201209

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N ewsletter vol. 31 [ Member Nation Reports ] Austria e-Sport overview [ ZOOM IN] [KGC 2012] “Needs to promote developers of middle standing playing a key role” Dear all members As you may all know that the submission of necessary documentation will critically effect on the invitational status. And, the due for the documentations is all over. If you are missing any of documentation and still want to submit it, please contact us immediately and get consulted for future action. Also, if you have any change for submitted information, please let us know immediately.Also, for any of you have not submitted the copies of participants’ passports, please submit it immediately. Any failure for booking flight ticket for participant due to the late submission of passport will be the responsibility of related member association. Also, the contract sheet for invitation support will be sent to you all via notice e-mail soon. Please sign the contract and send it back to us. We would like to request all of your active cooperation. [ IeSF Notice for Members ] by eSport Association Austria e-sports are coming back strong this Autumn in Romania by Vlad Rosca Philippine eSports Organization by Philippine e-Sports Organization Switzerland e-Sport overview by President of the SESF, Daria Salice Russian e-Sport overview by RESF Secretary General, Constantine Surkont

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Page 1: 201209

Newslettervol. 31

[ Member Nation Reports ]

Austria e-Sport overview

[ ZOOM IN]

[KGC 2012]

“Needs to promote developersof middle standing playinga key role”

Dear all membersAs you may all know that the submission of necessarydocumentation will critically effect on the invitational status.And, the due for the documentations is all over.If you are missing any of documentation and still want tosubmit it, please contact us immediately and get consulted forfuture action. Also, if you have any change for submittedinformation, please let us know immediately.Also, for any ofyou have not submitted the copies of participants’ passports,please submit it immediately. Any failure for booking flightticket for participant due to the late submission of passportwill be the responsibility of related member association.Also, the contract sheet for invitation support will be sent toyou all via notice e-mail soon.Please sign the contract and send it back to us. We would liketo request all of your active cooperation.

[ IeSF Notice for Members ]

by eSport Association Austria

e-sports are coming back strongthis Autumn in Romania

by Vlad Rosca

Philippine eSports Organization

by Philippine e-Sports Organization

Switzerland e-Sport overview

by President of the SESF, Daria Salice

Russian e-Sport overview

by RESF Secretary General, Constantine Surkont

Page 2: 201209

IeSF Newsletter - vol31 www.ie-sf.com 2012. 9. 10

Details of IeSF 2012 World Championship

IeSF Headline

Global Data

Dear all members,

As you may all know that the submission of necessary documentation will critically effect onthe invitational status. And, the due for the documentations is all over.

If you are missing any of documentation and still want to submit it, please contact usimmediately and get consulted for future action. Also, if you have any change for submittedinformation, please let us know immediately.

Also, for any of you have not submitted the copies of participants’ passports, please submit itimmediately. Any failure for booking flight ticket for participant due to the late submission ofpassport will be the responsibility of related member association.Also, the contract sheet for invitation support will be sent to you all via notice e-mail soon.Please sign the contract and send it back to us.

We would like to request all of your active cooperation.Thank you.

IeSF Notice for Members

Online gaming market structure comparison by the worldand by each country all over the world

Page 3: 201209

2012. 9. 10

e-sports are coming back strong this Autumn inRomania

After a scorching summer, pro-gamers in Romania are ready to get backinto action and prove that they’re the best at what they do.And what better way to start things off than the ESWC 2012 qualifiersthat will take place this weekend in Forte Games, Constanta.During August 25-26, the best FIFA 12, StarCraft 2 and Counter-Strikeplayers will battle it out for cash prizes and the chance to participate (forFIFA 12 and StarCraft 2) in the ESWC Grand Finals in Paris (November1-4).This will be just the start though, because in September the Season 2 ofthe Romanian eSport Championship will kick off, heralding the return oftitles such as Counter-Strike, FIFA 12 and DOTA 2, as well as a fewsurprises which are sure to thrill e-sport fans.

The eSport Association Austria invites all pupils from Vienna to thesecond eSport School Championship. The Event will take place on Fridaythe 12th of October in the City Hall of Vienna.

The eSport School Championship illustrates that Gaming is not only aboutfun and amusement. Social aspects play a decisive role. Establishingcontact with other players, forming of clans and teams, sharing knowledge,communication and dealing with the new media in a technical and socialdimension area essential components for each young adult. These corecompetences are promoted through the participation at eSport SchoolChampionship.

Tournaments on PC, X-Box 360 and TabletThe Tournaments will be held on three different plattforms to ensure thebiggest variety possible. The popular racing game Trackmania 2 Canyonwill be played on PC. The hunt fort the hndredths of a second can begin.The pretty new body control system on the console X-Box 360, which isprovided by the Kinect technology, allows a wild ride on the whitewaterrivers of the game Kinect Adventures. Finally the last discipline is calledFlight Control. The purpose of the game is to savley land as much planesas possible.

For pupils: CompetitionPupils from all over Vienna will compete at the City Hall of Vienna to findthe winners of eSport School Championship 2012 in three differentdisciplines.

For teachers: EducationDigital Media and „Social Media“ of all kind (computer games are part ofthis) are part oft he daily grind of adolescents. The eSport SchoolChampionship is contributing media competence in this context. Thesetopics can easily be used in classes, for example in the formof opendiscussions.

Austria e-Sport overviewAustria Reports

Another event Romanian pro-players have reason to look forward to isDreamHack Bucharest, the last stop in the DreamHack EIZO Open Tour,that will feature tournaments for Counter-Strike, League of Legends andStarCraft 2.Hosted in Turbohalle on October 20-21, DreamHack Bucharest will be thebiggest e-sport event in Romanian history and poised to set a newlandmark for similar tournaments to come.Matches will be broadcasted in HD via the PGLTV stream, so that eventhose who stay at home will have the chance to watch the pros fighting fora prize pool worth over 30.000 euro.So whether you’re a shooter, strategy or MOBA fan, you won’t want tomiss out on all the action this autumn, starting with the ESWC qualifiersthis weekend in Constanta.

Romania reports

by Vlad Rosca

by eSport Association Austria

The participation on eSport School Championship alone teaches the pupilsin basic skills to deal with the new media. Big parts oft he communicationwill be held via Internet, so the participants will come in contact withseveral instant messaging tools or Voice-over-IP programs.Basic knowledgein HTML (Hyper Text Markup Language), Internet Security and variousnetwork techniques will be teached. Many computer games offer besidesgaming editors, so it is possible to be creative and to design some gamelevels oneself.

For parents: InformationA responsible handling with computer and console games is very important.The BuPP (Federal Agency for positive rating of computer and consolegames) offers a plattform for parents, who want to get more informationabout their chlidren’s hobbies. Computer games offer a lot of possibilitiesand also a lot of risks. The eSport Association Austria takes youth protectionseriously. It is the goal to understand computer gaming as sportivechallenge. All pupils, teachers and parents are invited to participate inconstructive discussion concerning the topics gaming in contact withpolitics and the public. These issues are subjected by the BuPP and theeSport Association Austria. You can gather further Informations under theseweblinks: www.bupp.at & www.elternlan.at.

Member Nation Reports

Page 4: 201209

2012. 9. 10 Member Nation Reports

Philippine eSports Organizationby Philippine e-Sports Organization

Philippine reports

Rules are important. It's a must to maintain an upstanding environment or anything we do.Even in sports. Ever wonder what would happen if there are no rules Basketball? It'll be noblood, no Foul... or worse, there's blood, and still no foul. Or in Baseball, where the pitchercould just throw the ball straight to the face of the batter. That's the reason why organizationsare made to regulate sports. E-Sports is no different. And soon the Philippines will bewelcoming the organization that will handle the growth and standardization of Esports in thecountry, PeSO or Philippine eSports Organization.PeSO or Philippine eSports Organization will be part of IeSF or International eSportsFederation, the organization that ensures that eSports will be recognized as any other sportsworldwide, made to ensure the growth and the setting of technical standards for eSports. IeSFaims to accredit eSports as any other sports worldwide. They hold human resource trainingfor players, referees and other personnel for eSports tournaments and events and host a worldeSports championship for this goal.According to statistics, our country has the biggest number of gamers in the world with 25%of the 29% penetration rate of the Internet users stated that online gaming was their primaryreason for access of the internet. With these data in hand, Mr.Brian Lim, sports commissionerof Cebu City Sports Commission, spearheaded the founding of PeSO as he identified eSportsas one of the sports to be nurtured in Cebu.

Last Oct 2011, IeSF invited Mr.Lim to Andong Korea for a conference that sparked theformation of PeSO. PeSO wants the Philippines to excel in eSports internationally by 2015.Where Filipinos are not limited by height, weight or size but rather the competitiveness ofour mind and the Filipino fighting Spirit. With these in mind, PeSO wants eSports to reallybe a part of our culture.Last July 6, 2012 IeSF held the IeSF Asian Conference at Cebu where 17 representativesfrom 15 coutnries including Mr. Lim and Mr. Marvis Sanchez as representatives for thePhililppines. Mr. Brian Lim laid in front of IeSF and other representatives the plans of PeSOfor Philippine ESports.Courses of actions were planned already to achieve this goal.

Switzerland e-Sport overview

Switzerland reports

Over the past years Swiss e-sport has been lacking of three things: tournaments, players,and attention.The e-sport community in Switzerland being based largely on games like Counter-Strikeand Quake struggled to adapt to a changing landscape of e-sport games around the world.A bit more than two years ago the worldwideRelease of Starcraft 2 changed this state. The swiss e-sport community embrassed the newBlizzard title more than ever. Players and even spectators came and demanded activitiesand tournaments. With this demand they also gave back a reason to organize thoseactivities. One of the first activities which came for this new e-sport spirit was the Barcraftmovement. Streaming foreign tournaments to make them available to a local audience wasa big step for the community and in retrospective acted as the glue to get the grouptogether.

The lack of local tournaments made it more easy to be a spectator than an e-sport athleteitself. In 2012 the Starcraft Series Switzerland (known as S3) takes place for the first timeand breaks with the paradigm that only a full blown league can bind players for more thanone day to an e-sports format. S3 is basically a series of online tournaments, whereeverybody can participate and collect points to then qualify for the Offline Final which willtake place in the beginning of September in Zurich, Switzerland’s largest city. This formatis appealing for two kinds of players:- Casual players who want to play some matches and only participate on parts of the fiveOnline Tournaments- Ambitious players who are aiming to qualify for the offline final where 8 players willcompete for the big prices

The S3 has been designed for those two types of players, which have different expectationsand demands.Casual players being the larger part of the expected participants are hard to attract, causethey know that the chance to score a good ranking against the more ambitious gamers israther low. So the prize alone isn’t any motivation, cause not realistic to win. Each playerwho participates on one or more of the S3 tournaments will receive a discount coupon foreach round played.

This coupon can be redeemed in the soon to be open online-store of the tournamentsponsor. The prize pool is worth 2’000 swiss francs (ca. 2’200 USD) which for this year isthe highest prize pot for a swiss e-sports tournament.

To attire the few but ambitious Starcraft 2 players in Switzerland it’s much clearer how todo that, but more expensive. The organizer of the S3 and the Swiss e-sports federation(SESF) can offer this with a cooperation. The top 3 players at the S3 will win hardware andgamer gear brought by the very same sponsor who gives out the coupons. The winner ofthe tournament qualifies for the IeSF 2012 World Championship in Korea, where he (orshe) will be able to compete with e-sport athletes around the world. In addition to thehardware prizes, this offers a big exposure for the player in the international community.

Even though this is only a start, the S3 seems to manage the balance between the twogroups of players. This gives us hope to see some good matches and motivated players ontheir way to the Finals resp. IesF 2012 World Championship in Korea.

For more information about the S3 the teamliquid-wiki offers results and rankingshttp://wiki.teamliquid.net/starcraft2/StarCraft_Series_Switzerland

PESO's plans of actions1.Create a body of several members representing various esports teams and groups in thePhilippines.2.Conduct elections for unifying body.3.Coordinate with IESF for standardization of Esports in the Philippines4.Create database of possible partners/sponsors.5.Create database of players for Esports in the Philippines.6.Create a self-supporting business model to be able to conduct leagues and esportstournament

With these actions PeSO wants eSports to earn a slot in the list of OFFICIAL LIST OFACCREDITED SPORTS on the Philippine Olympic Committee.But PeSO won't be only focusing on local tournaments alone. On October 4-8, PeSO will beaccredited to be part of the IeSF.Now with these organizations coming into the Philippines, we can say that eSports in thecountry really has a great opportunity to grow. We're one step closer to every gamer's dream,with Philippines nearly being accredited. IeSF is one country closer on getting their aim:MAKE THE ONE ESPORTS WORLD. Contact Info: www.esports.com.ph & facebook.com/philesports

by President of the SESF, Daria Salice

Page 5: 201209

2012. 9. 10 Member Nation Reports

Russian e-Sport overviewby RESF Secretary General, Constantine Surkont

Russia reports

On the 11th of May in Moscow there took place the third tournament foramateur gamers “e-Sport Universe”. This time it happened in Moscow StateTechnical University. ASUS gaming notebooks were used for the competitions.The event program included World of Tanks, Point Blank, Quake Livecompetitions. The strongest student teams of different universities presentedtheir skills at special Counter Strike show matches. Some students evencompeted in LineAge2 group battles. The prizes for e-sport winners and those who won other contest and lotteries atthe event were backpacks, mouse HDDs and other computer stuff provided byASUS

Among other esport disciplines there is one which has nothing to do withvideogaming. It is Internet heuristics (Internet search). On 20 May Internet-heuristic competition took place in Nizhnekamsk (Russia, Tatarstan). Thecompetition was held in two stages: preliminaries in high schools andeducational institutions of the city and the final stage where 18 studentscompeted to solve 8 search tasks. The winner was Abrosimov Artemy, studentof Nizhnekamsk Agro-Industrial College. Somehow it’s been happening recent few years that educational institutions havebecome base for e-sport further development in Russia. Many universities areinterested in holding competitions and other e-sport events, some of them areready to train its’ own teams. That gives a good ground for the All-Russia e-sport student league, which RESF has been planning. Yekaterinburg filiation, asmany other RESF filiations do, closely co-works with higher schoolsinstitutions. One of the most esport active HEI in the city is Ural State Economic University.On May 20 the university held the third Eurasia Economic Forum for youngpeople. And for the second time the forum included the Eurasia Cybersportevent. Students and other young people competed in StarCraft2 1x1, CounterStrike 1.6 5x5, FIFA 12, Mortal Combat 1x1 and even Dance Central 2. Alsothere was a non-videogaming discipline – PC assembling.

June was not that full of events. The only significant one is forthcoming on29-30 June in Samara. Two days competitions in Counter Strike 1.6, FIFA 12,StarCraft 2 and PC assembling will meet players of Volga region in the mainexhibition center of Samara. And I'll try to make a report about it next month.

Meanwhile we’ve started our new web-project RESP.su (Russian e-Sportportal), which is still raw and has been working in testing mode since February.But some of what we’re intending to have at RESP.su already works. At leastthe portal allows to hold online competitions. Briefly, people register fortournaments, play their matches, report the results to the system, and thesystems draws brackets and show players their next rivals, sets time for thematches. It can use single and double elimination brackets, round robin andcombined brackets as well.

So far we’ve carried out about 40 online tournaments using online competitionsystem of RESP.su. The main games are CS16, SC2, WoT, Point Blank, QuakeLive, BloodLine Champions, League of Legends, Call of Duty. Those wereonline prelims for some big events, just tourneys and even online battlesbetween teams of cities. On the whole the number of participants (registeredaccounts) reached 6 thousand which is not bad for four months.

Page 6: 201209

2012. 9. 10 INTERVIEW

World of Tanks isuncomparable!

In an age of mainstream MMORPG, FPS games, they have always ranked thetop in the online game market against new games and new genres. However,this trend is changed a little bit compared with last year’s. Variety has beenappealing to the Korean users like ‘League of Lengend(LOL)’ which hasn’tbeen expected such a huge hit.

In this context, ‘World of Tanks’is highly regarded in the Korean market thesedays. ‘World of Tanks’ has been a huge hit game recording 24million users allover the world as one of the top 10 games in North America and Europe.Wargaming.net, a developer of ‘World of Tanks’ announced that they’re goingto service the game in Korean market by catching the public eyes.

We wondered “What do they think of the future of their game service inKorea?” Victor Kisyi, a president of Wargaming.net, said that they’repreparing for game tests closed in upcoming July. They founded a Koreanbranch (a regional director, Changuk Park) and announced they’re developingnext lineups like ‘World of Warplanes’, ‘World of Battleships’.

[Active communication with Korean users through their Korean branch]Victor Kisyi, a president of Wargaming.net, said “We’re trying to give theKorean branch an enough authority to do something. Our branch is going tocommunicate with its main branch by analyzing the user’s tendency.He already knew that Korean users have sophisticated tastes for games andKorean online game market is highly competitive. He has realized they need‘Differentiation’ in the game to take over Korean game market.

He said “We are focusing on the last stage of sound and translation to providehigher quality game which suits for user’s taste in Korea. They didn’t modifybalance part or add local contents. But he mentioned there could be possible toadd those if Korean users ask the contents.

It was well-known that 1million of Korean users connected to North Americanservers even before they didn’t service ’World of Tanks’ in Korea. He isplanning to help Korean users playing in the North American server move intothe Korean server if users want to and they can apply this technique as soon aspossible.

[Surpassing Riot Games]Wargaming.net’s plans are reminiscent of Riot Games; they founded their branchin Korea and service their killer title through their branch in Korea. A regionaldirector is from Blizzard Korea. ‘World of Tanks’ make a tremendous success inNorth America and Europe.People are curious about whether ‘World of Tanks’ can outstrip League ofLegend (LOL) of Riot Games. So we asked him the question. Victor Kisyi, apresident of Wargaming.net’ said with a smile “the question is the mostembarrassing for PR team but I’ll give you honest answers.”We’d celebrate Riot Games’ huge success in Korea and Riot Games has played akey role as a pioneer who introduces free-to-play model of Asian style intoWestern countries. LOL is a well-made game and Riot Games leads it very well.Victor Kisyi, a president of Wargaming.net, said that tendency of target users intwo games are totally different; One for enjoying fantasy world, the other forenjoying actual battles with real tanks. User bases of two games don’t lap overeach other. Internally, we strongly believe we can do much better than RiotGames.Victor Kisyi, a president of Wargaming.net, is planning to launch ‘World ofTanks’ successfully first, and then ‘World of Warplanes’, ‘World of Battleships’whose developments are now in progress.Now, attention is focusing on how the games of Victor Kisyi’s become asensation in Korea. We can’t help keeping our eyes on the future of them.

Victor Kisyi, a president of Wargaming.net

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2012. 9. 10zoom in

[KGC 2012]

“Needs to promotedevelopers of middlestanding playinga key role”

Partialized supports of governmentworsen the situation

As the number one online game strong power, It seems that Korea is now losingits ground in the online game industry. There is a pervading sense of menace inKorea, because of lots of restriction, shrunk investment in online game industryand mass migration of Korean developers to foreign-affiliated companies.Seunghoon Lee teaching at the university feels a sense of crisis more than anyother people.

The number of students dreaming of being developers has been sharplydecreased due to negative recognition on online game industry in this society.Parents having a negative view toward games also play a key role when theirchildren decide their major. Consecutive downsizing efforts of current gamedeveloping companies lead students to be the jobless.Also, Only a few small developing companies can succeed in the mobile gamefield. At the same time, many web game developing companies are about to gobankrupt thanks to too harsh competition as a red ocean market. He stronglyinsists that we shouldn’t sit on our hands.

[Partialized supports of government worsen the situation]He said, foreign countries had positive viewpoints and used to envy Koreanpromotion policies in the field of games because the policy would promote smalland medium sized companies and help them take the initiative in the field, butnot any more.KGDA, Korea Game Developers Association, has been doing a lot of activitieswith foreign companies and make a close cooperation with hosts of developerconferences and world famous game shows.He said “I felt very proud of Korea whomever I met across the world. It’sbecause they acknowledged our greatness of game promotion policies. However,I feel ashamed these days as Korean game industry’s standing has declinedsignificantly because of those two: allowing the next competitor to be chasedand strict regulations from Korean government.He held fast-paced mobile supporting business and functional game policy ofgovernment’s in high regard. It’s likely that it can be reverse discriminationagainst the online game industry. He said that promotion policies toward gamesare limited and focus on the broadcast and films after it is integrated intoKOCCA(Korea Culture Content Agency).But he points out mistakes of the policies leading to weakening competitivenessof our specialty, online game industry. That’s because our government thoughtthat there was no more needs to make special promotion policies and mistreatedonline game industry. They only focused on a new field such as mobile.In this situation, we couldn’t make next promising game developing companiesand then it destroys a virtuous circle.He said “It’s been over ten years to take effect to find new game developingcompanies since we put our lots of efforts into game incubating.So most current game developing companies has started to do the gameincubating with us at TechnoMart, near by Kangbeon subway station.”He advises us that there would be no fruitful results within 1~2years even ifsomeone invests huge amount of money now in online games companies.He said that we can have our Golden Age again when systematic promotionpolicies for the long term can get over this crisis.He worries about KOCCA’s employees shift system which is not proper forpromoting game policies. It is possible that we’ll hardly hear vivid voices fromcurrent game officials when we move to Naju city next year. We do needspecialized and focused game policies.

[Government should help the public change negative recognition toward games]

Among the next presidentiables, some of them said our children need a space toplay. I think it means it’s time to acknowledge that some problems related togames should be in social concerns, not in restrictions.

When he was an elementary school student, there were lots of empty spaces toplay between his house and school. But now, there is no proper space forchildren to play. Only cyber space is left for them. He said that It’s like adultsattribute all their faults to their children and it is irresponsible for dumping allproblems on the games and trying to get rid of all cyber spaces.We should help our children enjoy the games properly and find a future vision asa future job, not as simple excitement. He said even though there are lots ofpositive effects and functions in games, the policies limiting the time and tryingto stay away from the computer prevent games from showing a right function ofgames. So parents need to know what the game is, we need to let the public andparents know lots of positive functions in the games. Just by simply restrictingthe game, the situation is getting worse and worse.He said “I strongly believe that recognition toward games helps students getfuture job vision. Contents business can break the negative bias on games andwill have a positive effect on the public. Proper public awareness on games candraw intelligent people to work and make an innovative things and new success.It is ‘people’ that is the most important asset now and the future of online games.

Page 8: 201209

2012. 9. 10opinion

I am sure that everyone related to e-Sports is aware of Koreanprofessional gamer, ‘Boxer’. At the beginning era of StarcraftLeague in Korea, Terran was regarded as the weakest andhardest tribe to play. However, ‘Boxer’, who acquired thehonorable name of ‘Emperor of Terran’, have won numerousprizes and titles at diverse tournament events as performingvarious strategies, in spite of selecting ‘Terran’ as his maintribe. Since then, ‘Boxer’ led the popularization of e-Sports inKorea with wide popularity; the base of his power would notbe possible without the support of game media – Ongamenetand other medias.

One of the preconditions for success of pro sports is anemergence of star players and the marketing through them.For example, NBA concentrated on promotion and exposureof star player since its development so that NBA establishedhigh growth as well as huge marketing effect and socialsensation.

In early 2000, when there was even no such concept of e-Sports, Korean game broadcasting media, Ongamenet whichhosted ‘Starleague’ discovered the potential of the evolutionof game to pro sports.

e-Sports & Star Marketing

Jay Shin (DeputyManager / Internationale-Sports Federation)

Ongamenet started to create story line between ‘Boxer’ andother outstanding players. One of the typical examples was thematch between ‘Boxer’ and ‘Yellow’. After that, their matchstarted to be called ‘LymJinLoc’ which all e-Sports fanslooked forward to watching.

Also, numerous amateur players began to have dreams tomake themselves pro gamers watching the treatment asprofessional occupation. The success of starleague createdanother e-Sports broadcaster and pushed Korean enterprises tohave interests in this new culture

Recently, most of the early star players have retired or beingpaving the way for coaching staff. Although the newgeneration succeeds them, the atmosphere of e-Sports field isnot so active comparing to last time.

I think that this is because of current situation that it is hard forKorea e-Sports to cultivate star players with other minorreasons.

Over 30 years, Game hardwares have been innovated and made greatperformances. But this trend pursuing high technology is moving intothe public as smart generation is opened.

Ouya, a brand new game machine based on Android 4.0, is in thespotlight from game industry all over the world since it only costs 99dollars (110,000 won) and it is well-known as the name of Ice CreamSandwich.

Endivia Tegra 3 was embedded in CPU, Ouya with 1GB main memoryand 8GB flash storage is just about a carton of milk sized. It isnoticeable that a world-famous designer ‘Eve Bear’ who used to workfor Prada and Puma is in charge of designing it. Another reason whyOuya gets lots of attention is the most successful project of ‘KickStarter’, a social funding site.

On 10th of July, as soon as Kick Starter announced the plan, expectedfunding amounts (950,000dollars) were reached within 8 hours. It’samazing that Over 50,000 investors invest 6,500,000 dollars. Whosponsors it is famous game officials like a president of Boxer 8 and oneof Xbox’s four founders and so on.

It seems that the supply problems of game soft will be solved well evenit used to be terrible. Game developers which want to provide theirproducts are over 80 companies like very giant companies like Mojangof Minecraft, Spray Fox of Trifle Town.

Squar Enix, a pride of Japan, announced that they’d provide ‘FinalFantasy3’ to Ouya.

They also expand their lineups by making a partnership with ‘Onlive’which is a cloud gaming service and has over 300 titles in the library.In addition, they make a partnership with Livestream and VEVO,music video transmission service, to get more entertainment contents.

It’s a dream machine in a game

In addition to massive funding, overloaded supports and famous gameofficials’ attention, there is a something special in this new machine.

The most remarkable thing is that Ouya announced they don’t get thehardware loyalty from developers compared to current platformholders. In terms of current environment, as an open source, everyonecan make and release his game using a software development kit(SDK). It can be applied to hard wares and users can customize theirmachine freely, so they change the parts and even the case.

But, there is a rule: If you want to launch yours in the Ouya, youshould follow the rules by Boxer 8. And every game should be free. Sogame developers apply free-to-play model or premium service modeland Ouya will get 30% of the profits.

However, there have been other voices of concerns even it appliescurrent trends that people can play the games for free.

According to Zynga, an emperor of Facebook games, average spendingper person is 5cents a month. To get enough profits using free-to-playmodel, the game publishers should gather as many active users asZynga. There would be risks that developers might suffer a great lossdepending on the number of hardware sales of Ouya.

As Ouya is an open platform and everyone can make a game freely, itis easy to find counterfeits of your game just after your game make ahuge success. No one can predict whether it would make a huge hit orfail until Ouya’s release next spring. But it’s pretty certain that Ouyawill keep catching the public eye.

kim dong wookkhgames director

Page 9: 201209

2012. 9. 10opinion

Contact US

Dear all members!

All rights are reserved by IeSF, Kyung-hyang games is now in alliance with IeSF.

Kyung-hyang Games has been the most famous and dominant game newspapers in South Korea since 2001. We are the world’s firstweekly tabloid with a variety of distribution channels throughout the country and has the largest readers .We has unmatched authority andresources, also operating an up-to-the-minute online webzine (www.khgames.co.kr) and maximizing our benefit by providing online,offline service together.

Now we have multinational global correspondents all over the world to lead global trend.Kyung-hyang Games would welcome any posts of our contents in IeSF’s newsletter into the personal blogs or the press. Copyrights shouldbe marked with your posts.

Please contact me as below if you need contents. Texts of all contents could be provided.We would appreciate your cooperation.

Sophie Jeon ([email protected]), Alex Lim ([email protected])

In the current edition of the IeSF Statutes there exists the term ofConfederations. “Confederation: A group of Associations recognized byIeSF but belong to the same continent or incorporated in the samegeographic region”. Generally confederations, that act within the framesof international sport federations, occur in many sports. The mostluminous instance is football. The FIFA have six confederations, formedaccording to continental criteria. The confederations together cover allFIFA members. Similar situation has formed in other sports likevolleyball, shooting sport, roller skating, curling and many others. Insome sports just a part of national federations are united inconfederations and rest of them do not belong to any (e.g. sambo).Dividing countries into confederations basically pursues two aims. First,confederations can conduct primary stage of a World competition(exactly what is happening at our World Championship in A.V.A).Secondly, aggregating national federations gives possibility to maketerritorial championships and gain support at the regional level.The e-Sport is one of the most mass and affordable sports. The onlyreason why the IeSF have only around 40 members is its youth,juvenilty. 20-30 years old guys do not have much experience in creatingnational federations, in achieving governmental and commercialsupports, communicating with officials. In this aspect joining theSportAccord is exceedingly important step. As soon as it happens (I hopequite soon), as the e-Sports becomes World-recognized, organizing anational e-Sports federation will turn much easier and there will appearmore people willing to create such national organizations. Thus seriousincreasing of IeSF member-nations number is a prospect of the nearesttwo years, I guess. Then we’ll not be able to dispense with federationsbanding regionally.There’s the third reason, besides the two I described above, forconfederations in our sport. It is rather specific for the e-Sport itself. Ofcourse we have the IeSF standardization and title committees. Butanyway we will not be able to avoid the fact that different videogamescompetitions are popular in different regions. I’m sure many nationalfederations do not always agree with the choice of titles that the IeSFmake each year. The only game that doesn’t cause objections is StarCraft2 (in 2010 WarCraft 3).

Why we need confederations

Constantine Surkont,Secretary General ofRussia e-SportsFederation

Concerning such titles as FIFA Online 2 or A.V.A we could argue a lot(as well as about absence of some other games). The more NFs join IeSFthe more possibility of such controversies and the bigger their seriousness.Meanwhile we know that particular games get good promotion incompact territories. It doesn’t depend on IeSF decisions (at least so far),but on commercial success of franchisors and games localizers (andmaybe on mentality of local population). For example, in Russia andsome other former USSR countries such games as Point Blank, World oftanks and IL-2 Sturmovik are much more popular than in many othercountries. To judge about popularity of single games in different regions itis possible with annual IeSF title voting statistics. Neighbors often choosesimilar set of titles. We’re unlikely to elaborate the universal unified set ofgame titles which fits all parts of the World.Confederations work can overcome this arguing about titles. Eachconfederation can hold competitions in videogames appropriate for itsregion. And other federations don’t have to seek small and rarecommunities of the games (or train newbies in a short time) realizing thatthe selected players will never rise over round of sixteen.Definite conditions shall be applied to a confederation formation. Thismay be about necessary number of countries that form a confederation or(and) total number of people who live in these countries. Decision upon aconfederation and its regulating documents is made by a group of nationalfederations with indispensable approval of the IeSF Board. Head ofconfederation may also be elected by the majority of confederationmembers and approved by the Board. At the same time a confederationcan have its representative in the Board.Whatever we decide on the issue, national federations will jointly carryout international competitions in games that are regionally popular. Thusthey will group together formally or unceremoniously. It will be betterthat such alliances are created and act within the frames of IeSF statutes.Which, on the one hand, give space for maneuver in internalconfederation affairs but, on the other hand, fix definite restrictions andrules for their operation and compliance.