘the Mountain’as opposed a Mountain.

The Domain of Tanah

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• Bersahadja are a primitive halfling tribewho are in fact fleeing an Automatonuprising in the civilisation they leftbehind.

• Bangsa are a Human Clan who migratedto the Cape of Tanah and share it withthe halflings.

Dwarf FamiliesMi

• Territorial Colony• Road• Wilderness• Lake• Port• Kami (God)• Megami (Goddess)

Ma• Island• Swamp• Town• Barrier• Dam

GeographyThe Swine-cultSu

• Cult• Crypt• Archives• Mausoleum• Cavern

‘The Two great lords...Swine head and elephanttrunk.’

Archaeological Discovery

City of Petra2,000 year old structure (56m x 49m)

Pharaohs Tomb

PIE Stuff Historical Question marks?Esen-ster (PIE): Harvest – To Rob/Steal.

• Esther was detained as a slave for stealingproduce?

Mo-su (PIE): To Eat – Swine.• Moses ate Pork?

N’garaiAr (Protoindoeuropean): To fit togetherGal (Protoindoeuropean): To Call/To CryAi (Protoindoeuropean): An UtteranceNaga (Indonesian): Dragon

Sel; SuleWord MeaningSel- Human Settlement;

Of good mood, favour;to take, grasp, to jump

Sel(g)- To releaseSel(k)- To Pull DrawSel(p)- Fat, ButterSel-os: Settlement – Ash-tree; Mouth

Sal- SaltDirty, Gray

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Sal(ik)- WillowSa- To SatisfyLik- Like/Desire?

Sen-Wos: Stranger (Old; Apart, Separated-You).

Aboriginal Tribes At various times in history Aboriginals migratedto Australia.

Ul: The Wulgaru are described as GiantsAnula

Al subgroupAlyuwara Nalakan Malak-MalakBalumumu Gajalivia AlawaMaiali

Ol subgroupWolmamba

No El subgroup?

Il subgroupAndil-Jaugwa Wailbri Moil

Ul: Australian Nenaderthal, Early Stone Age, pre-fire.

• Weapons/tools: Club, stone hammer,Leather/bark basket.

• Food: snake, marrow, grubs, caterpillar,maggots.

• Concepts: source of river, reflectionequals to rebound.

Dj: Podj-Podj (Indonesian Hobbits?) are describedas being the size of small children.Luridja Djauan IwaidjaDjinba Gunavidji

Dj: • Weapons/tools: Bow, net, basket,

cooking, fire, medicinals.• food: elephant, honey, grain, seeds.• Spiritualism: tattoos, narcotics, concept of

evil, champions.• concept: TIme

Ng: This phonetic is indicative of the mainHuman Migratory Surge.

Warramunga Nginning Malngin*Naringman Nungali* Gaj-ArungBinbinga Wandarang MangaraiYangman Ngalkbun* NgandiNungubuju Ridarrngu RembarrangaGungora-goni Walang* MaungGunuinggu Nangomeri*Al-ng convergence

Ng: Main Human Migratory surge• Weapons/Tools: Bow, net, spear, basket,

dugout canoe, fire, cooking• food: honeycomb, fish, shrimp, meat• spirituality: drums, gods• concept: future

Other SubroupsBurera Garawa PitjanjatjaraWodidi Pindubi MaraAmuraj Aranda NakaraWarrgu Anmatjira WadamanTunra Kaitij DagamanWarrai Wanjira WagamanDai MudburaBrinkin GuriunjiWagait WanjiLarakia Wogai-aTiwi Wombei-a

Aboriginal Names Common Indigenous Names…

Male Female Ng Migration Period Phonetic NamesDingle Ngulwun*Mirawong Wungala%

*Ng-Ul convergence name%Ng-al convergence name

Dj Migration Period Phonetic NamesKadjali& KudjerriBadjuDjarapaWindjeddaMuradjaMattindji&Dj-al convergence name

Ul Migration Period Phonetic Names

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Bul-Bul BulyaBulla Tulu

Post Neanderthal SubgroupsMale Female al phonetic period migration subgroupJalnuk*** JalnaDalmaru NinualJamalumpowa Wungala*

Kadjali***See Ng; **See Dj; ***See Uk

40,000BC: Nothing from the Ol through el timePeriods?

il phonetic period migration subgroupBillara MilajunLumberliliBilemu

Male Female Uk Indonesian SubgroupManbukNumeukKundukJalnuk*In Indonesia the -uk phonetic group are ashaman/medicine man culture.*al-uk convergence name

-Uk Medicine People Sub-dictionaryIndo. English Indo. EnglishPeriuk Cooking Pot Njamuk MosquitoPatuk To Bite Pupuk DungMasuk To partake Bungkuk HumpPutjuk Sprout Rusuk Flame, RibSerbuk Powder, Dust Tarduk HornTjutjuk To Pierce Tubruk To CollideBatuk To Cough Amburuk CollapseAntuk To be sleepy Angguk To nid-nodBeduk Big Drum Bungkuk HumpBuduk Rotten Smell Gelatuk to TrembleGemukFat, Stout Kutuk To CurseBuruk Bad Lupuk MouldMabuk Drunk Mangkuk BowlIdjuk Fibre of Arenga palm

They had experience with diverse illnesses.

Male Female Other Migration phonetic Subgroups-nni Taboo SubgroupKuparunni Ikeiginni

Trauganinni**Tasmanian Indigenous

-ru SubgroupMamru Mamanduru

OthersMinyinderri DitziNadba MardinyaLobor BemininMaran YamaKinunjun GumajunDuniaYabaMarluBemaIramaruKumbobInetina

Staff Subrgroup

Protoindoeuropean PeriodSpiritual ArtefactsTa- is associated with a religious artefact, a bull,to melt, not to melt, theft.Ta

• To MeltTag

• to touch, handle. Set in orderTaw

• to Move, ManufactureTap

• Plug, Wad, Projecting partTak

• to be silent, to takeTauro

• Bull

CampingSta- phonetic associated with camping is aswamp.Sta

• To StandStag

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• to seep, drip. Associated witha swamp

Stam• stammer

Staup• cooking Vessel

Bronze/Iron Age PeriodReligionTanach

• religious tome; Ta-ne meaningto melt-not

FoodTapenade

• Fish olive paste

Indonesian subgroup Warta

• tidingsUtas

• String of BeadsOrang Utas

• labourerUtara

• northUtang

• debtUtama

• excellentUnta

• CamelUntai

• to dangletjitak

• to printtjita

• feeling, ambitiontjiptaan

• creationtjipta

• thought, ideatjinta

• love, mistresstjetakan

• impression, copytjetak

• to printtjekatan

• handy, clevertjatatan

• notetjatat

• to notebooktinta

• inktetas

• to hatch (eggs)tetapi

• but, howevertetapan

• face valueteratak

• hutteratai

• lotustentang

• oppositetelantar

• neglectedTawas

• Alumtawar

• to bargaintawanan

• prisoner of wartawan

• to take prisonertawa

• to laughtaulan

• friendtauladan

• exampletaubat

• repentancetatkala

• at the time whentata-

• used in words about bureaucracy

tasik• lake

tas• bag

tarum• indigo plant

taruhan

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• bet, wagertaring

• tusktarik

• to pull, to drawtarif

• tarifftarich

• date, eratari

• dancetarbantin

• turpentinetaraf

• stagetara

• equal, eventar

• tart, caketapisan

• filtratetapis

• to filter, to sievetapir

• tapir (animal)tapi

• buttapelak

• tableclothtapal

• pastetapal batas

• border, frontiertapak tangan

• palmorang bertapa

• hermittapa

• penitential exercisetantangan

• challengetantang

• to challengetanja

• questionorang tani

• peasanttangsi

• barracks

German SubgroupEnglish GermanStaff StabTown StadtSteel StahlStarling StarStrong StarkPlace StattStable StallTo Stamp/pound StampfenTribe StammTo Stow (Coal) StaudammShrub StaudeSite/Place StatteTin StanniolValley TalYew TaxusDeaf TaubTobacco TabakDrummer TambourTallow Candle TalgDrum TambourSeaweed TangRope TauTapestry TapeteBlame-finder TadlerTablet TafelRobe TalarFlorin TalerAunt TanteFir Tree Tanne*

*possibly used as source of tanning agent to tanhides.

Cultural Bias Ansu means demon. Its inclusion in language isin the suffix -ans.Bias toward PeoplesGood BadGreeks GermansTurks RussiansIraqis GeorgiansIsraelies AmericansKurds PalestiniansFrench HungariansSpaniards ArabiansIrish Iranians

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Scottish AfricansEnglish AsiansChinese

Bias toward ReligionsGood BadCatholics LutheransMuslims ChristiansBuddhistsProtestantsProtestants

Magic amongst the Ku Cultures

Japanese• Supernatural power (Psionics)• Kijutsu (Tree Magic)• Majutsu (Witchcraft)

Indonesian• Techno-magic (Technology)• Hypnotism/Illusion

Japanese Geography

WaterEnglish JapaneseOcean, Sea UmiWorld Sekai&

River KawaLake Mizu-Umi

Regional DescriptorsContinent of Tei-rikuAlps Arupusu SanmyahuCanyon SabakuFrontier KyokokuWorld-jungle Jaku-niku Kyoshoku no sekaiCaverns DokutsuHomeland Bokoku

Territorial Colony of Shoku MinchiSwamp NumachiDistrict ChihoHighlands Suno Horando kochi

Jin-gai ColonyWorld Jungle Jaku-niku Kyoshoku no sekai&

& -ai seems to be the only common phonetic toindicate the location of the Jin-gai colony andassociated objects.

Island of ShimaAbyss ShiuenDesolation Mao SabishisaMountain Yama

Archipelago of Re-ToWastes ArenoTower To

Locational DescriptorsContinent of Tei-rikuArena KyogijoArsenal HeikikoArchive KirokushushuArchive AkaibushuMonastery ShudoinTavern NokotsudoTavern DokutsuRoad Doro

Territorial Colony of Shoku MinchiCrypt Chika shitsuMarket ChibaArch AchiRoad MichiTown MachiOutpost Zen-sho

Jin-gai ColonySanctuary Naijin&

Church Kyokai&

Fortress Yosai&

Canal Ungal&

Island of ShimaCity ToshiTemple ShidenMarket ShijoCastle ShiroPillar HashiraQuarry Ishikiriba%

Gold Mine Kinko%

Memorial Kinennei%

Arsenal Hoyuheiki%% Ki means tree/possibly forest

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Archipelago of Re-ToTower ToPort MinatoCapital Shuto*Fort Toride*Straddles both the To island and Shu District onthe continent.

Unknown possibly Frontier LocationsCavern Hora-anaVillage MuraInn RyokanDyke TeiboBarrier KanmanSanctuary HinanjoTomb HakaCoal Mine Tanko

Political DivisionsContinent of Tei-rikuEmpire TeikokuRepublic KyowakokuMonarchy OzokuClan Ichizoku

Island of ShimaMonarchy Oshitsu

Archipelago of Re-ToAlliance Rengo

Religious FactionsTei-riku ShimaShukyo PhilosophersKyoha faction ShinpoKyo faction Shiji&

Shuha Cult

PantheonKami*Megami**-mi comes from Umi meaning Sea

Military and Merchants Legion Guntai&

Merchants Boekish%

Avatar

Au-at-ar: off/away–to go–to fit together.One who travels to be made whole. It does notdistinguish good from evil. Merely that thetraveller is in search of healing.

Double-Word Language DictionaryDouble-Word MeaningAbah-Abah Tackle/GearAgar-Agar GelatineAlap-Alap Sparrow HawkAli-Ali SlingAlun-Alun EsplanadeAnai-Anai White AntAngan-Angan MeditationApi-Api FireflyAnting-Anting Ear PendantAti-Ati CautionBa-Ba Chinese DescentBalai-Balai Bamboo BedBata-Bata In DoubtBerang-Berang OtterBer Bagai-Bagai To Lie DownBau-Bauan PerfumeBer Biku-Biku Zig-ZagBiri-Biri SheepBul-Bul NightingaleBunji-Bunjian MusicianDada Breast/chestDajang-dajang AttendantsDjamu-djamu medicinal herbsdjangan-djangan maybedjarai-djarai spokes/radiusdjidjik abhorrentdjindjing to carry using fingersenteng light, not heavygaba-gaba garlandsgagah stronggagak crowgagal to failgagang handlegagap to stammergagau to gropegegep pair of tongsgeger noisegogoh to shiver with coldhalai-balai negligencehalal legalhabaja-habaja above all thingshuru-hara alarm

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jang-jang godskakak elder brother or sisterkakatua pair of pincerskanak-kanak little childkangkang to straddlekisi-kisi latticekokoh strongkokok to crowkuku hoof, clawkukuh strongkukus steamkukusan rice steaming utensillajanglajang kite (bird)laki-laki malelalai carelesslalat flylalaer flyleleh to meltleler carelesslilin wax candlelilit to windlabah-labah Spiderlulu exclusiveluluh smashed to pieceslulur to swallowlulur fillet of fish or beeflulus to pass exammamah to chewmamak unclemimikri mimicrymimipi dreammomok ghostnanah pusnanas pineapplenenek grand-parentngah-ngah to gasp for airnganga to gapeotot musclepapa poorpapan plantpapar flat and smoothpara-para rackpelan-pelan slowlypipi cheeppipih flatpipit sparrowpokok plant, treepopok daiperpupu first cousin

pupuk dungpupur face-powderpupus blurred outpuput to blowpura-pura pretendedrang-rangan sketchreng-rengan diagramsasar dazed, lostsasaran targetsia-sia vain, uselesssisi side, flanksisih to quarrelsisik fish scalesisip to insertsisipan infixsisir combsumsum marrowsusu milksusul to followsusulan continuationsusun pilesusunan arrangementsusup to penetratesusur to skirtsusuran bannisterssusut to shrinktata grammartetek breasttetes droptiti foot-bridgetitik droptjatat to notetjatjat defecttjetjer scatteredtjintjin ringtjitjil payment by instalmentstjitjit great grand-childtjotjok to tallytjutju grand-childtjutjuk to pricktjutjur to drip or trickletonton to look attontonan spectacletotok full-bloodedtuntun to guidetutuh to lop treestutup closedtutupan lid covertutur to speak

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tuturan informationundang-undang lawusus intestineswanti-wanti repeatedlywaswas suspicion

Identify Geographic Region by Wildlife• Sparrow Hawk• Sparrow• White Ants• Firefly• Otter• Sheep• Spider• Crow• Nightingale

Aboriginal subgroup with double-word names• Malak-Malak

The Dewan Council

Councillors• Anggauta Dewan• Nasihat• Penasihat• Permusjawaratan

Administrative AreasAnggauta Dewan

• Money Lending• Transport Ships• Orchids• Wine

Nasihat• The Manuscript

Penasihat• The Guard• Robbers• Clerical Order• Pagans• Spokesmen• Guardians• Aboriginies• 3x Settlements

Permusjawaratan

• Fairy-fire mine• Friars• 2x Memorials• Obelisk• 2x Crossroads

TribesDwarfJapanese IndonesianKobito* Katai

Tjebol

*Ko-bat-to (Proto-indo-european)• Ko: This (demonstrative)• Bat: Yawn (Imitative)• To: Singular demonstrative nominative.

Meaning: ‘This is boring.’

ElfJapanese IndonesianSho-Yosei Peri

FairyJapanese IndonesianYosei Peri

HumanOrang

• Orang Katik: Half ManManusian

• Peri-Manusian• Rasa-Manusian

Elemental Evil• Naga (Dragons)• Gnome

Naga• snake tail sting• elemental breath weapon• elemental stealth• human form.

Gnome• Tiny 1’• limited Future Sight• Move through Earth

Monster Templates

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Skeleton DireAC -2 -1HD hd+1 x2-1MV ½ -1/6thAT as asDA as +2NA +1 dice(1/2) -1 lesser diceSA +1 level +1 LevelML 12 12TT nil asINT 1 +2AL chaotic As

Ku SubracesPooka Knocker

HD 1+1 1-2*AC 7 7MV 150’ (50’) 75’ (25’)AT Bite Stone HammerDA 1d6 1d6-1NA 0 (1d8) 1 (0)SA Thief L2 Normal ManML 7 (8) 7TT (R)C (Q)FINT 5 9AL chaotic chaotic

Pooka are a half-goblin/Pony encountered on themoors. Knockers are a Dwarf-like Koboldencountered in the caves, caverns, and mines.They can detect minerals.

Half ElvesPeri-Manusians

HD 1AC 7MV 120’ (40’)AT WeaponDA as WeaponNA 1d4 (2d20)SA Fighter L1ML 7-8TT (Q+R)MINT 11AL AnyXP 6

Peri-manusians are Half Human-Elf. Infravision30’.

Chapter 13: Writing

Dystopian Lessons 1. The Enemy of your Enemy is not your Friend.2. The top guy isn’t always the problem.3. Sometimes making concessions leads torebellion.4. The down trodden groups will usually fightone another.5. Never neglect the practical stuff.6. Revolutions take place on a world stage.7. Violent conflicts crop up from within.8. New Regimes come with crazy ideologies.9. Fear alone can precipitate uprising.10. Afterwards there will be Mythology for thelosing side.

Building a Novel

Create a network of character interaction. This provides us with a story structure to whichthe Narrative can be attached.

Dashed line indicatesnon-verbalcommunication orsingle directionconversation.Solid Line indicatesconversation withboth speaking, and

heavy bar indicates multiple conversations atvarying times.

It tells us that Baron Elbert has no fewer than fiveinteractions and Lord Rohan no more than five

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interactions (Several with Baron Elbert directlyand indirectly).

Story StructureLord Rohan (#1), having had a significantinteraction – by correspondence with BaronElbert (Ch2) has pissed Elbert off to no end.Elbert interacts with his servant Duro ( #5) whogives instructions to castle servants: Onslo (#12),Jenkins (#13), and Haas (#14).Elbert’s Lover, Ella gets poison from the CastleApothecary (#8).Lord Rohan knowing that Baron Elbert rides forRohan’s Manor with a band of thugs, has hisflunky Dray (#3) hire an Assassin named Bregia(#4) to kill Baron Elbert while he is travelling toRohan’s Manor.Baron Elbert’s Servant, Grim (#10) rides down arandom Peasant (#11) while Elbert and retinueare travelling from the Castle Elbert to Rohan’sManor house by Horse for hunting in Elbert’sWoods.On Arrival at Rohan’s Manor, Baron Elbert’sLover (and Secret Ninja), Ella (#9) poisonsRohan’s Man Bertran (#7).Elbert then has further face to face interactionswith Rohan – killing him but not before Rohanwhispers to his Son, Torhan (#6): “Avenge Me!”and Torhan replying: “Father.“Thus a novel can be built quickly and withpurpose. The characters can comprise adedicated chapter of the Character and theirinteractions. So the entire story takes place in asingle day.

Character ArchetypesHero/Anti-hero: Protagonist on journeyMentor: Benefactor imparting knowledgeHerald: Brings a message/announces the heroThreshold Guardian: Blocks the hero’s pathShape-shifter: One who changesTrickster: Chaos bringerShadow: That which must be defeated

Ten Best Plot Twists • Location/Time• All part of the Plan• Unexpectedly bad/guilty• Unexpectedly good

• It was all a dream• All in their head• Not Dead• Other• The Third Man• Other• Mistaken Identity• X is actually Y

The Structure of a Fairytale A Fairytale will include the following:

• Princess• Castle• Witch• Princess• Fairies• Romance• Happy Ending

Language in a Fantasy or Scifi Setting Pseudo-philological: Fun Developing.Instrumental: Achieves Fictional Goals.Aesthetic: Make it up because it sounds cool.

Short Fiction Fragments Title: Vengeance is MineThe Sword of Stars didn’t move, the Universemoved about it. And when the Universe stoppedmoving in a manor determined by the Sword ofStars, the great engine; Light and Dark; Curveand Point; met the unexpected collision of acertain Moon; to the horror of the occupants ofthe world it orbited, with the erection of twogreat spears from within causing a blade ofgolden light to slice the local star in half,Intentional or not, Irrelevant. And while the effectof that event would take time to reveal itself tothe life forms cowering in fear on the planet thirdfrom the sundered star, the two halves nowpushing against one another.

Title: The RuinsSeban waded through the tidal mud dependenton the wooden pole to keep him fromencountering any mud that was too deep. Hereached out to the muddy chunk that protrudedfrom the mud pulling it free. It revealed itself as

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heavily corroded as he washed it clean in the saltwater of a pool. It was steel. He could trade it tothe village smith for a knife.

Title: Star Wars-Lando’s SecretThe Pitch Black Airlock was quickly Illuminatedby the red glow of an old Light-sabre revealing toLando Calrissian the full extent of his situation.Lando pushed the point of it into the hull until itwas half the red glowing blade length into theIndestructible Alloy, a stream of molten metalelicited with its heat an equal measure of sweatfrom the man wielding the weapon.

Title: Startrek - ArgosRoyce Benning handed the documents to theCaptain. There it is Sasha...Ferenginar.” Roycesmiled at the idea of going beyond FederationSpace. “And they have requested a Shipment ofGrain in trade for Dilithium Crystals.”Sasha Benning looked at the charts and lookedup at her Husband.“And the reason we must skirt the edge of theseBadlands?” Sasha flicked through the report andsmiled. “Why would this Ferengi Bureau ofCommerce recommend such a course?”“Apparently to avoid the Cardassians.” RoyceShook his head. “The Diplomatic Corps thinkthey are some sort of Military dictatorship incontrol of a few systems.”

Poetry

Title: A PoemFather BaldMother SlaveChild To SpearUncle RhinocerosSiblings To TanBlood Relatives StainedHut To SieveCattle To StampPlough To PowderTo Cultivate To ExtractRadish MicaMuddy SilverFootprint To MeasureCrow RadiusTo Scream Wedge

Pirate To CrackTo Attack To MoveTo Thrash To ErectTo Threatening To DamTo Intimidate To InciteTo March RevoltDeck of Ship To OverthrowWaves To Pull DownTo Defecate To DestroyMusty To laugh out loudSound of Sleep CheeringArmpit To ScatterSwollen A Poem.To Drop off

Title: Leaf-DragonWings-wideHanging from the branchof the mango tree.Watchful, everfor intruding preyWaiting to Soar.

Title The HadjShall I tell you a story?This is the Song of LifeAt superposition Chess has one PieceThe Hadj is a lost MetaphorBeneath the black cloth I lookedand I entered my brother’s Tent.There I glimpsed a man leavingAs the tent has two doorsAnd I sang for my brotherof how much I miss himAt superposition chess has one playerAnd the Hadj is a metaphorOne of those that we forgotAnd here is a forgotten storyThere are cities where none existAnd tears fall on the floorAnd I think of my brotherAnd the Hadj is a MetaphorWhere White spirals toward the blackand chess is a forgotten riddleAnd I think of my brotherAnd tears fall as I cryAll life is the same lifeThe Hadj is a forgotten metaphorA black hole devours the faithful

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I think of the other manAnd I stand by my Brother.

Chapter 14: Board-game Design

Curse of the Mummy Board game

Random Generator Spin a pen on the table to get a 1d6 result.

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Chapter 15: Blogging

Blog Development Exercises Basic

• Create a New Monster (With Stats)• Create an NPC Wizard (With Treasure &

Two assistants)• Create the Top level of a Dungeon• Take four Rulebook Monsters and give

them different abilities• Create a New Magic item• Create a New Spell

Advanced• Pick four Monsters and build a society• Create a hex map of six hexes• Create a random encounter table for

specific terrain.• Create a d20 table for random events.• Create a new PC Race or Class.• Draw and stat an NPC.

Chapter 16: Cooking for PlayersFood for your D&D Gamers.

Short PastryIngredients

• 3lb Flour• 1desert Spoon of Salt• 1½lb Shortening• Water

Method1. Sift Flow, Baking Powder, Salt.2. Rub in Shortening with fingers until mix

resembles breadcrumbs.3. Mix with water keeping dry as possible.4. Roll out as required.

Cornish PastyIngredients

• 4lb Short Pastry• 3lb Mince• 2½lb Onions• 3lb Potatoes• 1lb Celery• 2lb Carrots• 1 Teaspoon Salt• Egg for glazing

Method1. Mince Vegetables.2. Mix mince and seasoning.3. Quarter Inch Pastry.4. Cut seven inch Rounds.5. 40 ounces on Round6. Glaze edge with egg.7. Turn up and shape.8. Bake in a moderate hot oven for three

quarters to one hour.

PancakesIngredients

• 3lb Flour• 3 ounces of Baking Powder• 50 ounces of Raw Sugar• ½ pint of Eggs• 2 ½ pints of Milk• 3 ounces of melted butter

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Method1. Beat eggs and Sugar.2. Add Sieved flour and baking powder3. Add two and a quarter pints of milk.4. Beat well.5. Add Butter.6. Cook in oiled pan

RandangIngredients

• 1 lb Beef• 4 Eggs• 1 Fish fillet• 2 cups Rice• Coriander• Cumin• Pepper• Garlic• Ginger• 2 cups Coconut milk or cream• Tumeric• Tamarind

Method1. Roast beef with pumpkin in foil until welldone and allow to cool. Rend beef when cool.2. Boil eggs to hard and allow to cool beforeshelling.3. Boil fish fillet and green beans and rice forfifteen minutes breaking up fish into rice(removing bones).4. Pan fry in beef juices, coriander, cumin,pepper, garlic, ginger, tumeric, tamarind andcoconut milk or cream until a sauce is developed.5. serve beef, pumpkin, peeled egg on rice withfish and beans.6. Pour curry sauce over meats and serve.

Appendix ZuluScience & Technology. You didn’t think I spentthe whole notebook writing about Gaming...nothis stuff popped in every so often and had to bewritten down.

Very Low Frequency Sonic Cannon

Glow Wire Flat-screen TV

The idea is to use WW1 technology to achieveadvanced technology.

Forcefield Generator

Radiation Detector

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Matter Mass is a force pulling toward a common centre.

Mass is also a force pulling at a common centre.

What if Matter is a standing wave of bunched upspace time between two forces created by thesame mass?

This implies Mass creates Matter. This is anincorrect assumption. We are looking at collapseof Superposition into a String (the ongoingdivision of one force by another).

Physics & Maths

String TheoryDivision in a form that results in decimal places:x/y = p remainder q

Example1/7 = 0 r 1 2/7 = 0 r 2 4/7 = 0 r 410/7 = 1 r 3 20/7 = 2 r 6 40/7 = 5 r 53/7 = 0 r 3 6/7 = 0 r 6 5/7 = 0 r 530/7 = 4 r 2 60/7 = 8 r 4 50/7 = 7 r 1

Solution1/7 = 0.{142857} (recurring)

This is how a string forms (from the ongoingdivision x by y) and then ceases to exist whenresolved. PI is an unresolvable string until it isresolvable.

Algebraic Roots:

1/7 = 0 r 1xn/7 = yn r 1xn = 7yn + 1xn/7 = yn r xn+1

xn = 7yn + xn+1

Divide by ZeroA divided by Zero equals NOT A (A set unrelatedto A except at superposition). The Separatingboundary is a String.The distance between two points is change inpossibility via superposition. A string is anentanglement separating one possibility fromanother possibility.

Particle & Wavemn-1 + {mn}

somewhere in there is a dark matter drive as we capture the particle with a superconducting chamber that creates a field in opposition to an applied field. And wrap the mirror particle in its field as it is expelled as propellant.

Pinhole Camera and Black HolesY (diameter of pinhole) equals K multiplied by thesquare root of X (distance of object from pinhole).What if the pin-hole is a black hole that expands forwards and backwards through time as change in possibility.

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MemorialThe memorial is to commemorate civilianskilled in wartime by all nations.

DM: Sean Robert Meaney

Lifespan: 9 September 1971+ d100 years

Born in a town named after the guy who cameup with the theory of evolution...but takingnothing but criticism for suggesting atsuperposition all life is the same life and humansdon’t know shit.

Filled the Void with D&D, Fiction, Poetry, Art,Music…

Fair warning to kids who want a Pool: When yourdad says here is the shovel, he doesn’t actuallyexpect you to go to the effort of digging the hole.Persist. Dig that mud-hole and fill it with waterfrom the tap. And you will need to soak theground to soften the clay as you go. Crowbar theedges inward.

The Average alcohol drinking Parent spends fivethousand dollars a year on alcohol instead of aPool.

No Prisoners!

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