3.02 computer animation software and design guidelines

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3.02 Computer Animation Software and Design Guidelines 3.02 Explain basic motion graphic programming.

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3.02 Computer Animation Software and Design Guidelines. 3.02 Explain basic motion graphic programming. Common Terms in Animation Software. Stage Library Timeline Frame Keyframe Playhead Frames per Second Layers. Stage. - PowerPoint PPT Presentation

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Page 1: 3.02 Computer Animation Software  and Design Guidelines

3.02 Computer Animation Software and Design Guidelines

3.02 Explain basic motion graphic programming.

Page 2: 3.02 Computer Animation Software  and Design Guidelines

Common Terms in Animation Software

Stage Library Timeline

Frame Keyframe Playhead Frames per Second Layers

Page 3: 3.02 Computer Animation Software  and Design Guidelines

Stage

The part of the animation program window where the animation’s content is composed and manipulated.

Page 4: 3.02 Computer Animation Software  and Design Guidelines

Library

Stores frequently used graphics, movie clips, and buttons.

Page 5: 3.02 Computer Animation Software  and Design Guidelines

Timeline The part of the animation program window

that organizes and controls an animation’s content over time using layers and frames.

In video-editing software, where source clips, transitions, and audio files are arranged to create the video.

Page 6: 3.02 Computer Animation Software  and Design Guidelines

Parts of the Timeline

Page 7: 3.02 Computer Animation Software  and Design Guidelines

Frames

Frames hold the content that the movie displays or plays at that point in time.

The number of frames determines the length of the animation.

The higher the number of frames, the longer the animation.

Page 8: 3.02 Computer Animation Software  and Design Guidelines

Regular Frames

Contain one image or frame.

Regular Frame

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KeyframesShows where the key (most important) actions occur.

Shows where tweening will occur.

Keyframes

Image used with permission from http://facweb.cs.depaul.edu/sgrais/creating_a_motion_tween.htm

Page 10: 3.02 Computer Animation Software  and Design Guidelines

Playhead

Vertical red marker in the timeline that shows which frame is the current frame.

Page 11: 3.02 Computer Animation Software  and Design Guidelines

Scrubbing

Dragging the playhead across the timeline in order to preview the animation.

Page 12: 3.02 Computer Animation Software  and Design Guidelines

Frames Per Second (FPS)

The number of frames that appear in one second of the animation.

Page 13: 3.02 Computer Animation Software  and Design Guidelines

If the animation program creates movies at 12 fps (frames per second) by default, inserting a keyframe and change once every 12 frames results in a change in action for every second.

A project with 60 frames results in a 5-second movie.

Frames Per Second (continued)

Page 14: 3.02 Computer Animation Software  and Design Guidelines

Layers Timeline is divided into layers to help organize

content and allow the different layers to be edited separately. Sound would be on a separate layer. Text would be on a separate layer. A motion path would be on a separate layer.

Layers

Page 15: 3.02 Computer Animation Software  and Design Guidelines

Motion Guide Layer Layer on which a motion path is drawn. Objects on different layers can be linked to the

motion layer so they will follow the motion path.Once linked, they become “guided layers”

Multiple objects can be linked to one motion layer.

Text layers can also be linked to a motion layer.

Motion Guide Layer