1st level characters

Upload: augustus-dens

Post on 04-Jun-2018

212 views

Category:

Documents


0 download

TRANSCRIPT

  • 8/13/2019 1st Level Characters

    1/8

    Name

    Half-Elf CR 0.5XP0

    Any Medium Humanoid

    Druid level 1 (skill points 6) Druid(Druid )

    Init0; SensesLow-light Vision; Perception +11

    DEFENSE

    AC16, Touch 10, flat footed 16 ( Hide, Shield, heavy wooden)( +4 armour, +2 shield)

    hp9 (0d8+1d8+1);

    Fort+2, Ref+0, Will+4Immunity tosleep, Resistance toEnchantment +2sv

    OFFENSE

    Speed20

    Melee

    Single AttackShortspear +2 (1d6+2)or Shortbow +0 (1d6 X3)

    Full AttackShortspear +2 (1d6+2)or Shortbow +0 (1d6 X3) range 70

    Space5ft.; Reach5

    Special Attacks

    Spells Known:

    Druid SpellsCL 1 Concentration 3

    Level 0 (3) DC 12Create Water(Conjuration)[Creation Water ] X 1

    V,S rng: Close 25ft + 5ft/2 levels Dur: Instantaneous

    SV None Area: Up to 2 gallons of water/levelDescription: Creates 2 gallons/level of pure water.

    Detect Magic(Divination)[ ] X 1V,S rng: 60ft Dur: Concentration, up to 1 min./level (D)

    SV None Area: Cone-shaped emanation

    Description: You detect magical auras. The amount of information

    revealed depends on how long you study a particular area or

    subject

    Stabilize(Conjuration)[Healing ] X 1

    V,S rng: Close 25ft + 5ft/2 levels Dur: instantaneous

    SV None Area: One living creature

    Description: Cause a dying creature to stabilize.

    Level 1 (2) DC 13Cure Light Wounds(Conjuration)[Healing ] X 1

    V,S rng: Touch Dur: Instantaneous

    SV Will half (harmless); see text Area: Creature touchedDescription: Cures 1d8 damage + 1/level (max +5).

    Entangle(Transmutation)[ ] X 1

    V,S,DF rng: Long 400ft + 40ft / level Dur: 1 min./level (D)

    SV Reflex partial; see text Area: Plants in a 40-ft.-radius spread

    STATISTICS

    Str14, Dex11, Con10, Int15, Wis15, Chr10

    Base Attack0 CMB2; CMD12

    FeatsAnimal Affinity: +2 Handle Animal +2 Ride,

    Armour Prof Light,

    Armour Prof Medium,Shield Proficiency: Can use shields,

    Skill Focus (Perception): +3 perception

    SkillsClimb -3, Diplomacy 0, Fly -5, Handle Animal 3, Heal 6,

    Know Geography 6, Know Nature 8, Perception 11, Ride 2,

    Survival 8, Swim -8

    LanguagesCommon, Elven

    ECOLOGY

    EnvironmentAny

    OrganizationTreasureStandard

    SPECIAL ABILITIES

    Nature BondAnimal companionNature Sense+2 Knowledge nature +2 Survival

    Wild EmpathyImprove attitude of an animal

    Name

    Human

    XP600Any Medium Humanoid

    Ranger level 1 (skill points 9) Two Weapon

    (Ranger )Init+2; Senses; Perception +8

    DEFENSE

    AC15, Touch 12, flat footed 13 ( Leather, Shield, none)

    (+2 Dex, +2 armour, +1 shield)hp6 (0d8+1d10+1);

    Fort+2, Ref+4, Will+2

    OFFENSE

    Speed30

    Melee

    Single AttackScimitar +2 (1d6+1/18-20)

    Full AttackScimitar +0 (1d6+1/18-20)

    Scimitar +0 (1d6/18-20)

    Space5ft.; Reach5

    Special AttacksFavored Enemy(+2 attack pathfinder only) +2 damage. Number

    of Favored enemies = 1

    Favored Enemy -2+2 bonus on Bluff, Knowledge, Perception,

    Sense Motive, and Survival checks against Fav Enemy

    Spells Known:

    Ranger SpellsCL 1 Concentration 3

    STATISTICS

    Str12, Dex14, Con11, Int14, Wis14, Chr9Base Attack1 CMB2; CMD14

    FeatsArmour Prof Light,Armour Prof Medium,

    Martial Weap Prof,

    Shield Proficiency: Can use shields,Simple Weapon Proficiency,

    Two-Weapon Defence: +1 shield bonus to AC,

    Two-Weapon Fighting: Get extra attack at -2 to all attacksSkillsDiplomacy 1, Handle Animal 3, Heal 6, Know Nature 6,

    Perception 8, Survival 6

    LanguagesCommon

    SPECIAL ABILITIES

    Track (Ex)Adds half level on Survival skill checks made to

    follow or identify tracks.

    Wild EmpathyImprove attitude of an animal

  • 8/13/2019 1st Level Characters

    2/8

    Orran Son of Hort

    Male Half-Dwarf Age 19

    XP 0

    NG Medium Humanoid

    Fighter level 1

    Init +1, Perception +0

    DefenseAC 17, touch 11, flat-footed 16

    Armor: Scale Mail, Shield (light wooden)

    Hp 13

    Fort +4, Ref +1, Will +0

    Offense

    Speed 20

    Melee Longsword +5 (1d8+4/19-20)

    Power Attack +4 (1d8+5/19-20)

    Stats

    Str 18, Dex 12, Con 14, Int 13, Wis 10, Cha 10

    Base Attack 1, CMB 1, CMD 16

    Feats

    Power Attack: You can choose to take a1 penalty on all melee

    attack rolls and combat maneuver checks to gain a +2 bonus on all

    melee damage rolls.

    Weapon Focus (longsword): You gain a +1 bonus on all attack

    rolls you make using the selected weapon.

    Skills:

    Acrobatics -4, Appraise +1, Bluff +1,

    Languages: Common, Dwarven, Gnome

    Racial Traits

    (Slow and Steady) Half-dwarves have a base speed of 20 feet, but

    their speed is never modified by armor or encumbrance.

    Dwarf Blood: Half-dwarves count as both dwarves andhumans

    for any effect related to race.

    WaryMany half-dwarves have spent their long lives moving from

    place to place, often driven out by the hostility of others. Suchexperiences have made them wary of others' motivations. Half-

    dwarves with this trait gain a +1racial bonusonSense Motiveand

    Bluffchecks.

    Craftsman: Half-dwarves are known for their superior

    craftsmanship when it comes to metallurgy and stonework. Half-

    dwarves with this racial trait receive a +2racial bonuson all Craft

    orProfessionchecks related to metal or stone.

    Stonecunning: Half-dwarves gain a +2 bonus onPerception

    checks to notice unusual stonework, such as traps and hidden doors

    located in stone walls or floors. They receive a check to notice

    such features whenever they pass within 10 feet of them, whether

    or not they are actively looking.

    Relentless: Half-dwarves are skilled at pushing their way through

    a battlefield, tossing aside lesser foes with ease. Half -dwarves with

    this racial trait receive a +2 bonus oncombat maneuverchecks

    made tobull rushoroverrunan opponent. This bonus only applies

    while both the half-dwarf and his opponent are standing on the

    ground.

    City-RaisedHalf-dwarves with this trait know little of their dwarf

    ancestry and were raised amonghumansand other half-dwarves in

    a large city. City-raised half-dwarves are proficient with whips and

    longswords, and receive a +2racial bonusonKnowledge(local)

    checks.

    SkilledSecond- and third-generation half-dwarves often favor

    theirhumanheritage more than their dwarf heritage. Half-dwarves

    with this trait gain 1 additional skill rank per level.

    Multitalented: Half-dwarves choose two favored classes at first

    level and gain +1 hit point or +1 skill point whenever they take a

    level in either one of those classes.

    Noble BornGaress:Your familys long association with the dwarves of the

    Golushkin Mountains has left its mark. Benefit You ignore the

    movement penalty for the first 5 feet of rocky difficult terrain you

    move through per round. This applies only to terrain made difficult

    by rocks or ruins. In addition, you gain a +2 trait bonus on

    Appraise checks to assess the value of natural stones or metals.

    Your family motto is Strong as the Mountains.

    Warsmith

    Benefit: You gain a +1 trait bonus to damage rolls against

    creatures and objects made primarily of clay, crystal, earth, metal,

    or stone.Knowledge(engineering) is a class skill for you.

    http://www.d20pfsrd.com/races/core-races/humanhttp://www.d20pfsrd.com/races/core-races/humanhttp://www.d20pfsrd.com/races/core-races/humanhttp://www.d20pfsrd.com/basics-ability-scores/glossary#TOC-Racial-Bonushttp://www.d20pfsrd.com/basics-ability-scores/glossary#TOC-Racial-Bonushttp://www.d20pfsrd.com/basics-ability-scores/glossary#TOC-Racial-Bonushttp://www.d20pfsrd.com/skills/sense-motivehttp://www.d20pfsrd.com/skills/sense-motivehttp://www.d20pfsrd.com/skills/sense-motivehttp://www.d20pfsrd.com/skills/bluffhttp://www.d20pfsrd.com/skills/bluffhttp://www.d20pfsrd.com/basics-ability-scores/glossary#TOC-Racial-Bonushttp://www.d20pfsrd.com/basics-ability-scores/glossary#TOC-Racial-Bonushttp://www.d20pfsrd.com/basics-ability-scores/glossary#TOC-Racial-Bonushttp://www.d20pfsrd.com/skills/crafthttp://www.d20pfsrd.com/skills/crafthttp://www.d20pfsrd.com/skills/crafthttp://www.d20pfsrd.com/skills/professionhttp://www.d20pfsrd.com/skills/professionhttp://www.d20pfsrd.com/skills/professionhttp://www.d20pfsrd.com/skills/perceptionhttp://www.d20pfsrd.com/skills/perceptionhttp://www.d20pfsrd.com/skills/perceptionhttp://www.d20pfsrd.com/gamemastering/combat#TOC-Combat-Maneuvershttp://www.d20pfsrd.com/gamemastering/combat#TOC-Combat-Maneuvershttp://www.d20pfsrd.com/gamemastering/combat#TOC-Combat-Maneuvershttp://www.d20pfsrd.com/gamemastering/combat#TOC-Bull-Rushhttp://www.d20pfsrd.com/gamemastering/combat#TOC-Bull-Rushhttp://www.d20pfsrd.com/gamemastering/combat#TOC-Bull-Rushhttp://www.d20pfsrd.com/gamemastering/combat#TOC-Overrunhttp://www.d20pfsrd.com/gamemastering/combat#TOC-Overrunhttp://www.d20pfsrd.com/gamemastering/combat#TOC-Overrunhttp://www.d20pfsrd.com/races/core-races/humanhttp://www.d20pfsrd.com/races/core-races/humanhttp://www.d20pfsrd.com/races/core-races/humanhttp://www.d20pfsrd.com/basics-ability-scores/glossary#TOC-Racial-Bonushttp://www.d20pfsrd.com/basics-ability-scores/glossary#TOC-Racial-Bonushttp://www.d20pfsrd.com/basics-ability-scores/glossary#TOC-Racial-Bonushttp://www.d20pfsrd.com/skills/knowledgehttp://www.d20pfsrd.com/skills/knowledgehttp://www.d20pfsrd.com/skills/knowledgehttp://www.d20pfsrd.com/races/core-races/humanhttp://www.d20pfsrd.com/races/core-races/humanhttp://www.d20pfsrd.com/races/core-races/humanhttp://www.d20pfsrd.com/skills/knowledgehttp://www.d20pfsrd.com/skills/knowledgehttp://www.d20pfsrd.com/skills/knowledgehttp://www.d20pfsrd.com/skills/knowledgehttp://www.d20pfsrd.com/races/core-races/humanhttp://www.d20pfsrd.com/skills/knowledgehttp://www.d20pfsrd.com/basics-ability-scores/glossary#TOC-Racial-Bonushttp://www.d20pfsrd.com/races/core-races/humanhttp://www.d20pfsrd.com/gamemastering/combat#TOC-Overrunhttp://www.d20pfsrd.com/gamemastering/combat#TOC-Bull-Rushhttp://www.d20pfsrd.com/gamemastering/combat#TOC-Combat-Maneuvershttp://www.d20pfsrd.com/skills/perceptionhttp://www.d20pfsrd.com/skills/professionhttp://www.d20pfsrd.com/skills/crafthttp://www.d20pfsrd.com/basics-ability-scores/glossary#TOC-Racial-Bonushttp://www.d20pfsrd.com/skills/bluffhttp://www.d20pfsrd.com/skills/sense-motivehttp://www.d20pfsrd.com/basics-ability-scores/glossary#TOC-Racial-Bonushttp://www.d20pfsrd.com/races/core-races/human
  • 8/13/2019 1st Level Characters

    3/8

    Grace Surefoot

    Female Halfling Age 22

    XP0

    NG Small Humanoid

    Sorcerer level 1 (skill points 4) Sorcerer

    (Celestial )

    Init+3; Senses; Perception +3

    DEFENSE

    AC15, Touch 15, flat footed 11 ( No Armour, Shield, none)(+3 Dex, +1 size, +1 feats)

    hp8 (0d8+1d6+1+1);

    Fort+1, Ref+3, Will+2Fearless+2 save vrs fear

    OFFENSE

    Speed20

    MeleeSingle AttackQuarterstaff +-1 (1d4-2)

    or Sling +4 (1d3)

    Full AttackQuarterstaff +-1 (1d4-2)

    or Sling +4 (1d3) range 50

    Space5ft.; Reach5

    Special AttacksHeavenly Fire (Sp)1d4 + 1/2 level divine (heals good creatures).

    Per day = 3+ CHA bonus

    Spells Known:

    Sorcerer SpellsCL 1 Concentration 4

    Level 0 (4) DC 13

    Detect Magic(Divination)[ ] X 1V,S rng: 60ft Dur: Concentration, up to 1 min./level (D)

    SV None Area: Cone-shaped emanation

    Description: You detect magical auras. The amount of informationrevealed depends on how long you study a particular area or

    subject

    Disrupt Undead(Necromancy)[ ] X 1

    V,S, DF rng: Close 25ft + 5ft/2 levels Dur: InstantaneousSV None Area: RayDescription: Deals 1d6 damage to one undead.

    Flare(Evocation)[Light ] X 1

    V rng: Close 25ft + 5ft/2 levels Dur: Instantaneous

    SV Fortitude negates Area: Burst of light

    Description: If you cause the light to burst in front of a singlecreature, that creature is dazzled for 1 minute unless it makes a

    successful Fortitude save. Sightless creatures, as well as creatures

    already dazz

    Light(Evocation)[Light ] X 1

    V,M/DF rng: Touch Dur: 10 min./level (D)

    SV None Area: Object touched

    Description: Object shines like a torch.

    Spark(Evocation)[Fire ] X 1

    V or S rng: Close 25ft + 5ft/2 levels Dur: instantaneous

    SV Fortitude negates (object) Area: one Fine object

    Description: Ignites flammable objects.

    Level 1 (4) DC 14

    Bless(Enchantment)[Compulsion Mind-Affecting ] X 1

    V,S,DF rng: 50ft Dur: 1 min./level

    SV None Area: The caster and all allies within a 50-ft. burst,

    centered on the caster

    Description: Allies gain +1 on attack rolls and saves against fear.

    Color Spray(Illusion)[Pattern Mind-Affecting ] X 1

    V,S,M rng: 15ft Dur: Instantaneous; see text

    SV Will negates Area: Cone-shaped burst

    Description: A vivid cone of clashing colors springs forth from

    your hand, causing creatures to become stunned, perhaps also

    blinded, and possibly knocking them unconscious. Each creaturewithin the cone is affect

    Protection from Evil(Abjuration)[Good ] X 1

    V,S,M/DF rng: Touch Dur: 1 min./level (D)

    SV Will negates (harmless) Area: Creature touched

    Description: +2 to AC and saves, plus additional protection against

    selected alignment.STATISTICS

    Str7, Dex16, Con13, Int14, Wis10, Chr17

    Base Attack0 CMB-3; CMD10

    FeatsDodge: Add 1 to AC ,

    Eschew Materials: Cast spells without material components,

    Simple Weapon ProficiencySkillsAcrobatics 5, Appraise 2, Bluff 7, Climb 0, Fly 7, Intimidate

    3, Know Arcana 6, Perception 3, Spellcraft 6, Stealth 7

    LanguagesCommon, Halfling

    ECOLOGY

    EnvironmentWarm plains

    OrganizationSquad 11-20, Company 2-4, Band 30-100TreasureStandard

    SPECIAL ABILITIES

    Weapon Familiarity+1 to hit with thrown weapons

    Bloodline CelestialIf your body is placed on consecrated groundand prayers to your deity are recited continuously for 24 hours, you

    return to life as if by araise deadspell. This ability works 1d4

    times in your lifetime.

    Eschew MaterialsGives feat 1

    http://www.d20pfsrd.com/magic/all-spells/r/raise-deadhttp://www.d20pfsrd.com/magic/all-spells/r/raise-deadhttp://www.d20pfsrd.com/magic/all-spells/r/raise-deadhttp://www.d20pfsrd.com/magic/all-spells/r/raise-dead
  • 8/13/2019 1st Level Characters

    4/8

    Yenorin Son of Carsys

    Half-Elf Age 25

    XP0

    CN Medium Humanoid

    Barbarian level 1 (skill points 5) Barbarian

    (Barbarian )

    Init+3; SensesLow-light Vision; Perception +9

    DEFENSE

    AC15, Touch 13, flat footed 12 ( No Armour,

    Shield, heavy wooden)

    (+3 Dex, +2 shield)

    hp18 (0d8+1d12+2+1+3);

    Fort+4, Ref+3, Will+0

    Immunity tosleep, Resistance toEnchantment +2sv

    OFFENSE

    Speed40

    MeleeSingle AttackShortspear +4 (1d6+3)

    or Shortbow +4 (1d6 X3)

    Full AttackShortspear +4 (1d6+3)

    Shield, heavy-2 (1d4+1)

    or Shortbow +4 (1d6 X3) range 70

    Space5ft.; Reach5

    Special AttacksRage+4 Con +4 Str +2 Will save -2 AC. Per day = 4

    STATISTICS

    Str17, Dex16, Con14, Int13, Wis11, Chr8

    Base Attack1 CMB4; CMD17

    FeatsArmour Prof Light,

    Armour Prof Medium,

    Martial Weap Prof,Shield Proficiency: Can use shields,

    Simple Weapon Proficiency,

    Skill Focus (Perception): +3 perception,

    Toughness: +3 Hit points or +1 per hit dice

    SkillsAcrobatics 1, Climb 5, Diplomacy -1, Handle

    Animal 3, Intimidate 3, Perception 9, Ride 3,

    Survival 5, Swim -1

    LanguagesCommon, Elven, Sylvan

    SPECIAL ABILITIES

    Fast MovementLand Movement raised by 10

    Pioneer

    BenefitYou begin play with a horse. Also, choose

    one of the following skills:Climb,Handle Animal,

    Knowledge(nature),Perception,Ride,Survival,or

    Swimyou gain a +1 trait bonus on this skill.

    Veteran Forest Guide

    Benefit: You gain a +1 trait bonus onPerception

    checks, and a +1 trait bonus onSurvivalchecks in

    forest terrain. One of these skills becomes a class

    skill for you.

    http://www.d20pfsrd.com/skills/climbhttp://www.d20pfsrd.com/skills/climbhttp://www.d20pfsrd.com/skills/climbhttp://www.d20pfsrd.com/skills/handle-animalhttp://www.d20pfsrd.com/skills/handle-animalhttp://www.d20pfsrd.com/skills/handle-animalhttp://www.d20pfsrd.com/skills/knowledgehttp://www.d20pfsrd.com/skills/knowledgehttp://www.d20pfsrd.com/skills/perceptionhttp://www.d20pfsrd.com/skills/perceptionhttp://www.d20pfsrd.com/skills/perceptionhttp://www.d20pfsrd.com/skills/ridehttp://www.d20pfsrd.com/skills/ridehttp://www.d20pfsrd.com/skills/ridehttp://www.d20pfsrd.com/skills/survivalhttp://www.d20pfsrd.com/skills/survivalhttp://www.d20pfsrd.com/skills/survivalhttp://www.d20pfsrd.com/skills/swimhttp://www.d20pfsrd.com/skills/perceptionhttp://www.d20pfsrd.com/skills/perceptionhttp://www.d20pfsrd.com/skills/perceptionhttp://www.d20pfsrd.com/skills/survivalhttp://www.d20pfsrd.com/skills/survivalhttp://www.d20pfsrd.com/skills/survivalhttp://www.d20pfsrd.com/skills/survivalhttp://www.d20pfsrd.com/skills/perceptionhttp://www.d20pfsrd.com/skills/swimhttp://www.d20pfsrd.com/skills/survivalhttp://www.d20pfsrd.com/skills/ridehttp://www.d20pfsrd.com/skills/perceptionhttp://www.d20pfsrd.com/skills/knowledgehttp://www.d20pfsrd.com/skills/handle-animalhttp://www.d20pfsrd.com/skills/climb
  • 8/13/2019 1st Level Characters

    5/8

    Jocelyn Medvyed

    Female Aasimar Age 21

    XP0

    LG Medium Outsider

    Paladin of Erastil level 1 (skill points 3) Nobleman

    Init0; SensesDarkvision 60; Perception +5

    DEFENSE

    AC17, Touch 10, flat footed 17 ( Scale mail, Shield,

    heavy steel)

    ( +5 armour, +2 shield)

    hp11 (0d8+1d10+1);

    Fort+2, Ref+0, Will+5

    Resistance toacid 5, Resistance tocold 5,

    Resistance toelectricity 5

    OFFENSE

    Speed20

    MeleeSingle Attack(+1/+0) Sword, bastard +5 (1d10+3)

    or Axe, Throwing (thrown) +1 (1d6+3)

    Full Attack(+1/+0) Sword, bastard +5 (1d10+3)

    or Axe, Throwing (thrown) +1 (1d6+3) range 10

    Space5ft.; Reach5

    Special AttacksOther Your kiss invigorates others. Once per day,

    you can kiss a creature to change its condition from

    exhaustedtofatigued,or fromfatiguedto normal.

    Smite EvilAdd CHA bonus to hit, + 1/level to

    damage. Per day= 1

    Spells Known:

    Paladin Spells

    CL 1 Concentration 6

    STATISTICS

    Str16, Dex11, Con11, Int13, Wis17, Chr20

    Base Attack1 CMB4; CMD14

    FeatsArmour Prof Heavy,

    Armour Prof Light,

    Armour Prof Medium,

    Exotic Weapon Prof,

    Martial Weap Prof,

    Shield Proficiency: Can use shields,

    Simple Weapon Proficiency

    SkillsDiplomacy 11, Heal 7, Know Nobility 5,Perception 5, Ride 1, Sense Motive 3

    LanguagesCelestial, Common, Sylvan

    SPECIAL ABILITIES

    Aura of GoodRadiated good

    Detect EvilAt will

    MAGIC ITEMS (max value 390)

    Masterwork Sword, bastard (300gp)

    Noble Born

    Medvyed:Your family has long a deep respect for

    the wilderness and is superstitious about the creatures

    that dwell therein. Benefit You gain a +2 trait bonus

    on all Diplomacy checks made to deal with fey

    creatures and a +1 trait bonus on Will saves made

    against their spells and supernatural abilities. Your

    family motto is Endurance Overcomes All.

    Pioneer

    BenefitYou begin play with a horse. Also, choose

    one of the following skills:Climb,Handle Animal,

    Knowledge(nature),Perception,Ride,Survival,or

    Swimyou gain a +1 trait bonus on this skill.

    http://www.d20pfsrd.com/gamemastering/conditions#TOC-Exhaustedhttp://www.d20pfsrd.com/gamemastering/conditions#TOC-Exhaustedhttp://www.d20pfsrd.com/gamemastering/conditions#TOC-Fatiguedhttp://www.d20pfsrd.com/gamemastering/conditions#TOC-Fatiguedhttp://www.d20pfsrd.com/gamemastering/conditions#TOC-Fatiguedhttp://www.d20pfsrd.com/gamemastering/conditions#TOC-Fatiguedhttp://www.d20pfsrd.com/gamemastering/conditions#TOC-Fatiguedhttp://www.d20pfsrd.com/gamemastering/conditions#TOC-Fatiguedhttp://www.d20pfsrd.com/skills/climbhttp://www.d20pfsrd.com/skills/climbhttp://www.d20pfsrd.com/skills/climbhttp://www.d20pfsrd.com/skills/handle-animalhttp://www.d20pfsrd.com/skills/handle-animalhttp://www.d20pfsrd.com/skills/handle-animalhttp://www.d20pfsrd.com/skills/knowledgehttp://www.d20pfsrd.com/skills/knowledgehttp://www.d20pfsrd.com/skills/perceptionhttp://www.d20pfsrd.com/skills/perceptionhttp://www.d20pfsrd.com/skills/perceptionhttp://www.d20pfsrd.com/skills/ridehttp://www.d20pfsrd.com/skills/ridehttp://www.d20pfsrd.com/skills/ridehttp://www.d20pfsrd.com/skills/survivalhttp://www.d20pfsrd.com/skills/survivalhttp://www.d20pfsrd.com/skills/survivalhttp://www.d20pfsrd.com/skills/swimhttp://www.d20pfsrd.com/skills/swimhttp://www.d20pfsrd.com/skills/survivalhttp://www.d20pfsrd.com/skills/ridehttp://www.d20pfsrd.com/skills/perceptionhttp://www.d20pfsrd.com/skills/knowledgehttp://www.d20pfsrd.com/skills/handle-animalhttp://www.d20pfsrd.com/skills/climbhttp://www.d20pfsrd.com/gamemastering/conditions#TOC-Fatiguedhttp://www.d20pfsrd.com/gamemastering/conditions#TOC-Fatiguedhttp://www.d20pfsrd.com/gamemastering/conditions#TOC-Exhausted
  • 8/13/2019 1st Level Characters

    6/8

    Name

    Human CR 0.3

    XP0

    Any Medium Humanoid

    Aristocrat level 1 (skill points 6) Aristocrat

    Init+1; Senses; Perception +0

    DEFENSE

    AC18, Touch 11, flat footed 17 ( Breastplate, Shield,

    buckler)

    (+1 Dex, +6 armour, +1 shield)

    hp4 (0d8+1d6+1);

    Fort+0, Ref+1, Will+1

    OFFENSE

    Speed20

    MeleeSingle Attack(+1/+0) Longsword +4 (1d8+2/19-20)

    or Shortbow +1 (1d6 X3)

    Full Attack

    (+1/+0) Longsword +4 (1d8+2/19-20)

    Dagger-4 (1d4+1/19-20)or Shortbow +1 (1d6 X3) range 70

    Space5ft.; Reach5

    Special Attacks

    STATISTICS

    Str15, Dex13, Con10, Int13, Wis8, Chr15

    Base Attack0 CMB2; CMD13

    FeatsArmour Prof Heavy,

    Armour Prof Light,

    Armour Prof Medium,

    Dazzling Display: As a full round action intimidate

    all within 30ft,

    Martial Weap Prof,Shield Proficiency: Can use shields,

    Simple Weapon Proficiency,

    Tower Shield Proficiency: Can use the tower shield

    and suffer only normal shield skill penalties,

    Weapon Focus: +1 to attack rolls

    SkillsAppraise 5, Bluff 2, Diplomacy 6, Disguise 2,

    Intimidate 6, Know Nobility 5, Perception 0, Perform

    Oratory 2, Ride 5, Sense Motive -1, Survival -1,

    Swim -8

    LanguagesCommon, Elven

    MAGIC ITEMS (max value 0)

    Masterwork Longsword (300gp)

  • 8/13/2019 1st Level Characters

    7/8

    Vaxthar Bastard of House Rogarvia

    Tiefling CR 1

    XP400

    CN Medium Outsider

    Rogue level 1 (skill points 10) Informer

    (Swashbuckler )

    Init+3; SensesDarkvision 60; Perception +5

    DEFENSE

    AC15, Touch 13, flat footed 12 ( Leather, Shield,

    none)

    (+3 Dex, +2 armour)

    hp5 (0d10+1d8+1);

    Fort+0, Ref+5, Will+1

    Resistance toCold 5, Resistance toElectricity 5,

    Resistance toFire 5

    OFFENSE

    Speed30

    Melee

    Single AttackRapier +0 (1d6/18-20)

    or Crossbow, light +3 (1d8 /19-20 X2)Full AttackRapier +0 (1d6/18-20)

    or Crossbow, light +3 (1d8 /19-20 X2) range 80

    Space5ft.; Reach5

    Special AttacksSneak AttackSneak attack at an extra (D6) 1

    Spell-like AbilitiesSpell-like Abilities Darkness 1 per day

    STATISTICS

    Str11, Dex17, Con11, Int15, Wis13, Chr17

    Base Attack0 CMB0; CMD13

    FeatsArmour Prof Light,

    Martial Weap Prof,

    Persuasive: +2 Diplomacy +2 Intimidate,

    Simple Weapon Proficiency

    SkillsAcrobatics 7, Appraise 6, Bluff 9, Climb 0,

    Diplomacy 9, Disguise 7, Escape Artist 3, Intimidate

    9, Know Local 6, Linguistics 6, Perception 5, Sense

    Motive 5, Stealth 9, Swim 0

    LanguagesAbyssal, Common, Infernal, Celestial,

    Aquan, IgnanRacial Traits

    You possess a fiendishly cunning tongue, granting

    you a +2racial bonuson allDiplomacychecks.

    Bastard

    BenefitYou take a1 penalty on allCharisma-based

    skill checks made when dealing with members of

    Brevic nobility but gain a +1 trait bonus onWill

    saves as a result of your stubbornness and

    individuality. (The penalty aspect of this trait is

    removed if you ever manage to establish yourself as a

    true noble.)

    Family ConnectionsBenefitYou gain a +2trait bonusonBluffand

    Diplomacychecks made againstoutsidersbelonging

    to theevilsubtype.

    http://www.d20pfsrd.com/basics-ability-scores/glossary#TOC-Racial-Bonushttp://www.d20pfsrd.com/basics-ability-scores/glossary#TOC-Racial-Bonushttp://www.d20pfsrd.com/basics-ability-scores/glossary#TOC-Racial-Bonushttp://www.d20pfsrd.com/skills/diplomacyhttp://www.d20pfsrd.com/skills/diplomacyhttp://www.d20pfsrd.com/skills/diplomacyhttp://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Charisma-Cha-http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Charisma-Cha-http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Charisma-Cha-http://www.d20pfsrd.com/gamemastering/combat#TOC-Willhttp://www.d20pfsrd.com/gamemastering/combat#TOC-Willhttp://www.d20pfsrd.com/gamemastering/combat#TOC-Willhttp://www.d20pfsrd.com/basics-ability-scores/glossary#TOC-Trait-Bonushttp://www.d20pfsrd.com/basics-ability-scores/glossary#TOC-Trait-Bonushttp://www.d20pfsrd.com/basics-ability-scores/glossary#TOC-Trait-Bonushttp://www.d20pfsrd.com/skills/bluffhttp://www.d20pfsrd.com/skills/bluffhttp://www.d20pfsrd.com/skills/bluffhttp://www.d20pfsrd.com/skills/diplomacyhttp://www.d20pfsrd.com/skills/diplomacyhttp://www.d20pfsrd.com/bestiary/rules-for-monsters/creature-types#TOC-Outsiderhttp://www.d20pfsrd.com/bestiary/rules-for-monsters/creature-types#TOC-Outsiderhttp://www.d20pfsrd.com/bestiary/rules-for-monsters/creature-types#TOC-Outsiderhttp://www.d20pfsrd.com/bestiary/rules-for-monsters/creature-types#TOC-Evilhttp://www.d20pfsrd.com/bestiary/rules-for-monsters/creature-types#TOC-Evilhttp://www.d20pfsrd.com/bestiary/rules-for-monsters/creature-types#TOC-Evilhttp://www.d20pfsrd.com/bestiary/rules-for-monsters/creature-types#TOC-Evilhttp://www.d20pfsrd.com/bestiary/rules-for-monsters/creature-types#TOC-Outsiderhttp://www.d20pfsrd.com/skills/diplomacyhttp://www.d20pfsrd.com/skills/bluffhttp://www.d20pfsrd.com/basics-ability-scores/glossary#TOC-Trait-Bonushttp://www.d20pfsrd.com/gamemastering/combat#TOC-Willhttp://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Charisma-Cha-http://www.d20pfsrd.com/skills/diplomacyhttp://www.d20pfsrd.com/basics-ability-scores/glossary#TOC-Racial-Bonus
  • 8/13/2019 1st Level Characters

    8/8

    Name

    Human

    XP0

    NG Medium Humanoid

    Ranger level 1 (skill points 8) Spell-Less

    Init+4; Senses; Perception +6DEFENSE

    AC18, Touch 14, flat footed 14 (Hide)

    hp11

    Fort+3, Ref+6, Will+2

    OFFENSE

    Speed30

    MeleeSingle AttackScimitar +1 (1d8/18-20)

    or Longbow +5 (1d8 X3)

    Space5ft.; Reach5

    Special Attacks

    STATISTICS

    Str10, Dex18, Con13, Int11, Wis14, Chr11

    Base Attack+1 CMB1; CMD15

    FeatsPoint Blank Shot

    Precise Shot

    SkillsAcrobatics 4, Disable Device 4, Escape Artist

    4, Fly 4, Handle Animal 4, Heal 6, Knowledge

    (Geography) 4, Knowledge (Nature) 4, Perception 6,

    Profession 2, Ride 4, Sense Motive 2, Sleight of

    Hand 4, Stealth 8, Survival 6, Swim 4

    LanguagesCommon, Elven

    HumanBonus Feat: One extra feat at 1st level

    Skilled: +1 skill rank per level

    Bonus Languages: Any (except secret languages)

    RangerTrack

    Wild Empathy

    1 Favored Enemies