2 1 2 skills - one deck dungeon · one deck dungeon: the abyssal depths v0.95 beta (11-8-2019) the...

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One Deck Dungeon: The Abyssal Depths v0.95 Beta (11-8-2019) The Abyssal Depths add a new threat to your Dungeon adven- tures: Fiends who hound you throughout your enre quest to reach the boss. When the game begins, you’ll now select a Hero, Dungeon, and Fiend card. The Fiend will stay in play for all three floors of the dungeon. At the start of the game, place the XP Level card so that it is covering rows 3 + 4, leaving rows 2 + 1 visible. This sets the fiend at Threat Level 2. The effects of all visible threat levels are acve. Each Fiend card has a row of challenge boxes. During any encoun- ter, you can place dice to fill these boxes. -Grey boxes can be filled by dice of any color. -Ignore armor when placing dice on Fiends. -Dice on Fiends remain there between encounters. When all the challenge boxes on a Fiend card are full, you’ve con- fronted the fiend and reduced its threat. Slide the Level card down to cover up the highest current level. Each fiend will list a posive effect that happens when the Threat Level is reduced. When you descend to a new floor of the dungeon, the fiend grows in strength! At the start of floor 1, reset the threat level to 2. At the start of floor 2, threat level 3, and at the start of floor 3, threat level 4. The fiend card is removed from play at the start of the boss fight. 2 1 3 4 Every rolled is reduced by 1, after checking other effects. Each 2XP Encounter: Double all Consequences. Spend 1 extra at the start of each turn. If there is ever a 1 in your dice pool, discard it immediately. 6 5 4 4 1 3 1 2 1 Spout Elemental When reduced: heal 1 and roll 2 1 3 4 If an encounter’s consequences include , add to them. You can only convert to dice once per encounter. When you explore, if you have more items than skills, convert one to XP. Each Combat Encounter: Add to all large boxes. 6 4 2 2 2 2 4 4 4 Merflection When reduced: heal 1 and roll 1 2 3 4 When reduced: heal 1 and roll Each Combat Encounter: Add to Consequences. Each Peril Encounter: Roll 1 fewer die or spend Add to a hero after you Explore if there are any open doors. Add to a hero for each open or closed door when you descend. 9 6 4 3 3 2 2 1 Sharkwisp LEVEL 1 Encounter Bonus 1p during setup. 1 0 to level up 6

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Page 1: 2 1 2 SKILLS - One Deck Dungeon · One Deck Dungeon: The Abyssal Depths v0.95 Beta (11-8-2019) The Abyssal Depths add a new threat to your Dungeon adven-tures: Fiends who hound you

One Deck Dungeon: The Abyssal Depthsv0.95 Beta (11-8-2019)

The Abyssal Depths add a new threat to your Dungeon adven-tures: Fiends who hound you throughout your entire quest to reach the boss.

When the game begins, you’ll now select a Hero, Dungeon, and Fiend card. The Fiend will stay in play for all three floors of the dungeon. At the start of the game, place the XP Level card so that it is covering rows 3 + 4, leaving rows 2 + 1 visible. This sets the fiend at Threat Level 2.

The effects of all visible threat levels are active.

Each Fiend card has a row of challenge boxes. During any encoun-ter, you can place dice to fill these boxes. -Grey boxes can be filled by dice of any color.-Ignore armor when placing dice on Fiends.-Dice on Fiends remain there between encounters.

When all the challenge boxes on a Fiend card are full, you’ve con-fronted the fiend and reduced its threat. Slide the Level card down to cover up the highest current level. Each fiend will list a positive effect that happens when the Threat Level is reduced.

When you descend to a new floor of the dungeon, the fiend grows in strength! At the start of floor 1, reset the threat level to 2. At the start of floor 2, threat level 3, and at the start of floor 3, threat level 4. The fiend card is removed from play at the start of the boss fight.

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When reduced: heal 1 and roll

Each Combat Encounter: Add to Consequences.

Each Peril Encounter: Roll 1 fewer die or spend

Add to a hero after you Explore if there are any open doors.

Add to a hero for each open or closed door when you descend.

96433221

Sharkwisp

LEVEL 1

1 ITEM

2 SKILLS*

Encounter Bonus

1p

during setup. 10

to level up6

*Starting and basic skills do not count toward this limit