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ADOPTING VIRTUAL TRAINING TOOLS FOR PRACTICAL APPLICATIONS
Presented by SPEAKERS:Tom Brewer, Associate Vice President for Strategic Initiative, Tennessee Tech University
Jeff Brown, President, The Biz Foundry
Mack Lunn, Manager of Special Projects, Tennessee Tech iCube
Kim Williams, Vice President of Quality & Modules Manufacturing, Calsonic Kansei North America
ADOPTING VIRTUAL TRAINING TOOLS
For Practical Applications
VIRTUAL REALITYA BRIEF HISTORY
14 Grand Challenges for Engineering
1. Make Solar energy Economical2. Manage the Nitrogen Cycle3. Advance Health Informatics 4. Prevent Nuclear Terror5. Advanced Personalized Learning 6. Provide Energy From Fusion7. Provide Access to Clean Water8. Engineer Better Medicine (Engineer Health Care
Practice!!!)9. Secure Cyberspace10. Engineer the tools for Scientific Discovery11. Develop Carbon Sequestration Methods12. Restore and Improve Urban Infrastructure
13. Enhance Virtual Reality14. Reverse Engineer Human Brain
The National Academy of Engineering (NAE)
VR?
A computer generated, interactive, 3-Dimensional environment in which a person is immersed
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…. Immersed into a computer-generated world of your own making: a room, a city, the interior of human body, outer space, a manufacturing facility, or an operational diesel engine block !
…. you can explore any uncharted territory of the human imagination.
VR?
• Prehistoric– Cave paintings– Some researchers believe
that the images animate when shown with flickering torch light!
• 3000BC - Egyptians – First optical lenses
Early History
• 1515 – Da Vinci - Projector
• 1671 – Magic lantern
• 1674 – Successive glass slides
• 1830 - Stroboscope
• 1838 – Stereo viewer
Early History (Continued)
• 1916 – Helmet Gun– First Patent for
HMD– Head-mounted
periscope display and gun
– Augmented reality precursor
Early History (Continued)
• 1929 – Link Flight Trainer– Learn to Fly by
Instruments– Over 1 Millions Pilots
Trained– Designated as a Historic
Mechanical Engineering Landmark
Early History (Continued)
• 1956 – Morton Heilig• Cinematographer• Stimulate Senses
– Sensorama– Stereo Speakers– Stereoscopic Display– Moving Chair– Odor Emitters
– 1957 HMD patent
Early History (Continued)
• 1961 – Philco– Telepresence with a
HMD• Remote camera
– Magnetic head tracker– Single CRT– Dangerous situation
training
Early History (Continued)
Year HPC
1945 ENIAC ( Electronic Numerical Integrator and Computer )
1950 ACE – 1MHz
1960 CDC 6600 Series (Seymour Cray)
1976 Cray 1 at LANL ( 150 Million FLOPS )
1982-84 Cray X-MP 2 -4 Procesors
2012 Cray Titan at ORNL ( 27,000 Trillion FLOPS )
2016 Cray at TTU ( 40 Trillion FLOPS )
Super Computing Progress
Computer Aided Geometric Design: 1
Automotive Aerodynamics Simulations
IC Engine Port Flow Simulation
Gloves
Head Mounted Displays
CAVE Automatic Virtual Environment
Where is VR used?
Where can VR be used ?
MilitaryEducationHealthcareManufacturing / IndustryFashionBusinessEngineeringSportMediaVisualizationConstructionMedia / Film
Manufacturing– Design– Assembly Sequence– Takt Time Repeatability
Education & Training– Homeland Security– First Responders– Environmental
The Next Wave of VR
The Next Wave of VR
VIRTUAL REALITYThe Here & Now
The iCube
IMAGINE • INSPIRE • INNOVATE
The State of VR
Oculus Rift Samsung Gear
HTC Vive Google Cardboard
The NOW of VR
Microsoft Hololens
The NOW of VR
What can be done in virtual reality?• 360° Video• Interactive Environments• Rendered Simulations• Immersion in a NEW Environment
What about augmented reality?• Environmentally Integrated Video• Interactive Environments• Rendered Simulations• Enhanced Sensory Input from Your Environment
The NOW of VR
A Student Using An Oculus Rift
The NOW of AR
A Scene from Magic Leap
The NOW of VR
The NOW of VR
McDonald’s Happy Goggles
The NOW of VR
The NOW of VR
Google Cardboard Saves Baby’s LifeDoctors use images of a baby’s deformed heart to perform life-saving
surgery
The NOW of VR
VIRTUAL REALITYApplying the Science
Training hasn’t changed in 50 years!
How do we get...
FROM THIS TO THIS?
Applying VR
New technology allows us to simulate scenarios needed to train and evaluate
with hard data.
Demo for first customer
What could VR do for you?