05/14/13 convicts 2014 rugby philosophy & default game plan v2.0 – april 2014 charlie winn 1
TRANSCRIPT
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CONVICTS 2014Rugby Philosophy & Default
Game PlanV2.0 – April 2014
Charlie Winn
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Philosophy• Create a club where all parts work
together to enjoy their rugby & time together through:– Playing running, intense and structured rugby. – Keeping or regaining possession through
focusing on continuity of phases and pro-active structured defence.
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Coaching• Responsibilities:
– Club Coaching oversight Charlie
– Club Attack & continuity oversight Tommy
– Club set-piece & set-play Charlie & Ted
– Club Defensive structures Charlie & Tommy
– Club New players integration & prep Dave & Ted
– Individual skills management Dave & Ted
– First Grade Coach Charlie
– Second Grade Coach Tommy
– Third Grade Coach Dave
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Play Strategy - Attack1. Supporting the ball carrier & look too offload rather than
create a ruck2. Straight running to create space run between players not
at them3. Decision making based on pressure creating or releasing
it
• Default is what is executed unless Captain calls otherwise however always take opportunities when they arise decisions based on pressure (pt. 3 above)
• Pods approach to create space &/or pressure– Pods off 1st phase/restarts– Use of Rum and Coke calls to start or continue momentum
• Around the corner of the #9 on Waratah’s game plan
• Same pods either side of the #9 on Force game plan
– Attack with 2 support players (in groups of 3)
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Play Strategy - Defense
•Proactive & abrasive defense focusing on regaining possession
– After 1st Phase Iron Curtain approach with Pendulum• Defend in groups of 3’s
• Half back is defensive captain
• Jockey call when outflanked
– Ruck defense: 10 | 20 | 30 & move up off the line• 10 is captain (watches ball & openside calls break when ball out)
– First phase: • Red zone: Man ON outside shoulder set up - up and in
• Outside Red zone: Drift Inside shoulder set up – up and out
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Attack Policies• Red Zone
– Release pressure by kicking long & out (don’t allow them to counter)– 3 + ball carrier into a ruck
• Orange (our half)– Release pressure by kicking for space (make the ball bounce) and then
onwards to the line (corners)• Includes box kick from #9
– 3 + ball carrier into a ruck
• Orange (their half)– Game plan (Waratah’s default)– Default call on 1st phase– #10 calls STRIKE when space identified otherwise continue– 2 + ball carrier into a ruck
• Green zone– Build pressure by holding the ball by executing game plan– 2 + ball carrier into a ruck– Patience
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Defense Policies• Red Zone
– Man on defense 1st phase (Iron curtain phase 2 +)• Outside shoulder up and in
– Back 3 manage depth to cover for chip & # 9 shallower as defensive captain
– 10 | 20 |30’s (more ruck defenders in closer required)
• Orange– Drift defense off of 1st phase (Iron curtain phase 2 +)
• Inside shoulder up and out
• Green zone– Drift defense off of 1st phase (Iron curtain phase 2 +)
• Inside shoulder up and out
– Proactive to gain turn-over & counter attack– Look to flood (counter ruck)
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General Policies• Counter attack policy
– Centre field the received kick– 15 or last man decides - if run it back into oppn half then run
otherwise kick for the line out– 2+ passes from ruck turn over (move away from contact zone)
• Default calls for field positions off of restarts– Off of good lineout ball to get over the gain line (have to stand back
further)– Blind side R&C off of KO receipt– Scrum backs moves to be “Default” move to attack weak point– Scrum forwards move calls only called outside of Red zone
• Main call for attack post 1st phase– Sliders & Blockers– Multiple versions to attack weak points in the oppn defensive line– Use forwards in the moves– All runners are options
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GREEN
ORANGE
RED
ZONES
Direction of play
22m
22m
10m
10m
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FIELD CHANNELS
Direction of play
15m 15mCentre
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Rum And Coke Zone: Orange / GreenObjective: Draw in Forwards and BEND the line/get over the gain line/get forward momentum.
Note:Early in season version
R (rum) and C (coke) are two options for 9 to hit
A (and) is there to support either who receive the ball
Must hit the pass at speed and run at spaces (not faces)
Can be executed anywhere with any positions.
- # -: caller
: Running Lines
X: Breakdown
AL: Advantage Line
O: Pass Receive Pass14
9
C
A
Ruck
R
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Sliders Zone: Orange / GreenObjective: Create space on outside by drawing in outside defence
Note:B slides away and either B or C receives ball from A. C receives as flat ball and B as straightening around behind C
Can be executed anywhere with any players.
- # -: caller
: Running Lines
X: Breakdown
AL: Advantage Line
O: Pass Receive Pass17
A
BC
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Blockers Zone: Orange / GreenObjective: to draw defence outside and put outside man in the gap in the middle.
Note:B accelerates in front of C & draws defense outside. C or B receives ball from A as the gap opens in the center
Can be executed anywhere with any positions.
- # -: caller
: Running Lines
X: Breakdown
AL: Advantage Line
O: Pass Receive Pass18
AB C
Wide (WARATAHS) Game Plan• Why?
• Allows us to gain momentum
• Allows us to gather our structure
• Allows us to wait for the opportunity to attack (STRIKE from #10)
• Pulls the opposition from one side to the other, pushing their fitness and gaps will open if we’re patient
• Use our fast outside backs
• Forwards in Pods of 3 using R&C
• Don’t think about scoring off the first phase or even the first batch of 3 phases
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4 Wide GamePlan
WARATAHS
4th phase (to #5) should allow a backline to run at a
depleted back lineOR just move it all the way
across the field again
10
1
5
IMPORTANT: always move in the same direction either as forwards or backs moves
until no room available OR an attack can be made at either
an under strength or miss match (#10/15 vs 3/5) etc
Moves by forwards: R&C moves in pods of 3 coming
around the corner
Central (FORCE) Game Plan• Why?
• Getting momentum forward before using the wide channels
• Getting the opposition to think that is all we have
• Use in Red Zone so reduce risk (can be used in all zones)
• Forwards focused• Use R & C
• When backs used, use crash balls off of the inside backs
• Half back controls more than the 10
• R&C pods used left and right side
• Don’t think of scoring off the 1st phase or even 1st batch of 3 phases
• Call the channel next phase to break down in
• When gaps open up “STRIKE” is called and ball is moved wide for the gap
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4
“FORCE”GamePlan
When ready the 10 calls “STRIKE” and moves either Lions or Rebels…the side
with the gaps.
NOTE: same way movement within the Crusaders channel
Always back into the center. Using ruck moves by
forwards
12
1
5
6
Preferably: R&C moves in pods of 3 coming around the
corner
“STRIKE” called at 6 due to good forward momentum &
quick ball available
Line-Out Calls– Front Middle Back Will be the line out calls
• Words added after the numbers to indicate, Drives, moves etc • 4 different set up/looks (only 2 in this version for the club)• Default 6 man line out can also be done with the 8 in the back line
to have 4 jumpers. • 3 man lineout (PENALTY BALL) • Not included:
– 4 man line out (option 2)– 3 jumpers together (option 3)
– ‘Rock’ call• Line out brought down, maul created, then driven
– “Car” call [Honda/Holden/Audi}• Off the top to 9
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Line out – Default Set up
35 1 264 7
5m
(J)(j) (L)(L)(L) (J/L)
J= Jumper, L= Lifter
35 1 264 7(J)(J) (L)(L)(L) (J/L)
J= Jumper, L= Lifter
35 1 264 7(J)(J) (L)(L)(L) (J/L)
J= Jumper, L= Lifter
Line out 1: Front call 7 moves to 1 and jumps with 6 and 1 lifting
Line out 2: Middle call 7 and 6 move towards 1 fake jump, 1 and 6 move towards 3 and 6 jumps -
Line out 3:back call 7 and 6 fake a jump at the front, 3 and 4 lifts 5 at the back
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Line out – PENALTY BALL
5m
3 1 26
7
(L)(J/L)(J/L) Line out front, 1 and 3 fake to lift 6 at 6, 2 pops to 7 running in. 3 must leave the lineout
2Line out Middle 1 and 3 lift 6 & 7 fakes at the front 3 16
7
(L)(J/L)(J/L)
Staying on the field• See the physio (they are at the ground on Saturday’s) as
soon as possible– Follow up with the Physio
• DarloPysio• David Jones
• Hydration, eating appropriate food at right time• Recovery after games and training
– Electrolytes & Protein– Massages/Yoga/stretching
• Get Private Health Insurance
• Teamer – respond by 7PM on Wednesday– Teams are selected Wednesday night
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