2.2 developing augmented reality for learning enhancement
TRANSCRIPT
Developing Augmented Reality for Learning Enhancement WorkshopDavid Hunt, Sue Deane, Debbie Holley
Please go to your app store and download the following two free app.You will need a Wi-Fi connection
Introduction
The CEL/TEL team at Bournemouth University are investigating Augmented and Virtual Reality and how that might be used to enhance learning.Today we will be;• Demonstrating Aurasma and Zappar• Experiencing Google Cardboard VR• Getting hands on with the Aurasma app
Why AR/VR?
AR and VR can extend the learner experience.• Provide a richer landscape in which to deliver
information• More engaging and interactive• Experiential learning• Safe learning environment across many
disciplines
Getting started with Aurasma
Aurasma is a free App based on augmented reality that enables you to follow existing ‘channels’ [TELBU] and view premade resources.
In small groups, download app, then we will explore some existing examples to get ideas.
We will make an Aurasma aura using the built in animation later in the workshop.
Set the sound to quiet, but audible.Launch the Cardboard App, place your device in the viewer.Look around and select an option by clicking the magnet on left side.Reset by tilting the viewer (and device) 90° sideways.
Creating Aurasma Aura’s
• Launch the App• Select a ‘Trigger’ Image• Select an overlay• Position / rotate overlay as required• Test
Summary
• Augmented Reality– Aurasma– Zappar
• Virtual Reality– Google Cardboard
• CEL Blog– Aurasma the image
Bibliography
Augmented@ARU project website
Briefing document about Augmented Reality and Learninghttp://www.jisc.ac.uk/inform/inform35/AugmentedReality.html
The benefits of e-posters http://www.sconul.ac.uk/sites/default/files/documents/7_15.pdf
Augmented Reality Reading list:http://readinglists.anglia.ac.uk/lists/DBBCD9D9-98C9-8B7B-2975-3BBAB6E613AB.html