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designaesthetic

Estimationneed baselines

order of magnitude or range of values

117.152 seconds

units

show your work!

does this seem right?

half a pound

Estimation GameHow many people on bicycles would it take to comfortably toast bread with a human powered toaster?

1000W/100W

10 people

Estimation GameMechanical Bull in House?

power requirement for mechanical bull?

standard voltage in house?

standard circuit breaker current?

240V x 30A = 7200W 120V x 30A = 3600W

most are 7500W!

0

1.5

3

4.5

6

no yes N/A

0

100

200

300

400

500

600

700

800

900

1000

1100

1200

1300

1400

1500

1600

1700

1800

Estimation GameTooth Tunes Battery weight?

how often should you change toothbrushes? how often and long should you brush

how much power does it require?

energy density of alkaline battery?

~ 20-40g (1-2 AA batteries)

81 AA?

22 AA?

18 AA?

0

1000

2000

3000

4000

5000

6000

7000

8000

9000

10000

11000

Estimation GameHot dog in the Easy Bake?

Q=mCp∆T

50-200 g and 20-60 deg

Power of Easy Bake

1-10 min without losses

8 hours?

2 hours?

Sketch Model Feedback

50+ Reviewersread the feedback notesnext step: make two high level prototypes as a team Nothing is more dangerous than an idea, when it's the only one we have. - Emile Chartier

5 - agree strongly agree, 0 - strongly disagree

“this model is taking the idea in a good direction”“this sketch model was well constructed”

Grades!sketch model grade - 5 points(Based on average judges scores of your two models)sketch model lab participation grade - 5 points (Based on peer participation scores)

written model feedback returned Thursdaypeer review text returned Thursday anonymous w/ only avg team scoreinstructors will provide some general advice in lab

0

250

500

750

1000

ambe

r

periw

inle

cyan

mag

enta

gree

n

char

treus

e

pew

eter

purp

le

blue

oran

ge red

cora

l

onyx

yello

w

Budget! $1000 (with $250 in gopher gold)

average to date = $225for 6 models

only 3 more prototypes left

average sketch model scorefrom reviewers

2

3

4

5

2 3 4 5

R² = 0.6525

this

ske

tch

mod

el w

as w

ell c

onst

ruct

ed

this prototype is taking the idea in a good direction

average sketch model scorefrom reviewers

2.8

3

3.2

3.4

3.6

3.8

4

4.2

3.0 3.2 3.4 3.6 3.8 4.0this

ske

tch

mod

el w

as w

ell c

onst

ruct

ed

this prototype is taking the idea in a good direction

0

20

40

60

80

100

120

140

12 hr/wk= 36 hrs

average hours spent from self report

avg = 32

10

16

22

28

34

40

46

average hours spent from self report

average sketch model scorefrom reviewers

2.5

3

3.5

4

4.5

5

20.0 26.0 32.0 38.0 44.0 50.0this

ske

tch

mod

el w

as w

ell c

onst

ruct

ed

average number of hours spent on models

1

2

3

4

5

0 10 20 30 40 50 60 70 80

this

ske

tch

mod

el w

as w

ell c

onst

ruct

ed

average number of hours spent on each model combined

36 hr/model combined

average sketch model scorefrom reviewers

top sketch models“this sketch model was well constructed”

0

1

2

3

4

5

connernia

sam amanda

colinadam

meganfelix

jimmyming

gabidan

kylevic

connorluke

charethan

peer reviewPlease score this person's level of contribution during this round of prototyping. (include yourself)

Your comments are extremely important for adjusting team member behavior, so please spend some time and be constructive. Making thoughtful, honest comments is a very important contribution to your team’s performance.

“keep up the good work”

“5 5 5 5 5”“lake wobegon effect”

Even if you did not work directly with this person, please still provide feedback based on your observations. 1 = did not contribute at all or was detrimental to the project, 5 = contributed exceptionally and beyond expectations

“everything is awesome”

average contribution score for your teammates

3

3.5

4

4.5

5

peer review

average contribution score for your partners peer review

3

3.5

4

4.5

5

average contribution score for yourselfpeer review

3

3.5

4

4.5

5

-1

0

1

2

3

delta between self score and partner scores

rated self higher than partners rated you

rated yourself lower than your partners rated you

peer review

“illusory superiority”

Sketch Model Feedback

50+ Reviewersread the feedback notesnext step: make two high level prototypes as a team Nothing is more dangerous than an idea, when it's the only one we have. - Emile Chartier

5 - agree strongly agree, 0 - strongly disagree

“this model is taking the idea in a good direction”

magenta

2

3

4

5

ollie

1

ollie

2

ollie

3

crea

ture

1

crea

ture

2

crea

ture

3

red

2

3

4

5

chai

n 1

chai

n 2

chai

n 3

aero

1

aero

2

aero

3

coral

2

3

4

5

imm

unity

1

imm

unity

2

imm

unity

3

echo

1

echo

2

echo

3

orange

2

3

4

5

elem

ent 1

elem

ent 2

elem

ent 3

astro

1

astro

2

amber

2

3

4

5

pizz

a 1

pizz

a 2

pizz

a 3

cons

t 1

cons

t 2

yellow

2

3

4

5

helix

1

helix

2

helix

3

stac

k 1

stac

k 2

chartreuse

2

3

4

5

mod

1

mod

2

ricoc

het 1

ricoc

het 2

ricoc

het 3

green

2

3

4

5

angl

e 1

angl

e 2

angl

e 3

knoc

k 1

knoc

k 2

knoc

k 3

cyan

2

3

4

5

mag

1

mag

2

mag

3

forc

e 1

forc

e 2

forc

e 3

blue

2

3

4

5

brai

n 1

brai

n 2

brai

n 3

stic

kers

1

stic

kers

2

stic

kers

3

periwinkle

2

3

4

5

dino

1

dino

2

dino

3

boat

1

boat

2

boat

3

purple

2

3

4

5

mat

h 1

mat

h 2

mat

h 3

atom

1

atom

2

atom

3

pewter

2

3

4

5

blas

t 1

blas

t 2

blas

t 3

ned

1

ned

2

onyx

2

3

4

5

plan

e 1

plan

e 2

plan

e 3

car 1

car 2

Aesthetic

Sensory Perception

Is this subjective?

Aesthetics for Survival

Reproduction (hair, skin, symmetry, ratios)

Smell/Taste Danger

Power of AestheticsAesthetically pleasing objects enable you to work better. Products and systems that make you feel good are easier to deal with and produce more harmonious results - Norman

Which do you prefer?Norio Ohga (Sony Chairman) - “At Sony, we assume that all products of our competitors have basically the same technology, price, performance, and features. Design is the only thing that differentiates one product from another in the marketplace”

Which do you prefer?

Which do you prefer?

People will buy what looks better as long as they believe it meets the basic functional requirements.

People will buy what looks better as long as they believe it meets the basic functional requirements. and if it looks really good, it doesn’t even need to “function”

aesthetics are important in product design

self image

purely aesthetic products

first impressions

Hasbro distributers

Product Aesthetic The typical person uses a toaster at most 15 minutes per day. The remaining 1,425 minutes of the day the toaster is on display. In other words, 1 percent of the toaster’s time is devoted to utility, while 99 percent is devoted to significance. Why shouldn’t it be beautiful? - Pink

Symmetry

poor man’s design tool

it is natural to find symmetry aesthetically pleasing

Golden Rectangle1: 1.618

Simplicity Maximum Gain with Minimal Effort

Complexity

Complexity

Before you leave the house, look in the mirror and remove one accessory. - coco chanel

More is more and less is a bore -iris apfel

less is more more is more

MAYA Most Advanced Yet Acceptable

Novelty

Typi

calit

y

Color Pairing

Analogous

Complementary

Color in Toys

*Gender Assignment based on findings of Blakemore and Centers in “Characteristics of Boys’ and Girls’ Toys”, 2005

Pink vs. BlueIs there science behind this?

Gender bias in the visual system (P-Cell Pathway)

Red-Green Distinction and preference for red colors

An Evolution Perspective of Sex-Typed Toy Preferences: Pink, Blue, and the Brain, G. Alexander 2003

Multi-Sensory Design

All products are multimodal

Controlling all the modes

Product Coherence

Synesthesia

PDES 3715: Design and Food

Multi-Sensory DesignAudio-Visual

McGurk Effect

Multi-Sensory DesignAudio-Visual

Multi-Sensory DesignAudio-Visual

The Yakety Sax Effect

Next MilestoneDesign Consulting Monday April 4th in Rapson from 6-(8)pm

As a team, making a two high level prototypes

Only 2 weeks! Start refining these two ideas to make them playable.

Make sure you understand the safety issues and manufacturing

This next one is a team grade, the entire team gets the same grade.

Wednesday’s class is for planning in Bruininks 114

Gopher cards are for Digifab only (not printing)

Before Wednesdaytype up notes from play test and the review and email out

carefully read the feedback for both concepts on your team (someone should consolidate the feedback)

think of a plan for moving forward

document it in your notebook

meet in Bruininks 114

Extra play testing*Science Museum

only bring the prototypes that you are continuing with.

You may be able to play test on Saturdays March 26, April 23, or April 30 at the Minnesota Science Museum from noon-4. To do this you must contact Keith Braafladt at [email protected] one week in advance and be able to arrive at 11 to set up.

*not optional for cyan and pewter

LogisticsFinal PLAYsentations are May 4th, 6pm, Coffman Theatre

m t w t f s s

today plan day here

lab

build build lab

crit

designaesthetic