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Contributed Paper (Reviewed) AUSTRALIAN EDUCATIONAL COMPUTING 39 A computer-assisted Framework based on a cognitivist learning theory for teaching mathematics in the early primary years Abstract With the world moving rapidly into digital media and information, the ways in which learning activities in mathematics can be created and delivered are changing. However, to get the best results from the integration of ICTs in education, any application’s design and development needs to be based on pedagogically appropriate principles, in terms of both learners’ and teachers’ needs. The first part of this paper provides an overview of relevant literature by presenting four interrelated key themes. Secondly, a new framework for using ICTs in the lower primary mathematics classroom (ages 5-8), based on current peda- gogical views of mathematics education and a cognitivist learning theory, is proposed. Finally, suggestions for the develop- ment of appropriate software and multimedia content, based on the framework, are offered. INTRODUCTION In the twenty-first century, the use of Information and Communication Technologies (ICTs) has become an important and essential part of the everyday life, work, and learning. During the past decade, the impact of ICTs in different fields such as medicine, tourism, travel, business, law, banking, engineering and architecture has been enormous (Oliver, 2002; Ongori & Mburu, 2010; Pramanik, 2011). Within education, ICTs play an increasingly important role, not least as a means of transforming pedagogy and supporting children’s learn- ing. This role is becoming more and more important and there is little doubt that this importance will con- tinue to grow and develop in the 21st century (Oliver, 2002; Pramanik, 2011). The development of new ICTs has resulted in significant changes in the ways that tea- chers teach and children learn in schools. The appro- priate use of technology has proven to have broad pedagogical affordances and invaluable potential to change teaching and learning. Hence, there is no question about whether teachers should integrate tech- nology in their existing practices; in fact, the main issue now is how teaching can be transformed by technology through the creation and implementation of novel, transformative learning opportunities (Angeli & Valanides, 2009). In Australia, there have been education policy shifts to include ICTs in the schooling system. ICTs have begun to have a place in education and access to computer- based technology in schools and classrooms has in- creased. This became more important when the Melbourne Declaration on Educational Goals for Young Australians (MCEETYA, 2008) stated, “Young people need to be highly skilled in the use of ICT” (Ministerial Council on Education & Affairs, 2008). According to the Melbourne Declaration, schooling should support the development of skills in the use of digital media and increase students’ effectiveness in learning over the next decade. In regards to the teaching of mathematics in Australia, all State, Territory and Commonwealth Education Ministers some time ago agreed on a national goal that states ‘every child leaving primary school should be numerate’ (Doig, McRae, & Rowe, 2003). However, Australian students are performing less well as meas- ured by TIMMS (Trends in International Mathematics and Science Study) than they used to. In the TIMSS 2003 results, Australian and US students achieved similar levels. However, in TIMSS 2007, the USA out- performed Australia in almost all the items reviewed Nasrin Moradmand School of Computer Science & Software Engineering, The University of Western Australia Amitava Datta School of Computer Science & Software Engineering, The University of Western Australia Grace Oakley Graduate School of Education, The University of Western Australia (Thomson & Buckley, 2009). Solid mathematical skills are prerequisites for school achievement, success in the workplace and in personal life. In recent years, attention to the importance of teaching mathematics to young children has increased (Clements, Sarama, & DiBiase, 2004; Saracho & Spodek, 2009) and it has been recognised that children should be given the opportunity to access powerful mathematical ideas through high-quality child-centered activities in their homes, schools and com- munities (Kilpatrick, Swafford, & Findell, 2001). With the world around children moving rapidly into digital media and information, the ways in which mathematical learning activities are created and delivered have changed (Figueira-Sampaio, dos Santos, & Carrijo, 2009; Rahman, Ghazali, & Ismail, 2003). However, not all of the technology-based packages are usable for teaching and learning purposes within schools as they are not always designed with appropriate peda- gogical frameworks in mind (Laurillard, 2009; Mumtaz, 2000; Patten, Arnedillo Sanchez, & Tangney, 2006). The first part of this paper provides an overview of the place of ICTs in the Australian education system, particularly in regard to mathematics teaching and learning. Relevant literature is reviewed through the discus- sion of four interrelated key themes: (a) the use of ICTs in the 21st cen- tury school; (b) teaching mathematics in the lower primary school; (c) pedagogies in mathematics, and; (d) current computer based maths app- lications and their pedagogical limitations. A number of issues are raised about the design and use of computer-based applications in Australian educational contexts. This paper then presents a proposed a new frame- work, based on current pedagogical views of mathematics education, coupled with a cognitivist framing, for effective use of ICTs in mathe- matics classroom (for lower primary school children). Finally, some sug- gestions for the development of appropriate software and multimedia content, based on the framework, are offered. LITERATURE REVIEW The use of ICT in 21st century school and school curriculum ICTs play a fundamental role in daily life and to exclude or relegate it from the educational context would be thoughtless (Yelland et al., 2001). It has been raised as a concern among business leaders, educators, policy- makers and parents that traditional practices are not necessarily delivering the skills that students need, and it is evident that traditional education environments do not always seem to be appropriate for preparing stu- dents to be productive in the workplaces of the 21st century (Yelland, et al., 2001). Various research findings indicate that ICTs need to be integrated into education (Kim & Hannafin, 2011; Kozma, 2001; Liu, 2010; Mumtaz, 2000; Schacter, 1999) so that children can learn in new and dynamic ways and be prepared for the challenges of life in the 21st century (Yelland, et al., 2001). Many studies have focused on technology integration in education and have concluded that ICTs can have a positive effect on student learning

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Contributed Paper (Reviewed)

AUSTRALIAN EDUCATIONAL COMPUTING39

A computer-assisted Framework based on a cognitivist learning theory for teaching mathematics in the early primary yearsAbstractWith the world moving rapidly into digital media and information, the ways in which learning activities in mathematics can be created and delivered are changing. However, to get the best results from the integration of ICTs in education, any application’s design and development needs to be based on pedagogically appropriate principles, in terms of both learners’ and teachers’ needs. The first part of this paper provides an overview of relevant literature by presenting four interrelated key themes. Secondly, a new framework for using ICTs in the lower primary mathematics classroom (ages 5-8), based on current peda-gogical views of mathematics education and a cognitivist learning theory, is proposed. Finally, suggestions for the develop-ment of appropriate software and multimedia content, based on the framework, are offered.

INTRODUCTIONIn the twenty-first century, the use of Information and Communication Technologies (ICTs) has become an important and essential part of the everyday life, work, and learning. During the past decade, the impact of ICTs in different fields such as medicine, tourism, travel, business, law, banking, engineering and architecture has been enormous (Oliver, 2002; Ongori & Mburu, 2010; Pramanik, 2011). Within education, ICTs play an increasingly important role, not least as a means of transforming pedagogy and supporting children’s learn-ing. This role is becoming more and more important and there is little doubt that this importance will con-tinue to grow and develop in the 21st century (Oliver, 2002; Pramanik, 2011). The development of new ICTs has resulted in significant changes in the ways that tea-chers teach and children learn in schools. The appro-priate use of technology has proven to have broad pedagogical affordances and invaluable potential to change teaching and learning. Hence, there is no question about whether teachers should integrate tech-nology in their existing practices; in fact, the main issue now is how teaching can be transformed by technology through the creation and implementation of novel, transformative learning opportunities (Angeli & Valanides, 2009).

In Australia, there have been education policy shifts to include ICTs in the schooling system. ICTs have begun to have a place in education and access to computer-based technology in schools and classrooms has in-creased. This became more important when the Melbourne Declaration on Educational Goals for Young Australians (MCEETYA, 2008) stated, “Young people need to be highly skilled in the use of ICT” (Ministerial Council on Education & Affairs, 2008). According to the Melbourne Declaration, schooling should support the development of skills in the use of digital media and increase students’ effectiveness in learning over the next decade.

In regards to the teaching of mathematics in Australia, all State, Territory and Commonwealth Education Ministers some time ago agreed on a national goal that states ‘every child leaving primary school should be numerate’ (Doig, McRae, & Rowe, 2003). However, Australian students are performing less well as meas-ured by TIMMS (Trends in International Mathematics and Science Study) than they used to. In the TIMSS 2003 results, Australian and US students achieved similar levels. However, in TIMSS 2007, the USA out-performed Australia in almost all the items reviewed

Nasrin Moradmand

School of Computer

Science & Software

Engineering,

The University of

Western Australia

Amitava Datta

School of Computer

Science & Software

Engineering,

The University of

Western Australia

Grace Oakley

Graduate School

of Education,

The University of

Western Australia

(Thomson & Buckley, 2009). Solid mathematical skills are prerequisites for school achievement, success in the workplace and in personal life. In recent years, attention to the importance of teaching mathematics to young children has increased (Clements, Sarama, & DiBiase, 2004; Saracho & Spodek, 2009) and it has been recognised that children should be given the opportunity to access powerful mathematical ideas through high-quality child-centered activities in their homes, schools and com-munities (Kilpatrick, Swafford, & Findell, 2001).

With the world around children moving rapidly into digital media and information, the ways in which mathematical learning activities are created and delivered have changed (Figueira-Sampaio, dos Santos, & Carrijo, 2009; Rahman, Ghazali, & Ismail, 2003). However, not all of the technology-based packages are usable for teaching and learning purposes within schools as they are not always designed with appropriate peda-gogical frameworks in mind (Laurillard, 2009; Mumtaz, 2000; Patten, Arnedillo Sanchez, & Tangney, 2006).

The first part of this paper provides an overview of the place of ICTs in the Australian education system, particularly in regard to mathematics teaching and learning. Relevant literature is reviewed through the discus-sion of four interrelated key themes: (a) the use of ICTs in the 21st cen-tury school; (b) teaching mathematics in the lower primary school; (c) pedagogies in mathematics, and; (d) current computer based maths app-lications and their pedagogical limitations. A number of issues are raised about the design and use of computer-based applications in Australian educational contexts. This paper then presents a proposed a new frame-work, based on current pedagogical views of mathematics education, coupled with a cognitivist framing, for effective use of ICTs in mathe-matics classroom (for lower primary school children). Finally, some sug-gestions for the development of appropriate software and multimedia content, based on the framework, are offered.

LITERATURE REVIEW

The use of ICT in 21st century school and school curriculumICTs play a fundamental role in daily life and to exclude or relegate it from the educational context would be thoughtless (Yelland et al., 2001). It has been raised as a concern among business leaders, educators, policy-makers and parents that traditional practices are not necessarily delivering the skills that students need, and it is evident that traditional education environments do not always seem to be appropriate for preparing stu-dents to be productive in the workplaces of the 21st century (Yelland, et al., 2001). Various research findings indicate that ICTs need to be integrated into education (Kim & Hannafin, 2011; Kozma, 2001; Liu, 2010; Mumtaz, 2000; Schacter, 1999) so that children can learn in new and dynamic ways and be prepared for the challenges of life in the 21st century (Yelland, et al., 2001).

Many studies have focused on technology integration in education and have concluded that ICTs can have a positive effect on student learning

Contributed Paper (Reviewed)

volume 27 number 2 december 2012 40

A computer-assisted framework based on a cognitivist learning theory for teaching mathematics (Kim & Hannafin, 2011; Kozma, 2001; Liu, 2010; Mumtaz, 2000; Schacter, 1999). Studies also indicate that, with the help of interactive technology, students are able to learn more deeply, receive feedback on their performance, test their ideas and revise their understandings (Chang, Wu, Weng, & Sung, 2011; Kozma, 2001; Mayer, 2003).

In the past three decades, the place of ICTs in school has been changing from “learning about ICT” through “learning with ICT” to “learning through ICT” (Markauskaitė, 2004). However, in many school settings, ICTs are still only used as tools for designing instruction material and delivery, not as learning devices or central components of teachers’ instructional programs (Liu, 2010; Yelland, et al., 2001). In the primary classroom, there are many opportunities for ICTs to enhance the teaching of curriculum areas such as English and Mathematics, but appropriate supporting conditions need to be in place (Lim, Oakley & Liu, 2013).

A curriculum includes aims and objectives, subject matter or content, methods or procedures to teach content, as well as an evaluation or assess-ment component (Scott, 2008). Kozma (1994) asserted that schools need to reform curriculum and pedagogy since traditional forms of schooling were not designed to address the use of ICTs. “We are fitting new techno-logies into old curricula which were developed prior to their existence” (Yelland, et al., 2001). Several years later, new curricula have been deve-loped in Australia, but teachers clearly still need support in modifying their pedagogies in order to use ICTs effectively. In the USA, the National Council for the Teachers of Mathematics (NCTM) has been successful in creating an agenda for reform of mathematics teaching, which has includ-ed the use of ICTs in the curriculum (Yelland, et al., 2001). Furthermore, the National Technology Leadership Summit, composed of teacher edu-cator associations, stated that “ubiquitous computing will be a widespread force in schools by the end of the decade or sooner” (Bull, Garofalo, & Harris, 2002). This prediction has so far been accurate and computers and other ICTs are widespread in most schools in developed countries, including Australia; however, there is limited evidence to show that they are being used effectively in mathematics teaching and learning in pri-mary schools.

In Australia, like other developed countries, the integration of ICTs across the curriculum has become a priority (Phelps, Graham, & Watts, 2011). In 2008, the Department of Education, Employment and Workplace Relations announced a ‘Digital Education Revolution’, which is focused on ICTs in schools – leadership, infrastructure, learning resources and teacher capability (Department of Education, 2008; Phelps, et al., 2011). As a result of this technology revolution, the pedagogical integration of ICTs across the curriculum has been highlighted, even in early years of schooling. For example, in the Year 2 mathematics curriculum, children should learn to describe and draw two-dimensional shapes with and without digital technologies.

The Australian Curriculum, Assessment and Reporting Authority (ACARA) and The Australian National Standards for Teachers (AITSL, 2011) both include a strong focus on the use of ICTs across the curriculum. They encourage teachers and students to use ICTs in the classroom to make calculations, draw graphs and interpret data, create spreadsheets, and practise with dynamic geometry software and computer algebra software in ways that have previously not been possible (ACARA, 2011a). Thus, as noted above, the issue is no longer whether ICTs should be integrated in existing classroom practices, but how to use it to transform teaching and create new opportunities for learning.

By having the new Australian Curriculum, which introduces the use of ICTs as a ‘general capability’ across the curriculum, and the Australian government’s ‘Digital Education Revolution’ policy, there is no doubt about the need for quality studies in this area. Many studies and computer-based applications that are currently used in Australia originate from the USA and in recent years more have been coming from the UK (Eng, 2005; Yelland, et al., 2001). Subsequently, educational packages are mainly based on the curricula of these countries and their teaching philosophies

and methods. Thus, in many cases, sourcing computer based technology and applications to facilitate learning in a pedagogically acceptable manner has become an area of challenge for Australian schools. Therefore, there is a great need for Australian-based quality applications to address and cover the needs of Australian teachers and students.

Teaching mathematics in the lower primary schoolMathematics has a central position in primary school curricula (Anthony & Walshaw, 2009) and mathematical understanding influences decision making and increases opportunities for young people in their current and future private, social and civil lives. Unfortunately, today, as in the past, many students struggle with mathematics in the classroom and in their daily lives (Anthony & Walshaw, 2009; Offer & Bos, 2009). Due to these issues, there is an increased concern around the teaching of mathematics to young children (Clements, et al., 2004; Saracho & Spodek, 2009). Friedrich Froebel, Maria Montessori, and other pioneers in the education of young children raised awareness about the importance of mathematics teaching in the early years of school, and Piagetian and Vygotskian theories propose that young children should obtain an informal understanding of mathematics in the early sta-ges of their lives. These theories remain a major element underpinning the teaching and learning of mathematics for infants, preschoolers, and primary school children.

Australia, along with other countries such as New Zea-land, England, United State and Canada, has under-taken initiatives designed to improve the teaching and learning of mathematics among young children and to promote young children’s mathematical thinking. In recent years, the mathematics education of young children has received increased attention among Aust-ralian researchers (Clarke, Cheeseman, & Clarke, 2006; Perry, Young-Loveridge, Dolckett, & Doig, 2011; Thomson, Rowe, Underwood, & Peck, 2005; Young-Loveridge, 2004). The Australian Association of Mathe-matics Teachers and Early Childhood Australia (AAMT/ECA, 2006) states that:

“The Australian Association of Mathematics Teachers and Early Childhood Australia believe that all children in their early childhood years are capable of accessing powerful mathematical ideas that are both relevant to their current lives and form a critical foundation for their future mathe-matical and other learning. Children should be given the opportunity to access these ideas through high quality child-centred activities in their homes, communities, prior-to- school settings and schools.”

Yet it should be stressed that there is a need to update mathematics education for young children, and the trans-formational power of ICTs in society is a major driver of this need (Saracho & Spodek, 2009). Learning through technology, especially multimedia learning, can give child-ren access to powerful new ways to explore concepts at a depth that has not been possible through traditional ways of teaching. A multimedia approach is a powerful tool for the visualisation and representation of mathematical con-cepts and can facilitate the learner’s abstract thinking. Using multimedia and computer-based tools can also allow multi-ple representations to be linked dynamically; for instance, changing a formula that can instantly change a graph (Milovanovic, et al., 2011) or showing a numeral and having multiple representations of the relevant number available in pictures, sounds and even animation.

Contributed Paper (Reviewed)

AUSTRALIAN EDUCATIONAL COMPUTING41

A computer-assisted framework based on a cognitivist learning theory for teaching mathematics

Pedagogy in mathematics‘Pedagogy’ refers to strategies of instruction, or a style of instruction used to promote development and learn-ing (Epstein, 2007). Teachers can provide opportunities for students to learn and understand mathematics con-cepts in various ways. Storytelling, fluency building strategies and problem solving are well known peda-gogical approaches in mathematics education for young children.

Using children’s literature (storytelling) to teach mathe-matics has proven to be a very effective method (Elia, van den Heuvel-Panhuizen, & Georgiou, 2010; Tucker, Boggan, & Harper, 2010) and can motivate learners to think, to imagine, and to learn (Zazkis & Liljedahl, 2009). Telling mathematics concepts through stories can create powerful and memorable images in a learn-er’s mind (Zazkis & Liljedahl, 2009) and help them link mathematics concepts to their existing knowledge and understandings about the world.

‘Fluency’ is the ability to express something effortlessly, clearly and with automaticity. Maths fluency can be described as the ability to compute maths facts (e.g. addition, subtraction, multiplication and division) and problems quickly and with confidence (Mercer & Miller, 1992; Tait-McCutcheon, Drake, & Sherley, 2011). According to ACARA, students are considered to be fluent when they can calculate answers efficiently and confidently, find various answers, recall definitions and (for older children) manipulate equations and terms to find answers (ACARA, 2011b). The recall of basic facts is recognised as a vital goal of mathematics education in primary schools since the prompt recall of mathematics facts can ensure that students have the cognitive capacity to attend to the more complex activities of problem solving and higher-order process-ing (Tait-McCutcheon, et al., 2011).

‘Problem solving’ can be described as a process of work-ing through the details of a problem to reach a solution and is recognised as a very important task in mathe-matics education (Lazakidou & Retalis, 2010). Elshout identified problem solving as a cognitive function that requires the problem solver to recall and process the relevant information (Elshout, 1987). Although the construct of problem solving has no commonly accept-ed definition in mathematics education, it undoubtedly involves higher order thinking (HOT), which depends to a large extent on the fluency of lower level learning.

The project being reported here draws on a cognitivist approach to learning, which focuses on mental process-es and how learners attend to, manipulate and remem-ber information during learning. Cognitive education in the teaching and learning process encourages learn-ers to think and analyse a particular topic in gradually more complex ways (Krause, Bochner, & Duchesne, 2006). In 1956, Bloom described a hierarchical model for cognitive learning objectives, ranging from lower levels of learning (i.e. knowing and understanding) to higher levels of thinking, which require a more sophis-ticated way of evaluating and analysing content (Bloom, 1956). In 2001, Anderson and a team of cognitive psychologists revisited Bloom’s model and made some changes to the terminology and the structure of the existing taxonomy (Anderson et al., 2001). These two versions of the taxonomy are often referred to as

Bloom’s taxonomy (Bloom, 1956) and the revised Bloom’s taxonomy (Anderson, et al., 2001). This taxonomy underpins the software to be described in this paper.

Current computer based maths applications and their pedagogicallimitationsIt has long been claimed that the use of computers can increase the mathematical achievement of children in pre-school and primary grades (Clements, 1993), and the largest gains so far appear to have been with the use of mathematical training and practice software (Clements, 1987; Clements & Nastasi, 1992; Yelland, et al., 2001). In recent years, teaching and learning mathematics through computer based education software has been growing rapidly. However, although several educational software and applications have been developed, many of them have not been successfully used in the school setting. Evidence shows that much edu-cational software is commercially produced and is not widely accepted by educators, policy makers and researchers (Kingsley & Boone, 2008). Studies have shown that software is rarely designed with an appropriate pedagogical framework in mind (Laurillard, 2009; Mumtaz, 2000; Patten, et al., 2006) and, also, has little consideration for the teaching contexts in which it is supposed to be used (Hinostroza & Mellar, 2001).

It has been asserted (Laurillard, 2009) that to get the best outcome from technology, any teaching resource (e.g. software) needs to be designed with the requirements of education as the starting point. However, current educational applications are rarely based on the requirements of education, in terms of both learners’ and teachers’ needs. Inappropriate use of multi-media in terms of educational content and an inadequate ability to provide an effective learning environment are other problems associated with edu-cational software (Sim, MacFarlane, & Horton, 2005). Many current app-lications are largely driven by financial, logistical and technical agendas and not pedagogical considerations, and they mainly concentrate on the software itself and not the educational theory underpinning it (Patten, et al., 2006). Further to the above issues, there is all too often a discon-nection between theory for designing educational applications and theory relating to the application of technology in classrooms (Offer & Bos, 2009), as well as a lack of alignment between technology, curriculum and peda-gogy (Mumtaz, 2000; Yelland, et al., 2001).

To add to the above issues, the provision of feedback to children has often been a weak link in educational software, offering little beside whether the child’s response is correct or incorrect (Gadanidis, 2004). Immediate and appropriate feedback on individual responses is one of the main potential advantages of computer-based education (Mason & Bruning, 2001), and can help learners and their teachers to identify errors and become aware of misconceptions and areas that need to be consolidated. Therefore, explaining the reasons for incorrect answers and providing students with appropriate methods of solving problems and arriving at correct answers and processes are more effective and motivational (Mason & Bruning, 2001).

The lack of provision for collaborative learning is another shortcoming of many existing educational applications, since they are often designed for the individual learner and are underpinned by behaviourist principles, leading to repetition and individualised drill and practice. Whilst this may have a place, collaborative learning can enable learners to share, exchange and discuss their ideas. It also enables learners to learn from their peers and build on their skills (Laurillard, 2009; Pifarre & Kleine Staarman, 2011). For example, to tackle a maths problem in a collaborative way, learners have a chance to define their own approach, articulate and exa-mine their thinking, and also the opportunity to learn from their peers. In the digital age, new technologies, especially handheld devices, are creating exciting opportunities for supporting collaborative learning; how-ever, digital tools of this kind are rarely developed with the learners’ and teachers’ needs in mind (Laurillard, 2009).

Statement of the problemIt is clear from this literature review that there is potential for mathematical

Contributed Paper (Reviewed)

volume 27 number 2 december 2012 42

A computer-assisted framework based on a cognitivist learning theory for teaching mathematics

Figure 1: Categories in the cognitive domain of Bloom’s Taxonomy (Anderson,et al., 2001) Source: http://www.educationworld.com/a_curr/mathchat/mathchat026.shtml

The middle section of the framework focuses on the skill building of individual students through the use of know-ledge and understandings already gained through the first level. Skill building (fluency building) can be described as a way of learning by developing a capacity to retrieve basic facts from memory quickly and effortlessly (with automaticity). This can be achieved through practising, repeating and accomplishing. For example, readily count-ing numbers in sequences and continuing patterns can be achieved through regular corrected practice. This aligns with the “Apply” category of the Bloom/Anderson model.

Problem solving is a “higher-order cognitive process” (Goldstein & Levin, 1987) that entails the ability to re-cognise, understand and analyse a problem. Then, all of the components need to be evaluated and incorporated to create a new form or representation. This can be re-lated to the last three categories (“Analyse”, “Evaluate” and “Create”) of the Bloom/ Anderson model, which re-quire a higher order of thinking by learners (Anderson, et al., 2001). As it presented in Figure 2, this is the upper level of the proposed framework, where students can work individually or in pairs or small groups to analyse and find solutions to maths problem. Learners have the opportunity to move back and forth between these three levels of framework, if required.

Figure 2: Proposed educational framework

The conceptual ties between the Bloom/Anderson model and the proposed framework provide a strong basis for designing a computer based mathematics educational app-lication (Figure 3).

achievement to be improved in schools through the effective design and use of ICTs, especially computer based and multimedia educational app-lications. However, it is argued that not many educational applications fit well in Australian primary school settings to facilitate mathematics learn-ing in a manner that is considered to be pedagogically appropriate by teachers. Hence, there is a need to design an educational framework based on accepted pedagogical approaches before developing any edu-cational software and multimedia content. The next section of this paper proposes a new framework based on a cognitivist learning theory for effective use of ICTs in mathematics classrooms for lower primary school children.

Theoretical FrameworkThe Bloom/Anderson taxonomy is a useful learning model and is widely used as a planning tool in educational settings (Krause, Bochner, & Duchesne, 2006), and has been applied in higher education domains such as engineering, structuring assessments and computer science for course design and evaluation (Thompson, Luxton-Reilly, Whalley, Hu, & Robbins, 2008). However, the approach has seldom been used for design-ing computer-based educational applications for schools. In the study being discussed here, the Bloom/Anderson taxonomy has been used to inform the design of a mathematics educational framework, which has in turn underpinned the design and development of a computer-based app-lication to facilitate the teaching and learning of mathematics concepts to children in lower primary school classrooms.

Figure 1 illustrates the base of the Bloom/Anderson taxonomy, which consists of six major categories including of Remembering, Understand-ing, Applying, Analysing, Evaluating, and Creating (Anderson, et al., 2001). The first three categories of Remembering, Understanding and Applying require a good deal of involvement and scaffolding from teach-ers, and focus on knowledge, comprehension and application. The last three categories are more sophisticated and need higher orders of think-ing by learners. These elements emphasise analysis, evaluation and creat-ivity.

We propose a new framework for designing mathematics software, which captures all elements of the Bloom/Anderson taxonomy (Figure 2). As mentioned in the literature review, storytelling, skill building (fluency building) and problem solving are three effective approaches to mathe-matics education for young children, and these three approaches are at the core of the proposed framework. As is shown in figure 2, storytelling is the first level of the framework (lower section), where the whole class can be engaged. Here, there is substantial teacher involvement (scaffold-ing) to focus children’s attention on the story and the embedded mathe-matical concepts and build comprehension. The storytelling method can assist learners with reference to the recall of facts, terms and concepts, and can encourage them to imagine and sequence story scenes (Krause, et al., 2006; Tucker, et al., 2010). This ties in with the first category (Remember) of the Bloom/Anderson model. Also, storytelling can assist with the comprehension of a subject through explaining the scenes, re-telling the story, asking ‘why’ and ‘how’ questions, and having children describe scenes and characters (which should contain maths concepts) in their own words (Krause, et al., 2006; Tucker, et al., 2010) ("Understand" categories of Bloom/Anderson model). Therefore, storytelling covers both “Remembering” and “Understanding” in the Bloom/Anderson model.

Figure 3: The conceptual ties between the Bloom/Andersontaxonomy and the proposed framework

Proposed computer based mathematics educationalapplicationUsing children’s literature with a focus on reading, writing, and communicating mathematically is argued to be an eff-ective way to motivate, engage and inspire children to ex-plore mathematical concepts actively and enthusiastically.

Contributed Paper (Reviewed)

AUSTRALIAN EDUCATIONAL COMPUTING43

A computer-assisted framework based on a cognitivist learning theory for teaching mathematics

There are many books that can be used effectively and creatively in the classroom for teaching in the field of mathematics. However, not every book will be approp-riate for enhancing a mathematics lesson; there should be a natural relationship between the book chosen to enhance the lesson and the lesson itself (Price, 2009). Embedding mathematics concepts within a story and presenting it in a multimodal way by using pictures, audio, video and informal, familiar language can help children grasp the mathematical ideas and concepts more keenly (Ward, 2005), and the proposed mathe-matics application capitalises on this.

Based on a review of existing mathematics concept books and discussions with teachers and other mathe-matics educators, the researchers chose an engaging mathematics concept book, “One is a Snail, Ten is a Crab”, a counting by 'feet' book written by April Pulley Sayre, Jeff Sayre, and Randy Cecil (2003)1. This picture book is about counting animals with various numbers of feet, e.g. “5 is a dog [with 4 feet] and a snail [with 1 foot]”. With permission from the publisher, the resear-chers have used this book to design and develop an interactive multimedia application that contains mathe-matical concepts relevant to the early primary curri-culum (Years 1-3).

The proposed computer based application is, as pre-viously mentioned, based on the Bloom/Anderson tax-onomy and the aim is to produce educational multi-media texts or stories that encourage the cognitive learning objectives in the Bloom/Anderson taxonomy. Since our target audience is lower primary students, a high level of computer skills cannot be assumed and, hence, the system needs to be simple, clean and easy to use to encourage mathematics learning without the technology ‘getting in the way’.

The interactive multimedia educational application, called My Maths Story applies the cognitive learning objectives through the use of technology with a strong theoretical underpinning. Teachers and educators sho-uld be able to use this interactive application to intro-duce many mathematical concepts relevant to their classroom and curriculum. They will also be able to generate their own stories by choosing appropriate characters, settings and multimedia content. Students have opportunities to interact with the story and intro-duce variations (and even to pose their own problems) to permit engagement with the relevant concepts more thoroughly and deeply. The My Maths Story applicat-ion should offer teachers many opportunities to share and discuss a range of mathematical concepts for vari-ous ability levels, within the motivational context of a storybook that links mathematical concepts to real world events and settings. Mathematical language is reinforced and extended and cross curricular links are made with literacy. Moreover, the application can be adapted to multiple grade levels and can be used to target different learning objectives throughout the school year.

1 From ONE IS A SNAIL, TEN IS A CRAB: A COUNTING BY FEET BOOK. Text copyright © 2003 April Pulley Sayre & Jeff Sayre. Illustrations copyright © 2003 Randy Cecil. Reproduced by permission of Walker Books Australia on behalf of Candlewick Press

Younger children can learn counting, place value, number sense, number relationships and basic addition, while older children can benefit from using this application to learn skip counting, counting by sets of 2’s, 4's, 10's, even and odd numbers, addition, subtraction and multiplication in different ways. The application also allows for problem solving when pre-senting certain numbers to represent different animals according to the amount of feet on each animal. The story can be generated over and over, each time using different mathematical concepts and expressions, and each time becoming more complex. For example, when teaching addition and subtraction concepts in lower primary, teachers can use My Maths Story application to generate stories to help teach addition and subtraction concepts involving one, two or three digit numbers. Teachers can create interactive stories by choosing scenes, characters (e.g. a snail, person, dog, insect, spider, crab) and appropriate multimedia such as sound and text. Also, teachers can emphasise the intended learning outcomes or objectives by creating a new story, explaining the scene, retelling, and asking ‘why’ and ‘how’ questions. This can help students to recall facts, terms and con-cepts by remembering, describing and explaining (the "Remember" and "Understand" categories of Bloom/Anderson model-lower level of the pro-posed framework).

Further, students can use this system to interact with the story for practis-ing and repeating the targeted maths concept(s). Through interacting, manipulating, and creating various stories, students can build fluency skills by calculating answers, finding various answers and recalling factual knowledge and concepts readily (the "Apply" category of Bloom/Anderson model-middle section of the proposed framework). This system can also be used for more complex maths concepts, by generating a story and ask-ing students to analyse, explain, understand and solve a problem individ-ually or in pairs (the "Analyse", "Evaluate" and "Create" categories of Bloom/Anderson model- middle section of the proposed framework- upper level of the proposed framework).

Below are screen shots of the My Maths Story application, which is in the final stage of development and will be used for teaching primary school students for approximately one school term, in three primary schools in Western Australia. The details of the various components of the system and the evaluation of this application will be discussed in future publicat-ions.

Figure 4: The Interactive Multimedia Application

ConclusionThe integration of ICTs into the learning environment can provide valu-able learning experiences when it is designed and utilised in a pedagogi-cally appropriate manner; to get the best results from the integration of ICTs in education, any application’s design and development needs to be based on accepted pedagogical principles, in terms of both learners’ and teachers’ needs. This paper presents an educational framework for teach-ing mathematics that is based on Bloom/Anderson’s taxonomy and curr-ent pedagogical views of mathematics education. With this underpinning framework, it has been possible to design and develop an interactive multi-media application for teaching mathematics in lower primary school class-rooms. This application is to be evaluated in schools then refined in res-ponse to the findings. It is envisaged that this new software, because of its theoretical and pedagogical underpinnings, will not have the same kinds of shortcomings as many of the existing mathematics software packages.

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volume 27 number 2 december 2012

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Authors Note

Nasrin Moradmand

Nasrin is a researcher and PhD candidate in the School of ComputerScience & Software Engineering, the University of Western Australia.She has a background in computer engineering and training andassessment. She worked in Information Technology environment for the past ten years and interested in advanced research for women andchildren, especially in relation to their education and health. The aim of Nasrin’s current research is to investigate how teachers and studentscan use appropriate computer-based educational applications in theclassroom to enhance mathematical achievement.

Amitava Datta

Amitava did his MTech and PhD in computer science from Indian Institute of Technology, Madras. He has worked at the Max PlanckInstitute for Computer Science, University of Freiburg (both in Germany),University of New England and University of Western Australia (both inAustralia). He has taught a broad range of subjects at both undergraduteand postgraduate levels. His research interests are in parallel anddstributed computing, bioinformatics, computer-assisted education,mobile and wireless computing, social networks and data mining. He has supervised around 15 PhD and masters by research students,published over one hundred articles in reputed international journal and conference proceedings and served in the editorial boards andprogramme committees of several international journals andconferences.

Grace Oakley

Associate Professor Grace Oakley from the Graduate School of Education,the University of Western Australia, teaches in the Primary and EarlyChildhood programs and has special interests in digital literacies, mobilelearning, literacy pedagogies and ICTs across the school curriculum.