160 summer 15_sound_lecture

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Digital Sound What makes it digital?

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Page 1: 160 summer 15_sound_lecture

Digital Sound What makes it digital?

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Analog Audio

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Digital Audio

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Digital Recording

•sampling (1 piece @ a time)•compression (etc.)

There are two concepts you need to wrap your head around...

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Slices of LifeMRI as Movie

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Each Sample is a Snapshot

Sample Rate.... How often are you checking in?

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audio sample rates

•11.025 kiloHertz (1000 samples per second)•22.050 kHz•44.100 kHz (standard CD audio)•48.000 kHz (standard film production audio)

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Compression

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Uncompressed audio such as an .aiff file or .wav file uses almost 9MB for 1 minute.

A normal CD holds about 700MB of material which means about 80 minutes of music..

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**

Waveform Audio File Format (uncompressed format developed by Microsoft.

Audio Interchange File Format (uncompressed Mac format.)

I’m an audio-phile....wav file

.aiff file

.mp3 fileMPEG-1 or MPEG-2 Audio Layer 3 (compressed file developed by the Motion Picture Experts Group.

which are compressed and which are uncompressed????

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Sound Design

How does sound define an

experience for viewer/listener?

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Examples

This American Life: “Something for Nothing”http://www.thisamericanlife.org/radio-archives/episode/62/something-for-nothing

Radiolab: “Words” http://www.radiolab.org/2010/aug/09/

African Perspectives

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What Can Sound Design Do?

● Suggest a mood, evoke a feeling● Set a pace● Indicate a location● Provide story information● Heighten realism or diminish it● Draw attention to a detail● Smooth transitions between shots

or scenes (sound bridge)

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• Dialog

• Ambience/backgrounds

• Music

• Voice over / narration

• SFX (sound effects, can be from production or from library)

Sound Elements

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Diegetic vs. Non-Diegetic Sound

Diegetic sound comes from within the world of the film.

Non-diegetic sound comes from outside of the world of the film.

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Examples of Diegetic Sound:

• Voices of characters

• Sounds made by objects in the story

• Music represented as coming from instruments in the story

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Diegetic Sound Can Be:

• on screen or off screen

• external diegetic: heard by everyone in the world of the film

• internal diegetic: heard by only one character (often as a way of of revealing character’s interior life)

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Non-Diegetic Sound

• Narrator’s commentary

• Sound effects created for dramatic impact

• Music that doesn’t come from inside the story (a score that sets mood)

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Speech Can Be:

• External dialogue

• Interior monologue (diegetic voiceover)

• Non-diegetic voiceover – the voice of a storyteller from outside the world of the story (more common in documentaries)

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Music Can Be:

• Source music (diegetic)

• Score music (non-diegetic)

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Noise Can Be:

• Ambience (room tone)

• Hard sound effects – footsteps, door slams

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Where do soundtrack elements come from?

• Production sound, or location sound, which may include sound recorded in sync with an image (direct sound) or sound recorded without a corresponding image, called wild track or wild sound, such as room tone (ambience).

• Post-production sound, including music scoring, library effects, foley and ADR (automated dialog replacement, also called looping)

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Dialog 1

Dialog 2

Voice Over 1Voice Over 2/SFX 1

SFX 1

AmbienceSound Elements are split out onto separate tracks for editing and mixing

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Mono vs. Stereo Source Clips

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Steps in Sound Editing & Mixing

Edit Dialog - (show ron alford to re-emphasize how much you cut up dialog)Add music and effectsFill in backgrounds - no sound “holes”Set levels (https://library.creativecow.net/devis_andrew/audio-editing-basics/1)Add transitions Output - stereo, mono, surround

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Where to get sound effects

• Production• Sound Effects Libraries

Example: www.sounddogs.com• Foley

https://www.youtube.com/watch?v=rpdNPsUnDqU

• ADR (Automatic Dialogue Replacement)http://www.premiumbeat.com/blog/adr-automated-dialogue-replacement-tips-and-tricks/(start at 5:48)

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Common Music Pitfalls

1. Use music only where it is necessary. Avoid “wall-to-wall” music.

2. Don't try to evoke an emotion that isn’t already there. Support what is

in the dialogue or scene..

3. Too loud!

4. Lyrics tend to fight with dialogue for attention.