2012 06 19 (upm) emadrid fdevries ounl mobile learning opportunities pitfalls
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2012 06 19 (upm) emadrid fdevries ounl mobile learning opportunities pitfallsTRANSCRIPT
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Fred de Vries
Mobile learning, opportunities and ...
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Facts:- 20.000 students- 60 Mio budget- 15 study centers
CELSTEC- 120 fte, 7 Mio budget
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Facts:- 20.000 students- 60 Mio budget- 15 study centers
CELSTEC- 120 fte, 7 Mio budget
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Research Lines and topics
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#1 Mobile and ubiquitous learning content Ubiquitous access to learning support and distributed multi-format learning content.– Mobile Video and Audio Content (Youtube EDU, iTunes U), Cloud-
based learning content, Mobile data collection and aggregation, eBooks and tablet content.
#2 Orchestration of seamless learning supportInstructional design of nomadic and seamless learning support.– Ubiquitous LMS access, Mixed Reality Games, Excursions and Field
Trip systems, Mobile Augmented Reality, Mobile Learning Games, Object and location-based service access.
#3 Situated learning experiencesConnect the Learning and the real World, context-aware learning systems, sensor-based learning support.
– Experience sampling apps, Sensor-based learning apps, Situated and ambient displays, Context-aware social media, Tangible and smart-objects for learning
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Mobile Learning Applications Domains
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• eHealth and healthcareEMURGENCY: performance support and notification system, Handover procedures, Reference apps for daily practice
• Law and Management educationOpenScout, OUNL iPad pilots, UNHCR mobile simulated games
• Architecture and creative industriesMACE location-based content and social media, Cloud-based cooperation methods in design and architecture
• Cultural HeritageMixed reality field trips with Cultural Sciences
• LogisticsSALOMO: Situation Awareness and Mobile data collection
• Language learningELENA, PhD projects
• Teacher education and networkingmobile social networking apps
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Service and research portfolio
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• How to innovate?Innovation workshops for mobile media and learning in the OUNL Learning Innovation Laboratory, Desirability and technology acceptance studies of innovative solutions, Open innovation policy, open source frameworks
• How to learn best?Educational and instructional design for blended and ubiquitous learningEvaluation of increased awareness, efficiency, effectiveness.
• How to implement your mobile learning support?Prototyping mobiles cross-platform and with embedded technologies.Mashup and visualisation technologies for integrated solutions.Customized mobile solutions integrating legacy software.
• What is my return on investment?Piloting and evaluation of new solutions, following standardized methods.Usability and acceptance studies (mobile eye-tracking).
• How to optimize your existing processes for mobile?Content engineering and automation for mobile and multi-platform delivery.Multi-platform access to legacy systems integrated with daily practices.
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Learning Innovation Lab
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Augmented Reality
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•Real environment•enriched with virtual objects
•Virtual environment•enriched with virtual objects
Milgram, P. and Kishino, A. F. (1994) Taxonomy of Mixed Reality Visual Displays IEICE Transactions on Information and Systems, E77-D(12), pp. 1321-1329.
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Senses
• sight• hearing• taste• smell• touch• balance• ....
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ARLearn: hearing
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ARLearn: hearing
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ARLearn Architecture– Serious game engine
• Score• Progress• Team play
– Android and streetview clients
– excursions possible– notification framework– Rich media: video, audio,
multiplechoice questions, ...– location based assignments
and triggers Media11
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Florence case Amsterdam case Hostage case
Game design
Scavenger game Adventure game Decision game
Delivery Channel
augmented reality augmented virtuality augmented reality
Pedagogic approach
situated learning expository learning learning through decision taking
ARLearn Case studies
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Cultural Science Fieldtrip in Florence
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Tutor (assignment/information)
• For everyone
• For a specific person / learner
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Tutor (assignment/information)
• For everyone
• For a specific person / learner
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Students make notes
• replay / editing during fieldwork
• research data for their essay
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Students make notes
• replay / editing during fieldwork
• research data for their essay
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Results - students
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• Event driven:
• walk to a position
• make notes (text, audio, photo)
• manual interventions by tutor
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Results - students
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• Navigate vs. Exploration
• Application designed for explotaration
• Navigation can be used to find your way besides paper map.
• accuracy of GPS-signal!
• Students appreciated recording their notes and checking them afterward via the web.
• Quality of essays of ARlearn students was higher than non-ARlearn students.
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Results - tutor
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• Multitasking
• tutor can monitor different students real-time
• checking continuously the online portfolio to check the progress and answer of students
• Intervene sometimes with instruction or extra assignments
• Assignments were sometimes too complex, tasks need to be split in smaller ones in future implementations.
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Lessons Learned
• Choose a location for fieldwork with proper GPS reception
• High buildings, narrow streets :(
• Reserve time for users to make themselves acquainted with the smartphone
• Battery life ~ GPS/network operations
• Balance between automatic start and manual start of audiofragments.
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Research
Find out how much ‘ human intervention ‘ from an expert / tutor is needed during the fieldwork?
Ask questions during the fieldwork... is this needed? Review of student’s work during their fieldwork; tutor can require additional activities
Perspective:Students can run the game on their own in Florence when it suits them during a study-year
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Streetlearn: Amsterdam culturale heritage• cultural heritage case :
Amsterdamse grachtengordel• Unesco site with 100% google streetview coverage• storyboard based on real historic event:
smuggling marihuana from Libanon in early 1970s• Player takes role of Ada Jobse, a police officer
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Streetlearn: ARLearn streetview client
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Hostage Simulation: Real World Training for critical situations
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UNHCR Hostage Training• Hostage taking situation:
train employees to handle a hostage taking situation• Simulate stress through notification framework: many
things to handle, little time available• New events come in:
employees need to react in time• multitask: make it easy for 2 instructors to simulate a
hostage taking situation with 18 trainees.• Different roles with customized content:
staff welfare, head of office, security official
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Roles / teams
Head of Office - Security Officer - Staff Welfare
a role is performed by a small group with smartphone.
advance organizer for real drill
take decissions / collaborate
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Results
Game played in Entebbe: 9 devices, 3 runs, 3 roles
drop of internet, due to electrical cuts
moderated game: learners shared info and collaborated
REALISMmore scenario’s in other domains to be developed
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1.context is complex and always.
2. engineering challenges need to focus..... then technology ...
3. ... can enhance learning to be more dynamic, flexible, personal, social, connected ... put in context.
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11th World Conference on Mobile and Contextual Learning
mLearn 2012 -‐ MOBILE LEARNING IN CONTEXTHelsinki, Finland -‐16-‐18 October 2012
SelecGon of the Conference Topics• Mobile learning across formal and informal
se9ngs• Ubiquitous and ambient learning and
technology • Theories, models and ethics for mobile and
contextual learning• Open and distance educaAon with mobile
devices• Interoperability and standards for mobile
learning• Challenges for mobile learning in developing
countries• Mobile learning strategies in schools, higher
insAtuAons, industry, and organizaAons• AdapAve, virtual or collaboraAve environments
for mobile learning • Augmented reality for learning• InnovaAve approaches to learning of current
and emerging mobile technologies• Mobile learning across cultures • Mobile language learning
Visit: hKp://f
acebook.com/mlearn2
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Thank you
• [email protected]• +31455762860• Skype: fjdevries• Twitter: freddevries• LinkedIn: freddevries
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www.openu.nl
Topic on Mobile Learning
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