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MILO in2CRICKET Have-A-Go MANUAL C0ORDINATOR MANUAL C0ORDINATOR MILO in2CRICKET Have-A-Go

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Page 1: MILO · 2014. 4. 19. · The MILO in2CRICKET Have-A-Go activities are designed to be used as a pre-competition for 5 to 7 year old boys and girls. ... their cricket experience. maximum

MILO in2CRICKETHave-A-Go

manualc0ordinator

manualc0ordinator

MILO in2CRICKET Have-A-Go

Page 2: MILO · 2014. 4. 19. · The MILO in2CRICKET Have-A-Go activities are designed to be used as a pre-competition for 5 to 7 year old boys and girls. ... their cricket experience. maximum

manualc0ordinator

1

CoaChIng PhILosoPhy

THe mILO in2CRICkeT HaVe-a-gO PROgRamTheMILOin2CRICKETHave-A-Goactivitiesaredesignedtobeusedasapre-competitionfor5to7yearoldboysandgirls.Theactivitiesincorporatehighparticipationwithskilldevelopmentandmodifiedgamestoprovideasafelearningenvironmentandfunexperienceforallinvolved.

LeaRN THe SkILLS By PLayINg!Learning skills through modified games– Whenworkingwithentrylevelparticipants,youshouldalwaysfocusthemajorityoftheirsessionsonavarietyofgamesorgame-basedactivities.Shouldskilldevelopmentberequiredatthislevelitissuggestedthatittakeplaceduringthegame.Bydoingthisparticipantswillbeactiveforagreaterperiodoftimeandwillgainmoreenjoymentfromtheircricketexperience.

maximum Participation– Childrenneedtobeactiveandmovingaround,somakesureyouminimizetheamountoftimechildrenarestandingaroundwaitingfortheirturn.Havesmallerteams,setupmorestations–justkeeptheminvolved!

Implicit Learning– Rememberyoudon’talwayshavetocomeupwithanewgametoteachaskill.Oftenyoucanjustchangeonelementinagameandtheentireoutcomechangeseg.Sizeofhittingzones,numberofstumpstoaimat,ballsize,teamsizeetc.

Page 3: MILO · 2014. 4. 19. · The MILO in2CRICKET Have-A-Go activities are designed to be used as a pre-competition for 5 to 7 year old boys and girls. ... their cricket experience. maximum

manualc0ordinator

manuaLC0oRDInatoR

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sessIon 01

3

Intro activity Quizquestionsand/orwarmupactivity.5–10minsmaximum.

Quiz questions1. CanyounametheAustralianMen’sCricketCaptain?RickyPonting2. CanyounametheAustralianWomen’sCricketCaptain?JodieFields3. CanyounametheMen’sand/orWomen’sStateTeamsfromyourstate?SA–Redbacks & Scorpions,VIC–Bushrangers &

Spirit,NSW–Blues & Breakers,QLD–Bulls & Fire,WA–Warriors & Fury,TAS–Tigers (no women’s side),ACT/NT–No teams4. Addotherquestionsreferringtocurrentaffairsincricket.

waRm UP aCTIVITy Red Rover–Parents vs.ChildrenNumber of players– Roughlyeventeams.– PlayParentsvs.Children(thisisagreatwaytogettheparentsinvolvedrightfromthestart).

area size– Approximately20mx30mgrassorcourtarea.

equipment– 4markerssetupinalargesquare.

game RULeS– Startalltheparentsinthemiddleofthesquare,makingaline.Theyarethecatchers.

– Startallthechildrenononesideofthesquarefacingtheparents.Theyaretherunners.

– Coordinatorcalls“alloverRedRover”.– Alltherunnerstrytogetpastallthecatcherstogetthe‘safezone’whichistheothersideofthesquare.

– Catchersmusttrytotagthechildrenastherunpast– Anyrunnerthatistaggedthenbecomesoneofthecatchers.

– Coordinatorcontinuestocallout“alloverRedRover”untilthereisjustonerunnerleftthathasn’tbeentaggedbythecatchers.Theyarethewinner.

– Iftimepermitsyoucanreversetherolessothattheparentsbecometherunnersandthechildrenbecomethecatchers.

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Number of players– Anywherefrom1to100!

area size.– Dependingonthenumberofchildrenparticipating.

– For20childrenanarea10mx10m.

equipment (Referbelow)– Dependsonhowmanychildrenareparticipating.

Duration– 8–10 minutesperstation.

Batting activity 1– 1bat– 1ball– 1battingtee– 1marker

game RULeS– Eachdifferentactivityissetuponadifferentsideofthesquare,youcansetupasmanystationsateachactivityasyoulike.

– Childrenareingroupsof2-3,parentscaneasilyassisttheirchild’sgroupaswell.

– Onepersonineachgroupisdoingtheskillatatime,theothersarelinedup.Theirjobistofieldtheball.

– ChildrencontinuetorotatethroughalltheirgroupmembersuntiltheCoordinatortellsthemtomovetothenextactivity.

– BonusPointsareawardedforcompletingtheskillsuccessfully.

Batting activity 2– Hittingoffabattingtee(sweepshot)atamarkerapproximately6maway.

– Othergroupmembersfieldbehindthemarker.– 1pointforhittingthemarker.– 10pointsforgettingthemarkertodotheSuperFlip.– 3turnseachthenswap.

Bowling activity– Bowlingatstumpsfromthemarkerapproximately

6mapart.– OthergroupmembersaretheWicketKeepers.– 1pointforhittingthestumps.– 10pointsforknockingthestumpsover.– 3turnseachthenswap.

Throwing activity– Throwingoverarmatamarker.– 5yearoldsare5stepsbackfromthemarker,

6yearoldsare6stepsbackfromthemarkeretc.– Partnerisontheoppositeside,alsothrowingatthemarker.

– 1pointforhittingthecone.– 10pointsforgettingthemarkertodoa‘SuperFlip’.

Session can be finished off with a game of ‘Pairs Cricket’ if time permits.

skills squared

– AskthechildrenhowmanyBonusPointstheycollectedthroughoutthesession.

– Remindthemofthekeyelementsfromthesessioneg.Batting–watchtheball,Bowling–straightarm,Throwing–pointyourfrontarmatthetargetetc.

– Thankthevolunteersandparents.

– Congratulatethechildrenonajobwelldone.

wrap up–5mins maximum

Batting activity 2– 1bat– 1ball– 1battingtee– 1marker

Bowling activity– 1ball– 1marker– 1setofstumps

Throwing activity– 1ball– 1marker

maIN game

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sessIon 02Intro activity Quizquestionsand/orwarmupactivity.5–10minsmaximum.

Quiz questions1.WasShaneWarneabowlerorwicketkeeper?Bowler2.Howmanyumpiresarethereonthefieldinagame?Two3.WhatisthenameoftheinternationalcricketvenueinSydney?SydneyCricketGround4.Addotherquestionsreferringtocurrentaffairsincricket.

Number of players– Relayteamsof4–7(minimumof3teams).Sizeofteamsmaydependonequipmentavailable.

area size– Approximately20mx30mgrassorcourtarea.

Duration– 20-25mins

equipment– 1batperteam– 1ballperteam– 1markerperteam

game RULeS– Childrenaredividedupintoteams.– Oneatatimeparticipantsperformtheactivity.– Whencompletedtagthenextpersonintheirteamwhohastheirturn.

– Theracefinisheswheneachpersonineachteamhashadaturn.

Skill and activity modifications

fielding– Childrunsuptothebattingtee,picksuptheballandover/underarmthrowatthestumps(stumpsareplacedinthemiddle).

– Childperformsthesametaskasabovebuteverytimethestumpsarehitoneisremoved.Thewinningteamistheteamthatremovesallthestumpsfirst.

– Childrunsupandaroundthebattingteewhentheyreturntheythrowacatchtothenextpersonwhocompletesthesamedrill.

Relays – Childrunsuptothebattingtee,picksuptheballandwholerunningupandaroundthestumpstheyarepassingtheballfromonehandtotheotheraroundtheirwaist/head/knees/figure8betweentheirlegs/throwingtheballupandcatchingitagain.

Bowling– Childrunsuptothebattingtee,picksuptheballandbowlsitatthestumps,retrievestheball,putsitbackonthebattingtee.

– Startwiththemiddlestumpremoved,thechildrenhavetotrytobowltheballthroughthestumps.

– Sameasabovedrill,butiftheparticipanthitsthestumptheytakeoneout,thewinningteamistheteamthatremovesallthestumpsfirst.

Batting– Bouncetheballuponthebat.– Balancetheballonthebatwhilstwalkingupandaroundthecone.

– Pickupthebattingteewiththeballonitandperformtheabovetask.

– Hittheballoffthebattingteeaimingatthestumps,retrievetheballandplaceitbackonthebattingtee.

– 1battingteeperteam– 1setofstumpsperteam

– Startallthechildrenononesideofthesquarefacingtheparents.Theyaretherunners.

– Coordinatorcalls“alloverRedRover”.– Alltherunnerstrytogetpastallthecatcherstogettothe‘safezone’whichistheothersideofthesquare.

– Catchersmusttrytotagthechildrenastheyrunpast.– Anyrunnerthatistaggedthenbecomesoneofthecatchers.– Coordinatorcontinuestocallout“alloverRedRover”untilthereisjustonerunnerleftthathasn’tbeentaggedbythecatchers.Theyarethewinner.

– Iftimepermitsyoucanreversetherolessothattheparentsbecometherunnersandthechildrenbecomethecatchers.

Number of players– Roughlyeventeams.– PlayParentsvs.Children(thisisagreatwaytogettheparentsinvolvedrightfromthestart).

area size– Approximately20mx30mgrassorcourtarea.

equipment– 4markerssetupinalargesquare.

game RULeS– Startalltheparentsinthemiddleofthesquare,makingaline.Theyarethecatchers.

Red Rover–Parents vs.ChildrenwaRm UP aCTIVITy

maIN game 1

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maIN game 2

game focus– Hitting– Runningbetweenwickets

Number of players– Groupactivity

area size– Optional

Duration– 20minutes

equipment– Tee– Oneball– Conesormarkers(asneeded)– Twosetsofstumps– Onebat

game RULeS– Numbereachplayerinbattingorder.– Placetheballonthetee.– Positionthe2markersateachsideofthewicketforwardoftheBatter(nearBatter=easy,furtheraway=moredifficult).

– EachBatterinturnaimstohittheballbetweenthefoulmarkersandthenrunbetweentherunningmarkers.

– Afieldercollectstheball.– Allothersrunandlineupbehindthefielder.– Theballispassedbackuntilthelastplayerinthelinehasit.– ThelastpersonthenrunstotouchthestumpsattheBowler’sendwiththeballtostoptheBatterrunning.

– RepeatforeachBatterinturn.– Batterwiththemostrunswins.

Skill and activity modifications– Introduceteamswithlargernumbers.– Increase/decreasethedistancebetweenfoulmarker.

Session can be finished off with a game of ‘Pairs Cricket’ if time permits.

– Remindthemofthekeyelementsfromthesession.eg.Batting–watchtheball,Bowling–straightarm,Throwing–pointyourfrontarmatthetargetetc.

– Thankthevolunteersandparents.– Congratulatethechildrenonajobwelldone.

Line up Cricket

wrap up–5mins maximum

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sessIon 03

game RULeS– Placeballstogetheratedgeofsquare.– Oneplayerbeginswithaballandisthetagger.– Thetaggerattemptstocatchotherplayersbytaggingthemwiththeballorhittingbelowtheshoulderswithanunderarmthrow.

– Allcaughtplayerscollectaballandbecometaggers.– Lastplayercaughtwins.

Skill and activity modifications– Restrict/increaseplayingarea.– Imposetimelimits.

Number of players– Groupactivity

area size– 10mX10msquare

Duration– 10minutes

equipment– Oneballpermemberofthegroup

Intro activity Quizquestionsand/orwarmupactivity.5–10minsmaximum.

Quiz questions1.WhatisthenameofoneoftheAustralianLeftHandedOpeningbatsmen,Phillip…?PhillipHughes2.Whathappenswhenthebatsmanhitstheballovertheboundaryonthefull?Sixruns3.Howmanywicketsdoesthebowlingteamhavetotaketodismissthebattingteam?Ten4.Addotherquestionsreferringtocurrentaffairsincricket.

snowball tag

game focus– Fielding:stoppingtheballandcatching.– Batting:gripandswing.

Number of players– Teamsof4-6players

area size– A20mdistancebetweenBattersandfielders

Duration– 20minutes

equipment– Amountofequipmentdependentonnumberofteams– Tees– Bats– Markers(forgoals)– Stumps

game RULeS– Teamsof4–6.– Theobjectofthegameisforthebattingteamtohittheballfromthetees,throughthegoalswhichareguardedbythefieldingteam.Fielderscannotmoveforwardofthegoals(SafetyZone)untilthelastballishit.

– Thegoalsshouldbeapproximately20mfromtheBatters.(Thiswillvarywithage/ability).

– EachtimetheballpassesthroughthegoalstheBatterscoresten.

– Batterhas3–6hits.– AfterthelastballishittheBatterrunsbetweenA–BorC–Dscoringsinglerunstobeaddedtothoseacquiredfromhittingthroughthegoals.

– TostoptheBatterfromrunningthefieldershavetoretrievetheballsandputthembackontheteesinthedesignatedarea.

– Whenallplayersfromoneteamhavebatted,theteamsreverseroles.

Skill and activity modifications– Decreaseplayingarea.– Increase/decreasenumberofballshit.– Increasedistancetoscorearun.– Allowonlyunderarmthrowing.– Widthofgoals(increase/decrease).– Imposetimelimits.

Rapid fire

waRm UP aCTIVITy

maIN game 1

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game focus– Batting– Runningbetweenwickets

Number of players– 10players

area size– Optional

Duration– 25minutes

equipment– Twobattingtees– Oneball– Twobats– Twosetsofstumps

game RULeS– Setupstumps13–16mapart– Place2battingteeswithaballoneithersideofpitchjustforwardofBatter.

– Organiseplayersintopairsandnumbereachpair.– Maximum10pergroup(2batting,8fielding).– Eachpairbatsinturnfor12balls.– Thosenotbattingarefielding.– PlayersshouldbepositionedasWicketKeeperandBowlertoassistwithrunouts.

– Batterscanbe‘out’CaughtorRunOutonly.– IfBattersgoouttheydonotscorefromthatattempthowevertheycontinuetobat.

– Wheneachpairhasbatteda2ndinningscanbegin.– Highestscoringpairwins.

Session can be finished off with a game of ‘Pairs Cricket’ if time permits, by removing the tees and allowing the participants to bowl.

tee Pairs Cricket

– Remindthemofthekeyelementsfromthesessioneg.Batting–watchtheball,Bowling–straightarm,Throwing–pointyourfrontarmatthetargetetc.

– Thankthevolunteersandparents.– Congratulatethechildrenonajobwelldone.

wrap up–5mins maximum

maIN game 2

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sessIon 04

game RULeS– Bestconductedinafairlyrestrictedarea.– Oneormorepairslinkbothhandsandchaseotherplayers,attemptingto‘eat’thembyloopingtheirarmsovertheirheads.Thesecaughtplayersthenjointhelinkedgroup.

– Theringorringsgrowbiggerandbigger.– Thelastonecaughtisthewinner.

Skill and activity modifications– Restrict/increaseplayingarea.– Imposetimelimits.

Number of players– Groupactivity

area size– Restrictedarea(preferable)

Duration– 10minutes

equipment– Nil

Intro activity Quizquestionsand/orwarmupactivity.5–10minsmaximum.

Quiz questions1.HowmanyoversarethereinaTwenty20™match?402.Howdoesanumpiresignalawideball?Botharmsoutstretched3.WhodoesCameronWhiteplaystatecricketfor?Victoria4.Addotherquestionsreferringtocurrentaffairsincricket.

giant germ

Numbers of players– Anywherefrom1to100!

area size– Dependingonthenumberofchildrenparticipating– For20childrenanarea10mx10m

Duration– 8-10minsperstation

equipment– Dependsonhowmanychildrenareparticipating – BattingActivity1 1bat 1ball 1battingtee 2markers – BattingActivity2 1bat 1 stumpbasewith1stumpinthemiddle 1ball 1battingtee 1marker – BowlingActivity 1ball 1marker 1setofstumps – ThrowingActivity 1ball 4markers

game RULeS– Eachdifferentactivityissetuponadifferentsideofthesquare,youcansetupasmanystationsateachactivityasyoulike.

– Childrenareingroupsof2-3,parentscaneasilyassisttheirchild’sgroupaswell.

– Onepersonineachgroupisdoingtheskillatatime,theothersarelinedup.Theirjobistofieldtheball.

– ChildrencontinuetorotatethroughalltheirgroupmembersuntiltheCoordinatortellsthemtomovetothenextactivity.

– BonusPointsareawardedforcompletingtheskillsuccessfully.

– Tip:Get4parentstohelp,1perstation.

Batting activity 1– Hittingoffabattingtee(frontfootdrive)tryingtohittheballbetweentwomarkersapproximately6maway.

– Oneothergroupmemberguardsthespacebetween.themarkers,soccergoaliestyle.

– 10pointsforgettingtheballthroughthemarkers.– 3turnseachthenswap.

Batting activity 2– Hittingoffabattingteewhichisputontopofthestump(pullshot)atamarkerapproximately6maway.

– Oneothergroupmemberstandsapproximately6mawayholdingamarker.

– 1pointforcatchingtheballinthemarkerafteronebounce.

– 10pointsforcatchingtheballinthemarkeronthefull.– 3turnseachthenswap.

skills squared–variation

waRm UP aCTIVITy

maIN game 1

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BowlingActivity– Bowlingatstumpsfromthemarkerapproximately

6mapart.– OthergroupmembersaretheWicketKeepers.– Removeonestumpeachtimetheyarehit.– 10pointsforeachtimeallthreestumpsareremoved.– 3turnseachthenswap.

Throwing activity– Throwingoverarmatapyramidof4markers.– 5yearoldsare5stepsbackfromthemarker,

6yearoldsare6stepbackfromthemarkeretc.– Partnerisontheoppositeside,alsothrowingatthepyramid.

– 1pointforeachmarkerhitover.– 10pointsforhittingallthreemarkersoveratonce.

Session can be finished off with a game of ‘Pairs Cricket’ if time permits.

skills squared–variation

– AskthechildrenhowmanyBonusPointstheycollectedthroughoutthesession.

– Remindthemofthekeyelementsfromthesessioneg.Batting–watchtheball,Bowling–straightarm,Throwing–pointyourfrontarmatthetargetetc.

– Thankthevolunteersandparents.– Congratulatethechildrenonajobwelldone.

wrap up–5mins maximum

Bowling activity

Batting 1

Batting 2

Throwing

maIN game 1

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sessIon 05Intro activity Quizquestionsand/orwarmupactivity.5–10minsmaximum.

Quiz questions1.WhicharmdoesMitchellJohnsonbowlwith?Left2.WhoisthecoachoftheAustralianMen’sCricketTeam?TimNielsen3.WhoisthecoachoftheAustralianWomen’sCricketTeam?RichardMcInnes4.Addotherquestionsreferringtocurrentaffairsincricket.

– Arunnerisalsocaughtiftheyrunoutsidetheboundary.– Anyfreerunnercanfreeastuckrunnerbyrollingtheballbetweentheirlegs.

– Thestuckrunneristhenfreetorunaroundagain.– ThegameeitherstopsaftertheCoordinatorfeelsthatthechildrenarewarmeduporwhenalltherunnersarestuck.

Number of Players– Groupactivity(anymorethan20-25childrenyoushouldsplitthemintotwogames)

area Size– 30mx30mgrassorcourtarea

equipment– Nonerequired

game RULeS– Coordinatorchoosesbetween2and6peopletobethecatchers.Therestoftheparticipantsarerunners.

– Eachrunnerhasaball.– WhentheCoordinatorcalls‘start’thecatcherstrytotagtherunners.

– Ifarunneriscaughtbyacatchertheymuststandstillwiththeirlegsapartandtheirhandsontheirhead(theyarenowstuck).

scarecrow tag/stuck In the mud

game focus– Batting– Runningbetweenwickets

Number of players– 10players

area size– Optional

Duration– 25minutes

equipment– Twobattingtees– Oneball– Twobats– Twosetsofstumps

game RULeS– Setupstumps13–16mapart.– Place2battingteeswithaballoneithersideofpitchjustforwardofBatter.

– Organiseplayersintopairsandnumbereachpair.

– Maximum10pergroup(2batting,8fielding).

– Eachpairbatsinturnfor12balls.– Thosenotbattingarefielding.– PlayersshouldbepositionedasWicketKeeperandBowlertoassistwithrunouts.

– Batterscanbe‘out’CaughtorRunOutonly.

– IfBattersgoouttheydonotscorefromthatattempthowevertheycontinuetobat.

– Wheneachpairhasbatteda2ndinningscanbegin.

– Highestscoringpairwins.

Session can be finished off with a game of ‘Pairs Cricket’ if time permits, by removing the tees and allowing the participants to bowl.

tee Pairs Cricket

waRm UP aCTIVITy

maIN game 1

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12

– AskthechildrenhowmanyBonusPointstheycollectedthroughoutthesession.

– Remindthemofthekeyelementsfromthesessioneg.Batting–watchtheball,Bowling–straightarm,Throwing–pointyourfrontarmatthetargetetc.

– Thankthevolunteersandparents.– Congratulatethechildrenonajobwelldone.

wrap up–5mins maximum

game focus– Bowling:Grip,straightarm

Number of players– 15mX15msquare

Duration– 20minutes

equipment– Twosetsofstumps– Fiveconesormarkers– Oneball

game RULeS– Thegameisplayedbetweentwoteamsofevennumbers.

– Fieldofplayisabout15mby 15msquarewithconesateachcorner.

– Onesetofstumpsissetupononesidewhilstasecondsetofstumps(Bowlersend)issetupanappropriatedistanceawayfromthestumps.(DiagA).

– AnotherconeissetupbehindtheBowler’sstumpsforthebowlingteamtostandbehind.

– Oneteamlineupas‘runners’whilsttheotherteamlineupbehindtheBowler’sconewithoneWicketKeeperbehindthestumps.

– Thefirstmemberofthebowlingteambeginstobowlatthestumps.

– Eachplayergetsonebowlbeforereturningtothebackoftheline.

– AsthefirstBowlercommences,thefirstrunnerbeginsrunninginanattempttogetaroundallfourcorners.

– TheBowlersaretryingtohitthestumps.– WhentheBowlershitthestumpstherunnermuststopandkneeldownwheretheyare(DiagB).

– Assoonasthestumpsarehitthenextrunnerbeginstorun.

– Eachtimearunnermakesitaroundalloftheconesa‘home’runisscored.

– TheBowlerscontinuetotargetthestumpsuntilallrunnershavehadaturn.

– ThelastrunneriscalledtheGoldenChild,andwhenitisthatrunner’sturn‘GoldenChild’iscalledouttosignalthatitisthelastrunner.

– TheGoldenChildattemptstorunaroundtheconestagginganyothermemberofhis/herteamwhohadbeenstoppedpreviously(DiagC).

– ThetaggedrunnersthenfollowtheGoldenChild.

Skill and activity modifications– Increasedistanceforrunners.– IncreasedistancefromtheBowlertothestumps.

golden ChildmaIN game 2

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sessIon 06

game RULeS– Thegameisplayedinadesignatedarea.– Oneplayerisnominatedasthe‘tagger’.– Asthe‘tagger’tagsothers,theyjoinhandsuntilagroupof4iscreated.

– Groupsof4thendivideintocouples.Theycontinuetochaseandtaguntilmoregroupsof4areformed,andagaintheysplitintocouples.

– Thegamecontinuesuntiloneplayerwhohasnotbeentaggedremains.

Skill and activity modifications– Restrict/increaseplayingarea.– Imposetimelimits.

Number of Players– Groupactivity

area Size– Gameisplayedinadesignatedarea

Duration– 10minutes

equipment– Nil

Intro activity Quizquestionsand/orwarmupactivity.5–10minsmaximum.

Quiz questions1.Whatisacentury?100runswhilebatting2.Whatisahat-trick?Abowlertaking3wicketsin3balls3.Whatisacricketballmadeoutof?Leather(andString&Corkforbonuspoints)4.Addotherquestionsreferringtocurrentaffairsincricket.

Couple tag

game focus– Hitting– Runningbetweenwickets

Number of players– Groupactivity

area size– Optional

Duration– 20minutes

equipment– Oneball– Conesormarkers(asneeded)– Twosetsofstumps– Onebat

game RULeS– Numbereachplayerinbattingorder.– Placetheballonthetee.– Positionthe2markersateachsideofthewicketforwardoftheBatter(nearBatter=easy,furtheraway=moredifficult).

– EachBatterinturnaimstohittheballbetweenthefoulmarkersandthenrunbetweentherunningmarkers.

– Afieldercollectstheball.– Allothersrunandlineupbehindthefielder.– Theballispassedbackuntilthelastplayerinthelinehasit.– ThelastpersonthenrunstotouchthestumpsattheBowler’sendwiththeballtostoptheBatterrunning.

– RepeatforeachBatterinturn.– Batterwiththemostrunswins.

Skill and activity modifications– Introduceteamswithlargernumbers.– Increase/decreasethedistancebetweenfoulmarker.

Line up Cricket

waRm UP aCTIVITy

maIN game 1

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game focus– Batting:Hitstraight– Fielding:Gatherandthrow– Bowling:Armstraight– Running:Betweenwickets

Number of players– Groupactivity

area size– Optional

Duration– 20minutes

equipment– Twosetsofstumps– Conesormarkers(setupplayingzone)– Oneball– Twobats

game RULeS– Thegameisplayedbetweentwoteams.– Battershittheballandrunbetweenthewicketsuntilout.– Batterscanbedismissedbybeingcaught,bowledoriftheyhittheballoutsidethe‘V’.

– Fieldersmustfieldoutsidethe‘V’orbeyondthestumpsattheBowler’send.

– FieldersreturntheballtoBowler.– Whenallplayershavebattedteamsreverseroles.

Skill and activity modifications– Allowthrowingwithonlynon-preferredhand.– Onlyallowunderarmthrowing.– Increase/decreaseplayingarea.

Session can be finished off with a game of ‘Pairs Cricket’ if time permits.

v-ball

– AskthechildrenhowmanyBonusPointstheycollectedthroughoutthesession.

– Remindthemofthekeyelementsfromthesessioneg.Batting–watchtheball,Bowling–straightarm,Throwing–pointyourfrontarmatthetargetetc.

– Thankthevolunteersandparents.– Congratulatethechildrenonajobwelldone.

wrap up–5mins maximum

maIN game 2

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sessIon 07

– Startallthechildrenononesideofthesquarefacingtheparents.Theyaretherunners.

– Coordinatorcalls“alloverRedRover”.– Alltherunnerstrytogetpastallthecatcherstogettothe‘safezone’whichistheothersideofthesquare.

– Catchersmusttrytotagthechildrenastheyrunpast.– Anyrunnerthatistaggedthenbecomesoneofthecatchers– Coordinatorcontinuestocallout“alloverRedRover”untilthereisjustonerunnerleftthathasn’tbeentaggedbythecatchers.Theyarethewinner.

– Iftimepermitsyoucanreversetherolessothattheparentsbecometherunnersandthechildrenbecomethecatchers.

Number of players– Roughlyeventeams.– PlayParentsvs.Children(thisisagreatwaytogettheparentsinvolvedrightfromthestart)

area size– Approximately20mx30mgrassorcourtarea

equipment– 4markerssetupinalargesquare

game RULeS– Startalltheparentsinthemiddleofthesquare,makingaline.Theyarethecatchers.

Intro activity Quizquestionsand/orwarmupactivity.5–10minsmaximum.

Quiz questions1.WhichAustralianwicketkeeperwasnicknamed‘Gilly’(hint:he’saMILOin2CRICKETAmbassador)?AdamGilchrist2.WhichgroundhasthehighestcrowdcapacityinAustralia?MelbourneCricketGround3.WhoaretheAustralianMen’sCricketteamplayinginTestmatchesthissummer?PakistanandtheWestIndies4.Addotherquestionsreferringtocurrentaffairsincricket.

Red Rover–Parents vs.Children

game focus– Fielding:stoppingtheballandcatching– Batting:gripandswing

Number of players– Teamsof4–6players

area size– A20mdistancebetweenBattersandfielders

Duration– 20minutes

equipment– Amountofequipmentdependentonnumberofteams– Tees– Bats– Markers(forgoals)– Stumps

game RULeS– Teamsof4-6– Theobjectofthegameisforthebattingteamtohittheballfromthetees,throughthegoalswhichareguardedbythefieldingteam.Fielderscannotmoveforwardofthegoals(SafetyZone)untilthelastballishit.

– Thegoalsshouldbeapproximately20mfromtheBatters(Thiswillvarywithage/ability).

– EachtimetheballpassesthroughthegoalstheBatterscoresten.

– Batterhas3–6hits.– AfterthelastballishittheBatterrunsbetweenA–BorC–Dscoringsinglerunstobeaddedtothoseacquiredfromhittingthroughthegoals.

– TostoptheBatterfromrunningthefieldershavetoretrievetheballsandputthembackontheteesinthedesignatedarea.

– Whenallplayersfromoneteamhavebatted,theteamsreverseroles.

Skill and activity modifications– Decreaseplayingarea.– Increase/decreasenumberofballshit.– Increasedistancetoscorearun.– Allowonlyunderarmthrowing.– Widthofgoals(increase/decrease).– Imposetimelimits.

Rapid fire

waRm UP aCTIVITy

maIN game 1

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game focus– Batting– Runningbetweenwickets

Number of players– 10players

area size– Optional

Duration– 25minutes

equipment– Twobattingtees– Oneball– Twobats– Twosetsofstumps

game RULeS– Setupstumps13-16mapart.– Place2battingteeswithaballoneithersideofpitchjustforwardofBatter.

– Organiseplayersintopairsandnumbereachpair.– Maximum10pergroup(2batting,8fielding).– Eachpairbatsinturnfor12balls.– Thosenotbattingarefielding.– PlayersshouldbepositionedasWicketKeeperandBowlertoassistwithrunouts.

– Batterscanbe‘out’CaughtorRunOutonly.– IfBattersgoouttheydonotscorefromthatattempthowevertheycontinuetobat.

– Wheneachpairhasbatteda2ndinningscanbegin.– Highestscoringpairwins.

Session can be finished off with a game of ‘Pairs Cricket’ if time permits, by removing the tees and allowing the participants to bowl.

tee Pairs Cricket

– Remindthemofthekeyelementsfromthesessioneg.Batting–watchtheball,Bowling–straightarm,Throwing–pointyourfrontarmatthetargetetc.

– Thankthevolunteersandparents.

– Congratulatethechildrenonajobwelldone.– Findoutwhataretheirfavouritegamessothatyoucanplaythemnextweekwhichis‘KidsChoiceWeek’.

wrap up–5mins maximum

maIN game 2

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sessIon 08Intro activity Quizquestionsand/orwarmupactivity.5–10minsmaximum.

Quiz questions1.Whatare3waysabattercangetout?Bowled,Caught,LBW,Stumped,RunOut,HandledtheBall,ObstructingtheField,TimedOut,DoubleHit,HitWicket

2.ThehatthattheAustralianMen’sandWomen’sCricketteamswearinaTestmatchiscalledtheBaggy…?Green3.WhatisMichaelClarke’snickname?Pup4.Addotherquestionsthatrefertocurrentaffairsincricket.

– Remindthemofthekeyelementsfromthesessioneg.Batting–watchtheball,Bowling–straightarm,Throwing–pointyourfrontarmatthetargetetc.

– Thankthevolunteersandparents.– Congratulatethechildrenonajobwelldone.

wrap up–5mins maximum

Kids favourite activityRed Rover Refer to Have-A-Go, Page 3.Stuck in the mud Refer to Have-A-Go, Page 11.Snow Ball Tag Refer to Have-A-Go, Page 7.Couple Tag Refer to Have-A-Go, Page 13.giant germ Refer to Have-A-Go, Page 9.

waRm UP aCTIVITy

Kids favourite game 1Skills Squared Refer to Have-A-Go, Page 4. Tee Pairs Cricket Refer to Have-A-Go, Page 11. Line Up Cricket Refer to Have-A-Go, Page 6.golden Child Refer to Have-A-Go, Page 12.Rapid fire Refer to Have-A-Go, Page 7.V Ball Refer to Have-A-Go, Page 14.

maIN game 1

Kids favourite game 2Skills Squared Refer to Have-A-Go, Page 4. Tee Pairs Cricket Refer to Have-A-Go, Page 11. Line Up Cricket Refer to Have-A-Go, Page 6.golden Child Refer to Have-A-Go, Page 12.Rapid fire Refer to Have-A-Go, Page 7.V Ball Refer to Have-A-Go, Page 14.

maIN game 2

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session 01sKILLs squaReD

session 03 RaPID fIRe

session 05goLDen ChILD

session 02ReLays

session 03tee PaIRs CRICKet

session 06v–baLL

session 02LIne uP CRICKet

session 04sKILLs squaReD – vaRIatIon

have-a-go-games

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sessIon 09Intro activity Quiz.5–10minsmaximum.

Quiz questions1.WhatisthenameoftheAustralianWomen’scricketteam?SouthernStars2.Name2fieldingpositions?Refertofieldingpositionsdiagram3.WhatstatedoesEllysePerryplayfor?NewSouthWales4.Addotherquestionsthatrefertocurrentaffairsincricket.

game focus– Gamefocus– Batting– Running– Fielding– Throwing

Number of players– 8–12players

area size– 35mX15m

Duration– 10minutes

equipment– Twosetsofstumps– Twomarkers– Onetee– Twoballs– Onebat

game RULeS– Selecttwoteamsof4–6players,onerunningandonefielding.

– Setuponesetofstumpsandamarker15mapart.– Parallel,setupanothersetofstumpsandpositionateewithaballontop,25maway.

– Onthecoachescallof‘go’thefirstrunnersetsofftoruntworunsandthefirstfielderrunstocollecttheballandreturntoareceiveratthestumps.

– Runningteamscores2ifBatterbeatstheball.– Afterallplayershavehadaturn,reverseroles.– Highestscorewins.

Skill and activity modifications– Restrict/increaserunningdistanceforbothteams.– Runningteamcarryingequipment(with/withoutbat,padsetc).

– Fieldingteamreturns(overthestumpsorbroaderarea).

Run out gamemaIN game 1

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game focus– Batting:Grip,stance,hitting,judgement– Fielding– Bowling:Grip,straightarm

Number of players– Groupactivity

area size– Optional

Duration– 25minutes

equipment– Twobattingtees– Twobats– Threeballs– Twosetsofstumps

game RULeS– Setupstumps 13–16mapart.– Place2battingteeswithaballoneithersideofthepitchjustforwardofBatter.

– Organiseplayersintopairsandnumbereachpair.– Maximum10pergroup(2batting,8fielding).

– Eachpairbatsfor2oversandbowlsfor2overs).Bowlingcanbeunderarmifrequired.

– Whenpartnerisbowling,otherpartnerwicketkeeps.– Ifthe‘bowled’ballismissed,anddoesnothitthestumpsorcan’tbereached,Batterhitsballfromateeoftheirchoice.

– Onlythe‘hit’ballisinplay.– Batterscanbe‘out’Bowled,CaughtorRunOutonly.– IfBattersgoouttheyswapendsandcontinuetobat.– Ifpairsarenotbattingorbowlingtheyarefielding.– Everyonebats,bowls,fieldsandwicketkeeps.

Skill and activity modifications– Introducefieldingrestrictions(i.e.twoslips)toincreasethenumberofgaps.

– Matchevenly-skilledplayerstobat/bowltoeachother.– Usecolouredtapetohighlighttheseamontheballandencourageplayerstobowlwiththeseamspinningupright.

– Implementadoublescorezoneinvariousplacesonthefield.– Onlyallowunderarmthrowingforallfielderstoincreaseunderarmskills.

– Placebattingteesonastumptoincreasecatchingopportunities.

– Onlyallowthrowingwithnon-preferredhand.

Double Chance Pairs Cricket

– Remindthemofthekeyelementsfromthesession.eg.Batting–watchtheball,Bowling–straightarm,Throwing–pointyourfrontarmatthetargetetc.

– Thankthevolunteersandparents.– Congratulatethechildrenonajobwelldone.

wrap up–5mins maximum

maIN game 2

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sessIon 10 Last session

The Last SessionThisistheplayerslastsession,soyoumayliketorunitabitdifferentlythannormal.Werecommendthatyoulettheplayerschoosetheirwarmupactivity,howevertheDoubleChancePairsCricketgameissuggestedbecauseitisagoodlinktotheMILOin2CRICKETHaveAGametierof

theprogramthatthechildrenwillprogressto.Aswellasthis,wesuggestabreak-upactivitywithparentsfollowingthesession.Hereyoucanpresentcertificates,hostaBBQanddiscussthenextopportunityforthechildrentoplaycricketatyourcluborschool.

Intro activity Quiz.5–10minsmaximum.

Quiz questions1.Howmanyrunsdoesthebattingteamgetifthebowlerbowlsanoball?12.Howcanyougetabatsmanoutwhenitisanoball?RunOut3.Howdoesanumpiresignalout?Raisefinger4.Addotherquestionsreferringtocurrentaffairsincricket.

Kids favourite activityRed Rover Refer to Have-A-Go, Page 3.Stuck in the mud Refer to Have-A-Go, Page 11.Snow Ball Tag Refer to Have-A-Go, Page 7.Couple Tag Refer to Have-A-Go, Page 13.giant germ Refer to Have-A-Go, Page 9.

giant germ

snowball tag

Couple tag

Red Rover–Parents vs.Children

scarecrow tag/ stuck In the mud

waRm UP aCTIVITy

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game focus– Batting:Grip,stance,hitting,judgement– Fielding– Bowling:Grip,straightarm

Number of players– Groupactivity

area size– Optional

Duration– 25minutes

equipment– Twobattingtees– Twobats– Threeballs– Twosetsofstumps

game RULeS– Setupstumps 13–16mapart.– Place2battingteeswithaballoneithersideofthepitchjustforwardofBatter.

– Organiseplayersintopairsandnumbereachpair.– Maximum10pergroup(2batting,8fielding).

– Eachpairbatsfor2oversandbowlsfor2overs).Bowlingcanbeunderarmifrequired.

– Whenpartnerisbowling,otherpartnerWicketKeeps.– If‘bowled’ballismissed,anddoesnothitthestumpsorcan’tbereached,Batterhitsballfromateeoftheirchoice.

– Onlythe‘hit’ballisinplay.– Batterscanbe‘out’Bowled,CaughtorRunOutonly.– IfBattersgoouttheyswapendsandcontinuetobat.– Ifpairsarenotbattingorbowlingtheyarefielding.– EveryoneBats,Bowls,FieldsandWicketkeeps.

Skill and activity modifications– Introducefieldingrestrictions(i.e.twoslips)toincreasethenumberofgaps.

– Matchevenly-skilledplayerstobat/bowltoeachother– Usecolouredtapetohighlighttheseamontheballandencourageplayerstobowlwiththeseamspinningupright.

– Implementadoublescorezoneinvariousplacesonthefield.– Onlyallowunderarmthrowingforallfielderstoincreaseunderarmskills.

– Placebattingteesonastumptoincreasecatchingopportunities.

– Onlyallowthrowingwithnon-preferredhand.

Double Chance Pairs Cricket (2 innings)

– Remindthemofthekeyelementsfromthesession.eg.Batting–watchtheball,Bowling–straightarm,Throwing–pointyourfrontarmatthetargetetc.

– Thankthevolunteersandparents.– Congratulatethechildrenonajobwelldone.

wrap up–5mins maximum

maIN game