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8/13/2019 1st Level Characters
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Name
Half-Elf CR 0.5XP0
Any Medium Humanoid
Druid level 1 (skill points 6) Druid(Druid )
Init0; SensesLow-light Vision; Perception +11
DEFENSE
AC16, Touch 10, flat footed 16 ( Hide, Shield, heavy wooden)( +4 armour, +2 shield)
hp9 (0d8+1d8+1);
Fort+2, Ref+0, Will+4Immunity tosleep, Resistance toEnchantment +2sv
OFFENSE
Speed20
Melee
Single AttackShortspear +2 (1d6+2)or Shortbow +0 (1d6 X3)
Full AttackShortspear +2 (1d6+2)or Shortbow +0 (1d6 X3) range 70
Space5ft.; Reach5
Special Attacks
Spells Known:
Druid SpellsCL 1 Concentration 3
Level 0 (3) DC 12Create Water(Conjuration)[Creation Water ] X 1
V,S rng: Close 25ft + 5ft/2 levels Dur: Instantaneous
SV None Area: Up to 2 gallons of water/levelDescription: Creates 2 gallons/level of pure water.
Detect Magic(Divination)[ ] X 1V,S rng: 60ft Dur: Concentration, up to 1 min./level (D)
SV None Area: Cone-shaped emanation
Description: You detect magical auras. The amount of information
revealed depends on how long you study a particular area or
subject
Stabilize(Conjuration)[Healing ] X 1
V,S rng: Close 25ft + 5ft/2 levels Dur: instantaneous
SV None Area: One living creature
Description: Cause a dying creature to stabilize.
Level 1 (2) DC 13Cure Light Wounds(Conjuration)[Healing ] X 1
V,S rng: Touch Dur: Instantaneous
SV Will half (harmless); see text Area: Creature touchedDescription: Cures 1d8 damage + 1/level (max +5).
Entangle(Transmutation)[ ] X 1
V,S,DF rng: Long 400ft + 40ft / level Dur: 1 min./level (D)
SV Reflex partial; see text Area: Plants in a 40-ft.-radius spread
STATISTICS
Str14, Dex11, Con10, Int15, Wis15, Chr10
Base Attack0 CMB2; CMD12
FeatsAnimal Affinity: +2 Handle Animal +2 Ride,
Armour Prof Light,
Armour Prof Medium,Shield Proficiency: Can use shields,
Skill Focus (Perception): +3 perception
SkillsClimb -3, Diplomacy 0, Fly -5, Handle Animal 3, Heal 6,
Know Geography 6, Know Nature 8, Perception 11, Ride 2,
Survival 8, Swim -8
LanguagesCommon, Elven
ECOLOGY
EnvironmentAny
OrganizationTreasureStandard
SPECIAL ABILITIES
Nature BondAnimal companionNature Sense+2 Knowledge nature +2 Survival
Wild EmpathyImprove attitude of an animal
Name
Human
XP600Any Medium Humanoid
Ranger level 1 (skill points 9) Two Weapon
(Ranger )Init+2; Senses; Perception +8
DEFENSE
AC15, Touch 12, flat footed 13 ( Leather, Shield, none)
(+2 Dex, +2 armour, +1 shield)hp6 (0d8+1d10+1);
Fort+2, Ref+4, Will+2
OFFENSE
Speed30
Melee
Single AttackScimitar +2 (1d6+1/18-20)
Full AttackScimitar +0 (1d6+1/18-20)
Scimitar +0 (1d6/18-20)
Space5ft.; Reach5
Special AttacksFavored Enemy(+2 attack pathfinder only) +2 damage. Number
of Favored enemies = 1
Favored Enemy -2+2 bonus on Bluff, Knowledge, Perception,
Sense Motive, and Survival checks against Fav Enemy
Spells Known:
Ranger SpellsCL 1 Concentration 3
STATISTICS
Str12, Dex14, Con11, Int14, Wis14, Chr9Base Attack1 CMB2; CMD14
FeatsArmour Prof Light,Armour Prof Medium,
Martial Weap Prof,
Shield Proficiency: Can use shields,Simple Weapon Proficiency,
Two-Weapon Defence: +1 shield bonus to AC,
Two-Weapon Fighting: Get extra attack at -2 to all attacksSkillsDiplomacy 1, Handle Animal 3, Heal 6, Know Nature 6,
Perception 8, Survival 6
LanguagesCommon
SPECIAL ABILITIES
Track (Ex)Adds half level on Survival skill checks made to
follow or identify tracks.
Wild EmpathyImprove attitude of an animal
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Orran Son of Hort
Male Half-Dwarf Age 19
XP 0
NG Medium Humanoid
Fighter level 1
Init +1, Perception +0
DefenseAC 17, touch 11, flat-footed 16
Armor: Scale Mail, Shield (light wooden)
Hp 13
Fort +4, Ref +1, Will +0
Offense
Speed 20
Melee Longsword +5 (1d8+4/19-20)
Power Attack +4 (1d8+5/19-20)
Stats
Str 18, Dex 12, Con 14, Int 13, Wis 10, Cha 10
Base Attack 1, CMB 1, CMD 16
Feats
Power Attack: You can choose to take a1 penalty on all melee
attack rolls and combat maneuver checks to gain a +2 bonus on all
melee damage rolls.
Weapon Focus (longsword): You gain a +1 bonus on all attack
rolls you make using the selected weapon.
Skills:
Acrobatics -4, Appraise +1, Bluff +1,
Languages: Common, Dwarven, Gnome
Racial Traits
(Slow and Steady) Half-dwarves have a base speed of 20 feet, but
their speed is never modified by armor or encumbrance.
Dwarf Blood: Half-dwarves count as both dwarves andhumans
for any effect related to race.
WaryMany half-dwarves have spent their long lives moving from
place to place, often driven out by the hostility of others. Suchexperiences have made them wary of others' motivations. Half-
dwarves with this trait gain a +1racial bonusonSense Motiveand
Bluffchecks.
Craftsman: Half-dwarves are known for their superior
craftsmanship when it comes to metallurgy and stonework. Half-
dwarves with this racial trait receive a +2racial bonuson all Craft
orProfessionchecks related to metal or stone.
Stonecunning: Half-dwarves gain a +2 bonus onPerception
checks to notice unusual stonework, such as traps and hidden doors
located in stone walls or floors. They receive a check to notice
such features whenever they pass within 10 feet of them, whether
or not they are actively looking.
Relentless: Half-dwarves are skilled at pushing their way through
a battlefield, tossing aside lesser foes with ease. Half -dwarves with
this racial trait receive a +2 bonus oncombat maneuverchecks
made tobull rushoroverrunan opponent. This bonus only applies
while both the half-dwarf and his opponent are standing on the
ground.
City-RaisedHalf-dwarves with this trait know little of their dwarf
ancestry and were raised amonghumansand other half-dwarves in
a large city. City-raised half-dwarves are proficient with whips and
longswords, and receive a +2racial bonusonKnowledge(local)
checks.
SkilledSecond- and third-generation half-dwarves often favor
theirhumanheritage more than their dwarf heritage. Half-dwarves
with this trait gain 1 additional skill rank per level.
Multitalented: Half-dwarves choose two favored classes at first
level and gain +1 hit point or +1 skill point whenever they take a
level in either one of those classes.
Noble BornGaress:Your familys long association with the dwarves of the
Golushkin Mountains has left its mark. Benefit You ignore the
movement penalty for the first 5 feet of rocky difficult terrain you
move through per round. This applies only to terrain made difficult
by rocks or ruins. In addition, you gain a +2 trait bonus on
Appraise checks to assess the value of natural stones or metals.
Your family motto is Strong as the Mountains.
Warsmith
Benefit: You gain a +1 trait bonus to damage rolls against
creatures and objects made primarily of clay, crystal, earth, metal,
or stone.Knowledge(engineering) is a class skill for you.
http://www.d20pfsrd.com/races/core-races/humanhttp://www.d20pfsrd.com/races/core-races/humanhttp://www.d20pfsrd.com/races/core-races/humanhttp://www.d20pfsrd.com/basics-ability-scores/glossary#TOC-Racial-Bonushttp://www.d20pfsrd.com/basics-ability-scores/glossary#TOC-Racial-Bonushttp://www.d20pfsrd.com/basics-ability-scores/glossary#TOC-Racial-Bonushttp://www.d20pfsrd.com/skills/sense-motivehttp://www.d20pfsrd.com/skills/sense-motivehttp://www.d20pfsrd.com/skills/sense-motivehttp://www.d20pfsrd.com/skills/bluffhttp://www.d20pfsrd.com/skills/bluffhttp://www.d20pfsrd.com/basics-ability-scores/glossary#TOC-Racial-Bonushttp://www.d20pfsrd.com/basics-ability-scores/glossary#TOC-Racial-Bonushttp://www.d20pfsrd.com/basics-ability-scores/glossary#TOC-Racial-Bonushttp://www.d20pfsrd.com/skills/crafthttp://www.d20pfsrd.com/skills/crafthttp://www.d20pfsrd.com/skills/crafthttp://www.d20pfsrd.com/skills/professionhttp://www.d20pfsrd.com/skills/professionhttp://www.d20pfsrd.com/skills/professionhttp://www.d20pfsrd.com/skills/perceptionhttp://www.d20pfsrd.com/skills/perceptionhttp://www.d20pfsrd.com/skills/perceptionhttp://www.d20pfsrd.com/gamemastering/combat#TOC-Combat-Maneuvershttp://www.d20pfsrd.com/gamemastering/combat#TOC-Combat-Maneuvershttp://www.d20pfsrd.com/gamemastering/combat#TOC-Combat-Maneuvershttp://www.d20pfsrd.com/gamemastering/combat#TOC-Bull-Rushhttp://www.d20pfsrd.com/gamemastering/combat#TOC-Bull-Rushhttp://www.d20pfsrd.com/gamemastering/combat#TOC-Bull-Rushhttp://www.d20pfsrd.com/gamemastering/combat#TOC-Overrunhttp://www.d20pfsrd.com/gamemastering/combat#TOC-Overrunhttp://www.d20pfsrd.com/gamemastering/combat#TOC-Overrunhttp://www.d20pfsrd.com/races/core-races/humanhttp://www.d20pfsrd.com/races/core-races/humanhttp://www.d20pfsrd.com/races/core-races/humanhttp://www.d20pfsrd.com/basics-ability-scores/glossary#TOC-Racial-Bonushttp://www.d20pfsrd.com/basics-ability-scores/glossary#TOC-Racial-Bonushttp://www.d20pfsrd.com/basics-ability-scores/glossary#TOC-Racial-Bonushttp://www.d20pfsrd.com/skills/knowledgehttp://www.d20pfsrd.com/skills/knowledgehttp://www.d20pfsrd.com/skills/knowledgehttp://www.d20pfsrd.com/races/core-races/humanhttp://www.d20pfsrd.com/races/core-races/humanhttp://www.d20pfsrd.com/races/core-races/humanhttp://www.d20pfsrd.com/skills/knowledgehttp://www.d20pfsrd.com/skills/knowledgehttp://www.d20pfsrd.com/skills/knowledgehttp://www.d20pfsrd.com/skills/knowledgehttp://www.d20pfsrd.com/races/core-races/humanhttp://www.d20pfsrd.com/skills/knowledgehttp://www.d20pfsrd.com/basics-ability-scores/glossary#TOC-Racial-Bonushttp://www.d20pfsrd.com/races/core-races/humanhttp://www.d20pfsrd.com/gamemastering/combat#TOC-Overrunhttp://www.d20pfsrd.com/gamemastering/combat#TOC-Bull-Rushhttp://www.d20pfsrd.com/gamemastering/combat#TOC-Combat-Maneuvershttp://www.d20pfsrd.com/skills/perceptionhttp://www.d20pfsrd.com/skills/professionhttp://www.d20pfsrd.com/skills/crafthttp://www.d20pfsrd.com/basics-ability-scores/glossary#TOC-Racial-Bonushttp://www.d20pfsrd.com/skills/bluffhttp://www.d20pfsrd.com/skills/sense-motivehttp://www.d20pfsrd.com/basics-ability-scores/glossary#TOC-Racial-Bonushttp://www.d20pfsrd.com/races/core-races/human -
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Grace Surefoot
Female Halfling Age 22
XP0
NG Small Humanoid
Sorcerer level 1 (skill points 4) Sorcerer
(Celestial )
Init+3; Senses; Perception +3
DEFENSE
AC15, Touch 15, flat footed 11 ( No Armour, Shield, none)(+3 Dex, +1 size, +1 feats)
hp8 (0d8+1d6+1+1);
Fort+1, Ref+3, Will+2Fearless+2 save vrs fear
OFFENSE
Speed20
MeleeSingle AttackQuarterstaff +-1 (1d4-2)
or Sling +4 (1d3)
Full AttackQuarterstaff +-1 (1d4-2)
or Sling +4 (1d3) range 50
Space5ft.; Reach5
Special AttacksHeavenly Fire (Sp)1d4 + 1/2 level divine (heals good creatures).
Per day = 3+ CHA bonus
Spells Known:
Sorcerer SpellsCL 1 Concentration 4
Level 0 (4) DC 13
Detect Magic(Divination)[ ] X 1V,S rng: 60ft Dur: Concentration, up to 1 min./level (D)
SV None Area: Cone-shaped emanation
Description: You detect magical auras. The amount of informationrevealed depends on how long you study a particular area or
subject
Disrupt Undead(Necromancy)[ ] X 1
V,S, DF rng: Close 25ft + 5ft/2 levels Dur: InstantaneousSV None Area: RayDescription: Deals 1d6 damage to one undead.
Flare(Evocation)[Light ] X 1
V rng: Close 25ft + 5ft/2 levels Dur: Instantaneous
SV Fortitude negates Area: Burst of light
Description: If you cause the light to burst in front of a singlecreature, that creature is dazzled for 1 minute unless it makes a
successful Fortitude save. Sightless creatures, as well as creatures
already dazz
Light(Evocation)[Light ] X 1
V,M/DF rng: Touch Dur: 10 min./level (D)
SV None Area: Object touched
Description: Object shines like a torch.
Spark(Evocation)[Fire ] X 1
V or S rng: Close 25ft + 5ft/2 levels Dur: instantaneous
SV Fortitude negates (object) Area: one Fine object
Description: Ignites flammable objects.
Level 1 (4) DC 14
Bless(Enchantment)[Compulsion Mind-Affecting ] X 1
V,S,DF rng: 50ft Dur: 1 min./level
SV None Area: The caster and all allies within a 50-ft. burst,
centered on the caster
Description: Allies gain +1 on attack rolls and saves against fear.
Color Spray(Illusion)[Pattern Mind-Affecting ] X 1
V,S,M rng: 15ft Dur: Instantaneous; see text
SV Will negates Area: Cone-shaped burst
Description: A vivid cone of clashing colors springs forth from
your hand, causing creatures to become stunned, perhaps also
blinded, and possibly knocking them unconscious. Each creaturewithin the cone is affect
Protection from Evil(Abjuration)[Good ] X 1
V,S,M/DF rng: Touch Dur: 1 min./level (D)
SV Will negates (harmless) Area: Creature touched
Description: +2 to AC and saves, plus additional protection against
selected alignment.STATISTICS
Str7, Dex16, Con13, Int14, Wis10, Chr17
Base Attack0 CMB-3; CMD10
FeatsDodge: Add 1 to AC ,
Eschew Materials: Cast spells without material components,
Simple Weapon ProficiencySkillsAcrobatics 5, Appraise 2, Bluff 7, Climb 0, Fly 7, Intimidate
3, Know Arcana 6, Perception 3, Spellcraft 6, Stealth 7
LanguagesCommon, Halfling
ECOLOGY
EnvironmentWarm plains
OrganizationSquad 11-20, Company 2-4, Band 30-100TreasureStandard
SPECIAL ABILITIES
Weapon Familiarity+1 to hit with thrown weapons
Bloodline CelestialIf your body is placed on consecrated groundand prayers to your deity are recited continuously for 24 hours, you
return to life as if by araise deadspell. This ability works 1d4
times in your lifetime.
Eschew MaterialsGives feat 1
http://www.d20pfsrd.com/magic/all-spells/r/raise-deadhttp://www.d20pfsrd.com/magic/all-spells/r/raise-deadhttp://www.d20pfsrd.com/magic/all-spells/r/raise-deadhttp://www.d20pfsrd.com/magic/all-spells/r/raise-dead -
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Yenorin Son of Carsys
Half-Elf Age 25
XP0
CN Medium Humanoid
Barbarian level 1 (skill points 5) Barbarian
(Barbarian )
Init+3; SensesLow-light Vision; Perception +9
DEFENSE
AC15, Touch 13, flat footed 12 ( No Armour,
Shield, heavy wooden)
(+3 Dex, +2 shield)
hp18 (0d8+1d12+2+1+3);
Fort+4, Ref+3, Will+0
Immunity tosleep, Resistance toEnchantment +2sv
OFFENSE
Speed40
MeleeSingle AttackShortspear +4 (1d6+3)
or Shortbow +4 (1d6 X3)
Full AttackShortspear +4 (1d6+3)
Shield, heavy-2 (1d4+1)
or Shortbow +4 (1d6 X3) range 70
Space5ft.; Reach5
Special AttacksRage+4 Con +4 Str +2 Will save -2 AC. Per day = 4
STATISTICS
Str17, Dex16, Con14, Int13, Wis11, Chr8
Base Attack1 CMB4; CMD17
FeatsArmour Prof Light,
Armour Prof Medium,
Martial Weap Prof,Shield Proficiency: Can use shields,
Simple Weapon Proficiency,
Skill Focus (Perception): +3 perception,
Toughness: +3 Hit points or +1 per hit dice
SkillsAcrobatics 1, Climb 5, Diplomacy -1, Handle
Animal 3, Intimidate 3, Perception 9, Ride 3,
Survival 5, Swim -1
LanguagesCommon, Elven, Sylvan
SPECIAL ABILITIES
Fast MovementLand Movement raised by 10
Pioneer
BenefitYou begin play with a horse. Also, choose
one of the following skills:Climb,Handle Animal,
Knowledge(nature),Perception,Ride,Survival,or
Swimyou gain a +1 trait bonus on this skill.
Veteran Forest Guide
Benefit: You gain a +1 trait bonus onPerception
checks, and a +1 trait bonus onSurvivalchecks in
forest terrain. One of these skills becomes a class
skill for you.
http://www.d20pfsrd.com/skills/climbhttp://www.d20pfsrd.com/skills/climbhttp://www.d20pfsrd.com/skills/climbhttp://www.d20pfsrd.com/skills/handle-animalhttp://www.d20pfsrd.com/skills/handle-animalhttp://www.d20pfsrd.com/skills/handle-animalhttp://www.d20pfsrd.com/skills/knowledgehttp://www.d20pfsrd.com/skills/knowledgehttp://www.d20pfsrd.com/skills/perceptionhttp://www.d20pfsrd.com/skills/perceptionhttp://www.d20pfsrd.com/skills/perceptionhttp://www.d20pfsrd.com/skills/ridehttp://www.d20pfsrd.com/skills/ridehttp://www.d20pfsrd.com/skills/ridehttp://www.d20pfsrd.com/skills/survivalhttp://www.d20pfsrd.com/skills/survivalhttp://www.d20pfsrd.com/skills/survivalhttp://www.d20pfsrd.com/skills/swimhttp://www.d20pfsrd.com/skills/perceptionhttp://www.d20pfsrd.com/skills/perceptionhttp://www.d20pfsrd.com/skills/perceptionhttp://www.d20pfsrd.com/skills/survivalhttp://www.d20pfsrd.com/skills/survivalhttp://www.d20pfsrd.com/skills/survivalhttp://www.d20pfsrd.com/skills/survivalhttp://www.d20pfsrd.com/skills/perceptionhttp://www.d20pfsrd.com/skills/swimhttp://www.d20pfsrd.com/skills/survivalhttp://www.d20pfsrd.com/skills/ridehttp://www.d20pfsrd.com/skills/perceptionhttp://www.d20pfsrd.com/skills/knowledgehttp://www.d20pfsrd.com/skills/handle-animalhttp://www.d20pfsrd.com/skills/climb -
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Jocelyn Medvyed
Female Aasimar Age 21
XP0
LG Medium Outsider
Paladin of Erastil level 1 (skill points 3) Nobleman
Init0; SensesDarkvision 60; Perception +5
DEFENSE
AC17, Touch 10, flat footed 17 ( Scale mail, Shield,
heavy steel)
( +5 armour, +2 shield)
hp11 (0d8+1d10+1);
Fort+2, Ref+0, Will+5
Resistance toacid 5, Resistance tocold 5,
Resistance toelectricity 5
OFFENSE
Speed20
MeleeSingle Attack(+1/+0) Sword, bastard +5 (1d10+3)
or Axe, Throwing (thrown) +1 (1d6+3)
Full Attack(+1/+0) Sword, bastard +5 (1d10+3)
or Axe, Throwing (thrown) +1 (1d6+3) range 10
Space5ft.; Reach5
Special AttacksOther Your kiss invigorates others. Once per day,
you can kiss a creature to change its condition from
exhaustedtofatigued,or fromfatiguedto normal.
Smite EvilAdd CHA bonus to hit, + 1/level to
damage. Per day= 1
Spells Known:
Paladin Spells
CL 1 Concentration 6
STATISTICS
Str16, Dex11, Con11, Int13, Wis17, Chr20
Base Attack1 CMB4; CMD14
FeatsArmour Prof Heavy,
Armour Prof Light,
Armour Prof Medium,
Exotic Weapon Prof,
Martial Weap Prof,
Shield Proficiency: Can use shields,
Simple Weapon Proficiency
SkillsDiplomacy 11, Heal 7, Know Nobility 5,Perception 5, Ride 1, Sense Motive 3
LanguagesCelestial, Common, Sylvan
SPECIAL ABILITIES
Aura of GoodRadiated good
Detect EvilAt will
MAGIC ITEMS (max value 390)
Masterwork Sword, bastard (300gp)
Noble Born
Medvyed:Your family has long a deep respect for
the wilderness and is superstitious about the creatures
that dwell therein. Benefit You gain a +2 trait bonus
on all Diplomacy checks made to deal with fey
creatures and a +1 trait bonus on Will saves made
against their spells and supernatural abilities. Your
family motto is Endurance Overcomes All.
Pioneer
BenefitYou begin play with a horse. Also, choose
one of the following skills:Climb,Handle Animal,
Knowledge(nature),Perception,Ride,Survival,or
Swimyou gain a +1 trait bonus on this skill.
http://www.d20pfsrd.com/gamemastering/conditions#TOC-Exhaustedhttp://www.d20pfsrd.com/gamemastering/conditions#TOC-Exhaustedhttp://www.d20pfsrd.com/gamemastering/conditions#TOC-Fatiguedhttp://www.d20pfsrd.com/gamemastering/conditions#TOC-Fatiguedhttp://www.d20pfsrd.com/gamemastering/conditions#TOC-Fatiguedhttp://www.d20pfsrd.com/gamemastering/conditions#TOC-Fatiguedhttp://www.d20pfsrd.com/gamemastering/conditions#TOC-Fatiguedhttp://www.d20pfsrd.com/gamemastering/conditions#TOC-Fatiguedhttp://www.d20pfsrd.com/skills/climbhttp://www.d20pfsrd.com/skills/climbhttp://www.d20pfsrd.com/skills/climbhttp://www.d20pfsrd.com/skills/handle-animalhttp://www.d20pfsrd.com/skills/handle-animalhttp://www.d20pfsrd.com/skills/handle-animalhttp://www.d20pfsrd.com/skills/knowledgehttp://www.d20pfsrd.com/skills/knowledgehttp://www.d20pfsrd.com/skills/perceptionhttp://www.d20pfsrd.com/skills/perceptionhttp://www.d20pfsrd.com/skills/perceptionhttp://www.d20pfsrd.com/skills/ridehttp://www.d20pfsrd.com/skills/ridehttp://www.d20pfsrd.com/skills/ridehttp://www.d20pfsrd.com/skills/survivalhttp://www.d20pfsrd.com/skills/survivalhttp://www.d20pfsrd.com/skills/survivalhttp://www.d20pfsrd.com/skills/swimhttp://www.d20pfsrd.com/skills/swimhttp://www.d20pfsrd.com/skills/survivalhttp://www.d20pfsrd.com/skills/ridehttp://www.d20pfsrd.com/skills/perceptionhttp://www.d20pfsrd.com/skills/knowledgehttp://www.d20pfsrd.com/skills/handle-animalhttp://www.d20pfsrd.com/skills/climbhttp://www.d20pfsrd.com/gamemastering/conditions#TOC-Fatiguedhttp://www.d20pfsrd.com/gamemastering/conditions#TOC-Fatiguedhttp://www.d20pfsrd.com/gamemastering/conditions#TOC-Exhausted -
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Name
Human CR 0.3
XP0
Any Medium Humanoid
Aristocrat level 1 (skill points 6) Aristocrat
Init+1; Senses; Perception +0
DEFENSE
AC18, Touch 11, flat footed 17 ( Breastplate, Shield,
buckler)
(+1 Dex, +6 armour, +1 shield)
hp4 (0d8+1d6+1);
Fort+0, Ref+1, Will+1
OFFENSE
Speed20
MeleeSingle Attack(+1/+0) Longsword +4 (1d8+2/19-20)
or Shortbow +1 (1d6 X3)
Full Attack
(+1/+0) Longsword +4 (1d8+2/19-20)
Dagger-4 (1d4+1/19-20)or Shortbow +1 (1d6 X3) range 70
Space5ft.; Reach5
Special Attacks
STATISTICS
Str15, Dex13, Con10, Int13, Wis8, Chr15
Base Attack0 CMB2; CMD13
FeatsArmour Prof Heavy,
Armour Prof Light,
Armour Prof Medium,
Dazzling Display: As a full round action intimidate
all within 30ft,
Martial Weap Prof,Shield Proficiency: Can use shields,
Simple Weapon Proficiency,
Tower Shield Proficiency: Can use the tower shield
and suffer only normal shield skill penalties,
Weapon Focus: +1 to attack rolls
SkillsAppraise 5, Bluff 2, Diplomacy 6, Disguise 2,
Intimidate 6, Know Nobility 5, Perception 0, Perform
Oratory 2, Ride 5, Sense Motive -1, Survival -1,
Swim -8
LanguagesCommon, Elven
MAGIC ITEMS (max value 0)
Masterwork Longsword (300gp)
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Vaxthar Bastard of House Rogarvia
Tiefling CR 1
XP400
CN Medium Outsider
Rogue level 1 (skill points 10) Informer
(Swashbuckler )
Init+3; SensesDarkvision 60; Perception +5
DEFENSE
AC15, Touch 13, flat footed 12 ( Leather, Shield,
none)
(+3 Dex, +2 armour)
hp5 (0d10+1d8+1);
Fort+0, Ref+5, Will+1
Resistance toCold 5, Resistance toElectricity 5,
Resistance toFire 5
OFFENSE
Speed30
Melee
Single AttackRapier +0 (1d6/18-20)
or Crossbow, light +3 (1d8 /19-20 X2)Full AttackRapier +0 (1d6/18-20)
or Crossbow, light +3 (1d8 /19-20 X2) range 80
Space5ft.; Reach5
Special AttacksSneak AttackSneak attack at an extra (D6) 1
Spell-like AbilitiesSpell-like Abilities Darkness 1 per day
STATISTICS
Str11, Dex17, Con11, Int15, Wis13, Chr17
Base Attack0 CMB0; CMD13
FeatsArmour Prof Light,
Martial Weap Prof,
Persuasive: +2 Diplomacy +2 Intimidate,
Simple Weapon Proficiency
SkillsAcrobatics 7, Appraise 6, Bluff 9, Climb 0,
Diplomacy 9, Disguise 7, Escape Artist 3, Intimidate
9, Know Local 6, Linguistics 6, Perception 5, Sense
Motive 5, Stealth 9, Swim 0
LanguagesAbyssal, Common, Infernal, Celestial,
Aquan, IgnanRacial Traits
You possess a fiendishly cunning tongue, granting
you a +2racial bonuson allDiplomacychecks.
Bastard
BenefitYou take a1 penalty on allCharisma-based
skill checks made when dealing with members of
Brevic nobility but gain a +1 trait bonus onWill
saves as a result of your stubbornness and
individuality. (The penalty aspect of this trait is
removed if you ever manage to establish yourself as a
true noble.)
Family ConnectionsBenefitYou gain a +2trait bonusonBluffand
Diplomacychecks made againstoutsidersbelonging
to theevilsubtype.
http://www.d20pfsrd.com/basics-ability-scores/glossary#TOC-Racial-Bonushttp://www.d20pfsrd.com/basics-ability-scores/glossary#TOC-Racial-Bonushttp://www.d20pfsrd.com/basics-ability-scores/glossary#TOC-Racial-Bonushttp://www.d20pfsrd.com/skills/diplomacyhttp://www.d20pfsrd.com/skills/diplomacyhttp://www.d20pfsrd.com/skills/diplomacyhttp://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Charisma-Cha-http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Charisma-Cha-http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Charisma-Cha-http://www.d20pfsrd.com/gamemastering/combat#TOC-Willhttp://www.d20pfsrd.com/gamemastering/combat#TOC-Willhttp://www.d20pfsrd.com/gamemastering/combat#TOC-Willhttp://www.d20pfsrd.com/basics-ability-scores/glossary#TOC-Trait-Bonushttp://www.d20pfsrd.com/basics-ability-scores/glossary#TOC-Trait-Bonushttp://www.d20pfsrd.com/basics-ability-scores/glossary#TOC-Trait-Bonushttp://www.d20pfsrd.com/skills/bluffhttp://www.d20pfsrd.com/skills/bluffhttp://www.d20pfsrd.com/skills/bluffhttp://www.d20pfsrd.com/skills/diplomacyhttp://www.d20pfsrd.com/skills/diplomacyhttp://www.d20pfsrd.com/bestiary/rules-for-monsters/creature-types#TOC-Outsiderhttp://www.d20pfsrd.com/bestiary/rules-for-monsters/creature-types#TOC-Outsiderhttp://www.d20pfsrd.com/bestiary/rules-for-monsters/creature-types#TOC-Outsiderhttp://www.d20pfsrd.com/bestiary/rules-for-monsters/creature-types#TOC-Evilhttp://www.d20pfsrd.com/bestiary/rules-for-monsters/creature-types#TOC-Evilhttp://www.d20pfsrd.com/bestiary/rules-for-monsters/creature-types#TOC-Evilhttp://www.d20pfsrd.com/bestiary/rules-for-monsters/creature-types#TOC-Evilhttp://www.d20pfsrd.com/bestiary/rules-for-monsters/creature-types#TOC-Outsiderhttp://www.d20pfsrd.com/skills/diplomacyhttp://www.d20pfsrd.com/skills/bluffhttp://www.d20pfsrd.com/basics-ability-scores/glossary#TOC-Trait-Bonushttp://www.d20pfsrd.com/gamemastering/combat#TOC-Willhttp://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Charisma-Cha-http://www.d20pfsrd.com/skills/diplomacyhttp://www.d20pfsrd.com/basics-ability-scores/glossary#TOC-Racial-Bonus -
8/13/2019 1st Level Characters
8/8
Name
Human
XP0
NG Medium Humanoid
Ranger level 1 (skill points 8) Spell-Less
Init+4; Senses; Perception +6DEFENSE
AC18, Touch 14, flat footed 14 (Hide)
hp11
Fort+3, Ref+6, Will+2
OFFENSE
Speed30
MeleeSingle AttackScimitar +1 (1d8/18-20)
or Longbow +5 (1d8 X3)
Space5ft.; Reach5
Special Attacks
STATISTICS
Str10, Dex18, Con13, Int11, Wis14, Chr11
Base Attack+1 CMB1; CMD15
FeatsPoint Blank Shot
Precise Shot
SkillsAcrobatics 4, Disable Device 4, Escape Artist
4, Fly 4, Handle Animal 4, Heal 6, Knowledge
(Geography) 4, Knowledge (Nature) 4, Perception 6,
Profession 2, Ride 4, Sense Motive 2, Sleight of
Hand 4, Stealth 8, Survival 6, Swim 4
LanguagesCommon, Elven
HumanBonus Feat: One extra feat at 1st level
Skilled: +1 skill rank per level
Bonus Languages: Any (except secret languages)
RangerTrack
Wild Empathy
1 Favored Enemies