2013 14 di overview

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ABOUT DI PROGRAM OVERVIEW

• Student teams solve open-ended Challenges and present their solutions.

• Teams learn important life skills like time management, collaboration, conflict resolution, and creative and critical thinking

NOTE: In this class, students will present their challenges within class. We will not attend a tournament. However, DI also tournaments across the world where student teams compete.

GLOBAL IMPACT PROGRAM OVERVIEW

• 125,000 participants annually

• 1.5 million alumni

• 38,000 volunteers worldwide

• 48 States & 30 countries

• Students from kindergarten through university level participate

• Teams in our program learn higher order thinking and improve in communication, creative thinking, critical thinking and collaborative problem solving

– These make up the 4Cs.– The areas have been identified at the “super

skills” of the 21st century

• Our participants experience the creative process, develop new friendships and learn to work together

• To demonstrate that learning can be FUN

• To identify, celebrate and build on a student's strengths

• Authentic learning and authentic assessment

WHY PROGRAM OVERVIEW

• Up to 7 members can be on a team

• In class, teams will be made up of 4 – 6 students depending on the class size

• My role is to be the Team Manager

• Team Managers help students stay on track but do not directly help the team develop its solution to the DI Challenge

WHO PROGRAM OVERVIEW

• Over the course, teams will solve two types of Challenges:

–Instant Challenges

–Team Challenges

WHAT PROGRAM OVERVIEW

• During a block, a team will receive an

Instant Challenge and the materials with

which to solve it.

• The team members must think on their feet

to produce a solution in a period of just five

to eight minutes.

• Instant Challenges are performance-based,

task-based, or a combination of the two.

• Instant Challenges are kept confidential until

the day of class.

IN THE CLASSROOM INSTANT CHALLENGES

Challenge: Build the tallest possible structure, place a feather on the top

and then blow the feather off to land as far away as possible.

Time: You have 5 minutes to use your teamwork, creativity and innovation

skills to build the structure with the materials provided. You will then have

one chance to blow the feather as far as you can.

The Scene: You have been asked to build a new prop for the sequel to The

Muppets. The structure must be as tall as possible so that the feather can fly

a long distance. (Note: the structure must be free-standing on the table top.)

After the 5 minute build-time, the height of the structure will be measured.

You will then place the feather on the top of the structure and with one large

puff of air, see how far the feather will fly.

Materials: aluminum foil, 2 paper clips, 4 straws, 3 sheets paper, 4 pipe cleaners, 1

label, feather

FLYING FEATHER INSTANT CHALLENGE

IN THE CLASSROOM

• There are seven Challenges areas.

• The areas of focus include: Technical,

Scientific, Fine Arts, Improvisational,

Structural and Service Learning.

• Team challenges teach the creative process

from imagination to innovation.

• The Team Challenge is the combination of

the Central Challenge and Team Choice

Elements.

TEAM CHALLENGE

• Central Challenge

The Central Challenge encourages development of

critical thinking, problem solving techniques,

teamwork, and creative process over a sustained

period of time (usually 2 to 4 months).

• Team Choice Elements

Team Choice Elements are team-selected elements

that are incorporated with the Central Challenge to

allow creative freedom in showcasing

additional strengths.

THE COMPONENTS TEAM CHALLENGE

• Depending on the Challenge, teams typically spend 2 to 4 months developing and practicing their Challenge solutions

• Student teams present their solutions at the end of the trimester during a mock tournament

THE LENGTH TEAM CHALLENGE

Sample Challenges for EACH Area of Focus will

follow.

AREAS OF FOCUS TEAM CHALLENGES

The Technical Challenge prompts students to complete tasks by using engineering, research, strategic planning and related skills.• Design and build equipment to detect objects in their

hiding places.

• Use team-designed and built equipment to take the objects out of their hiding places.

• Move objects across the finish line.

• Create and present a story about a technology that detects things a human cannot sense without help.

• Create and present two Team Choice Elements that show off the team’s interests, skills, areas of strength, and talents.

TECHNICAL TEAM CHALLENGES

The Scientific Challenge blends the research and curiosity of science with the thrill and creativity of the theater arts.• Learn about an extreme environment that exists in our

universe.

• Present a story about characters who attempt to adapt to conditions in order to survive in the extreme environment.

• Design and create extreme gear that is demonstrated by using technical methods.

• Design and create a depiction of the extreme environment.

• Create and present two Team Choice Elements that show off the team’s interests, skills, areas of strength, and talents.

SCIENTIFIC TEAM CHALLENGES

The Structural Challenge asks teams to design, build and test load-bearing structures out of specific materials.• Build a structure that will be tested against two

forces at the same time.

• Design a prop that will be assembled during your presentation. The prop’s parts must fit completely inside a measured space.

• Create a story in which tension is a threat to stability and is overcome in some way.

• Create and present two Team Choice Elements that show off the team’s interests, skills, areas of strength, and talents.

STRUCTURAL TEAM CHALLENGES

In the Fine Arts Challenge, students flex their acting and artistic muscles as they explore some of our most fascinating works of literature and media.• Research a work of art created by an artist who was

born in a nation other than the team’s own.

• Theatrically present a comic strip that is based on the team-selected work of art.

• Create three live comic strip panels.

• Create an ARTifact that is inspired by the work of art.

• Design and create a caption contraption for one of the comic strip panels.

• Create and present two Team Choice Elements that show off the team’s interests, skills, areas of strength, and talents.

FINE ARTS TEAM CHALLENGES

The Improvisational Challenge is all about spontaneity and story-telling. Teams receive topics and produce skits right on the spot.• Create an original 5-minute improvisational skit.

• Develop the interaction between a character from the past and a contemporary character.

• Show how those characters work, using the time period, their occupations and skills, to deal with pandemonium.

• Use stage makeup to create, develop, and/or enhance one skit character.

IMPROVISATIONAL TEAM CHALLENGES

The Service Learning Challenge is designed to engage students in community service to address real community issues through personal expression.• Use the creative process to identify and select at

least one real community need.

• Design and carry out a project that addresses the real community need.

• Use play to meet the goal(s) of the project.

• Use a team-created elevator pitch that can be used to enlist at least one community partner.

• Create a live presentation that features the project.

• Create and present two Team Choice Elements that show off the team’s interests, skills, areas of strength, and talents.

SERVICE LEARNING TEAM CHALLENGES

Rising Stars! is a Challenge created for early learners. To solve the Challenge, 4- to 7-year-old children work together on performances complete with characters, props and scripts. • Create your own circus.

• Learn about circuses and the role of the ringmaster.

• Learn about balancing things.

• Learn about geometric shapes.

• Explore how your team works together to make decisions about the three acts of your circus performance.

EARLY LEARNING TEAM CHALLENGES

• Teams will present their solutions to class and receive

feedback from their peers and me. This feedback will guide

them to make changes to their solutions and how they work

as a team.

• After opportunities to adjust their design. The final Team

Challenge will be assessed based on a rubric. It is a

summative assessment.

• Instant Challenges require teams to engage in quick,

creative and critical thinking. These will be formative

assessments.

• Students will also reflect on their participation in the team

and how their team worked as a whole. These reflections

will be both formative and summative. They will be part of

the ATL grade.

PROGRAM OVERVIEWASSESSMENT

How Important is each Challenge Element to the

Overall Score?

The following is a breakdown of how teams will be

appraised.

ASSESMENT BREAKDOWN

PROGRAM OVERVIEW