2019 learning trends · 2018-11-02 · 2019 learning trends author: samantha mcclintock keywords:...

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Sources: Bersin by Deloitte, Forbes, eLearning Learning, Learning Solutions Magazine, LinkedIn Learning, Gartner, Ambient Insight

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Page 1: 2019 Learning Trends · 2018-11-02 · 2019 Learning Trends Author: Samantha McClintock Keywords: DADHpeS3S5Y,BACopQoD6Ug Created Date: 11/2/2018 12:33:34 PM

T O P L E A R N I N G

T R E N D S F O R 2 0 1 9

T O P L E A R N I N G

T R E N D S F O R 2 0 1 9

Learning trends continue to incorporate immersive reality and

gamification of both the platform and the content.  We see an elevated focus

on goal alignment, performance improvement solutions, and deep learning. 

87

Sources: Bersin by Deloitte, Forbes, eLearning Learning, Learning Solutions Magazine, LinkedIn Learning, Gartner, Ambient Insight 

R O U N D T A B L E L E A R N I N G P R E S E N T S

Place an emphasis on performance

improvement solutions that impact

job performance over time. Consider

training on how to think critically

about a role rather than just how to

achieve temporary understanding of

a task. Provide continued support

through mobile applications. 

C R I T I C A L A L I G N M E N T

49 percent of employees

prefer to learn at the point

of need. 

The average employee

checks his or her phone

150 times per day. 

Forbes suggests that 2019 needs to be the year of

better alignment between C-Suite goals and

Human Resources. Leaders need to be deeply

involved in learning strategy and planning. Leaders

who are involved in goal setting for HR and L&D

waste fewer resources. Alignment helps to build a

learning culture.

Mobile learning is the

fastest growing learning

technology. By the end of

2019, revenues for mobile

learning will more than

double in 66 countries. 

I N C R E A S E D G A M I F I C A T I O N

& P L A Y F U L D E S I G N

Gamification, both structural and content-focused, will continue to

permeate learning ecosystems. Expect to see badges, points,

community participation incentives, and leaderboards. 

B E Y O N D T R A I N I N G

Rather than needing to incentivize training,

research on new learner groups suggests that

training itself may become the incentive. 

Learners (especially millennials, who will soon

make up 75 percent of the workforce) care

deeply about personal development and

performance. 

46 percent of companies say that AR/VR will

become mainstream in their organizations

within the next three years.

Companies with well-developed learning

cultures can expect to see an increase in

quality job applicants.

D E E P L E A R N I N G F U L L

I M M E R S I O NGartner projects that AI

bots will power 85

percent of customer

service interactions by

2020 and will drive up to

$33 trillion of annual

economic growth.

AR and VR must track back to the LMS so

that learning is captured and performance

gaps can be improved. 

Even though the use of VR in applications

can be highly impactful, 66 percent of

organizations believe AR to be more

applicable to them than VR.

Remember that AI is an algorithm, not

a magic wand. To be effective, we still

need humans to interpret and apply

the analytics. Learning analytics help

to predict future behaviors, adjust for

personalization and adaptation, and

provide instructors with the right

information to support their learners. 

87 percent  of

Millennials stated that

professional

development and

career growth are very

important.