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  • 0806 Part No. X12-61677-01

  • Table of Contents

    Colony Screen 2

    Getting Started 4Installing 4Saving,Loading,&QuittingaGame 5

    Civilizations and Units 6Aztec 7Iroquois 8Sioux 9CommonUnits,Buildings,andPowers 10AztecBuildingsandUnits 13IroquoisBuildingsandUnits 16SiouxBuildingsandUnits 20NewEuropeanCivilizationUnits,Abilities,andBuildings 23

    Single-Player Campaign 26NathanielBlack 26ColonelSvenKuechler 27GeorgeWashington 27ChaytonBlack 28SheriffBillyHolme 28GeneralGeorgeArmstrongCuster 29

    Multiplayer 30

    Credits 32

    Technical Support 33

    WARNINGImportantHealthWarningAboutPlayingVideoGames

    Photosensitive SeizuresA very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these “photosensitive epileptic seizures” while watching video games. These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects. Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents should watch for or ask their children about the above symptoms—children and teenagers are more likely than adults to experience these seizures. The risk of photosensitive epileptic seizures may be reduced by taking the following precautions: • Play in a well-lit room. • Do not play when you are drowsy or fatigued.If you or any of your relatives have a history of seizures or epilepsy, consult a doctor before playing.

    Information in this document, including URL and other Internet Web site references, is subject to change without notice. Unless otherwise noted, the example companies, organizations, products, domain names, e-mail addresses, logos, people, places, and events depicted herein are fictitious, and no association with any real company, organization, product, domain name, e-mail address, logo, person, place, or event is intended or should be inferred. Complying with all applicable copyright laws is the responsibility of the user. Without limiting the rights under copyright, no part of this document may be reproduced, stored in or introduced into a retrieval system, or transmitted in any form or by any means (electronic, mechanical, photocopying, recording, or otherwise), or for any purpose, without the express written permission of Microsoft Corporation.

    Microsoft may have patents, patent applications, trademarks, copyrights, or other intellectual property rights covering subject matter in this document. Except as expressly provided in any written license agreement from Microsoft, the furnishing of this document does not give you any license to these patents, trademarks, copyrights, or other intellectual property.

    © & p 2006 Microsoft Corporation. All rights reserved.

    Microsoft, Age of Empires, Ensemble Studios, the Microsoft Game Studios logo, and Windows are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries.

    The names of actual companies and products mentioned herein may be the trademarks of their respective owners.

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    Command Tab

    Command PanelDisplaysavailable:•Units•Buildings•Commands•Improvements

    In-Game Menu

    Stats Tab

    Colony Screen

    Home City Icon

    Mini MapDisplaystheentiregamemap.•Chat•SendAlertFlare•FindExplorer•Filters

    Resource PanelDisplaysstockpiledresourcesandpopulation.•CurrentPopulationandUpperLimit•FirePit•Food•Wood•Coin•Villagers

    Current Unit

    Age Advancement Bar

    Experience Progress Bar

  • � �

    Getting Started

    Brave,proud,andwise,thewarchiefsymbolizesthespiritofcourageandleadershipofNativepeoplesthroughouttheAmericasduringthetumultuouseighteenthandnineteenthcenturies.

    Age of Empires® III: The WarChiefsletsyouglimpsetheseturbulenttimesthroughanimmersivegameplayexperienceinspiredbythehistoricaleventssurroundingtheAmericanRevolutionandtheriseofanewnation.

    InstallingToinstallThe WarChiefs,youmusthavetheoriginalAge of Empires IIIalreadyinstalled.

    InserttheThe WarChiefs installationdiscintoyourdiscdrive,andthenfollowtheon-screeninstructions.

    IfSetupdoesn’tstartautomatically,completethesestepsonMicrosoft®Windows®XP: 1. OntheStartmenu,clickControl Panel. 2. IntheCategory View,underPick a Category,click

    Add or Remove Programs. 3. UnderPick a Task,clickAdd a Program.4. IntheAdd or Remove Programsdialogbox,clickthe

    CD or Floppybutton,andthenfollowtheon-screeninstructionstoinstallthegame.

    Getting HelpTogetadditionalinformationwhileplayingthegame,usethetooltipsfeaturebyplacingyourmousepointeroveraniconorunittodisplayabriefdescriptionofthatitemanditscapabilities.

    ForupdatesandtointeractwiththeAge of Empires III community,visit:http://www.agecommunity.com.

    Saving, Loading, and Quitting a GameSaving OntheIn-Gamemenu,clickSave.In theSave Filedialogbox,typeanamein theFilenamebox,andthenclickSave.

    Loading OntheIn-Game menu,clickLoad. IntheOpen Filedialogbox,select thefilenameofthegameyouwant toplay,andthenclickOpen.

    Quitting Toleaveagamewhileplaying,youmust firstresignfromyourcurrentgame.On theIn-Gamemenu,clickResign,click Yes,andthenclicktheQuitbuttonin theupper-rightofthescreen.

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    Civilizations and Units

    Age of Empires III: The WarChiefsintroducesthreenewplayablecivilizations:

    Aztec

    Iroquois

    Sioux

    Eachcivilizationprovidesdifferentstrengthsandchallenges.TheAztecwereknownforassemblingpowerfularmies,theIroquoisforleveragingEuropeantechnology,andtheSiouxfordevelopingsuperiorhorsemanship.

    AztecAttheirheight,theAztecrepresentedthemostpowerfulcivilizationinMesoamerica.TheAztecconstructedgreatcities,mostnotablyTenochtitlanonthesiteofmodern-dayMexicoCity.DescribedbysomeearlySpanishasgranderthanmostEuropeancities,Tenochtitlan’sadvancedinfrastructureincludedtemples,markets,andcanals.

    InAztecsociety,membershipinthecalpulliestablishedeachindividual’sreligiousandsecularschooling,aswellaswarfaretraining.Themenofacalpulliservedtogetherinbattleandonthenumerouspublicworksprojects.

    Thein-gameAzteccivilizationisbasedaroundastronginfantryconsistingofseveralunits,includingeliteinfantrytroops.

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    IroquoisTheHaudenosaunee,orIroquois,formedaLeagueofFiveNationslongbeforeEuropeansarrivedinNorthAmerica(asixthNationjoinedlater).TheIroquoisConfederacyhadaconstitutionwithrulesfortheselectionofwarchiefs,guidelinesforcouncilmeetings,andevensuggestionsforproperoratoryatfunerals.

    BenjaminFranklinexpressedgreatrespectfortheIroquoisConfederacy.DuringtheAmericanRevolutionsometribessidedwiththeBritishwhileotherssidedwiththecolonists,effectivelydismantlingtheonce-powerfulConfederacy.

    Equippedwithartilleryandsiegeweaponry,thein-gameIroquoiscivilizationcanmountapowerful,butslow-movingassault.

    SiouxWiththediscoveryofgoldintheirsacredBlackHills,theSiouxhadsporadicconflictswiththenewimmigrants,leadingtotheIndianWarsandeventuallytheBattleoftheLittleBigHorn.

    TheSiouxNationconsistsofthreegeographicallydistinctdivisionsofpeopleswhospeakaSiouanlanguage:theLakota,Dakota,andNakota.InthelanguageoftheSioux,thenamesLakota,Dakota,andNakotamean“friends.”TheSiouxwerefamedforbreedingandtraininghorses.

    Militaryadvantagesofthein-gameSiouxcivilizationareprimarilycavalrybased.TheSiouxstrikehardandfast.

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    Common Units, Buildings, and PowersThein-gameNativecivilizationshaveseveralbuildings,units,andpowersincommon.

    Tribal CouncilInsteadofaHomeCity,theIroquoisandSiouxcivilizationshaveaTribalCouncil.WhenyoubuildyourHomeCityDeck,you’llchooseCardsthatcorrespondtothepowersandinsightsoftheTribalCouncilmembers.

    Chief Economicunitssuchasvillagers,Coin, Food,Timber,andCoveredWagons.

    War Leader Militaryunitsandupgrades,suchas infantry,cavalry,orartilleryunits.

    Shaman Buildingupgradestoenhanceyour civilization’seconomicandmilitary capabilities.

    Wise Woman Economicupgradestomorequicklygrow yourcivilization’sfinancialresources.

    Messenger Specializedmilitaryunitsandupgrades, suchasnavalunitsandmercenaries.

    YoumanageyourCardDecksandusetheTribalCounciltoacquiretechnologiesandresourcesinthesamewayyouwouldforaEuropeancivilizationthathasaHomeCity.

    Fire PitTheFirePitiswhereyourvillagersperformdifferentceremonialdances,eachprovidingitsownspecificbenefit.IfyoudirectavillagertotheFirePit,thevillagerwillautomaticallybeginaceremonialdance.

    Forexample,aGiftdanceincreasestherateatwhichyourcivilizationaccumulatesExperience.Themorevillagersyouhavedancing,themoreeffectivethedance.

    Somedancesspawnmilitaryunitsovertime.TheAlarmdance(Aztec,Sioux,andIroquois)spawnsWarriors—amilitia-likeunitthatslowlydegrades.TheAztecandSiouxhavedancesthatspawnSkullKnightsandDogSoldiers.

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    Native EmbassyAvailabletoallcivilizations,theNativeEmbassyisenabledwhenyoufirstallywithaNativetribe.WarriorsfromalliedtribescanbetrainedattheNativeEmbassy,allowingyoutotrainalliedwarriorsnearyourTownCenter.

    StealthStealthmakessomeunits(suchasSpies)invisibletomostenemyunitswhenmoving.WiththeStealthability,youcanseethingswithoutbeingseen.

    Nature FriendshipWarChiefsforeachcivilizationhavethepowertoconvertTreasureGuardians(suchasbearsandcougars)intoalliesthatyoucanaddtotheirforces.

    Trade MonopolyWhenyouacquireoverhalftheTradingPostsitesonamap(TradeRoutesorNativesettlements),aTradeMonopolybuttonappearsintheCommandpanel.Towinthegame,clickthebuttontostarttheTradeMonopolycountdown,andthenmaintaincontrolofatleasthalfoftheTradingPostsitesbeforethecountdownends.(TradingPoststhatyoustartbuildingafterthecountdownbeginsdonotcounttowardyourwin.)

    Aztec Buildings and UnitsHouseForlifeintheirrelativelydryclimate,theAztecbuilttheirhomesassimplestructuresmadefromadobe,withathatchedroof.

    War HutTheWarHutiswhereyoutrainAztecwarriors.Thesewarriorswilllikelymakeupthemajorityofyourarmy.

    TheWarHutisalsoadefensivebuildingthatfiresatnearbyenemies.

    MacehualtinTheAztecMacehualtinisaninfantryunitwithagoodattackanddecentrange.TheMacehualtinisbestusedforrangedattacksandismosteffectiveagainstheavyinfantrysuchasMusketeersandPikemen.

    Wearingsimplecottonarmorandarmedwithslingsandshields,theMacehualtinistheAztec’scheapestandweakestunit.AvailableupgradesareEliteandChampion.

    Coyote RunnerTheCoyoteRunnerisanagile,fastarmoredwarriorabletoperformsomeofatruecavalryunit’sdutiesatlowercost.Heisgoodagainstskirmishersandartillery.

    BecausetheCoyoteRunnerdoeshisdamageinmeleecombat,heisvulnerabletorangedattacksasheclosesin.InthelaterAges,youcanupgradetheCoyoteRunnertoEliteandChampion.

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    Puma SpearmanThePumaSpearmanisaspear-bearinginfantryunitwithdecenthitpointsanddamage,butnorange.Hedoesallofhisdamageinmeleecombat.PumaSpearmenaregoodagainstcavalryorbuildings.YoucanupgradethePumaSpearmantoEliteandChampion.

    Nobles’ HutTheNobles’HutisamorepowerfulversionoftheWarHut,withextrahitpointsandahigherattack.ItisalsowherethemilitaryunitsoftheAztecrulingclassesaretrained—theAztecKnights.YoucanaccessthesewarriorsinthethirdAge.

    Arrow KnightTheAztecArrowKnightisarelativelyslowinfantryunitwithagoodattack,alotofhitpoints,andamediumrange.TheArrowKnightfiresflamingarrowsatlongrangeandisparticularlyeffectiveagainstbuildingsandartillery.YoucanupgradethisunittoChampion.

    Eagle Runner KnightTheEagleRunnerKnightisaninfantryunitwithagoodattackanddecentrange.TheEagleRunnerKnightflingsjavelinsfromanatlatl,andisgoodagainstcavalry.

    Jaguar Prowl KnightTheJaguarProwlKnightisaninfantryunitwithabigattack,alotofhitpoints,andnorange.Armedwithanobsidianknife,theJaguarProwlKnightisgoodagainstcavalryandheavyinfantry.HealsohasStealthability.

    War ChiefTheWarChiefisaninfantryunitwithabigattack,alotofhitpoints,andnorange.BecausetheAztecWarChiefdoeshisdamageinmeleecombat,heisvulnerabletorangedattacksashemovesinclose.ButtheprimarybonusfortheWarChiefisthatallunitsnearhimearnextraExperiencePointsforkills.

    Warrior PriestTheWarriorPriestisaninfantryunitwithagoodattack.Hecandancetohealnearbyunits,andhecountsastwounitswhendancingattheFirePit.

    Skull KnightTheSkullKnightisaslow-moving,eliteinfantryunitwithalotofhitpointsandnorange.Apowerfulmeleefighter,theSkullKnightisvulnerabletorangedattacks.

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    Iroquois Buildings and UnitsSiege WorkshopTheSiegeWorkshopisaspecial-purposelonghouseusedbytheIroquoistoproducesiegeweaponssuchastheMantlet,Ram,andLightCannon.ThesearesomeofthedeadliestunitsavailabletotheNativecivilizations,soit’scriticaltoprotectyourSiegeWorkshoponceyoubuildit.AndifyouseeanenemySiegeWorkshop,destroyit!

    MantletTheMantletisaninfantryunitwithaweakattack,butithasplentyofhitpointsandgoodrange—useitatthefrontofyourarmytoprovideashieldagainstdamage.BecauseMantletscanwithstandenemyfire,theyaregoodatattackingtowersandotherbuildings.Theydotheirdamageatrange,somaintainagoodrangewheneverpossible.MantletscanbeupgradedtoChampion.

    RamAlandbasedsiegeunitwithshort-rangeandahigh-buildingattack.Slowandlumbering,theRamisquiteeffectiveatreducinganenemytowntorubble.

    Light CannonTheLightCannonisavailablefromtheSiegeWorkshopinthefourthAge;youcanalsoobtainitfromtheTribalCouncil.Ithasalongrangeandcandoperipheraldamagetounitsandobjectsnearitstarget.

    UsetheLightCannonagainstartillery,infantry,andbuildings.

    War HutTheWarHutisthehomeofinfantryunitsandtheimprovementstheyusetoincreasetheamountofdamagetheycantakeandinflict.

    WarHutshaveanAttackability.Buildingseveraloftheminanareaincreasesitsdefenseandallowsyoutobuildmoreunitssimultaneously.

    War ChiefTheWarChiefisaninfantryunitwithgoodspeedandattack.TheWarChiefcanbegiventheabilitytoheal,aswellasattackmultipleenemiesatonce,greatlyincreasinghitpoints.ButtheprimarybonusfortheWarChiefisthatallunitsnearhimgetaboostinhitpoints.

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    AennaAennasarearangedinfantryunitthatischeaptoproduceandavailableearly.YoucanupgradethemtoEliteandChampion.

    Aennasarebestfieldedagainstslow,non-rangedunits,sothattheyhavetimetofireadeadlybarrageofarrowsbeforetheyareforcedtofleeorfighthandtohand.

    TomahawkTheTomahawkisaninfantryunitthatisgoodagainstcavalry,withagoodattackandshortrange.TheTomahawkdoeshisdamageatrange;anditisgoodtomaintainthisrangewheneverpossible.

    Forest Prowler TheForestProwlerisalightinfantryunitarmedwitharifle.Hehasalongrange,Stealthability,andisgoodagainstslow,heavyinfantry.Usuallyatadisadvantageinhand-to-handfighting,youcanupgradehimtoChampion.

    CorralTheCorralisthehomeforcavalryunitsandtheimprovementsthatincreasetheamountofdamagetheycansustainandinflict.Trainasmanyunitsasyoucanafford,buteachadditionalgroupstacksupbehindthefirst.

    Kanya HorsemanTheKanyaHorsemanisacavalryunitwithabigattack,goodspeed,andnorange.Armedwithclubsandaxes,theKanyaHorsemandoeshisdamageinmeleecombat.Heisvulnerabletorangedattacksashemovesinclose;thoughasacavalryunit,hedoesn’tspendasmuchtimeclosing.HecanbeupgradedtoEliteandChampion.

    Musket RiderMusketRidersareafast,rangedunit.Theyareeffectiveatraidingandchasingdownenemycavalry.Theirrangeisshortandtheycanbevulnerabletolonger-rangedwarriors.AsathirdAgeunit,youcanonlyupgradeMusketRiderstoChampion.

    MusketRidershaveagoodmeasureofeverythingthatmakesauniteffective:speed,somerange,andhitpoints.Theydocostmorepopulationspacethaninfantry,butinfantrycan’tcatchthem.

    TravoisTheTravoisissimilartotheCoveredWagon,exceptthatyoucanuseaTravoistoimmediatelycreate(forfree)anybuildingavailabletotheIroquoisduringthecurrentAge,otherthanTradingPostsorTownCenters.Thisletsyoucreateavarietyofbuildingsondemand.OryoucansaveyourTravoisuntillaterAges,andthencreatemoreexpensiveandpowerfulbuildings(suchasPlantations)withoutexpendingresources.

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    Sioux Buildings and UnitsTeepeeUnlikeHouses,Teepeesdonotincreaseyourpopulationlimit.(TheSiouxstartwitha200populationlimit.)SiouxmilitaryunitsclosetoaTeepeegetadditionalhitpoints.Buildthemaroundyourtowntostrengthenyourwarriorsondefense.

    War ChiefTheWarChiefisalightcavalryunitwithgoodspeedandattack,butnorange.ThismeanstheWarChiefisvulnerabletounitsuntilheclosesinonthem.Asoneofthefasterunitsinthegame,thishappensquickly.

    Healsoincreasesthespeedofmovementfornearbyalliedwarriors.Soputtinghimwithagroupofcavalryunitsmakestheentiregroupmovefasterthannormal.

    War HutTheWarHutisthehomeofinfantryunitsandtheimprovementsthatwillincreasetheamountofdamagetheycantakeandinflict.

    WarHutsarerelativelyinexpensive,soyoumaywanttobuildanadditionalWarHuttoproduceunitsfaster,orhaveoneonhandthatfocusesonimprovingyoursoldiers.

    War ClubTheWarClubisaninexpensiveSiouxhandinfantryunitwithdecenthitpointsanddamage,butnorange.Thisinfantryunitdoesallitsdamageinmeleecombat.

    WarClubsarebestfieldedagainstcavalryorbuildings.TheyarecheaptotrainandcostnoCoinandmaybetrainedintheColonialAge.YoucanupgradeWarClubstoEliteandChampion.

    Cetan BowCetanBowsareaninexpensive,rangedlightinfantryunit.Availableearly,theirrangestartsoutverypoor,butincreasesdramaticallywiththeirfirstupgrade.AvailableupgradesincludeEliteandChampion.

    CetanBowsarebestfieldedagainstslow,non-rangedunitssothattheyhavetimetofireadeadlybarrageofarrowsbeforetheyareforcedtofleeorfighthandtohand.

    Wakina RifleTheWakinaRifleisaninfantryunitwithexcellentrangeanddamage,butrelativelyfewhitpointsandapoormeleeattack.Theycannotstandlongagainsttougherinfantryorthecavalryunitsthatcloseinonthem.

    WakinaRiflestendtodowellagainstnon-rangedinfantrybecausetheycancausealotofdamagewhiletheenemyinfantryclosein.Theyareeffectiveagainstotherinfantry,butcavalrywillmowdownWakinaRiflesiftheycangetclose.

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    Axe RiderTheAxeRiderisacavalryunitthatisgoodagainstartillery.Hehasabigattack,goodspeed,andnorange.BecausetheAxeRiderdoeshisdamageinmeleecombat,heisvulnerabletorangedattacksashemovesinclose;thoughasacavalryunit,hedoesn’tspendasmuchtimeclosingin.YoucanupgradetheAxeRidertoEliteandChampion.

    Bow RiderTheSiouxBowRiderisacavalryunitwithadangerousrangedattack,goodhitpoints,andexcellentspeed.Hecanmoveinandoutofcombatquicklyandisgoodagainstcavalry.Becausehe’sarmedwithabow,however,heisn’tveryeffectiveinmeleecombat.

    Rifle RiderTheRifleRiderisaSiouxcavalryunitwithgoodspeed,hitpoints,andasolidrangedattack.Unlikeotherrangedcavalryunits,theyareactuallyquiteeffectiveagainstrangedinfantryandartillery.YoucanupgradetheRifleRidertoEliteandChampion.

    Tashunke ProwlerTheTashunkeProwlerisaspecialcavalryunitwithStealthability,abigattack,andgoodspeed,butnorange.FirstavailableinthesecondAge,theTashunkeProwlergainsstrengththroughnumbers—themoreofthemyouhave,thetoughertheyget.Ameleefighter,theyareprimarilyarmedwithcoupsticks.

    Dog SoldierTheLakotaDogSoldierisacavalryunitarmedwithaspearthatisgoodagainstlightinfantryandartillery.DogSoldierscanonlybeobtainedfromFirePitdancesorfromtheTribalCouncil.

    New European Civilization Units, Abilities, and BuildingsAlthoughthenewAmericanIndiancivilizationsaretheprimaryfocusofThe WarChiefs,theEuropeancivilizationsaren’tneglected.Newunitsandupgradeswillsignificantlyenhanceyourgameplayexperience.

    New Military UnitsMoremilitaryunitsarenowavailabletohelpyouemergevictorious.

    Horse ArtilleryCostingmorethanaFalconet,thishorse-drawnartilleryunitoffersgoodspeedandmobility.TheHorseArtilleryunitenablesyoutopositionCannoneasilyandquicklyduringabattle.

    SpyWithhisStealthabilityandabonusagainstmercenaries,explorers,andWarChiefs,spiesareusefulinmilitarycampaigns,particularlyasarelativelylow-costinfantryunit.Anotherplus—SpiescanalsoseeotherStealthunits.

    PetardThePetardisarmedwithasmallexplosivedevice,primarilyusedatcloserangetobreakdownwallsandotherdefensivestructures.

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    SaloonTheSaloonnotonlyprovidesagreatplacetohangoutanddiscusscurrentevents,butitalsogeneratesmercenariesandoutlawsthatyoucanusetobuildupyourforces.The WarChiefsincludesnewmercenariestofurtheraugmentyourmilitaryoptions.

    FusilierAlightinfantryunitarmedwithaflintlockmusket,theFusilieroffersafairlyinexpensivewaytoroundoutyourarmy.

    ElmetiPrimarilyknownfortheirrolesintheItalianmilitary,theseheavycavalryunitsarearmedwithlancesandofferausefulcounterpunchagainstinfantry.

    NinjaInvisible,deadly,andmysterious,theseformidablewarriorsofhistoricJapancanturnthetideinanybattle.TheNinjaaremercenarySpies.WiththeirStealthabilityandbonusversusmercenaries,explorers,andWarChiefs,you’llfindtheirswift,silentattackspowerfullyuseful.

    Li’l BombardTheLi’lBombardisamercenaryartilleryunit.Itisthesecondbiggestcannoninthegame,makingitveryusefulonanybattlefield.

    RevolutionThisisanewoptionforallEuropeancivilizations.OnceyoureachthefourthAge,youcanrevoltandbecomeanewnation.ChoosingRevolutioncompletelyrestructureshowyourcivilizationoperates,essentiallyputtingyouonatotalwarfooting.

    WhenyouchooseRevolution,yourHomeCityandFlagchangetomarkyourallegiancetoyournewborncountry.AllyourvillagersstopgatheringresourcesandinsteadbecomeColonialMilitia.

    Also,yourCardDeckchangestoaRevolutionDeck,whichcontainsthefollowingfourcardsonly:

    Gatling GunTheprecursortomodernmachineguns,theGatlingGunisarapid-fireartilleryunitthatcanchewupopponentsatabriskpace.

    Colonial MilitiaInsteadofvillagers,yourTownCenternowproducesColonialMilitia.TheseInfantryunitsaresimilartoMinutemenwhocanfightforextendeddurations.

    IroncladsThesepowerfulshipscombinefirepowerwithsuperiorarmor,allowingthemtoinflictandtakeonsignificantdamage.

    Fort WagonTheFortWagonisamobileunitthatletsyoubuildFortressestodefendyourterritory.YoucancontinuetosendFortWagonsindefinitely.

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    Single-Player Campaign

    The WarChiefssingle-playerCampaigncontinuesthestoryoftheBlackfamilybeguninAge of Empires III,astwonewgenerationsconfrontfreshchallengesintheNewWorld.

    Itisataleoftwomen—NathanielBlackandhisgrandsonChaytonBlack—whoseEuropeanandNativeAmericanheritagefostersdeepintrospectionastheywitnessthebirthofanewnation.

    Nathaniel BlackRaisedbyhisIroquoismotherNonahkeeanduncleKanyenke,NathanielhelpeduniteseveralIroquoisvillagesintoacooperativeofsharedinterestsandeconomy.ButtherisingconflictbetweenthecolonistsandtheBritishforceshim,andotherIroquois,tochoosesides.Asthecontinentdescendsintowar,underwhosebannerwillNathaniel’switsandcouragebetested?

    Colonel Sven KuechlerColonelSvenKuechlerprideshimselfonhisstrictadherencetoHessianmilitaryvirtues.Discipline.Obedience.Ruthlessness.There’snothing“soft”aboutKuechler’sleadership.Hisjobistoextinguishthistraitorousrebellionfirmlyanddecisively.Andnoneshallstandinhiswayforlong.

    George WashingtonTheonlyunanimouslyelectedpresident,GeorgeWashingtonstandstallinhistoryasoneofAmerica’sgreatestpresidents.AVirginianlandownerandfarmer,GeneralWashingtonunderstoodwellboththeswordandtheplowshare.DuringtheFrenchandIndianWars,Washingtonsurvivedmanybattles,evenhavingtwohorsesshotoutfromunderhim.AscommanderinchiefoftheContinentalarmy,oneofWashington’sgreatestchallengeswasmaintaininghistroops’moraleduringthebitterwinteratValleyForge.

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    Chayton BlackNathaniel’shalf-Lakotagrandson,ChaytonBlack,seemstohaveinheritedhisfamily’stendencytowindupsmackdabinthemiddleofopposingforces.WhengoldisdiscoveredintheBlackHills,tensionsbetweentheSiouxNationandsettlerserupt.Againstabackdropofgreed,fear,andprejudice,Chaytondiscoversthattakingtheconvenientsidecancosteverything—evenhisownidentity.

    General George Armstrong CusterImpulsive.Proud.Witty.Tragic.Whilehe’llalwaysberememberedforthatfatefuldayattheLittleBigHorn,Custer’slifewasparadoxical.Afiercewarriorwhothrivedonconflict;adevotedhusbandadoredbyhiswife;afailedleaderwholedhismentodestruction.

    Custerclearlylovedthewesternfrontierandreveledinhisroleinshapingit.Nevertheless,aswithanyhistoricalfigure,thedramaofhislifeanditsfinalactremaincloudedinlegend.

    Sheriff Billy HolmeSworntopreserveandprotect,SheriffHolmeseesthisterritoryasalandofconflictandopportunity.He’sasurvivor—atourofdutyduringtheCivilWarhasgivenhimagruff,sometimesjesting,viewoflife.Withhislong-timefriendChaytonbyhisside,Holmeisnotamantoleteventssimplyunfoldforthemselves.

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    Multiplayer

    Foragreatmultiplayerexperience,EnsembleStudiosOnline(ESO)isaquickandeasywaytofindotherAge of Empires IIIplayers.(YoumusthaveanInternetconnectiontouseESO.)

    ESOprovidesavarietyofoptionsthatletyouhostgames,joingames,configureHomeCities,chatwithotherplayers,andparticipateinladdersandclans.YoucancreateandmanagedifferentHomeCitiesthatpersistacrossmultipleonlinegamesessions,aswellaschoosenewCardsandbuildmultipleDeckstoexperimentwithdifferentin-gamestrategies.

    IfyouexperienceanyproblemsconnectingtoESO,reviewthereadmefileincludedwithThe WarChiefsforpossiblesolutions.

    YoucanalsofindusefulinformationatourcommunityWebsite:www.agecommunity.com.Visitthesiteoftenfornews,forums,andgameupdates.

    Playing The WarChiefs on ESOYoudon’tneedtocreateanewESOaccountforThe WarChiefs.Instead,simplyloginusingthesameESOaccountyousetupforAge of Empires III.Whenyoulogin,ESOwillautomaticallyenabletheAge of Empires IIIaccounttoplayonESO(aslongasnoonehaspreviouslyusedCDkeyincludedwithThe WarChiefs).

    Creating a Home City on ESOYou’llneedtochooseorcreateaHomeCity/TribalCouncilforthesession.Ifyouhaven’tcreatedonealready,theCreate Your Home Citydialogboxwillappear.EntertheinformationneededtocreateyourHomeCity.

    Beforeyoustartyoursession,youcanupdateyourHomeCity’sCardsandDeckfromtheHomeCitiesscreen.Whenyouarereadytostartthegame,clickthePlaybutton.

    Your Age of Empires IIIHomeCitiesareavailableforplayinThe WarChiefs.AndalthoughtheCardDecksthatcamewithAge of Empires IIIwillberead-only,youcanmakecopiesofthemtomodifyanduseinThe WarChiefs.

    Using the More Rules MenuWhenyouhostagameonESO,usetheMore Rulesmenutoselectyourgameplaymode:Classic,Standard,orTreaty.

    ClassicisbasicAge of Empires IIIrules.NoTradeMonopolyispossible.

    StandardisAge of Empires IIIruleswiththeTradeMonopolyvictorypossible.

    Treatyisdividedintogamesof10,20,30,and40minutes,duringwhichnocombatisalloweduntilthetimerunsoutandtheTreatyexpires.TreatydoesnotsupporttheTradeMonopolyvictory.

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    ENSEMBLE STUDIOSPROGRAMMINGTommy Bean (Lead

    Programmer)Michael CappsMike “Captn” KiddBrad “Poacher”

    Robnett DESIGNSandy “Honcho”

    Petersen (Guidance Ro-Man)

    David “Learguy” Leary (Assistant Lead)

    Jeff “Quasta” BrownVance “Hammer”

    HamptonKaren “Scout”

    McMullanKevin WhiteARTLance Hoke (Art

    Producer)Don GagenMark SinclairJason SallenbachBrett “TimetoDie”

    BrileyCharles Tinney Patrick ThomasPaul JaquaysZach JaquaysDavid CherryAUDIOStephen “Big Al” Rippy

    (Music & Sound)BALANCEKevin “the Sheriff”

    Holme Nick “TheMoonGoat”

    Currie Brian “Vega” Dellinger

    Zeke “Hope” Marks INTERNAL QADavid “MilkmanDan”

    LewisPRODUCTIONWallace H. Wachi, Jr.

    (Lead Producer)Brian LemonTimothy R. Ruessler

    “GreyDharma”Patrick Hudson

    (Executive Producer)ONLINE DEVELOPMENTShawn “Strobe”

    LohstrohDoug “Slug” MarienEric “YoYo” BestCeleste “Celistipoo”

    Torrales Richard “LoserBoy”

    Gyger

    ADDITIONAL PROGRAMMINGMichael P. BeanJohn C. EvansonMANAGEMENTTony “GreedySmurf”

    Goodman (Studio Head)

    Ian M. FischerLance HokePatrick HudsonAngelo LaudonDave “Bigdog”

    PottingerChris “Scapegoater”

    RippyDavid RippyHarter “HarterFaster”

    RyanBruce C. “blues_sherry”

    ShelleyGreg “DeathShrimp”

    StreetWEB & COMMUNITY SUPPORTMatt Scadding Ben “The Donger”

    DongesGraham “Thunder”

    SomersRobert “MrAnderson”

    Anderson Mike “Yeti” Brown Chris “Swinger” Rupp Michael L.

    McGlumphy INFORMATION TECHNOLOGYRoy “Royster” RabeyDwayne GravittJake “D_Dawg” DotsonADMINISTRATIONLizette AtkinsonNique GardnerADDITIONAL PLAYTESTING & HELPDaniel BeckDavid J. BettnerPaul D. BettnerMatthew BurkeMichael S. CokerAndy CotnamBrad J. CrowTimothy A. DeenShannon D. DeesGraeme J. DevinePhilip Escobedo Rob “Xemu” FermierAndrew P. FosterRichard GeldreichJoseph D. GillumMatthew M. GoldmanMarc R. HansonBryan A. Hehmann

    Marc Taro HolmesDion A. HopkinsBill “BillyJack” JacksonJonathan J. JacobsonJerome K. JonesBilly KhanEugene L. KohlerDavid P. KubalakStephane D. LebrunJuan R. MartinezColton McAnlisMichael Duncan

    McKissickKevin M. McMullanJason L. MerckDale L. MonkThonny “Nemo”

    NamuongloChristopher O’NeillPeter E. ParisiJustin RandallJustin E. RouseJeffrey E. RuedigerJason M. SallenbachDuane SantosAdam C. SchimpfBobby Simpson Paul “sPanky” SlusserBrian F.SousaNathan C. StefanMarcin “Laeus”

    SzymanskiSergio A TacconiVijay A.ThakkarBart TiongsonChris M. Van DorenRobert WaldenPaul W. WarzechaScott Winsett

    MICROSOFT CORPORATIONPRINT DESIGNJeannieVoirin-Gerde(PrintDesignLead)

    DougStartzelRaquelRobertsonUSER EXPERIENCEJackTurk(LeadWriter)BrentMetcalfe(LeadEditor)

    JeyenBarham-Kaiel(Editor)

    MARKETING & PRChrisLeeAlbertKananNancyRamseyRajaSubramoniJustinKirbyGenevieveWaldmanLOCALIZATIONKOREA:JaeYounKim(ProgramManager)

    IlJinPark(SoftwareTestEngineer)

    WhiYoungYoon(LocalizationProgramManager)

    IRELAND:DeclanMacHughMickIvorySteveBeltonJohnO’SullivanIanWalshJulienCherguiJAPAN:KazuyukiKumai(Manager)

    TakayukiTsuchiya(ProgramManager)

    KaoruIto(LocalizationProjectManager)

    MihokoYamazawa(UXReviewer)

    YutakaHasegawa(LeadSoftwareDesignEngineer)

    TakashiSasaki(SoftwareDesignEngineer)

    SachikoNagasawa(SoftwareTestEngineer)

    MasakiKokubun(Tester)SouichiroShimano(Tester)

    YujiYoneshige(SoftwareTestEngineer)

    KenYaguchi(Builder)TAIWAN:Cheng-TeTonyLin(ProgramManager)

    Wen-ChinDeng(SoftwareTestLead)

    LiliaLee(SoftwareTestEngineer)

    DanielHuang(SoftwareTestEngineer)

    KayWang(LocalizationProjectManager)

    SPECIAL THANKSShaneKimMattWhitingJoAnneWilliamsAlanTheurerPaigeWilliamsCarlWaldmanCraigMullins

    AGENCY KEYExcelDataCorporation

    VoltVMCS&TOnsiteLeadSiemensBusinessServices

    TechnicalSupportIn the U.S., visit http://support.microsoft.com/games.In Canada, visit http://www.microsoft.ca/support/.Outside the U.S. and Canada, visit http://support.microsoft.com/international.aspx.On these Web sites, you can:• Download the latest updates.• Find Microsoft Knowledge Base articles that target specific issues.• View “Show Me How” videos for solving common problems.• Access other support services.

    Microsoft support services are for technical issues only—please do not use them to request game hints, codes, or cheats.Chat & E-mail Support: To chat immediately with a Microsoft Support Professional, or to submit your issue by e-mail (e-mail responses may be delayed by several hours), visit the location-appropriate Web site listed above.Phone Support: To speak with a Microsoft Support Professional (long hold times may be experienced), in the U.S. call (800) 537-8324, and in Canada call (905) 568-3503 (toll charges may apply). Outside the U.S. and Canada, visit http://support.microsoft.com/international.aspx.TTY Support: To use Microsoft text telephone, in the U.S. call (800) 892-5234, and in Canada call (905) 568-9641 (toll charges may apply). Outside the U.S. and Canada, visit http://support.microsoft.com/international.aspx.Conditions: Microsoft’s support services are subject to then-current prices, terms, and conditions, which are subject to change without notice.

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